diff --git a/Scripts/Editor/NodeEditorAction.cs b/Scripts/Editor/NodeEditorAction.cs index 02cb599..35fbdd1 100644 --- a/Scripts/Editor/NodeEditorAction.cs +++ b/Scripts/Editor/NodeEditorAction.cs @@ -274,11 +274,13 @@ namespace XNodeEditor { ShowPortContextMenu(hoveredPort); } else if (IsHoveringNode && IsHoveringTitle(hoveredNode)) { if (!Selection.Contains(hoveredNode)) SelectNode(hoveredNode, false); + autoConnectOutput = null; GenericMenu menu = new GenericMenu(); NodeEditor.GetEditor(hoveredNode, this).AddContextMenuItems(menu); menu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero)); e.Use(); // Fixes copy/paste context menu appearing in Unity 5.6.6f2 - doesn't occur in 2018.3.2f1 Probably needs to be used in other places. } else if (!IsHoveringNode) { + autoConnectOutput = null; GenericMenu menu = new GenericMenu(); graphEditor.AddContextMenuItems(menu); menu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero)); @@ -526,6 +528,7 @@ namespace XNodeEditor { // Save changes EditorUtility.SetDirty(graph); if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets(); + autoConnectOutput = null; } } } \ No newline at end of file