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Added NodePort.GetInputSum
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@ -55,7 +55,6 @@ public class NodePort {
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}
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}
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/// <summary> Return the output value of this node through its parent nodes GetValue override method. </summary>
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/// <returns> <see cref="Node.GetValue(NodePort)"/> </returns>
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public object GetOutputValue() {
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@ -105,6 +104,30 @@ public class NodePort {
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return value != null;
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}
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/// <summary> Return the sum of all inputs. </summary>
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/// <returns> <see cref="NodePort.GetOutputValue"/> </returns>
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public float GetInputSum(float fallback) {
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object[] objs = GetInputValues();
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if (objs.Length == 0) return fallback;
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float result = 0;
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for (int i = 0; i < objs.Length; i++) {
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if (objs[i] is float) result += (float)objs[i];
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}
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return result;
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}
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/// <summary> Return the sum of all inputs. </summary>
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/// <returns> <see cref="NodePort.GetOutputValue"/> </returns>
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public int GetInputSum(int fallback) {
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object[] objs = GetInputValues();
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if (objs.Length == 0) return fallback;
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int result = 0;
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for (int i = 0; i < objs.Length; i++) {
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if (objs[i] is int) result += (int)objs[i];
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}
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return result;
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}
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/// <summary> Connect this <see cref="NodePort"/> to another </summary>
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/// <param name="port">The <see cref="NodePort"/> to connect to</param>
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public void Connect(NodePort port) {
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