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Fix error on deleting script during compilation
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@ -17,7 +17,7 @@ namespace XNodeEditor {
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// Check script type. Return if deleting a non-node script
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UnityEditor.MonoScript script = obj as UnityEditor.MonoScript;
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System.Type scriptType = script.GetClass ();
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if (scriptType != typeof (XNode.Node) && !scriptType.IsSubclassOf (typeof (XNode.Node))) return AssetDeleteResult.DidNotDelete;
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if (scriptType == null || (scriptType != typeof (XNode.Node) && !scriptType.IsSubclassOf (typeof (XNode.Node)))) return AssetDeleteResult.DidNotDelete;
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// Find all ScriptableObjects using this script
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string[] guids = AssetDatabase.FindAssets ("t:" + scriptType);
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