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mirror of https://github.com/Siccity/xNode.git synced 2026-02-06 15:24:55 +08:00

Merge branch 'master' into examples

# Conflicts:
#	Examples.meta
#	Examples/MathGraph/MathGraph.cs.meta
#	Examples/MathGraph/New Math Graph.asset
#	Examples/MathGraph/New Math Graph.asset.meta
#	Examples/MathGraph/Nodes.meta
#	Examples/MathGraph/Nodes/DisplayValue.cs.meta
#	Examples/MathGraph/Nodes/Editor.meta
#	Examples/MathGraph/Nodes/Editor/DisplayValueEditor.cs.meta
#	Examples/MathGraph/Nodes/MathNode.cs
#	Examples/MathGraph/Nodes/MathNode.cs.meta
#	Examples/MathGraph/Nodes/Vector.cs
#	Examples/MathGraph/Nodes/Vector.cs.meta
This commit is contained in:
Thor Brigsted 2018-01-25 15:44:19 +01:00
commit 54ed657194
9 changed files with 399 additions and 166 deletions

View File

@ -4,25 +4,21 @@ using UnityEngine;
namespace XNodeEditor {
public partial class NodeEditorWindow {
public enum NodeActivity { Idle, HoldHeader, DragHeader, HoldGrid, DragGrid }
public static NodeActivity currentActivity = NodeActivity.Idle;
public static bool isPanning { get; private set; }
public static Vector2 dragOffset;
public static Vector2[] dragOffset;
private bool IsDraggingNode { get { return draggedNode != null; } }
private bool IsDraggingPort { get { return draggedOutput != null; } }
private bool IsHoveringPort { get { return hoveredPort != null; } }
private bool IsHoveringNode { get { return hoveredNode != null; } }
private bool HasSelectedNode { get { return selectedNode != null; } }
private XNode.Node hoveredNode = null;
[NonSerialized] private XNode.Node selectedNode = null;
[NonSerialized] private XNode.Node draggedNode = null;
[NonSerialized] private XNode.NodePort hoveredPort = null;
[NonSerialized] private XNode.NodePort draggedOutput = null;
[NonSerialized] private XNode.NodePort draggedOutputTarget = null;
private Rect nodeRects;
private Vector2 dragBoxStart;
private UnityEngine.Object[] preBoxSelection;
public void Controls() {
wantsMouseMove = true;
@ -45,23 +41,44 @@ namespace XNodeEditor {
draggedOutputTarget = null;
}
Repaint();
} else if (IsDraggingNode) {
draggedNode.position = WindowToGridPosition(e.mousePosition) + dragOffset;
if (NodeEditorPreferences.gridSnap) {
draggedNode.position.x = (Mathf.Round((draggedNode.position.x + 8) / 16) * 16) - 8;
draggedNode.position.y = (Mathf.Round((draggedNode.position.y + 8) / 16) * 16) - 8;
} else if (currentActivity == NodeActivity.HoldHeader || currentActivity == NodeActivity.DragHeader) {
for (int i = 0; i < Selection.objects.Length; i++) {
if (Selection.objects[i] is XNode.Node) {
XNode.Node node = Selection.objects[i] as XNode.Node;
node.position = WindowToGridPosition(e.mousePosition) + dragOffset[i];
if (NodeEditorPreferences.GridSnap) {
node.position.x = (Mathf.Round((node.position.x + 8) / 16) * 16) - 8;
node.position.y = (Mathf.Round((node.position.y + 8) / 16) * 16) - 8;
}
}
}
currentActivity = NodeActivity.DragHeader;
Repaint();
} else if (currentActivity == NodeActivity.HoldGrid) {
currentActivity = NodeActivity.DragGrid;
preBoxSelection = Selection.objects;
dragBoxStart = WindowToGridPosition(e.mousePosition);
Repaint();
} else if (currentActivity == NodeActivity.DragGrid) {
foreach (XNode.Node node in graph.nodes) {
}
Repaint();
}
} else if (e.button == 1 || e.button == 2) {
panOffset += e.delta * zoom;
Vector2 tempOffset = panOffset;
tempOffset += e.delta * zoom;
// Round value to increase crispyness of UI text
tempOffset.x = Mathf.Round(tempOffset.x);
tempOffset.y = Mathf.Round(tempOffset.y);
panOffset = tempOffset;
isPanning = true;
}
break;
case EventType.MouseDown:
Repaint();
if (e.button == 0) {
SelectNode(hoveredNode);
if (IsHoveringPort) {
if (hoveredPort.IsOutput) {
draggedOutput = hoveredPort;
@ -77,8 +94,23 @@ namespace XNodeEditor {
}
}
} else if (IsHoveringNode && IsHoveringTitle(hoveredNode)) {
draggedNode = hoveredNode;
dragOffset = hoveredNode.position - WindowToGridPosition(e.mousePosition);
// If mousedown on node header, select or deselect
if (!Selection.Contains(hoveredNode)) SelectNode(hoveredNode, e.control || e.shift);
else if (e.control || e.shift) DeselectNode(hoveredNode);
e.Use();
currentActivity = NodeActivity.HoldHeader;
dragOffset = new Vector2[Selection.objects.Length];
for (int i = 0; i < dragOffset.Length; i++) {
if (Selection.objects[i] is XNode.Node) {
XNode.Node node = Selection.objects[i] as XNode.Node;
dragOffset[i] = node.position - WindowToGridPosition(e.mousePosition);
}
}
}
// If mousedown on grid background, deselect all
else if (!IsHoveringNode) {
currentActivity = NodeActivity.HoldGrid;
if (!e.control && !e.shift) Selection.activeObject = null;
}
}
break;
@ -97,18 +129,30 @@ namespace XNodeEditor {
draggedOutput = null;
draggedOutputTarget = null;
EditorUtility.SetDirty(graph);
Repaint();
AssetDatabase.SaveAssets();
} else if (IsDraggingNode) {
draggedNode = null;
} else if (currentActivity == NodeActivity.DragHeader) {
AssetDatabase.SaveAssets();
} else if (GUIUtility.hotControl != 0) {
} else if (!IsHoveringNode) {
// If click outside node, release field focus
if (!isPanning) {
GUIUtility.hotControl = 0;
GUIUtility.keyboardControl = 0;
}
AssetDatabase.SaveAssets();
}
// If click node header, select single node.
if (currentActivity == NodeActivity.HoldHeader && !(e.control || e.shift)) {
SelectNode(hoveredNode, false);
}
Repaint();
currentActivity = NodeActivity.Idle;
} else if (e.button == 1) {
if (!isPanning) {
if (IsHoveringNode && IsHoveringTitle(hoveredNode)) {
ShowNodeContextMenu(hoveredNode);
if (!Selection.Contains(hoveredNode)) SelectNode(hoveredNode, false);
ShowNodeContextMenu();
} else if (!IsHoveringNode) {
ShowGraphContextMenu();
}
@ -116,6 +160,18 @@ namespace XNodeEditor {
isPanning = false;
}
break;
case EventType.KeyDown:
if (e.keyCode == KeyCode.Delete) RemoveSelectedNodes();
else if (e.keyCode == KeyCode.D && e.control) DublicateSelectedNodes();
Repaint();
break;
case EventType.Ignore:
// If release mouse outside window
if (e.rawType == EventType.MouseUp && currentActivity == NodeActivity.DragGrid) {
Repaint();
currentActivity = NodeActivity.Idle;
}
break;
}
}
@ -131,6 +187,31 @@ namespace XNodeEditor {
Repaint();
}
/// <summary> Remove nodes in the graph in Selection.objects</summary>
public void RemoveSelectedNodes() {
foreach (UnityEngine.Object item in Selection.objects) {
if (item is XNode.Node) {
XNode.Node node = item as XNode.Node;
graph.RemoveNode(node);
}
}
}
// <summary> Dublicate selected nodes and select the dublicates
public void DublicateSelectedNodes() {
UnityEngine.Object[] newNodes = new UnityEngine.Object[Selection.objects.Length];
for (int i = 0; i < Selection.objects.Length; i++) {
if (Selection.objects[i] is XNode.Node) {
XNode.Node node = Selection.objects[i] as XNode.Node;
if (node.graph != graph) continue; // ignore nodes selected in another graph
XNode.Node n = graph.CopyNode(node);
n.position = node.position + new Vector2(30, 30);
newNodes[i] = n;
}
}
Selection.objects = newNodes;
}
/// <summary> Draw a connection as we are dragging it </summary>
public void DrawDraggedConnection() {
if (IsDraggingPort) {

View File

@ -6,7 +6,8 @@ using UnityEngine;
namespace XNodeEditor {
/// <summary> Contains GUI methods </summary>
public partial class NodeEditorWindow {
NodeGraphEditor currentGraphEditor;
private NodeGraphEditor currentGraphEditor;
private List<UnityEngine.Object> selectionCache;
private void OnGUI() {
Event e = Event.current;
@ -20,6 +21,7 @@ namespace XNodeEditor {
DrawConnections();
DrawDraggedConnection();
DrawNodes();
DrawBox();
DrawTooltip();
GUI.matrix = m;
@ -70,27 +72,45 @@ namespace XNodeEditor {
GUI.DrawTextureWithTexCoords(rect, crossTex, new Rect(tileOffset + new Vector2(0.5f, 0.5f), tileAmount));
}
public void DrawBox() {
if (currentActivity == NodeActivity.DragGrid) {
Vector2 curPos = WindowToGridPosition(Event.current.mousePosition);
Vector2 size = curPos - dragBoxStart;
Rect r = new Rect(dragBoxStart, size);
r.position = GridToWindowPosition(r.position);
r.size /= zoom;
Handles.DrawSolidRectangleWithOutline(r, new Color(0, 0, 0, 0.1f), new Color(1, 1, 1, 0.6f));
}
}
public static bool DropdownButton(string name, float width) {
return GUILayout.Button(name, EditorStyles.toolbarDropDown, GUILayout.Width(width));
}
/// <summary> Show right-click context menu for a node </summary>
public void ShowNodeContextMenu(XNode.Node node) {
/// <summary> Show right-click context menu for selected nodes </summary>
public void ShowNodeContextMenu() {
GenericMenu contextMenu = new GenericMenu();
contextMenu.AddItem(new GUIContent("Move To Top"), false, () => {
int index;
while ((index = graph.nodes.IndexOf(node)) != graph.nodes.Count - 1) {
graph.nodes[index] = graph.nodes[index + 1];
graph.nodes[index + 1] = node;
}
});
contextMenu.AddItem(new GUIContent("Duplicate"), false, () => {
XNode.Node n = graph.CopyNode(node);
n.position = node.position + new Vector2(30, 30);
});
contextMenu.AddItem(new GUIContent("Remove"), false, () => graph.RemoveNode(node));
// If only one node is selected
if (Selection.objects.Length == 1 && Selection.activeObject is XNode.Node) {
XNode.Node node = Selection.activeObject as XNode.Node;
contextMenu.AddItem(new GUIContent("Move To Top"), false, () => {
int index;
while ((index = graph.nodes.IndexOf(node)) != graph.nodes.Count - 1) {
graph.nodes[index] = graph.nodes[index + 1];
graph.nodes[index + 1] = node;
}
});
}
contextMenu.AddItem(new GUIContent("Duplicate"), false, DublicateSelectedNodes);
contextMenu.AddItem(new GUIContent("Remove"), false, RemoveSelectedNodes);
// If only one node is selected
if (Selection.objects.Length == 1 && Selection.activeObject is XNode.Node) {
XNode.Node node = Selection.activeObject as XNode.Node;
AddCustomContextMenuItems(contextMenu, node);
}
AddCustomContextMenuItems(contextMenu, node);
contextMenu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
}
@ -168,17 +188,20 @@ namespace XNodeEditor {
private void DrawNodes() {
Event e = Event.current;
if (e.type == EventType.Layout) {
selectionCache = new List<UnityEngine.Object>(Selection.objects);
}
if (e.type == EventType.Repaint) {
portConnectionPoints.Clear();
nodeWidths.Clear();
}
//Selected node is hashed before and after node GUI to detect changes
//Active node is hashed before and after node GUI to detect changes
int nodeHash = 0;
System.Reflection.MethodInfo onValidate = null;
if (selectedNode != null) {
onValidate = selectedNode.GetType().GetMethod("OnValidate");
if (onValidate != null) nodeHash = selectedNode.GetHashCode();
if (Selection.activeObject != null && Selection.activeObject is XNode.Node) {
onValidate = Selection.activeObject.GetType().GetMethod("OnValidate");
if (onValidate != null) nodeHash = Selection.activeObject.GetHashCode();
}
BeginZoomed(position, zoom);
@ -190,6 +213,8 @@ namespace XNodeEditor {
hoveredPort = null;
}
List<UnityEngine.Object> preSelection = new List<UnityEngine.Object>(preBoxSelection);
//Save guiColor so we can revert it
Color guiColor = GUI.color;
for (int n = 0; n < graph.nodes.Count; n++) {
@ -206,9 +231,23 @@ namespace XNodeEditor {
GUILayout.BeginArea(new Rect(nodePos, new Vector2(nodeEditor.GetWidth(), 4000)));
GUIStyle style = NodeEditorResources.styles.nodeBody;
GUI.color = nodeEditor.GetTint();
GUILayout.BeginVertical(new GUIStyle(style));
bool selected = selectionCache.Contains(graph.nodes[n]);
if (selected) {
GUIStyle style = new GUIStyle(NodeEditorResources.styles.nodeBody);
GUIStyle highlightStyle = new GUIStyle(NodeEditorResources.styles.nodeHighlight);
highlightStyle.padding = style.padding;
style.padding = new RectOffset();
GUI.color = nodeEditor.GetTint();
GUILayout.BeginVertical(new GUIStyle(style));
GUI.color = NodeEditorPreferences.HighlightColor;
GUILayout.BeginVertical(new GUIStyle(highlightStyle));
} else {
GUIStyle style = NodeEditorResources.styles.nodeBody;
GUI.color = nodeEditor.GetTint();
GUILayout.BeginVertical(new GUIStyle(style));
}
GUI.color = guiColor;
EditorGUI.BeginChangeCheck();
@ -235,6 +274,7 @@ namespace XNodeEditor {
}
GUILayout.EndVertical();
if (selected) GUILayout.EndVertical();
if (e.type != EventType.Layout) {
//Check if we are hovering this node
@ -242,6 +282,16 @@ namespace XNodeEditor {
Rect windowRect = new Rect(nodePos, nodeSize);
if (windowRect.Contains(mousePos)) hoveredNode = node;
//If dragging a selection box, add nodes inside to selection
if (currentActivity == NodeActivity.DragGrid) {
Vector2 startPos = GridToWindowPositionNoClipped(dragBoxStart);
Vector2 size = mousePos - startPos;
if (size.x < 0) { startPos.x += size.x; size.x = Mathf.Abs(size.x); }
if (size.y < 0) { startPos.y += size.y; size.y = Mathf.Abs(size.y); }
Rect r = new Rect(startPos, size);
if (windowRect.Overlaps(r)) preSelection.Add(node);
}
//Check if we are hovering any of this nodes ports
//Check input ports
foreach (XNode.NodePort input in node.Inputs) {
@ -262,13 +312,14 @@ namespace XNodeEditor {
GUILayout.EndArea();
}
if (e.type != EventType.Layout && currentActivity == NodeActivity.DragGrid) Selection.objects = preSelection.ToArray();
EndZoomed(position, zoom);
//If a change in hash is detected in the selected node, call OnValidate method.
//This is done through reflection because OnValidate is only relevant in editor,
//and thus, the code should not be included in build.
if (selectedNode != null) {
if (onValidate != null && nodeHash != selectedNode.GetHashCode()) onValidate.Invoke(selectedNode, null);
if (nodeHash != 0) {
if (onValidate != null && nodeHash != Selection.activeObject.GetHashCode()) onValidate.Invoke(Selection.activeObject, null);
}
}

View File

@ -9,7 +9,7 @@ namespace XNodeEditor {
public static Texture2D gridTexture {
get {
VerifyLoaded();
if (_gridTexture == null) _gridTexture = NodeEditorResources.GenerateGridTexture(_gridLineColor, _gridBgColor);
if (_gridTexture == null) _gridTexture = NodeEditorResources.GenerateGridTexture(settings.gridLineColor, settings.gridBgColor);
return _gridTexture;
}
}
@ -17,27 +17,53 @@ namespace XNodeEditor {
public static Texture2D crossTexture {
get {
VerifyLoaded();
if (_crossTexture == null) _crossTexture = NodeEditorResources.GenerateCrossTexture(_gridLineColor);
if (_crossTexture == null) _crossTexture = NodeEditorResources.GenerateCrossTexture(settings.gridLineColor);
return _crossTexture;
}
}
private static Texture2D _crossTexture;
/// <summary> Have we loaded the prefs yet </summary>
private static bool prefsLoaded = false;
public static bool GridSnap { get { VerifyLoaded(); return settings.gridSnap; } }
public static Color HighlightColor { get { VerifyLoaded(); return settings.highlightColor; } }
private static Dictionary<string, Color> typeColors = new Dictionary<string, Color>();
private static Settings settings;
[System.Serializable]
private class Settings : ISerializationCallbackReceiver {
public Color32 gridLineColor = new Color(0.45f, 0.45f, 0.45f);
public Color32 gridBgColor = new Color(0.18f, 0.18f, 0.18f);
public Color32 highlightColor = new Color32(255, 223, 255, 255);
public bool gridSnap = true;
public string typeColorsData = "";
public Dictionary<string, Color> typeColors = new Dictionary<string, Color>();
public void OnAfterDeserialize() {
// Deserialize typeColorsData
typeColors = new Dictionary<string, Color>();
string[] data = typeColorsData.Split(new char[] { ',' }, StringSplitOptions.RemoveEmptyEntries);
for (int i = 0; i < data.Length; i += 2) {
Color col;
if (ColorUtility.TryParseHtmlString("#" + data[i + 1], out col)) {
typeColors.Add(data[i], col);
}
}
}
public void OnBeforeSerialize() {
// Serialize typeColors
typeColorsData = "";
foreach (var item in typeColors) {
typeColorsData += item.Key + "," + ColorUtility.ToHtmlStringRGB(item.Value) + ",";
}
}
}
private static Dictionary<string, Color> typeColors;
private static Dictionary<string, Color> generatedTypeColors;
public static bool gridSnap { get { VerifyLoaded(); return _gridSnap; } }
private static bool _gridSnap = true;
public static Color gridLineColor { get { VerifyLoaded(); return _gridLineColor; } }
private static Color _gridLineColor;
public static Color gridBgColor { get { VerifyLoaded(); return _gridBgColor; } }
private static Color _gridBgColor;
[PreferenceItem("Node Editor")]
private static void PreferencesGUI() {
VerifyLoaded();
NodeSettingsGUI();
GridSettingsGUI();
TypeColorsGUI();
if (GUILayout.Button(new GUIContent("Set Default", "Reset all values to default"), GUILayout.Width(120))) {
@ -48,15 +74,25 @@ namespace XNodeEditor {
private static void GridSettingsGUI() {
//Label
EditorGUILayout.LabelField("Grid", EditorStyles.boldLabel);
_gridSnap = EditorGUILayout.Toggle("Snap", _gridSnap);
settings.gridSnap = EditorGUILayout.Toggle("Snap", settings.gridSnap);
//EditorGUIUtility.labelWidth = 30;
_gridLineColor = EditorGUILayout.ColorField("Color", _gridLineColor);
_gridBgColor = EditorGUILayout.ColorField(" ", _gridBgColor);
settings.gridLineColor = EditorGUILayout.ColorField("Color", settings.gridLineColor);
settings.gridBgColor = EditorGUILayout.ColorField(" ", settings.gridBgColor);
if (GUI.changed) {
SavePrefs();
_gridTexture = NodeEditorResources.GenerateGridTexture(settings.gridLineColor, settings.gridBgColor);
_crossTexture = NodeEditorResources.GenerateCrossTexture(settings.gridLineColor);
NodeEditorWindow.RepaintAll();
}
EditorGUILayout.Space();
}
private static void NodeSettingsGUI() {
//Label
EditorGUILayout.LabelField("Node", EditorStyles.boldLabel);
settings.highlightColor = EditorGUILayout.ColorField("Selection", settings.highlightColor);
if (GUI.changed) {
SavePrefs();
_gridTexture = NodeEditorResources.GenerateGridTexture(_gridLineColor, _gridBgColor);
_crossTexture = NodeEditorResources.GenerateCrossTexture(_gridLineColor);
NodeEditorWindow.RepaintAll();
}
EditorGUILayout.Space();
@ -64,100 +100,54 @@ namespace XNodeEditor {
private static void TypeColorsGUI() {
//Label
EditorGUILayout.LabelField("Type colors", EditorStyles.boldLabel);
EditorGUILayout.LabelField("Types", EditorStyles.boldLabel);
//Get saved type keys
string[] typeKeys = new string[typeColors.Count];
typeColors.Keys.CopyTo(typeKeys, 0);
//Display saved type colors
foreach (var key in typeKeys) {
EditorGUILayout.BeginHorizontal();
if (!EditorGUILayout.Toggle(new GUIContent(key, key), true)) {
typeColors.Remove(key);
SavePrefs();
EditorGUILayout.EndHorizontal();
continue;
}
//Display type colors. Save them if they are edited by the user
List<string> keys = new List<string>(typeColors.Keys);
foreach (string key in keys) {
Color col = typeColors[key];
col = EditorGUILayout.ColorField(col);
typeColors[key] = col;
EditorGUILayout.EndHorizontal();
}
if (GUI.changed) {
SavePrefs();
NodeEditorWindow.RepaintAll();
}
//Get generated type keys
string[] generatedTypeKeys = new string[generatedTypeColors.Count];
generatedTypeColors.Keys.CopyTo(generatedTypeKeys, 0);
//Display generated type colors
foreach (var key in generatedTypeKeys) {
EditorGUI.BeginChangeCheck();
EditorGUILayout.BeginHorizontal();
if (EditorGUILayout.Toggle(new GUIContent(key, key), false)) {
typeColors.Add(key, generatedTypeColors[key]);
generatedTypeColors.Remove(key);
SavePrefs();
EditorGUILayout.EndHorizontal();
continue;
}
Color col = generatedTypeColors[key];
EditorGUI.BeginDisabledGroup(true);
col = EditorGUILayout.ColorField(col);
EditorGUI.EndDisabledGroup();
col = EditorGUILayout.ColorField(key, col);
EditorGUILayout.EndHorizontal();
if (EditorGUI.EndChangeCheck()) {
typeColors[key] = col;
if (settings.typeColors.ContainsKey(key)) settings.typeColors[key] = col;
else settings.typeColors.Add(key, col);
SavePrefs();
NodeEditorWindow.RepaintAll();
}
}
}
private static void LoadPrefs() {
//Load type colors
generatedTypeColors = new Dictionary<string, Color>();
private static Settings LoadPrefs() {
// Remove obsolete editorprefs
if (EditorPrefs.HasKey("xnode_typecolors")) EditorPrefs.DeleteKey("xnode_typecolors");
if (EditorPrefs.HasKey("xnode_gridcolor0")) EditorPrefs.DeleteKey("xnode_gridcolor0");
if (EditorPrefs.HasKey("xnode_gridcolor1")) EditorPrefs.DeleteKey("xnode_gridcolor1");
if (EditorPrefs.HasKey("xnode_gridsnap")) EditorPrefs.DeleteKey("xnode_gridcolor1");
if (!EditorPrefs.HasKey("xnode_typecolors")) EditorPrefs.SetString("xnode_typecolors", "");
string[] data = EditorPrefs.GetString("xnode_typecolors").Split(new char[] { ',' }, StringSplitOptions.RemoveEmptyEntries);
typeColors = new Dictionary<string, Color>();
for (int i = 0; i < data.Length; i += 2) {
Color col;
if (ColorUtility.TryParseHtmlString("#" + data[i + 1], out col)) {
typeColors.Add(data[i], col);
}
}
//Load grid colors
if (!EditorPrefs.HasKey("xnode_gridcolor0")) EditorPrefs.SetString("xnode_gridcolor0", ColorUtility.ToHtmlStringRGB(new Color(0.45f, 0.45f, 0.45f)));
ColorUtility.TryParseHtmlString("#" + EditorPrefs.GetString("xnode_gridcolor0"), out _gridLineColor);
if (!EditorPrefs.HasKey("xnode_gridcolor1")) EditorPrefs.SetString("xnode_gridcolor1", ColorUtility.ToHtmlStringRGB(new Color(0.18f, 0.18f, 0.18f)));
ColorUtility.TryParseHtmlString("#" + EditorPrefs.GetString("xnode_gridcolor1"), out _gridBgColor);
//Load snap option
if (EditorPrefs.HasKey("xnode_gridsnap")) _gridSnap = EditorPrefs.GetBool("xnode_gridsnap");
NodeEditorWindow.RepaintAll();
prefsLoaded = true;
if (!EditorPrefs.HasKey("xNode.Settings")) EditorPrefs.SetString("xNode.Settings", JsonUtility.ToJson(new Settings()));
return JsonUtility.FromJson<Settings>(EditorPrefs.GetString("xNode.Settings"));
}
/// <summary> Delete all prefs </summary>
public static void ResetPrefs() {
if (EditorPrefs.HasKey("xnode_typecolors")) EditorPrefs.DeleteKey("xnode_typecolors");
if (EditorPrefs.HasKey("xnode_gridcolor0")) EditorPrefs.DeleteKey("xnode_gridcolor0");
if (EditorPrefs.HasKey("xnode_gridcolor1")) EditorPrefs.DeleteKey("xnode_gridcolor1");
LoadPrefs();
if (EditorPrefs.HasKey("xNode.Settings")) EditorPrefs.DeleteKey("xNode.Settings");
settings = LoadPrefs();
typeColors = new Dictionary<string, Color>();
_gridTexture = NodeEditorResources.GenerateGridTexture(settings.gridLineColor, settings.gridBgColor);
_crossTexture = NodeEditorResources.GenerateCrossTexture(settings.gridLineColor);
NodeEditorWindow.RepaintAll();
}
private static void SavePrefs() {
string s = "";
foreach (var item in typeColors) {
s += item.Key + "," + ColorUtility.ToHtmlStringRGB(item.Value) + ",";
}
EditorPrefs.SetString("xnode_typecolors", s);
EditorPrefs.SetString("xnode_gridcolor0", ColorUtility.ToHtmlStringRGB(_gridLineColor));
EditorPrefs.SetString("xnode_gridcolor1", ColorUtility.ToHtmlStringRGB(_gridBgColor));
EditorPrefs.SetBool("xnode_gridsnap", _gridSnap);
EditorPrefs.SetString("xNode.Settings", JsonUtility.ToJson(settings));
}
private static void VerifyLoaded() {
if (!prefsLoaded) LoadPrefs();
if (settings == null) settings = LoadPrefs();
}
/// <summary> Return color based on type </summary>
@ -165,15 +155,18 @@ namespace XNodeEditor {
VerifyLoaded();
if (type == null) return Color.gray;
string typeName = type.PrettyName();
if (typeColors.ContainsKey(typeName)) return typeColors[typeName];
if (generatedTypeColors.ContainsKey(typeName)) return generatedTypeColors[typeName];
#if UNITY_5_4_OR_NEWER
UnityEngine.Random.InitState(typeName.GetHashCode());
#else
UnityEngine.Random.seed = typeName.GetHashCode();
#endif
generatedTypeColors.Add(typeName, new Color(UnityEngine.Random.value, UnityEngine.Random.value, UnityEngine.Random.value));
return generatedTypeColors[typeName];
if (!typeColors.ContainsKey(typeName)) {
if (settings.typeColors.ContainsKey(typeName)) typeColors.Add(typeName, settings.typeColors[typeName]);
else {
#if UNITY_5_4_OR_NEWER
UnityEngine.Random.InitState(typeName.GetHashCode());
#else
UnityEngine.Random.seed = typeName.GetHashCode();
#endif
typeColors.Add(typeName, new Color(UnityEngine.Random.value, UnityEngine.Random.value, UnityEngine.Random.value));
}
}
return typeColors[typeName];
}
}
}

View File

@ -9,13 +9,15 @@ namespace XNodeEditor {
private static Texture2D _dotOuter;
public static Texture2D nodeBody { get { return _nodeBody != null ? _nodeBody : _nodeBody = Resources.Load<Texture2D>("xnode_node"); } }
private static Texture2D _nodeBody;
public static Texture2D nodeHighlight { get { return _nodeHighlight != null ? _nodeHighlight : _nodeHighlight = Resources.Load<Texture2D>("xnode_node_highlight"); } }
private static Texture2D _nodeHighlight;
// Styles
public static Styles styles { get { return _styles != null ? _styles : _styles = new Styles(); } }
public static Styles _styles = null;
public class Styles {
public GUIStyle inputPort, outputPort, nodeHeader, nodeBody, tooltip;
public GUIStyle inputPort, outputPort, nodeHeader, nodeBody, tooltip, nodeHighlight;
public Styles() {
GUIStyle baseStyle = new GUIStyle("Label");
@ -39,6 +41,10 @@ namespace XNodeEditor {
nodeBody.border = new RectOffset(32, 32, 32, 32);
nodeBody.padding = new RectOffset(16, 16, 4, 16);
nodeHighlight = new GUIStyle();
nodeHighlight.normal.background = NodeEditorResources.nodeHighlight;
nodeHighlight.border = new RectOffset(32, 32, 32, 32);
tooltip = new GUIStyle("helpBox");
tooltip.alignment = TextAnchor.MiddleCenter;
}
@ -50,8 +56,8 @@ namespace XNodeEditor {
for (int y = 0; y < 64; y++) {
for (int x = 0; x < 64; x++) {
Color col = bg;
if (y % 16 == 0 || x % 16 == 0) col = Color.Lerp(line,bg,0.65f);
if (y == 63 || x == 63) col = Color.Lerp(line,bg,0.35f);
if (y % 16 == 0 || x % 16 == 0) col = Color.Lerp(line, bg, 0.65f);
if (y == 63 || x == 63) col = Color.Lerp(line, bg, 0.35f);
cols[(y * 64) + x] = col;
}
}

View File

@ -77,8 +77,18 @@ namespace XNodeEditor {
return new Vector2(xOffset, yOffset);
}
public void SelectNode(XNode.Node node) {
selectedNode = node;
public void SelectNode(XNode.Node node, bool add) {
if (add) {
List<Object> selection = new List<Object>(Selection.objects);
selection.Add(node);
Selection.objects = selection.ToArray();
} else Selection.objects = new Object[] { node };
}
public void DeselectNode(XNode.Node node) {
List<Object> selection = new List<Object>(Selection.objects);
selection.Remove(node);
Selection.objects = selection.ToArray();
}
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mipMapFadeDistanceEnd: 3
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@ -35,9 +35,9 @@ namespace XNode {
}
public enum ConnectionType {
/// <summary> Allow multiple connections</summery>
/// <summary> Allow multiple connections</summary>
Multiple,
/// <summary> always override the current connection </summery>
/// <summary> always override the current connection </summary>
Override,
}
@ -200,13 +200,13 @@ namespace XNode {
return JsonUtility.ToJson(this).GetHashCode();
}
/// <summary> Mark a serializable field as an input port. You can access this through <see cref="GetInput(string)"/> </summary>
/// <summary> Mark a serializable field as an input port. You can access this through <see cref="GetInputPort(string)"/> </summary>
[AttributeUsage(AttributeTargets.Field, AllowMultiple = true)]
public class InputAttribute : Attribute {
public ShowBackingValue backingValue;
public ConnectionType connectionType;
/// <summary> Mark a serializable field as an input port. You can access this through <see cref="GetInput(string)"/> </summary>
/// <summary> Mark a serializable field as an input port. You can access this through <see cref="GetInputPort(string)"/> </summary>
/// <param name="backingValue">Should we display the backing value for this port as an editor field? </param>
/// <param name="connectionType">Should we allow multiple connections? </param>
public InputAttribute(ShowBackingValue backingValue = ShowBackingValue.Unconnected, ConnectionType connectionType = ConnectionType.Multiple) {
@ -215,13 +215,13 @@ namespace XNode {
}
}
/// <summary> Mark a serializable field as an output port. You can access this through <see cref="GetOutput(string)"/> </summary>
/// <summary> Mark a serializable field as an output port. You can access this through <see cref="GetOutputPort(string)"/> </summary>
[AttributeUsage(AttributeTargets.Field, AllowMultiple = true)]
public class OutputAttribute : Attribute {
public ShowBackingValue backingValue;
public ConnectionType connectionType;
/// <summary> Mark a serializable field as an output port. You can access this through <see cref="GetOutput(string)"/> </summary>
/// <summary> Mark a serializable field as an output port. You can access this through <see cref="GetOutputPort(string)"/> </summary>
/// <param name="backingValue">Should we display the backing value for this port as an editor field? </param>
/// <param name="connectionType">Should we allow multiple connections? </param>
public OutputAttribute(ShowBackingValue backingValue = ShowBackingValue.Never, ConnectionType connectionType = ConnectionType.Multiple) {

View File

@ -23,12 +23,17 @@ namespace XNode {
}
// Cleanup port dict - Remove nonexisting static ports - update static port types
// Loop through current node ports
foreach (NodePort port in ports.Values.ToList()) {
// If port still exists, check it it has been changed
if (staticPorts.ContainsKey(port.fieldName)) {
NodePort staticPort = staticPorts[port.fieldName];
if (port.IsDynamic || port.direction != staticPort.direction) ports.Remove(port.fieldName);
// If port exists but with wrong settings, remove it. Re-add it later.
if (port.connectionType != staticPort.connectionType || port.IsDynamic || port.direction != staticPort.direction) ports.Remove(port.fieldName);
else port.ValueType = staticPort.ValueType;
} else if (port.IsStatic) ports.Remove(port.fieldName);
}
// If port doesn't exist anymore, remove it
else if (port.IsStatic) ports.Remove(port.fieldName);
}
// Add missing ports
foreach (NodePort staticPort in staticPorts.Values) {
@ -63,7 +68,7 @@ namespace XNode {
if (inputAttrib == null && outputAttrib == null) continue;
if (inputAttrib != null && outputAttrib != null) Debug.LogError("Field " + fieldInfo + " cannot be both input and output.");
if (inputAttrib != null && outputAttrib != null) Debug.LogError("Field " + fieldInfo[i].Name + " of type " + nodeType.FullName + " cannot be both input and output.");
else {
if (!portDataCache.ContainsKey(nodeType)) portDataCache.Add(nodeType, new List<NodePort>());
portDataCache[nodeType].Add(new NodePort(fieldInfo[i]));
@ -98,4 +103,4 @@ namespace XNode {
}
}
}
}
}