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Added necessary usings
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@ -3,6 +3,11 @@ using System.Collections.Generic;
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using System.Linq;
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using UnityEditor;
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using UnityEngine;
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#if ODIN_INSPECTOR
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using Sirenix.OdinInspector.Editor;
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using Sirenix.Utilities;
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using Sirenix.Utilities.Editor;
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#endif
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namespace XNodeEditor {
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/// <summary> Base class to derive custom Node editors from. Use this to create your own custom inspectors and editors for your nodes. </summary>
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@ -4,6 +4,9 @@ using System.Collections.Generic;
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using System.Reflection;
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using UnityEditor;
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using UnityEngine;
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#if ODIN_INSPECTOR
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using Sirenix.OdinInspector.Editor;
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#endif
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namespace XNodeEditor.Internal {
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/// <summary> Handles caching of custom editor classes and their target types. Accessible with GetEditor(Type type) </summary>
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