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mirror of https://github.com/Siccity/xNode.git synced 2025-12-20 17:26:02 +08:00

Merge branch 'master' of github.com:Siccity/xNode into examples

This commit is contained in:
Thor Brigsted 2018-04-13 18:53:30 +02:00
commit 5892bd0c45
14 changed files with 372 additions and 106 deletions

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@ -21,6 +21,10 @@ With a minimal footprint, it is ideal as a base for custom state machines, dialo
* Does not rely on any 3rd party plugins
* Custom node inspector code is very similar to regular custom inspector code
### Wiki
* [Getting started](https://github.com/Siccity/xNode/wiki/Getting%20Started) - create your very first node node and graph
* [Examples branch](https://github.com/Siccity/xNode/tree/examples) - look at other small projects
### Node example:
```csharp
[System.Serializable]

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@ -13,6 +13,7 @@ namespace XNodeEditor {
/// <summary> Fires every whenever a node was modified through the editor </summary>
public static Action<XNode.Node> onUpdateNode;
public static Dictionary<XNode.NodePort, Vector2> portPositions;
public static int renaming;
/// <summary> Draws the node GUI.</summary>
/// <param name="portPositions">Port handle positions need to be returned to the NodeEditorWindow </param>
@ -24,7 +25,21 @@ namespace XNodeEditor {
public virtual void OnHeaderGUI() {
GUI.color = Color.white;
string title = target.name;
GUILayout.Label(title, NodeEditorResources.styles.nodeHeader, GUILayout.Height(30));
if (renaming != 0 && Selection.Contains(target)) {
int controlID = EditorGUIUtility.GetControlID(FocusType.Keyboard) + 1;
if (renaming == 1) {
EditorGUIUtility.keyboardControl = controlID;
EditorGUIUtility.editingTextField = true;
renaming = 2;
}
target.name = EditorGUILayout.TextField(target.name, NodeEditorResources.styles.nodeHeader, GUILayout.Height(30));
if (!EditorGUIUtility.editingTextField) {
Rename(target.name);
renaming = 0;
}
} else {
GUILayout.Label(title, NodeEditorResources.styles.nodeHeader, GUILayout.Height(30));
}
}
/// <summary> Draws standard field editors for all public fields </summary>
@ -52,6 +67,15 @@ namespace XNodeEditor {
else return Color.white;
}
public void InitiateRename() {
renaming = 1;
}
public void Rename(string newName) {
target.name = newName;
AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(target));
}
[AttributeUsage(AttributeTargets.Class)]
public class CustomNodeEditorAttribute : Attribute,
XNodeEditor.Internal.NodeEditorBase<NodeEditor, NodeEditor.CustomNodeEditorAttribute, XNode.Node>.INodeEditorAttrib {

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@ -1,11 +1,12 @@
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEngine;
namespace XNodeEditor {
public partial class NodeEditorWindow {
public enum NodeActivity { Idle, HoldHeader, DragHeader, HoldGrid, DragGrid }
public enum NodeActivity { Idle, HoldNode, DragNode, HoldGrid, DragGrid }
public static NodeActivity currentActivity = NodeActivity.Idle;
public static bool isPanning { get; private set; }
public static Vector2[] dragOffset;
@ -13,13 +14,36 @@ namespace XNodeEditor {
private bool IsDraggingPort { get { return draggedOutput != null; } }
private bool IsHoveringPort { get { return hoveredPort != null; } }
private bool IsHoveringNode { get { return hoveredNode != null; } }
private bool IsHoveringReroute { get { return hoveredReroute.port != null; } }
private XNode.Node hoveredNode = null;
[NonSerialized] private XNode.NodePort hoveredPort = null;
[NonSerialized] private XNode.NodePort draggedOutput = null;
[NonSerialized] private XNode.NodePort draggedOutputTarget = null;
[NonSerialized] private List<Vector2> draggedOutputReroutes = new List<Vector2>();
private RerouteReference hoveredReroute = new RerouteReference();
private List<RerouteReference> selectedReroutes = new List<RerouteReference>();
private Rect nodeRects;
private Vector2 dragBoxStart;
private UnityEngine.Object[] preBoxSelection;
private RerouteReference[] preBoxSelectionReroute;
private Rect selectionBox;
private struct RerouteReference {
public XNode.NodePort port;
public int connectionIndex;
public int pointIndex;
public RerouteReference(XNode.NodePort port, int connectionIndex, int pointIndex) {
this.port = port;
this.connectionIndex = connectionIndex;
this.pointIndex = pointIndex;
}
public void InsertPoint(Vector2 pos) { port.GetReroutePoints(connectionIndex).Insert(pointIndex, pos); }
public void SetPoint(Vector2 pos) { port.GetReroutePoints(connectionIndex) [pointIndex] = pos; }
public void RemovePoint() { port.GetReroutePoints(connectionIndex).RemoveAt(pointIndex); }
public Vector2 GetPoint() { return port.GetReroutePoints(connectionIndex) [pointIndex]; }
}
public void Controls() {
wantsMouseMove = true;
@ -42,32 +66,52 @@ namespace XNodeEditor {
draggedOutputTarget = null;
}
Repaint();
} else if (currentActivity == NodeActivity.HoldHeader || currentActivity == NodeActivity.DragHeader) {
} else if (currentActivity == NodeActivity.HoldNode) {
RecalculateDragOffsets(e);
currentActivity = NodeActivity.DragNode;
Repaint();
}
if (currentActivity == NodeActivity.DragNode) {
// Holding ctrl inverts grid snap
bool gridSnap = NodeEditorPreferences.GetSettings().gridSnap;
if (e.control) gridSnap = !gridSnap;
Vector2 mousePos = WindowToGridPosition(e.mousePosition);
// Move selected nodes with offset
for (int i = 0; i < Selection.objects.Length; i++) {
if (Selection.objects[i] is XNode.Node) {
XNode.Node node = Selection.objects[i] as XNode.Node;
node.position = WindowToGridPosition(e.mousePosition) + dragOffset[i];
bool gridSnap = NodeEditorPreferences.GetSettings().gridSnap;
if (e.control) {
gridSnap = !gridSnap;
}
node.position = mousePos + dragOffset[i];
if (gridSnap) {
node.position.x = (Mathf.Round((node.position.x + 8) / 16) * 16) - 8;
node.position.y = (Mathf.Round((node.position.y + 8) / 16) * 16) - 8;
}
}
}
currentActivity = NodeActivity.DragHeader;
// Move selected reroutes with offset
for (int i = 0; i < selectedReroutes.Count; i++) {
Vector2 pos = mousePos + dragOffset[Selection.objects.Length + i];
pos.x -= 8;
pos.y -= 8;
if (gridSnap) {
pos.x = (Mathf.Round((pos.x + 8) / 16) * 16);
pos.y = (Mathf.Round((pos.y + 8) / 16) * 16);
}
selectedReroutes[i].SetPoint(pos);
}
Repaint();
} else if (currentActivity == NodeActivity.HoldGrid) {
currentActivity = NodeActivity.DragGrid;
preBoxSelection = Selection.objects;
preBoxSelectionReroute = selectedReroutes.ToArray();
dragBoxStart = WindowToGridPosition(e.mousePosition);
Repaint();
} else if (currentActivity == NodeActivity.DragGrid) {
foreach (XNode.Node node in graph.nodes) {
}
Vector2 boxStartPos = GridToWindowPosition(dragBoxStart);
Vector2 boxSize = e.mousePosition - boxStartPos;
if (boxSize.x < 0) { boxStartPos.x += boxSize.x; boxSize.x = Mathf.Abs(boxSize.x); }
if (boxSize.y < 0) { boxStartPos.y += boxSize.y; boxSize.y = Mathf.Abs(boxSize.y); }
selectionBox = new Rect(boxStartPos, boxSize);
Repaint();
}
} else if (e.button == 1 || e.button == 2) {
@ -83,6 +127,7 @@ namespace XNodeEditor {
case EventType.MouseDown:
Repaint();
if (e.button == 0) {
draggedOutputReroutes.Clear();
if (IsHoveringPort) {
if (hoveredPort.IsOutput) {
@ -92,6 +137,8 @@ namespace XNodeEditor {
if (hoveredPort.IsConnected) {
XNode.Node node = hoveredPort.node;
XNode.NodePort output = hoveredPort.Connection;
int outputConnectionIndex = output.GetConnectionIndex(hoveredPort);
draggedOutputReroutes = output.GetReroutePoints(outputConnectionIndex);
hoveredPort.Disconnect(output);
draggedOutput = output;
draggedOutputTarget = hoveredPort;
@ -100,22 +147,36 @@ namespace XNodeEditor {
}
} else if (IsHoveringNode && IsHoveringTitle(hoveredNode)) {
// If mousedown on node header, select or deselect
if (!Selection.Contains(hoveredNode)) SelectNode(hoveredNode, e.control || e.shift);
else if (e.control || e.shift) DeselectNode(hoveredNode);
if (!Selection.Contains(hoveredNode)) {
SelectNode(hoveredNode, e.control || e.shift);
if (!e.control && !e.shift) selectedReroutes.Clear();
} else if (e.control || e.shift) DeselectNode(hoveredNode);
e.Use();
currentActivity = NodeActivity.HoldHeader;
dragOffset = new Vector2[Selection.objects.Length];
for (int i = 0; i < dragOffset.Length; i++) {
if (Selection.objects[i] is XNode.Node) {
XNode.Node node = Selection.objects[i] as XNode.Node;
dragOffset[i] = node.position - WindowToGridPosition(e.mousePosition);
currentActivity = NodeActivity.HoldNode;
} else if (IsHoveringReroute) {
// If reroute isn't selected
if (!selectedReroutes.Contains(hoveredReroute)) {
// Add it
if (e.control || e.shift) selectedReroutes.Add(hoveredReroute);
// Select it
else {
selectedReroutes = new List<RerouteReference>() { hoveredReroute };
Selection.activeObject = null;
}
}
// Deselect
else if (e.control || e.shift) selectedReroutes.Remove(hoveredReroute);
e.Use();
currentActivity = NodeActivity.HoldNode;
}
// If mousedown on grid background, deselect all
else if (!IsHoveringNode) {
currentActivity = NodeActivity.HoldGrid;
if (!e.control && !e.shift) Selection.activeObject = null;
if (!e.control && !e.shift) {
selectedReroutes.Clear();
Selection.activeObject = null;
}
}
}
break;
@ -127,16 +188,22 @@ namespace XNodeEditor {
if (draggedOutputTarget != null) {
XNode.Node node = draggedOutputTarget.node;
if (graph.nodes.Count != 0) draggedOutput.Connect(draggedOutputTarget);
if (NodeEditor.onUpdateNode != null) NodeEditor.onUpdateNode(node);
EditorUtility.SetDirty(graph);
// ConnectionIndex can be -1 if the connection is removed instantly after creation
int connectionIndex = draggedOutput.GetConnectionIndex(draggedOutputTarget);
if (connectionIndex != -1) {
draggedOutput.GetReroutePoints(connectionIndex).AddRange(draggedOutputReroutes);
if (NodeEditor.onUpdateNode != null) NodeEditor.onUpdateNode(node);
EditorUtility.SetDirty(graph);
}
}
//Release dragged connection
draggedOutput = null;
draggedOutputTarget = null;
EditorUtility.SetDirty(graph);
AssetDatabase.SaveAssets();
} else if (currentActivity == NodeActivity.DragHeader) {
AssetDatabase.SaveAssets();
if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
} else if (currentActivity == NodeActivity.DragNode) {
if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
} else if (!IsHoveringNode) {
// If click outside node, release field focus
if (!isPanning) {
@ -147,19 +214,35 @@ namespace XNodeEditor {
EditorGUIUtility.keyboardControl = 0;
EditorGUIUtility.hotControl = 0;
}
AssetDatabase.SaveAssets();
if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
}
// If click node header, select single node.
if (currentActivity == NodeActivity.HoldHeader && !(e.control || e.shift)) {
// If click node header, select it.
if (currentActivity == NodeActivity.HoldNode && !(e.control || e.shift)) {
selectedReroutes.Clear();
SelectNode(hoveredNode, false);
}
// If click reroute, select it.
if (IsHoveringReroute && !(e.control || e.shift)) {
selectedReroutes = new List<RerouteReference>() { hoveredReroute };
Selection.activeObject = null;
}
Repaint();
currentActivity = NodeActivity.Idle;
} else if (e.button == 1) {
if (!isPanning) {
if (IsHoveringNode && IsHoveringTitle(hoveredNode)) {
if (IsDraggingPort) {
draggedOutputReroutes.Add(WindowToGridPosition(e.mousePosition));
} else if (currentActivity == NodeActivity.DragNode && Selection.activeObject == null && selectedReroutes.Count == 1) {
selectedReroutes[0].InsertPoint(selectedReroutes[0].GetPoint());
selectedReroutes[0] = new RerouteReference(selectedReroutes[0].port, selectedReroutes[0].connectionIndex, selectedReroutes[0].pointIndex + 1);
} else if (IsHoveringReroute) {
ShowRerouteContextMenu(hoveredReroute);
} else if (IsHoveringPort) {
ShowPortContextMenu(hoveredPort);
} else if (IsHoveringNode && IsHoveringTitle(hoveredNode)) {
if (!Selection.Contains(hoveredNode)) SelectNode(hoveredNode, false);
ShowNodeContextMenu();
} else if (!IsHoveringNode) {
@ -188,6 +271,22 @@ namespace XNodeEditor {
}
}
private void RecalculateDragOffsets(Event current) {
dragOffset = new Vector2[Selection.objects.Length + selectedReroutes.Count];
// Selected nodes
for (int i = 0; i < Selection.objects.Length; i++) {
if (Selection.objects[i] is XNode.Node) {
XNode.Node node = Selection.objects[i] as XNode.Node;
dragOffset[i] = node.position - WindowToGridPosition(current.mousePosition);
}
}
// Selected reroutes
for (int i = 0; i < selectedReroutes.Count; i++) {
dragOffset[Selection.objects.Length + i] = selectedReroutes[i].GetPoint() - WindowToGridPosition(current.mousePosition);
}
}
/// <summary> Puts all nodes in focus. If no nodes are present, resets view to </summary>
public void Home() {
zoom = 2;
@ -197,19 +296,37 @@ namespace XNodeEditor {
public void CreateNode(Type type, Vector2 position) {
XNode.Node node = graph.AddNode(type);
node.position = position;
node.name = UnityEditor.ObjectNames.NicifyVariableName(type.ToString());
AssetDatabase.AddObjectToAsset(node, graph);
if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
Repaint();
}
/// <summary> Remove nodes in the graph in Selection.objects</summary>
public void RemoveSelectedNodes() {
// We need to delete reroutes starting at the highest point index to avoid shifting indices
selectedReroutes = selectedReroutes.OrderByDescending(x => x.pointIndex).ToList();
for (int i = 0; i < selectedReroutes.Count; i++) {
selectedReroutes[i].RemovePoint();
}
selectedReroutes.Clear();
foreach (UnityEngine.Object item in Selection.objects) {
if (item is XNode.Node) {
XNode.Node node = item as XNode.Node;
graph.RemoveNode(node);
graphEditor.RemoveNode(node);
}
}
}
/// <summary> Draw this node on top of other nodes by placing it last in the graph.nodes list </summary>
public void MoveNodeToTop(XNode.Node node) {
int index;
while ((index = graph.nodes.IndexOf(node)) != graph.nodes.Count - 1) {
graph.nodes[index] = graph.nodes[index + 1];
graph.nodes[index + 1] = node;
}
}
/// <summary> Dublicate selected nodes and select the dublicates </summary>
public void DublicateSelectedNodes() {
UnityEngine.Object[] newNodes = new UnityEngine.Object[Selection.objects.Length];
@ -218,7 +335,7 @@ namespace XNodeEditor {
if (Selection.objects[i] is XNode.Node) {
XNode.Node srcNode = Selection.objects[i] as XNode.Node;
if (srcNode.graph != graph) continue; // ignore nodes selected in another graph
XNode.Node newNode = graph.CopyNode(srcNode);
XNode.Node newNode = graphEditor.CopyNode(srcNode);
substitutes.Add(srcNode, newNode);
newNode.position = srcNode.position + new Vector2(30, 30);
newNodes[i] = newNode;
@ -254,12 +371,34 @@ namespace XNodeEditor {
/// <summary> Draw a connection as we are dragging it </summary>
public void DrawDraggedConnection() {
if (IsDraggingPort) {
if (!_portConnectionPoints.ContainsKey(draggedOutput)) return;
Vector2 from = _portConnectionPoints[draggedOutput].center;
Vector2 to = draggedOutputTarget != null ? portConnectionPoints[draggedOutputTarget].center : WindowToGridPosition(Event.current.mousePosition);
Color col = NodeEditorPreferences.GetTypeColor(draggedOutput.ValueType);
if (!_portConnectionPoints.ContainsKey(draggedOutput)) return;
col.a = 0.6f;
Vector2 from = _portConnectionPoints[draggedOutput].center;
Vector2 to = Vector2.zero;
for (int i = 0; i < draggedOutputReroutes.Count; i++) {
to = draggedOutputReroutes[i];
DrawConnection(from, to, col);
from = to;
}
to = draggedOutputTarget != null ? portConnectionPoints[draggedOutputTarget].center : WindowToGridPosition(Event.current.mousePosition);
DrawConnection(from, to, col);
Color bgcol = Color.black;
Color frcol = col;
bgcol.a = 0.6f;
frcol.a = 0.6f;
// Loop through reroute points again and draw the points
for (int i = 0; i < draggedOutputReroutes.Count; i++) {
// Draw reroute point at position
Rect rect = new Rect(draggedOutputReroutes[i], new Vector2(16, 16));
rect.position = new Vector2(rect.position.x - 8, rect.position.y - 8);
rect = GridToWindowRect(rect);
NodeEditorGUILayout.DrawPortHandle(rect, bgcol, frcol);
}
}
}

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@ -17,7 +17,7 @@ namespace XNodeEditor {
// Check script type. Return if deleting a non-node script
UnityEditor.MonoScript script = obj as UnityEditor.MonoScript;
System.Type scriptType = script.GetClass ();
if (scriptType != typeof (XNode.Node) && !scriptType.IsSubclassOf (typeof (XNode.Node))) return AssetDeleteResult.DidNotDelete;
if (scriptType == null || (scriptType != typeof (XNode.Node) && !scriptType.IsSubclassOf (typeof (XNode.Node)))) return AssetDeleteResult.DidNotDelete;
// Find all ScriptableObjects using this script
string[] guids = AssetDatabase.FindAssets ("t:" + scriptType);

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@ -14,6 +14,7 @@ namespace XNodeEditor {
Matrix4x4 m = GUI.matrix;
if (graph == null) return;
graphEditor = NodeGraphEditor.GetEditor(graph);
graphEditor.position = position;
Controls();
@ -21,8 +22,9 @@ namespace XNodeEditor {
DrawConnections();
DrawDraggedConnection();
DrawNodes();
DrawBox();
DrawSelectionBox();
DrawTooltip();
graphEditor.OnGUI();
GUI.matrix = m;
}
@ -72,7 +74,7 @@ namespace XNodeEditor {
GUI.DrawTextureWithTexCoords(rect, crossTex, new Rect(tileOffset + new Vector2(0.5f, 0.5f), tileAmount));
}
public void DrawBox() {
public void DrawSelectionBox() {
if (currentActivity == NodeActivity.DragGrid) {
Vector2 curPos = WindowToGridPosition(Event.current.mousePosition);
Vector2 size = curPos - dragBoxStart;
@ -87,19 +89,30 @@ namespace XNodeEditor {
return GUILayout.Button(name, EditorStyles.toolbarDropDown, GUILayout.Width(width));
}
/// <summary> Show right-click context menu for hovered reroute </summary>
void ShowRerouteContextMenu(RerouteReference reroute) {
GenericMenu contextMenu = new GenericMenu();
contextMenu.AddItem(new GUIContent("Remove"), false, () => reroute.RemovePoint());
contextMenu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
}
/// <summary> Show right-click context menu for hovered port </summary>
void ShowPortContextMenu(XNode.NodePort hoveredPort) {
GenericMenu contextMenu = new GenericMenu();
contextMenu.AddItem(new GUIContent("Clear Connections"), false, () => hoveredPort.ClearConnections());
contextMenu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
}
/// <summary> Show right-click context menu for selected nodes </summary>
public void ShowNodeContextMenu() {
GenericMenu contextMenu = new GenericMenu();
// If only one node is selected
if (Selection.objects.Length == 1 && Selection.activeObject is XNode.Node) {
XNode.Node node = Selection.activeObject as XNode.Node;
contextMenu.AddItem(new GUIContent("Move To Top"), false, () => {
int index;
while ((index = graph.nodes.IndexOf(node)) != graph.nodes.Count - 1) {
graph.nodes[index] = graph.nodes[index + 1];
graph.nodes[index + 1] = node;
}
});
contextMenu.AddItem(new GUIContent("Move To Top"), false, () => MoveNodeToTop(node));
contextMenu.AddItem(new GUIContent("Rename"), false, NodeEditor.GetEditor(node).InitiateRename);
}
contextMenu.AddItem(new GUIContent("Duplicate"), false, DublicateSelectedNodes);
@ -199,26 +212,67 @@ namespace XNodeEditor {
/// <summary> Draws all connections </summary>
public void DrawConnections() {
Vector2 mousePos = Event.current.mousePosition;
List<RerouteReference> selection = preBoxSelectionReroute != null ? new List<RerouteReference>(preBoxSelectionReroute) : new List<RerouteReference>();
hoveredReroute = new RerouteReference();
Color col = GUI.color;
foreach (XNode.Node node in graph.nodes) {
//If a null node is found, return. This can happen if the nodes associated script is deleted. It is currently not possible in Unity to delete a null asset.
if (node == null) continue;
// Draw full connections and output > reroute
foreach (XNode.NodePort output in node.Outputs) {
//Needs cleanup. Null checks are ugly
if (!portConnectionPoints.ContainsKey(output)) continue;
Vector2 from = _portConnectionPoints[output].center;
for (int k = 0; k < output.ConnectionCount; k++) {
Color connectionColor = graphEditor.GetTypeColor(output.ValueType);
for (int k = 0; k < output.ConnectionCount; k++) {
XNode.NodePort input = output.GetConnection(k);
// Error handling
if (input == null) continue; //If a script has been updated and the port doesn't exist, it is removed and null is returned. If this happens, return.
if (!input.IsConnectedTo(output)) input.Connect(output);
if (!_portConnectionPoints.ContainsKey(input)) continue;
Vector2 to = _portConnectionPoints[input].center;
Color connectionColor = graphEditor.GetTypeColor(output.ValueType);
Vector2 from = _portConnectionPoints[output].center;
Vector2 to = Vector2.zero;
List<Vector2> reroutePoints = output.GetReroutePoints(k);
// Loop through reroute points and draw the path
for (int i = 0; i < reroutePoints.Count; i++) {
to = reroutePoints[i];
DrawConnection(from, to, connectionColor);
from = to;
}
to = _portConnectionPoints[input].center;
DrawConnection(from, to, connectionColor);
// Loop through reroute points again and draw the points
for (int i = 0; i < reroutePoints.Count; i++) {
RerouteReference rerouteRef = new RerouteReference(output, k, i);
// Draw reroute point at position
Rect rect = new Rect(reroutePoints[i], new Vector2(12, 12));
rect.position = new Vector2(rect.position.x - 6, rect.position.y - 6);
rect = GridToWindowRect(rect);
// Draw selected reroute points with an outline
if (selectedReroutes.Contains(rerouteRef)) {
GUI.color = NodeEditorPreferences.GetSettings().highlightColor;
GUI.DrawTexture(rect, NodeEditorResources.dotOuter);
}
GUI.color = connectionColor;
GUI.DrawTexture(rect, NodeEditorResources.dot);
if (rect.Overlaps(selectionBox)) selection.Add(rerouteRef);
if (rect.Contains(mousePos)) hoveredReroute = rerouteRef;
}
}
}
}
GUI.color = col;
if (Event.current.type != EventType.Layout && currentActivity == NodeActivity.DragGrid) selectedReroutes = selection;
}
private void DrawNodes() {
@ -250,6 +304,13 @@ namespace XNodeEditor {
List<UnityEngine.Object> preSelection = preBoxSelection != null ? new List<UnityEngine.Object>(preBoxSelection) : new List<UnityEngine.Object>();
// Selection box stuff
Vector2 boxStartPos = GridToWindowPositionNoClipped(dragBoxStart);
Vector2 boxSize = mousePos - boxStartPos;
if (boxSize.x < 0) { boxStartPos.x += boxSize.x; boxSize.x = Mathf.Abs(boxSize.x); }
if (boxSize.y < 0) { boxStartPos.y += boxSize.y; boxSize.y = Mathf.Abs(boxSize.y); }
Rect selectionBox = new Rect(boxStartPos, boxSize);
//Save guiColor so we can revert it
Color guiColor = GUI.color;
for (int n = 0; n < graph.nodes.Count; n++) {
@ -319,12 +380,7 @@ namespace XNodeEditor {
//If dragging a selection box, add nodes inside to selection
if (currentActivity == NodeActivity.DragGrid) {
Vector2 startPos = GridToWindowPositionNoClipped(dragBoxStart);
Vector2 size = mousePos - startPos;
if (size.x < 0) { startPos.x += size.x; size.x = Mathf.Abs(size.x); }
if (size.y < 0) { startPos.y += size.y; size.y = Mathf.Abs(size.y); }
Rect r = new Rect(startPos, size);
if (windowRect.Overlaps(r)) preSelection.Add(node);
if (windowRect.Overlaps(selectionBox)) preSelection.Add(node);
}
//Check if we are hovering any of this nodes ports
@ -332,14 +388,14 @@ namespace XNodeEditor {
foreach (XNode.NodePort input in node.Inputs) {
//Check if port rect is available
if (!portConnectionPoints.ContainsKey(input)) continue;
Rect r = GridToWindowRect(portConnectionPoints[input]);
Rect r = GridToWindowRectNoClipped(portConnectionPoints[input]);
if (r.Contains(mousePos)) hoveredPort = input;
}
//Check all output ports
foreach (XNode.NodePort output in node.Outputs) {
//Check if port rect is available
if (!portConnectionPoints.ContainsKey(output)) continue;
Rect r = GridToWindowRect(portConnectionPoints[output]);
Rect r = GridToWindowRectNoClipped(portConnectionPoints[output]);
if (r.Contains(mousePos)) hoveredPort = output;
}
}

View File

@ -128,7 +128,7 @@ namespace XNodeEditor {
else NodeEditor.portPositions.Add(port, portPos);
}
private static void DrawPortHandle(Rect rect, Color backgroundColor, Color typeColor) {
public static void DrawPortHandle(Rect rect, Color backgroundColor, Color typeColor) {
Color col = GUI.color;
GUI.color = backgroundColor;
GUI.DrawTexture(rect, NodeEditorResources.dotOuter);

View File

@ -25,6 +25,7 @@ namespace XNodeEditor {
public Color32 highlightColor = new Color32(255, 255, 255, 255);
public bool gridSnap = true;
public bool autoSave = true;
[SerializeField] private string typeColorsData = "";
[NonSerialized] public Dictionary<string, Color> typeColors = new Dictionary<string, Color>();
public NoodleType noodleType = NoodleType.Curve;
@ -73,9 +74,9 @@ namespace XNodeEditor {
XNodeEditor.NodeGraphEditor.CustomNodeGraphEditorAttribute attrib = attribs[0] as XNodeEditor.NodeGraphEditor.CustomNodeGraphEditorAttribute;
lastEditor = XNodeEditor.NodeEditorWindow.current.graphEditor;
lastKey = attrib.editorPrefsKey;
VerifyLoaded();
} else return null;
}
if (!settings.ContainsKey(lastKey)) VerifyLoaded();
return settings[lastKey];
}
@ -86,6 +87,7 @@ namespace XNodeEditor {
NodeSettingsGUI(lastKey, settings);
GridSettingsGUI(lastKey, settings);
SystemSettingsGUI(lastKey, settings);
TypeColorsGUI(lastKey, settings);
if (GUILayout.Button(new GUIContent("Set Default", "Reset all values to default"), GUILayout.Width(120))) {
ResetPrefs();
@ -95,7 +97,7 @@ namespace XNodeEditor {
private static void GridSettingsGUI(string key, Settings settings) {
//Label
EditorGUILayout.LabelField("Grid", EditorStyles.boldLabel);
settings.gridSnap = EditorGUILayout.Toggle("Snap", settings.gridSnap);
settings.gridSnap = EditorGUILayout.Toggle(new GUIContent("Snap", "Hold CTRL in editor to invert"), settings.gridSnap);
settings.gridLineColor = EditorGUILayout.ColorField("Color", settings.gridLineColor);
settings.gridBgColor = EditorGUILayout.ColorField(" ", settings.gridBgColor);
@ -107,6 +109,14 @@ namespace XNodeEditor {
EditorGUILayout.Space();
}
private static void SystemSettingsGUI(string key, Settings settings) {
//Label
EditorGUILayout.LabelField("System", EditorStyles.boldLabel);
settings.autoSave = EditorGUILayout.Toggle(new GUIContent("Autosave", "Disable for better editor performance"), settings.autoSave);
if (GUI.changed) SavePrefs(key, settings);
EditorGUILayout.Space();
}
private static void NodeSettingsGUI(string key, Settings settings) {
//Label
EditorGUILayout.LabelField("Node", EditorStyles.boldLabel);

View File

@ -11,10 +11,12 @@ namespace XNodeEditor {
public partial class NodeEditorWindow {
/// <summary> Custom node tint colors defined with [NodeColor(r, g, b)] </summary>
public static Dictionary<Type, Color> nodeTint { get { return _nodeTint != null ? _nodeTint : _nodeTint = GetNodeTint(); } }
[NonSerialized] private static Dictionary<Type, Color> _nodeTint;
[NonSerialized] private static Dictionary<Type, Color> _nodeTint;
/// <summary> All available node types </summary>
public static Type[] nodeTypes { get { return _nodeTypes != null ? _nodeTypes : _nodeTypes = GetNodeTypes(); } }
[NonSerialized] private static Type[] _nodeTypes = null;
[NonSerialized] private static Type[] _nodeTypes = null;
public static Type[] GetNodeTypes() {
//Get all classes deriving from Node via reflection
@ -32,13 +34,14 @@ namespace XNodeEditor {
return tints;
}
/// <summary> Get all classes deriving from baseType via reflection </summary>
public static Type[] GetDerivedTypes(Type baseType) {
//Get all classes deriving from baseType via reflection
Assembly assembly = Assembly.GetAssembly(baseType);
return assembly.GetTypes().Where(t =>
!t.IsAbstract &&
baseType.IsAssignableFrom(t)
).ToArray();
List<System.Type> types = new List<System.Type>();
System.Reflection.Assembly[] assemblies = System.AppDomain.CurrentDomain.GetAssemblies();
foreach (Assembly assembly in assemblies) {
types.AddRange(assembly.GetTypes().Where(t => !t.IsAbstract && baseType.IsAssignableFrom(t)).ToArray());
}
return types.ToArray();
}
public static object ObjectFromType(Type type) {
@ -71,10 +74,10 @@ namespace XNodeEditor {
kvp.Add(new KeyValuePair<ContextMenu, MethodInfo>(attribs[k], methods[i]));
}
}
#if UNITY_5_5_OR_NEWER
#if UNITY_5_5_OR_NEWER
//Sort menu items
kvp.Sort((x, y) => x.Key.priority.CompareTo(y.Key.priority));
#endif
#endif
return kvp.ToArray();
}

View File

@ -20,8 +20,9 @@ namespace XNodeEditor {
private float _zoom = 1;
void OnFocus() {
AssetDatabase.SaveAssets();
current = this;
graphEditor = NodeGraphEditor.GetEditor(graph);
if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
}
partial void OnEnable();
@ -37,7 +38,7 @@ namespace XNodeEditor {
public void Save() {
if (AssetDatabase.Contains(graph)) {
EditorUtility.SetDirty(graph);
AssetDatabase.SaveAssets();
if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
} else SaveAs();
}
@ -49,7 +50,7 @@ namespace XNodeEditor {
if (existingGraph != null) AssetDatabase.DeleteAsset(path);
AssetDatabase.CreateAsset(graph, path);
EditorUtility.SetDirty(graph);
AssetDatabase.SaveAssets();
if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
}
}
@ -65,11 +66,17 @@ namespace XNodeEditor {
return (position.size * 0.5f) + (panOffset / zoom) + (gridPosition / zoom);
}
public Rect GridToWindowRect(Rect gridRect) {
public Rect GridToWindowRectNoClipped(Rect gridRect) {
gridRect.position = GridToWindowPositionNoClipped(gridRect.position);
return gridRect;
}
public Rect GridToWindowRect(Rect gridRect) {
gridRect.position = GridToWindowPosition(gridRect.position);
gridRect.size /= zoom;
return gridRect;
}
public Vector2 GridToWindowPositionNoClipped(Vector2 gridPosition) {
Vector2 center = position.size * 0.5f;
float xOffset = (center.x * zoom + (panOffset.x + gridPosition.x));

View File

@ -8,8 +8,12 @@ namespace XNodeEditor {
/// <summary> Base class to derive custom Node Graph editors from. Use this to override how graphs are drawn in the editor. </summary>
[CustomNodeGraphEditor(typeof(XNode.NodeGraph))]
public class NodeGraphEditor : XNodeEditor.Internal.NodeEditorBase<NodeGraphEditor, NodeGraphEditor.CustomNodeGraphEditorAttribute, XNode.NodeGraph> {
/// <summary> Custom node editors defined with [CustomNodeGraphEditor] </summary>
[NonSerialized] private static Dictionary<Type, NodeGraphEditor> editors;
/// <summary> The position of the window in screen space. </summary>
public Rect position;
/// <summary> Are we currently renaming a node? </summary>
protected bool isRenaming;
public virtual void OnGUI() { }
public virtual Texture2D GetGridTexture() {
return NodeEditorPreferences.GetSettings().gridTexture;
@ -38,6 +42,22 @@ namespace XNodeEditor {
return NodeEditorPreferences.GetTypeColor(type);
}
/// <summary> Creates a copy of the original node in the graph </summary>
public XNode.Node CopyNode(XNode.Node original) {
XNode.Node node = target.CopyNode(original);
node.name = original.name;
AssetDatabase.AddObjectToAsset(node, target);
if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
return node;
}
/// <summary> Safely remove a node and all its connections. </summary>
public void RemoveNode(XNode.Node node) {
UnityEngine.Object.DestroyImmediate(node, true);
target.RemoveNode(node);
if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
}
[AttributeUsage(AttributeTargets.Class)]
public class CustomNodeGraphEditorAttribute : Attribute,
XNodeEditor.Internal.NodeEditorBase<NodeGraphEditor, NodeGraphEditor.CustomNodeGraphEditorAttribute, XNode.NodeGraph>.INodeEditorAttrib {

View File

@ -71,7 +71,7 @@ namespace XNode {
}
/// <summary> Initialize node. Called on creation. </summary>
protected virtual void Init() { name = GetType().Name; }
protected virtual void Init() { }
/// <summary> Checks all connections for invalid references, and removes them. </summary>
public void VerifyConnections() {
@ -127,7 +127,7 @@ namespace XNode {
}
/// <summary> Removes all instance ports from the node </summary>
[ContextMenu("Clear instance ports")]
[ContextMenu("Clear Instance Ports")]
public void ClearInstancePorts() {
List<NodePort> instancePorts = new List<NodePort>(InstancePorts);
foreach (NodePort port in instancePorts) {

View File

@ -46,13 +46,19 @@ namespace XNode {
private static void BuildCache() {
portDataCache = new PortDataCache();
System.Type baseType = typeof(Node);
Assembly assembly = Assembly.GetAssembly(baseType);
System.Type[] nodeTypes = assembly.GetTypes().Where(t =>
!t.IsAbstract &&
baseType.IsAssignableFrom(t)
).ToArray();
for (int i = 0; i < nodeTypes.Length; i++) {
List<System.Type> nodeTypes = new List<System.Type>();
System.Reflection.Assembly[] assemblies = System.AppDomain.CurrentDomain.GetAssemblies();
Assembly selfAssembly = Assembly.GetAssembly(baseType);
if (selfAssembly.FullName.StartsWith("Assembly-CSharp")) {
// If xNode is not used as a DLL, check only CSharp (fast)
nodeTypes.AddRange(selfAssembly.GetTypes().Where(t => !t.IsAbstract && baseType.IsAssignableFrom(t)));
} else {
// Else, check all DDLs (slow)
foreach (Assembly assembly in assemblies) {
nodeTypes.AddRange(assembly.GetTypes().Where(t => !t.IsAbstract && baseType.IsAssignableFrom(t)).ToArray());
}
}
for (int i = 0; i < nodeTypes.Count; i++) {
CachePorts(nodeTypes[i]);
}
}
@ -103,4 +109,4 @@ namespace XNode {
}
}
}
}
}

View File

@ -19,13 +19,6 @@ namespace XNode {
/// <summary> Add a node to the graph by type </summary>
public virtual Node AddNode(Type type) {
Node node = ScriptableObject.CreateInstance(type) as Node;
#if UNITY_EDITOR
if (!Application.isPlaying) {
UnityEditor.AssetDatabase.AddObjectToAsset(node, this);
UnityEditor.AssetDatabase.SaveAssets();
node.name = UnityEditor.ObjectNames.NicifyVariableName(node.name);
}
#endif
nodes.Add(node);
node.graph = this;
return node;
@ -35,13 +28,6 @@ namespace XNode {
public virtual Node CopyNode(Node original) {
Node node = ScriptableObject.Instantiate(original);
node.ClearConnections();
#if UNITY_EDITOR
if (!Application.isPlaying) {
UnityEditor.AssetDatabase.AddObjectToAsset(node, this);
UnityEditor.AssetDatabase.SaveAssets();
node.name = UnityEditor.ObjectNames.NicifyVariableName(node.name);
}
#endif
nodes.Add(node);
node.graph = this;
return node;
@ -51,12 +37,6 @@ namespace XNode {
/// <param name="node"></param>
public void RemoveNode(Node node) {
node.ClearConnections();
#if UNITY_EDITOR
if (!Application.isPlaying) {
DestroyImmediate(node, true);
UnityEditor.AssetDatabase.SaveAssets();
}
#endif
nodes.Remove(node);
}
@ -71,6 +51,7 @@ namespace XNode {
NodeGraph graph = Instantiate(this);
// Instantiate all nodes inside the graph
for (int i = 0; i < nodes.Count; i++) {
if (nodes[i] == null) continue;
Node node = Instantiate(nodes[i]) as Node;
node.graph = graph;
graph.nodes[i] = node;
@ -78,6 +59,7 @@ namespace XNode {
// Redirect all connections
for (int i = 0; i < graph.nodes.Count; i++) {
if (graph.nodes[i] == null) continue;
foreach (NodePort port in graph.nodes[i].Ports) {
port.Redirect(nodes, graph.nodes);
}

View File

@ -216,6 +216,14 @@ namespace XNode {
return port;
}
/// <summary> Get index of the connection connecting this and specified ports </summary>
public int GetConnectionIndex(NodePort port) {
for (int i = 0; i < ConnectionCount; i++) {
if (connections[i].Port == port) return i;
}
return -1;
}
public bool IsConnectedTo(NodePort port) {
for (int i = 0; i < connections.Count; i++) {
if (connections[i].Port == port) return true;
@ -250,6 +258,11 @@ namespace XNode {
}
}
/// <summary> Get reroute points for a given connection. This is used for organization </summary>
public List<Vector2> GetReroutePoints(int index) {
return connections[index].reroutePoints;
}
/// <summary> Swap connected nodes from the old list with nodes from the new list </summary>
public void Redirect(List<Node> oldNodes, List<Node> newNodes) {
foreach (PortConnection connection in connections) {
@ -265,6 +278,8 @@ namespace XNode {
public NodePort Port { get { return port != null ? port : port = GetPort(); } }
[NonSerialized] private NodePort port;
/// <summary> Extra connection path points for organization </summary>
[SerializeField] public List<Vector2> reroutePoints = new List<Vector2>();
public PortConnection(NodePort port) {
this.port = port;