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https://github.com/Siccity/xNode.git
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Added virtual NodeEditorGraph.GetNoodlePath and GetNoodleStroke for additional customization
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08af93c2e3
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@ -473,6 +473,8 @@ namespace XNodeEditor {
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if (IsDraggingPort) {
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if (IsDraggingPort) {
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Gradient gradient = graphEditor.GetNoodleGradient(draggedOutput, null);
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Gradient gradient = graphEditor.GetNoodleGradient(draggedOutput, null);
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float thickness = graphEditor.GetNoodleThickness(draggedOutput, null);
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float thickness = graphEditor.GetNoodleThickness(draggedOutput, null);
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NoodlePath path = graphEditor.GetNoodlePath(draggedOutput, null);
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NoodleStroke stroke = graphEditor.GetNoodleStroke(draggedOutput, null);
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Rect fromRect;
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Rect fromRect;
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if (!_portConnectionPoints.TryGetValue(draggedOutput, out fromRect)) return;
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if (!_portConnectionPoints.TryGetValue(draggedOutput, out fromRect)) return;
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@ -484,7 +486,7 @@ namespace XNodeEditor {
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if (draggedOutputTarget != null) gridPoints.Add(portConnectionPoints[draggedOutputTarget].center);
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if (draggedOutputTarget != null) gridPoints.Add(portConnectionPoints[draggedOutputTarget].center);
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else gridPoints.Add(WindowToGridPosition(Event.current.mousePosition));
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else gridPoints.Add(WindowToGridPosition(Event.current.mousePosition));
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DrawNoodle(gradient, thickness, gridPoints);
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DrawNoodle(gradient, path, stroke, thickness, gridPoints);
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Color bgcol = Color.black;
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Color bgcol = Color.black;
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Color frcol = gradient.colorKeys[0].color;
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Color frcol = gradient.colorKeys[0].color;
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@ -117,12 +117,12 @@ namespace XNodeEditor {
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}
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}
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/// <summary> Draw a bezier from output to input in grid coordinates </summary>
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/// <summary> Draw a bezier from output to input in grid coordinates </summary>
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public void DrawNoodle(Gradient gradient, float width, List<Vector2> gridPoints) {
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public void DrawNoodle(Gradient gradient, NoodlePath path, NoodleStroke stroke, float thickness, List<Vector2> gridPoints) {
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Vector2[] windowPoints = gridPoints.Select(x => GridToWindowPosition(x)).ToArray();
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Vector2[] windowPoints = gridPoints.Select(x => GridToWindowPosition(x)).ToArray();
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Handles.color = gradient.Evaluate(0f);
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Handles.color = gradient.Evaluate(0f);
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int length = gridPoints.Count;
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int length = gridPoints.Count;
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switch (NodeEditorPreferences.GetSettings().noodleType) {
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switch (path) {
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case NodeEditorPreferences.NoodleType.Curve:
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case NoodlePath.Curvy:
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Vector2 outputTangent = Vector2.right;
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Vector2 outputTangent = Vector2.right;
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for (int i = 0; i < length - 1; i++) {
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for (int i = 0; i < length - 1; i++) {
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Vector2 inputTangent = Vector2.left;
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Vector2 inputTangent = Vector2.left;
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@ -150,31 +150,47 @@ namespace XNodeEditor {
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Vector2 tangent_a = point_a + outputTangent * 50 / zoom;
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Vector2 tangent_a = point_a + outputTangent * 50 / zoom;
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Vector2 tangent_b = point_b + inputTangent * 50 / zoom;
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Vector2 tangent_b = point_b + inputTangent * 50 / zoom;
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// Hover effect.
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// Hover effect.
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int division = Mathf.RoundToInt(.1f * dist_ab) + 3;
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int division = Mathf.RoundToInt(.2f * dist_ab) + 3;
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Vector3[] points = Handles.MakeBezierPoints(point_a, point_b, tangent_a, tangent_b, division);
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Vector3[] points = Handles.MakeBezierPoints(point_a, point_b, tangent_a, tangent_b, division);
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int draw = 0;
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// Coloring and bezier drawing.
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// Coloring and bezier drawing.
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for (int j = 0; j < points.Length - 1; j++) {
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for (int j = 0; j < points.Length - 1; j++) {
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if (stroke == NoodleStroke.Dashed) {
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draw++;
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if (draw >= 2) draw = -2;
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if (draw < 0) continue;
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}
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if (i == gridPoints.Count - 2) Handles.color = gradient.Evaluate((j + 1f) / points.Length);
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if (i == gridPoints.Count - 2) Handles.color = gradient.Evaluate((j + 1f) / points.Length);
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Handles.DrawAAPolyLine(width, points[j], points[j + 1]);
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Handles.DrawAAPolyLine(thickness, points[j], points[j + 1]);
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}
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}
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outputTangent = -inputTangent;
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outputTangent = -inputTangent;
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}
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}
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break;
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break;
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case NodeEditorPreferences.NoodleType.Line:
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case NoodlePath.Straight:
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for (int i = 0; i < length - 1; i++) {
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for (int i = 0; i < length - 1; i++) {
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Vector2 point_a = windowPoints[i];
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Vector2 point_a = windowPoints[i];
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Vector2 point_b = windowPoints[i + 1];
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Vector2 point_b = windowPoints[i + 1];
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// Draws the line with the coloring.
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// Draws the line with the coloring.
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Vector2 prev_point = point_a;
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Vector2 prev_point = point_a;
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for (float j = 0; j < 1; j += 10f / Vector2.Distance(point_a, point_b)) {
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// Approximately one segment per 5 pixels
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Vector2 lerp = Vector2.Lerp(point_a, point_b, j);
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int segments = (int) Vector2.Distance(point_a, point_b) / 5;
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if (i == gridPoints.Count - 2) Handles.color = gradient.Evaluate(j);
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Handles.DrawAAPolyLine(width, prev_point, lerp);
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int draw = 0;
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for (int j = 0; j <= segments; j++) {
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draw++;
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float t = j / (float) segments;
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Vector2 lerp = Vector2.Lerp(point_a, point_b, t);
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if (draw > 0) {
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if (i == gridPoints.Count - 2) Handles.color = gradient.Evaluate(t);
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Handles.DrawAAPolyLine(thickness, prev_point, lerp);
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}
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prev_point = lerp;
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prev_point = lerp;
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if (stroke == NoodleStroke.Dashed && draw >= 2) draw = -2;
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}
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}
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}
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}
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break;
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break;
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case NodeEditorPreferences.NoodleType.Angled:
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case NoodlePath.Angled:
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for (int i = 0; i < length - 1; i++) {
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for (int i = 0; i < length - 1; i++) {
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if (i == length - 1) continue; // Skip last index
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if (i == length - 1) continue; // Skip last index
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if (windowPoints[i].x <= windowPoints[i + 1].x - (50 / zoom)) {
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if (windowPoints[i].x <= windowPoints[i + 1].x - (50 / zoom)) {
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@ -184,15 +200,15 @@ namespace XNodeEditor {
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start_1.x = midpoint;
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start_1.x = midpoint;
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end_1.x = midpoint;
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end_1.x = midpoint;
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if (i == gridPoints.Count - 2) {
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if (i == gridPoints.Count - 2) {
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Handles.DrawAAPolyLine(width, windowPoints[i], start_1);
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Handles.DrawAAPolyLine(thickness, windowPoints[i], start_1);
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Handles.color = gradient.Evaluate(0.5f);
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Handles.color = gradient.Evaluate(0.5f);
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Handles.DrawAAPolyLine(width, start_1, end_1);
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Handles.DrawAAPolyLine(thickness, start_1, end_1);
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Handles.color = gradient.Evaluate(1f);
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Handles.color = gradient.Evaluate(1f);
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Handles.DrawAAPolyLine(width, end_1, windowPoints[i + 1]);
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Handles.DrawAAPolyLine(thickness, end_1, windowPoints[i + 1]);
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} else {
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} else {
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Handles.DrawAAPolyLine(width, windowPoints[i], start_1);
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Handles.DrawAAPolyLine(thickness, windowPoints[i], start_1);
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Handles.DrawAAPolyLine(width, start_1, end_1);
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Handles.DrawAAPolyLine(thickness, start_1, end_1);
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Handles.DrawAAPolyLine(width, end_1, windowPoints[i + 1]);
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Handles.DrawAAPolyLine(thickness, end_1, windowPoints[i + 1]);
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}
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}
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} else {
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} else {
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float midpoint = (windowPoints[i].y + windowPoints[i + 1].y) * 0.5f;
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float midpoint = (windowPoints[i].y + windowPoints[i + 1].y) * 0.5f;
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@ -205,21 +221,21 @@ namespace XNodeEditor {
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start_2.y = midpoint;
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start_2.y = midpoint;
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end_2.y = midpoint;
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end_2.y = midpoint;
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if (i == gridPoints.Count - 2) {
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if (i == gridPoints.Count - 2) {
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Handles.DrawAAPolyLine(width, windowPoints[i], start_1);
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Handles.DrawAAPolyLine(thickness, windowPoints[i], start_1);
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Handles.color = gradient.Evaluate(0.25f);
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Handles.color = gradient.Evaluate(0.25f);
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Handles.DrawAAPolyLine(width, start_1, start_2);
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Handles.DrawAAPolyLine(thickness, start_1, start_2);
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Handles.color = gradient.Evaluate(0.5f);
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Handles.color = gradient.Evaluate(0.5f);
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Handles.DrawAAPolyLine(width, start_2, end_2);
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Handles.DrawAAPolyLine(thickness, start_2, end_2);
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Handles.color = gradient.Evaluate(0.75f);
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Handles.color = gradient.Evaluate(0.75f);
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Handles.DrawAAPolyLine(width, end_2, end_1);
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Handles.DrawAAPolyLine(thickness, end_2, end_1);
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Handles.color = gradient.Evaluate(1f);
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Handles.color = gradient.Evaluate(1f);
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Handles.DrawAAPolyLine(width, end_1, windowPoints[i + 1]);
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Handles.DrawAAPolyLine(thickness, end_1, windowPoints[i + 1]);
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} else {
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} else {
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Handles.DrawAAPolyLine(width, windowPoints[i], start_1);
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Handles.DrawAAPolyLine(thickness, windowPoints[i], start_1);
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Handles.DrawAAPolyLine(width, start_1, start_2);
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Handles.DrawAAPolyLine(thickness, start_1, start_2);
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Handles.DrawAAPolyLine(width, start_2, end_2);
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Handles.DrawAAPolyLine(thickness, start_2, end_2);
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Handles.DrawAAPolyLine(width, end_2, end_1);
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Handles.DrawAAPolyLine(thickness, end_2, end_1);
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Handles.DrawAAPolyLine(width, end_1, windowPoints[i + 1]);
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Handles.DrawAAPolyLine(thickness, end_1, windowPoints[i + 1]);
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}
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}
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}
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}
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}
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}
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@ -250,6 +266,8 @@ namespace XNodeEditor {
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Gradient noodleGradient = graphEditor.GetNoodleGradient(output, input);
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Gradient noodleGradient = graphEditor.GetNoodleGradient(output, input);
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float noodleThickness = graphEditor.GetNoodleThickness(output, input);
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float noodleThickness = graphEditor.GetNoodleThickness(output, input);
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NoodlePath noodlePath = graphEditor.GetNoodlePath(output, input);
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NoodleStroke noodleStroke = graphEditor.GetNoodleStroke(output, input);
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// Error handling
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// Error handling
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if (input == null) continue; //If a script has been updated and the port doesn't exist, it is removed and null is returned. If this happens, return.
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if (input == null) continue; //If a script has been updated and the port doesn't exist, it is removed and null is returned. If this happens, return.
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@ -263,7 +281,7 @@ namespace XNodeEditor {
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gridPoints.Add(fromRect.center);
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gridPoints.Add(fromRect.center);
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gridPoints.AddRange(reroutePoints);
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gridPoints.AddRange(reroutePoints);
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gridPoints.Add(toRect.center);
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gridPoints.Add(toRect.center);
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DrawNoodle(noodleGradient, noodleThickness, gridPoints);
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DrawNoodle(noodleGradient, noodlePath, noodleStroke, noodleThickness, gridPoints);
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// Loop through reroute points again and draw the points
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// Loop through reroute points again and draw the points
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for (int i = 0; i < reroutePoints.Count; i++) {
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for (int i = 0; i < reroutePoints.Count; i++) {
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@ -2,10 +2,13 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.Serialization;
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namespace XNodeEditor {
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namespace XNodeEditor {
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public enum NoodlePath { Curvy, Straight, Angled }
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public enum NoodleStroke { Full, Dashed }
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public static class NodeEditorPreferences {
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public static class NodeEditorPreferences {
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public enum NoodleType { Curve, Line, Angled }
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/// <summary> The last editor we checked. This should be the one we modify </summary>
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/// <summary> The last editor we checked. This should be the one we modify </summary>
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private static XNodeEditor.NodeGraphEditor lastEditor;
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private static XNodeEditor.NodeGraphEditor lastEditor;
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@ -37,7 +40,8 @@ namespace XNodeEditor {
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public bool portTooltips = true;
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public bool portTooltips = true;
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[SerializeField] private string typeColorsData = "";
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[SerializeField] private string typeColorsData = "";
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[NonSerialized] public Dictionary<string, Color> typeColors = new Dictionary<string, Color>();
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[NonSerialized] public Dictionary<string, Color> typeColors = new Dictionary<string, Color>();
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public NoodleType noodleType = NoodleType.Curve;
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[FormerlySerializedAs("noodleType")] public NoodlePath noodlePath = NoodlePath.Curvy;
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public NoodleStroke noodleStroke = NoodleStroke.Full;
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private Texture2D _gridTexture;
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private Texture2D _gridTexture;
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public Texture2D gridTexture {
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public Texture2D gridTexture {
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@ -151,7 +155,8 @@ namespace XNodeEditor {
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//Label
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//Label
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EditorGUILayout.LabelField("Node", EditorStyles.boldLabel);
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EditorGUILayout.LabelField("Node", EditorStyles.boldLabel);
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settings.highlightColor = EditorGUILayout.ColorField("Selection", settings.highlightColor);
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settings.highlightColor = EditorGUILayout.ColorField("Selection", settings.highlightColor);
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settings.noodleType = (NoodleType) EditorGUILayout.EnumPopup("Noodle type", (Enum) settings.noodleType);
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settings.noodlePath = (NoodlePath) EditorGUILayout.EnumPopup("Noodle path", (Enum) settings.noodlePath);
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settings.noodleStroke = (NoodleStroke) EditorGUILayout.EnumPopup("Noodle stroke", (Enum) settings.noodleStroke);
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settings.portTooltips = EditorGUILayout.Toggle("Port Tooltips", settings.portTooltips);
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settings.portTooltips = EditorGUILayout.Toggle("Port Tooltips", settings.portTooltips);
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settings.dragToCreate = EditorGUILayout.Toggle(new GUIContent("Drag to Create", "Drag a port connection anywhere on the grid to create and connect a node"), settings.dragToCreate);
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settings.dragToCreate = EditorGUILayout.Toggle(new GUIContent("Drag to Create", "Drag a port connection anywhere on the grid to create and connect a node"), settings.dragToCreate);
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if (GUI.changed) {
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if (GUI.changed) {
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@ -101,6 +101,14 @@ namespace XNodeEditor {
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return 5f;
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return 5f;
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}
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}
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public virtual NoodlePath GetNoodlePath(XNode.NodePort output, XNode.NodePort input) {
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return NodeEditorPreferences.GetSettings().noodlePath;
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}
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public virtual NoodleStroke GetNoodleStroke(XNode.NodePort output, XNode.NodePort input) {
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return NodeEditorPreferences.GetSettings().noodleStroke;
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}
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/// <summary> Returned color is used to color ports </summary>
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/// <summary> Returned color is used to color ports </summary>
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public virtual Color GetPortColor(XNode.NodePort port) {
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public virtual Color GetPortColor(XNode.NodePort port) {
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return GetTypeColor(port.ValueType);
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return GetTypeColor(port.ValueType);
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