diff --git a/Scripts/Editor/RenamePopup.cs b/Scripts/Editor/RenamePopup.cs
index 5a80d59..85d229f 100644
--- a/Scripts/Editor/RenamePopup.cs
+++ b/Scripts/Editor/RenamePopup.cs
@@ -2,65 +2,65 @@
using UnityEngine;
namespace XNodeEditor {
- /// Utility for renaming assets
- public class RenamePopup : EditorWindow {
- public static RenamePopup current { get; private set; }
- public Object target;
- public string input;
+ /// Utility for renaming assets
+ public class RenamePopup : EditorWindow {
+ public static RenamePopup current { get; private set; }
+ public Object target;
+ public string input;
- private bool firstFrame = true;
+ private bool firstFrame = true;
- /// Show a rename popup for an asset at mouse position. Will trigger reimport of the asset on apply.
- public static RenamePopup Show(Object target, float width = 200) {
- RenamePopup window = EditorWindow.GetWindow(true, "Rename " + target.name, true);
- if (current != null) current.Close();
- current = window;
- window.target = target;
- window.input = target.name;
- window.minSize = new Vector2(100, 44);
- window.position = new Rect(0, 0, width, 44);
- GUI.FocusControl("ClearAllFocus");
- window.UpdatePositionToMouse();
- return window;
- }
+ /// Show a rename popup for an asset at mouse position. Will trigger reimport of the asset on apply.
+ public static RenamePopup Show(Object target, float width = 200) {
+ RenamePopup window = EditorWindow.GetWindow(true, "Rename " + target.name, true);
+ if (current != null) current.Close();
+ current = window;
+ window.target = target;
+ window.input = target.name;
+ window.minSize = new Vector2(100, 44);
+ window.position = new Rect(0, 0, width, 44);
+ GUI.FocusControl("ClearAllFocus");
+ window.UpdatePositionToMouse();
+ return window;
+ }
- private void UpdatePositionToMouse() {
- if (Event.current == null) return;
- Vector3 mousePoint = GUIUtility.GUIToScreenPoint(Event.current.mousePosition);
- Rect pos = position;
- pos.x = mousePoint.x - position.width * 0.5f;
- pos.y = mousePoint.y - 10;
- position = pos;
- }
+ private void UpdatePositionToMouse() {
+ if (Event.current == null) return;
+ Vector3 mousePoint = GUIUtility.GUIToScreenPoint(Event.current.mousePosition);
+ Rect pos = position;
+ pos.x = mousePoint.x - position.width * 0.5f;
+ pos.y = mousePoint.y - 10;
+ position = pos;
+ }
- private void OnLostFocus() {
- // Make the popup close on lose focus
- Close();
- }
+ private void OnLostFocus() {
+ // Make the popup close on lose focus
+ Close();
+ }
- private void OnGUI() {
- if (firstFrame) {
- UpdatePositionToMouse();
- firstFrame = false;
- }
- input = EditorGUILayout.TextField(input);
- Event e = Event.current;
- // If input is empty, revert name to default instead
- if (input == null || input.Trim() == "") {
- if (GUILayout.Button("Revert to default") || (e.isKey && e.keyCode == KeyCode.Return)) {
- target.name = NodeEditorUtilities.NodeDefaultName(target.GetType());
+ private void OnGUI() {
+ if (firstFrame) {
+ UpdatePositionToMouse();
+ firstFrame = false;
+ }
+ input = EditorGUILayout.TextField(input);
+ Event e = Event.current;
+ // If input is empty, revert name to default instead
+ if (input == null || input.Trim() == "") {
+ if (GUILayout.Button("Revert to default") || (e.isKey && e.keyCode == KeyCode.Return)) {
+ target.name = NodeEditorUtilities.NodeDefaultName(target.GetType());
AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(target));
Close();
- }
- }
- // Rename asset to input text
- else {
- if (GUILayout.Button("Apply") || (e.isKey && e.keyCode == KeyCode.Return)) {
- target.name = input;
+ }
+ }
+ // Rename asset to input text
+ else {
+ if (GUILayout.Button("Apply") || (e.isKey && e.keyCode == KeyCode.Return)) {
+ target.name = input;
AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(target));
Close();
- }
- }
- }
- }
-}
+ }
+ }
+ }
+ }
+}
\ No newline at end of file