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Added necessary usings

This commit is contained in:
Thor Brigsted 2019-08-06 00:28:28 +02:00
parent 81b0c98f8d
commit 46cb80959a
2 changed files with 8 additions and 0 deletions

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@ -3,6 +3,11 @@ using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEngine;
#if ODIN_INSPECTOR
using Sirenix.OdinInspector.Editor;
using Sirenix.Utilities;
using Sirenix.Utilities.Editor;
#endif
namespace XNodeEditor {
/// <summary> Base class to derive custom Node editors from. Use this to create your own custom inspectors and editors for your nodes. </summary>

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@ -4,6 +4,9 @@ using System.Collections.Generic;
using System.Reflection;
using UnityEditor;
using UnityEngine;
#if ODIN_INSPECTOR
using Sirenix.OdinInspector.Editor;
#endif
namespace XNodeEditor.Internal {
/// <summary> Handles caching of custom editor classes and their target types. Accessible with GetEditor(Type type) </summary>