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optimized dll caching
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@ -53,8 +53,12 @@ namespace XNode {
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// If xNode is not used as a DLL, check only CSharp (fast)
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nodeTypes.AddRange(selfAssembly.GetTypes().Where(t => !t.IsAbstract && baseType.IsAssignableFrom(t)));
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} else {
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// Else, check all DDLs (slow)
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// Else, check all relevant DDLs (slower)
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// ignore all unity related assemblies
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foreach (Assembly assembly in assemblies) {
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if (assembly.FullName.StartsWith("Unity")) continue;
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// unity created assemblies always have version 0.0.0
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if (!assembly.FullName.Contains("Version=0.0.0")) continue;
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nodeTypes.AddRange(assembly.GetTypes().Where(t => !t.IsAbstract && baseType.IsAssignableFrom(t)).ToArray());
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}
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}
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