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Fixed field editor bug, added tooltip.
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@ -4,16 +4,16 @@ using UnityEngine;
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public class TestNode : Node {
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public int i;
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public float f;
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public double d;
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public long l;
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public bool b;
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public string s;
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public Rect r;
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public Vector2 v2;
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public Vector3 v3;
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public Vector4 v4;
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public Color col;
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public AnimationCurve a;
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public int myInt;
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[Input(false)] public float myFloat;
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public double myDouble;
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public long myLong;
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public bool myBool;
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[Input(true)] public string myString;
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public Rect myRect;
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[Input(true)] public Vector2 myVec2;
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[Input(true)] public Vector3 myVec3;
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public Vector4 myVec4;
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public Color myColor;
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public AnimationCurve myCurve;
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}
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@ -15,6 +15,7 @@ public partial class NodeEditorWindow {
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DrawConnections();
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DrawDraggedConnection();
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DrawNodes();
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DrawTooltip();
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GUI.matrix = m;
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}
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@ -193,4 +194,14 @@ public partial class NodeEditorWindow {
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if (onValidate != null && nodeHash != selectedNode.GetHashCode()) onValidate.Invoke(selectedNode, null);
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}
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}
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private void DrawTooltip() {
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if (hoveredPort != null) {
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GUIContent content = new GUIContent(hoveredPort.type.ToString());
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Vector2 size = NodeEditorResources.styles.tooltip.CalcSize(content);
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Rect rect = new Rect(Event.current.mousePosition - (size), size);
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EditorGUI.LabelField(rect, content, NodeEditorResources.styles.tooltip);
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Repaint();
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}
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}
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}
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@ -11,8 +11,8 @@ public class NodeEditorGUILayout {
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private static double tempValue;
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public static object PortField(string label, object value, NodePort port, bool fallback, out Vector2 portPosition) {
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if (fallback) value = PropertyField(label, value);
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public static object PortField(string label, object value, System.Type type, NodePort port, bool fallback, out Vector2 portPosition) {
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if (fallback) value = PropertyField(label, value, type);
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else EditorGUILayout.LabelField(label);
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Rect rect = GUILayoutUtility.GetLastRect();
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@ -50,15 +50,15 @@ public class NodeEditorGUILayout {
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if (NodeEditorUtilities.GetAttrib(fieldAttribs, out inputAttrib)) {
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NodePort port = target.GetPortByFieldName(fieldName);
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Vector2 portPos;
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fieldValue = PortField(fieldPrettyName, fieldValue, port, inputAttrib.fallback, out portPos);
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fieldValue = PortField(fieldPrettyName, fieldValue, fieldType, port, inputAttrib.fallback, out portPos);
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portPositions.Add(port, portPos);
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} else if (NodeEditorUtilities.GetAttrib(fieldAttribs, out outputAttrib)) {
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NodePort port = target.GetPortByFieldName(fieldName);
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Vector2 portPos;
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fieldValue = PortField(fieldPrettyName, fieldValue, port, outputAttrib.fallback, out portPos);
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fieldValue = PortField(fieldPrettyName, fieldValue, fieldType, port, outputAttrib.fallback, out portPos);
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portPositions.Add(port, portPos);
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} else {
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fieldValue = PropertyField(fieldPrettyName, fieldValue);
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fieldValue = PropertyField(fieldPrettyName, fieldValue, fieldType);
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}
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if (EditorGUI.EndChangeCheck()) {
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@ -68,7 +68,7 @@ public class NodeEditorGUILayout {
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return fieldValue;
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}
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public static object PropertyField(string label, object value) {
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public static object PropertyField(string label, object value, System.Type type) {
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if (value is int) return IntField(label, (int) value);
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else if (value is float) return FloatField(label, (float) value);
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else if (value is double) return DoubleField(label, (double) value);
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@ -82,7 +82,7 @@ public class NodeEditorGUILayout {
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else if (value is Vector4) return Vector4Field(label, (Vector4) value);
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else if (value is Color) return ColorField(label, (Color) value);
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else if (value is AnimationCurve) return CurveField(label, (AnimationCurve) value);
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else if (value == null || value.GetType().IsSubclassOf(typeof(UnityEngine.Object)) || value.GetType() == typeof(UnityEngine.Object)) return ObjectField(label, (UnityEngine.Object) value);
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else if (type.IsSubclassOf(typeof(UnityEngine.Object)) || type == typeof(UnityEngine.Object)) return ObjectField(label, (UnityEngine.Object) value);
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else return value;
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}
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public static Rect GetRect(string label) {
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@ -26,7 +26,7 @@ public static class NodeEditorResources {
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public static Styles _styles = null;
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public class Styles {
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public GUIStyle inputPort, outputPort, nodeHeader, nodeBody;
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public GUIStyle inputPort, outputPort, nodeHeader, nodeBody, tooltip;
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public Styles() {
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GUIStyle baseStyle = new GUIStyle("Label");
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@ -49,6 +49,12 @@ public static class NodeEditorResources {
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nodeBody.normal.background = NodeEditorResources.nodeBody;
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nodeBody.border = new RectOffset(32, 32, 32, 32);
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nodeBody.padding = new RectOffset(16, 16, 4, 6);
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tooltip = new GUIStyle("helpBox");
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tooltip.alignment = TextAnchor.MiddleCenter;
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//tooltip.border = new RectOffset(0, 0, 0, 0);
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//tooltip.normal.background
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//tooltip.padding = new RectOffset(0, 0, 0, 0);
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}
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}
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