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Revert "Allow to trigger renames via F2 key"

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Thor Brigsted 2018-11-16 14:06:59 +01:00 committed by GitHub
parent 55e57dc2ac
commit 5803ae45ba
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@ -40,20 +40,9 @@ namespace XNodeEditor {
}
} else {
GUILayout.Label(title, NodeEditorResources.styles.nodeHeader, GUILayout.Height(30));
if (HasFocus() && IsRenameKeyPressed()) {
InitiateRename();
}
}
}
bool HasFocus() {
return Selection.activeObject == this.target;
}
bool IsRenameKeyPressed() {
return (Event.current != null && Event.current.isKey && Event.current.keyCode == KeyCode.F2);
}
/// <summary> Draws standard field editors for all public fields </summary>
public virtual void OnBodyGUI() {
// Unity specifically requires this to save/update any serial object.