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mirror of https://github.com/Siccity/xNode.git synced 2026-03-26 22:49:02 +08:00

Merge branch 'Cabin_Icarus' of https://github.com/yika-aixi/xNode into Cabin_Icarus

This commit is contained in:
Icarus 2019-11-28 03:48:44 +08:00
commit 5b8a751aaf

View File

@ -8,6 +8,18 @@ using Object = UnityEngine.Object;
namespace XNodeEditor {
[InitializeOnLoad]
public partial class NodeEditorWindow : EditorWindow {
[MenuItem("Icarus/Node Editor/Close All Editor Window")]
static void CloseAllNodeEditorWindow()
{
var windows = Resources.FindObjectsOfTypeAll<NodeEditorWindow>();
foreach (var window in windows)
{
window.Close();
}
}
public static NodeEditorWindow current;
/// <summary> Stores node positions for all nodePorts. </summary>