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Improve rename popup (#256)
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@ -1,9 +1,11 @@
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using UnityEditor;
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using UnityEditor;
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using UnityEngine;
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namespace XNodeEditor {
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/// <summary> Utility for renaming assets </summary>
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public class RenamePopup : EditorWindow {
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private const string inputControlName = "nameInput";
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public static RenamePopup current { get; private set; }
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public Object target;
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public string input;
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@ -19,7 +21,6 @@ namespace XNodeEditor {
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window.input = target.name;
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window.minSize = new Vector2(100, 44);
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window.position = new Rect(0, 0, width, 44);
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GUI.FocusControl("ClearAllFocus");
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window.UpdatePositionToMouse();
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return window;
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}
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@ -43,7 +44,9 @@ namespace XNodeEditor {
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UpdatePositionToMouse();
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firstFrame = false;
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}
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GUI.SetNextControlName(inputControlName);
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input = EditorGUILayout.TextField(input);
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EditorGUI.FocusTextInControl(inputControlName);
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Event e = Event.current;
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// If input is empty, revert name to default instead
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if (input == null || input.Trim() == "") {
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@ -67,6 +70,14 @@ namespace XNodeEditor {
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target.TriggerOnValidate();
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}
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}
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if (e.isKey && e.keyCode == KeyCode.Escape) {
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Close();
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}
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}
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private void OnDestroy() {
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EditorGUIUtility.editingTextField = false;
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}
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}
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}
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