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mirror of https://github.com/Siccity/xNode.git synced 2025-12-20 01:06:01 +08:00

Added NodeEditorGUILayout static class. Improved int, float, double, long editor fields.

This commit is contained in:
Thor Brigsted 2017-10-14 10:47:16 +02:00
parent 812196184f
commit 427dc8d53c
5 changed files with 150 additions and 15 deletions

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@ -111,19 +111,11 @@ public class NodeEditor {
EditorGUI.BeginChangeCheck();
if (fieldType == typeof(int)) {
Rect rect = EditorGUILayout.GetControlRect();
rect.width *= 0.5f;
EditorGUI.LabelField(rect, fieldPrettyName);
rect.x += rect.width;
fieldValue = EditorGUI.IntField(rect, (int) fieldValue);
fieldValue = NodeEditorGUILayout.IntField(fieldPrettyName, (int) fieldValue);
} else if (fieldType == typeof(bool)) {
fieldValue = EditorGUILayout.Toggle(fieldPrettyName, (bool) fieldValue);
} else if (fieldType.IsEnum) {
Rect rect = EditorGUILayout.GetControlRect();
rect.width *= 0.5f;
EditorGUI.LabelField(rect, fieldPrettyName);
rect.x += rect.width;
fieldValue = EditorGUI.EnumPopup(rect, (Enum) fieldValue);
fieldValue = NodeEditorGUILayout.EnumField(fieldPrettyName, (Enum)fieldValue);
} else if (fieldType == typeof(string)) {
if (fieldName == "name") return; //Ignore 'name'
@ -136,11 +128,11 @@ public class NodeEditor {
if (fieldName == "rect") return; //Ignore 'rect'
fieldValue = EditorGUILayout.RectField(fieldPrettyName, (Rect) fieldValue);
} else if (fieldType == typeof(float)) {
Rect rect = EditorGUILayout.GetControlRect();
rect.width *= 0.5f;
EditorGUI.LabelField(rect, fieldPrettyName);
rect.x += rect.width;
fieldValue = EditorGUI.FloatField(rect, (float) fieldValue);
fieldValue = NodeEditorGUILayout.FloatField(fieldPrettyName, (float) fieldValue);
} else if (fieldType == typeof(double)) {
fieldValue = NodeEditorGUILayout.DoubleField(fieldPrettyName, (double) fieldValue);
} else if (fieldType == typeof(long)) {
fieldValue = NodeEditorGUILayout.LongField(fieldPrettyName, (long) fieldValue);
} else if (fieldType == typeof(Vector2)) {
fieldValue = EditorGUILayout.Vector2Field(fieldPrettyName, (Vector2) fieldValue);
} else if (fieldType == typeof(Vector3)) {

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@ -0,0 +1,128 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
/// <summary> Provides unec-specific field editors </summary>
public class NodeEditorGUILayout {
private static double tempValue;
public static int IntField(string label, int value) {
GUIUtility.GetControlID(FocusType.Passive);
Rect rect = EditorGUILayout.GetControlRect();
rect.width *= 0.5f;
if (NodeEditorWindow.current != null) {
double v = (double) value;
DragNumber(rect, ref v);
value = (int) v;
if (GUI.changed) NodeEditorWindow.current.Repaint();
}
EditorGUI.LabelField(rect, label);
rect.x += rect.width;
if (!GUI.changed) value = EditorGUI.IntField(rect, value);
else {
EditorGUI.IntField(rect, value);
}
return value;
}
public static float FloatField(string label, float value) {
GUIUtility.GetControlID(FocusType.Passive);
Rect rect = EditorGUILayout.GetControlRect();
rect.width *= 0.5f;
if (NodeEditorWindow.current != null) {
double v = (double) value;
DragNumber(rect, ref v);
value = (float) v;
if (GUI.changed) NodeEditorWindow.current.Repaint();
}
EditorGUI.LabelField(rect, label);
rect.x += rect.width;
if (!GUI.changed) value = EditorGUI.FloatField(rect, value);
else {
EditorGUI.FloatField(rect, value);
}
return value;
}
public static double DoubleField(string label, double value) {
GUIUtility.GetControlID(FocusType.Passive);
Rect rect = EditorGUILayout.GetControlRect();
rect.width *= 0.5f;
if (NodeEditorWindow.current != null) {
double v = (double) value;
DragNumber(rect, ref v);
value = (double) v;
if (GUI.changed) NodeEditorWindow.current.Repaint();
}
EditorGUI.LabelField(rect, label);
rect.x += rect.width;
if (!GUI.changed) value = EditorGUI.DoubleField(rect, value);
else {
EditorGUI.DoubleField(rect, value);
}
return value;
}
public static long LongField(string label, long value) {
GUIUtility.GetControlID(FocusType.Passive);
Rect rect = EditorGUILayout.GetControlRect();
rect.width *= 0.5f;
if (NodeEditorWindow.current != null) {
double v = (double) value;
DragNumber(rect, ref v);
value = (long) v;
if (GUI.changed) NodeEditorWindow.current.Repaint();
}
EditorGUI.LabelField(rect, label);
rect.x += rect.width;
if (!GUI.changed) value = EditorGUI.LongField(rect, value);
else {
EditorGUI.LongField(rect, value);
}
return value;
}
public static void DragNumber(Rect rect, ref double value) {
double sensitivity = Math.Max(0.09432981473891d, Math.Pow(Math.Abs(value), 0.5d) * 0.03d);
int id = GUIUtility.GetControlID(FocusType.Passive);
Event e = Event.current;
switch (e.type) {
case EventType.MouseDown:
if (rect.Contains(e.mousePosition) && e.button == 0) {
tempValue = value;
GUIUtility.hotControl = id;
e.Use();
GUIUtility.keyboardControl = id;
EditorGUIUtility.SetWantsMouseJumping(1);
}
break;
case EventType.MouseUp:
tempValue = 0;
if (GUIUtility.hotControl == id) {
GUIUtility.hotControl = 0;
e.Use();
EditorGUIUtility.SetWantsMouseJumping(0);
}
break;
case EventType.MouseDrag:
if (GUIUtility.hotControl == id) {
tempValue += HandleUtility.niceMouseDelta * sensitivity;
value = tempValue;
GUI.changed = true;
}
break;
case EventType.Repaint:
if (NodeEditorWindow.current != null && Mathf.Approximately(NodeEditorWindow.current.zoom, 1)) {
EditorGUIUtility.AddCursorRect(rect, MouseCursor.SlideArrow);
}
break;
}
}
public static Enum EnumField(string label, Enum value) {
Rect rect = EditorGUILayout.GetControlRect();
rect.width *= 0.5f;
EditorGUI.LabelField(rect, label);
rect.x += rect.width;
return EditorGUI.EnumPopup(rect, value);
}
}

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@ -0,0 +1,12 @@
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timeCreated: 1507966608
licenseType: Free
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
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@ -8,6 +8,8 @@ using UnityEngine;
[InitializeOnLoad]
public partial class NodeEditorWindow : EditorWindow {
public static NodeEditorWindow current;
/// <summary> Stores node positions for all nodePorts. </summary>
public Dictionary<NodePort, Rect> portConnectionPoints { get { return _portConnectionPoints; } }
private Dictionary<NodePort, Rect> _portConnectionPoints = new Dictionary<NodePort, Rect>();
@ -19,6 +21,7 @@ public partial class NodeEditorWindow : EditorWindow {
void OnFocus() {
AssetDatabase.SaveAssets();
current = this;
}
partial void OnEnable();