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https://github.com/Siccity/xNode.git
synced 2025-12-20 01:06:01 +08:00
Rework node renaming
Renaming now happens on a separate popup.
This commit is contained in:
parent
01d7f782e4
commit
4263e45b24
@ -13,34 +13,9 @@ namespace XNodeEditor {
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/// <summary> Fires every whenever a node was modified through the editor </summary>
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public static Action<XNode.Node> onUpdateNode;
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public static Dictionary<XNode.NodePort, Vector2> portPositions;
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public int renaming;
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public virtual void OnHeaderGUI() {
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string title = target.name;
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if (renaming != 0) {
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if (Selection.Contains(target)) {
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int controlID = EditorGUIUtility.GetControlID(FocusType.Keyboard) + 1;
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if (renaming == 1) {
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EditorGUIUtility.keyboardControl = controlID;
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EditorGUIUtility.editingTextField = true;
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renaming = 2;
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}
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target.name = EditorGUILayout.TextField(target.name, NodeEditorResources.styles.nodeHeader, GUILayout.Height(30));
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if (!EditorGUIUtility.editingTextField) {
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Debug.Log("Finish renaming");
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Rename(target.name);
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renaming = 0;
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}
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}
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else {
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// Selection changed, so stop renaming.
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GUILayout.Label(title, NodeEditorResources.styles.nodeHeader, GUILayout.Height(30));
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Rename(target.name);
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renaming = 0;
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}
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} else {
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GUILayout.Label(title, NodeEditorResources.styles.nodeHeader, GUILayout.Height(30));
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}
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GUILayout.Label(target.name, NodeEditorResources.styles.nodeHeader, GUILayout.Height(30));
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}
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/// <summary> Draws standard field editors for all public fields </summary>
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@ -63,7 +38,7 @@ namespace XNodeEditor {
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}
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// Iterate through instance ports and draw them in the order in which they are serialized
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foreach(XNode.NodePort instancePort in target.InstancePorts) {
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foreach (XNode.NodePort instancePort in target.InstancePorts) {
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if (NodeEditorGUILayout.IsInstancePortListPort(instancePort)) continue;
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NodeEditorGUILayout.PortField(instancePort);
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}
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@ -109,10 +84,7 @@ namespace XNodeEditor {
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}
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}
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public void InitiateRename() {
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renaming = 1;
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}
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/// <summary> Rename the node asset. This will trigger a reimport of the node. </summary>
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public void Rename(string newName) {
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if (newName == null || newName.Trim() == "") newName = UnityEditor.ObjectNames.NicifyVariableName(target.GetType().Name);
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target.name = newName;
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@ -366,7 +366,12 @@ namespace XNodeEditor {
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public void RenameSelectedNode() {
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if (Selection.objects.Length == 1 && Selection.activeObject is XNode.Node) {
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XNode.Node node = Selection.activeObject as XNode.Node;
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NodeEditor.GetEditor(node).InitiateRename();
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Vector2 size;
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if (nodeSizes.TryGetValue(node, out size)) {
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RenamePopup.Show(Selection.activeObject, size.x);
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} else {
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RenamePopup.Show(Selection.activeObject);
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}
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}
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}
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66
Scripts/Editor/RenamePopup.cs
Normal file
66
Scripts/Editor/RenamePopup.cs
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@ -0,0 +1,66 @@
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using UnityEditor;
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using UnityEngine;
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namespace XNodeEditor {
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/// <summary> Utility for renaming assets </summary>
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public class RenamePopup : EditorWindow {
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public static RenamePopup current { get; private set; }
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public Object target;
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public string input;
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private bool firstFrame = true;
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/// <summary> Show a rename popup for an asset at mouse position. Will trigger reimport of the asset on apply.
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public static RenamePopup Show(Object target, float width = 200) {
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RenamePopup window = EditorWindow.GetWindow<RenamePopup>(true, "Rename " + target.name, true);
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if (current != null) current.Close();
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current = window;
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window.target = target;
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window.input = target.name;
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window.minSize = new Vector2(100, 44);
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window.position = new Rect(0, 0, width, 44);
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GUI.FocusControl("ClearAllFocus");
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window.UpdatePositionToMouse();
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return window;
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}
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private void UpdatePositionToMouse() {
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if (Event.current == null) return;
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Vector3 mousePoint = GUIUtility.GUIToScreenPoint(Event.current.mousePosition);
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Rect pos = position;
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pos.x = mousePoint.x - position.width * 0.5f;
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pos.y = mousePoint.y - 10;
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position = pos;
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}
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private void OnLostFocus() {
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// Make the popup close on lose focus
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Close();
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}
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private void OnGUI() {
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if (firstFrame) {
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UpdatePositionToMouse();
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firstFrame = false;
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}
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input = EditorGUILayout.TextField(input);
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Event e = Event.current;
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// If input is empty, revert name to default instead
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if (input == null || input.Trim() == "") {
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if (GUILayout.Button("Revert to default") || (e.isKey && e.keyCode == KeyCode.Return)) {
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target.name = UnityEditor.ObjectNames.NicifyVariableName(target.GetType().Name);
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AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(target));
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Close();
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}
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}
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// Rename asset to input text
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else {
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if (GUILayout.Button("Apply") || (e.isKey && e.keyCode == KeyCode.Return)) {
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target.name = input;
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AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(target));
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Close();
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}
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}
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}
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}
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}
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13
Scripts/Editor/RenamePopup.cs.meta
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13
Scripts/Editor/RenamePopup.cs.meta
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@ -0,0 +1,13 @@
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fileFormatVersion: 2
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guid: 4ef3ddc25518318469bce838980c64be
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timeCreated: 1552067957
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licenseType: Free
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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