From 5c1072765fa890c53e2f60a11ce2e3641ff108eb Mon Sep 17 00:00:00 2001 From: MowfaqAlarbi <54871067+MowfaqAlarbi@users.noreply.github.com> Date: Wed, 4 Sep 2019 16:56:46 +0200 Subject: [PATCH] Done the select feature --- Scripts/Editor/NodeEditorAction.cs | 21 +++++++++++++++++++++ 1 file changed, 21 insertions(+) diff --git a/Scripts/Editor/NodeEditorAction.cs b/Scripts/Editor/NodeEditorAction.cs index 64fc079..f72b555 100644 --- a/Scripts/Editor/NodeEditorAction.cs +++ b/Scripts/Editor/NodeEditorAction.cs @@ -288,6 +288,19 @@ namespace XNodeEditor { } else { if (e.keyCode == KeyCode.F2) RenameSelectedNode(); } + if(e.keyCode == KeyCode.A) + { + if (!SomeNodesSelected()) + foreach (XNode.Node node in graph.nodes) + { + SelectNode(node, true); + } + else + foreach (XNode.Node node in graph.nodes) + { + DeselectNode(node); + } + } break; case EventType.ValidateCommand: case EventType.ExecuteCommand: @@ -491,5 +504,13 @@ namespace XNodeEditor { Rect windowRect = new Rect(nodePos, new Vector2(width / zoom, 30 / zoom)); return windowRect.Contains(mousePos); } + private bool SomeNodesSelected() + { + foreach(UnityEngine.Object obj in Selection.objects) + { + return graph.nodes.Any(r => r.Equals((XNode.Node)obj)); + } + return false; + } } }