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mirror of https://github.com/Siccity/xNode.git synced 2026-03-26 22:49:02 +08:00

Removed the need for static bool, moved code to their right places

This commit is contained in:
Thor Brigsted 2019-09-06 18:51:10 +02:00
parent 1438b1463a
commit 5283ee3ec7
2 changed files with 27 additions and 25 deletions

View File

@ -22,6 +22,7 @@ namespace XNodeEditor {
[NonSerialized] private XNode.NodePort hoveredPort = null;
[NonSerialized] private XNode.NodePort draggedOutput = null;
[NonSerialized] private XNode.NodePort draggedOutputTarget = null;
[NonSerialized] private XNode.NodePort autoConnectOutput = null;
[NonSerialized] private List<Vector2> draggedOutputReroutes = new List<Vector2>();
private RerouteReference hoveredReroute = new RerouteReference();
private List<RerouteReference> selectedReroutes = new List<RerouteReference>();
@ -31,9 +32,6 @@ namespace XNodeEditor {
private Rect selectionBox;
private bool isDoubleClick = false;
public static bool stoppedDraggingPort = true;
private XNode.NodePort draggedPort;
private struct RerouteReference {
public XNode.NodePort port;
public int connectionIndex;
@ -166,8 +164,10 @@ namespace XNodeEditor {
if (IsHoveringPort) {
if (hoveredPort.IsOutput) {
draggedOutput = hoveredPort;
autoConnectOutput = hoveredPort;
} else {
hoveredPort.VerifyConnections();
autoConnectOutput = null;
if (hoveredPort.IsConnected) {
XNode.Node node = hoveredPort.node;
XNode.NodePort output = hoveredPort.Connection;
@ -235,6 +235,12 @@ namespace XNodeEditor {
EditorUtility.SetDirty(graph);
}
}
// Open context menu for auto-connection
else if (autoConnectOutput != null) {
GenericMenu menu = new GenericMenu();
graphEditor.AddContextMenuItems(menu);
menu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
}
//Release dragged connection
draggedOutput = null;
draggedOutputTarget = null;
@ -498,21 +504,7 @@ namespace XNodeEditor {
NodeEditorGUILayout.DrawPortHandle(rect, bgcol, frcol);
}
stoppedDraggingPort = true;
} else {
if (stoppedDraggingPort) {
if (draggedPort != null && draggedPort.IsOutput) {
GenericMenu menu = new GenericMenu();
graphEditor.AddContextMenuItems(menu);
menu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
}
stoppedDraggingPort = false;
}
}
if (hoveredPort != null)
draggedPort = hoveredPort;
else if (draggedOutputTarget != null)
draggedPort = draggedOutputTarget;
Repaint();
}
@ -529,11 +521,20 @@ namespace XNodeEditor {
return windowRect.Contains(mousePos);
}
public void ConnectOnCreate() {
if (graph.nodes.Last().Ports.Where(r => r.IsInput == true).Any(r => r.ValueType == draggedPort.ValueType))
draggedPort.Connect(graph.nodes.Last().Ports.Where(r => r.IsInput == true).Where(r => r.ValueType == draggedPort.ValueType).ToArray() [0]);
else
draggedPort.Connect(graph.nodes.Last().Ports.Where(r => r.IsInput == true).ToArray() [0]);
/// <summary> Attempt to connect dragged output to target node </summary>
public void AutoConnect(XNode.Node node) {
if (autoConnectOutput == null) return;
// Find input port of same type
XNode.NodePort inputPort = node.Ports.FirstOrDefault(x => x.IsInput && x.ValueType == autoConnectOutput.ValueType);
// Fallback to input port
if (inputPort == null) inputPort = node.Ports.FirstOrDefault(x => x.IsInput);
// Autoconnect
if (inputPort != null) autoConnectOutput.Connect(inputPort);
// Save changes
EditorUtility.SetDirty(graph);
if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
}
}
}

View File

@ -52,8 +52,8 @@ namespace XNodeEditor {
if (string.IsNullOrEmpty(path)) continue;
menu.AddItem(new GUIContent(path), false, () => {
CreateNode(type, pos);
if (!NodeEditorWindow.stoppedDraggingPort) NodeEditorWindow.current.ConnectOnCreate();
XNode.Node node = CreateNode(type, pos);
NodeEditorWindow.current.AutoConnect(node);
});
}
menu.AddSeparator("");
@ -88,13 +88,14 @@ namespace XNodeEditor {
}
/// <summary> Create a node and save it in the graph asset </summary>
public virtual void CreateNode(Type type, Vector2 position) {
public virtual XNode.Node CreateNode(Type type, Vector2 position) {
XNode.Node node = target.AddNode(type);
node.position = position;
if (node.name == null || node.name.Trim() == "") node.name = NodeEditorUtilities.NodeDefaultName(type);
AssetDatabase.AddObjectToAsset(node, target);
if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
NodeEditorWindow.RepaintAll();
return node;
}
/// <summary> Creates a copy of the original node in the graph </summary>