diff --git a/Examples/Nodes.meta b/Examples/Nodes.meta
new file mode 100644
index 0000000..0d29f0a
--- /dev/null
+++ b/Examples/Nodes.meta
@@ -0,0 +1,9 @@
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+timeCreated: 1505462700
+licenseType: Free
+DefaultImporter:
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diff --git a/Examples/Nodes/BaseNode.cs b/Examples/Nodes/BaseNode.cs
new file mode 100644
index 0000000..1a7bbd4
--- /dev/null
+++ b/Examples/Nodes/BaseNode.cs
@@ -0,0 +1,16 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class BaseNode : Node {
+
+ // Use this for initialization
+ void Start () {
+
+ }
+
+ // Update is called once per frame
+ void Update () {
+
+ }
+}
diff --git a/Examples/Nodes/BaseNode.cs.meta b/Examples/Nodes/BaseNode.cs.meta
new file mode 100644
index 0000000..e525d86
--- /dev/null
+++ b/Examples/Nodes/BaseNode.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 23665941e8cd89a48b1272ac5fd6510c
+timeCreated: 1505462705
+licenseType: Free
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+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
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diff --git a/Scripts/Editor/NodeEditor.cs b/Scripts/Editor/NodeEditor.cs
new file mode 100644
index 0000000..1030457
--- /dev/null
+++ b/Scripts/Editor/NodeEditor.cs
@@ -0,0 +1,12 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEditor;
+
+public class NodeEditor : Editor {
+
+
+ public override void OnInspectorGUI() {
+ base.OnInspectorGUI();
+ }
+}
diff --git a/Scripts/Editor/NodeEditor.cs.meta b/Scripts/Editor/NodeEditor.cs.meta
new file mode 100644
index 0000000..db8651d
--- /dev/null
+++ b/Scripts/Editor/NodeEditor.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 712c3fc5d9eeb4c45b1e23918df6018f
+timeCreated: 1505462176
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Scripts/Editor/NodeEditorAction.cs b/Scripts/Editor/NodeEditorAction.cs
index 3563594..1c4aac0 100644
--- a/Scripts/Editor/NodeEditorAction.cs
+++ b/Scripts/Editor/NodeEditorAction.cs
@@ -2,26 +2,53 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
+using System;
+using UNEC;
public static class NodeEditorAction {
- public static void Controls(NodeEditorWindow window) {
+ public static NodeEditorWindow window { get { return NodeEditorWindow.window; } }
+ public static bool dragging;
+
+ public static void Controls() {
Event e = Event.current;
switch (e.type) {
+
case EventType.ScrollWheel:
if (e.delta.y > 0) window.zoom += 0.1f * window.zoom;
else window.zoom -= 0.1f * window.zoom;
break;
case EventType.MouseDrag:
- if (e.button == 1) window.panOffset += e.delta*window.zoom;
+ if (e.button == 1) {
+ window.panOffset += e.delta * window.zoom;
+ dragging = true;
+ }
break;
case EventType.KeyDown:
- if (e.keyCode == KeyCode.F) {
- window.zoom = 2;
- window.panOffset = Vector2.zero;
+ if (e.keyCode == KeyCode.F) Focus();
+ break;
+ case EventType.mouseDown:
+ dragging = false;
+ break;
+ case EventType.MouseUp:
+ if (dragging) return;
+ if (e.button == 1) {
+ NodeEditorGUI.RightClickContextMenu();
}
break;
}
}
+
+ /// Puts all nodes in focus. If no nodes are present, resets view to
+ public static void Focus() {
+ window.zoom = 2;
+ window.panOffset = Vector2.zero;
+ }
+
+ public static void CreateNode(Type type, Vector2 position) {
+ Node node = window.currentGraph.AddNode(type);
+ Debug.Log("SetNode " + position);
+ node.position.position = position;
+ }
}
diff --git a/Scripts/Editor/NodeEditorGUI.cs b/Scripts/Editor/NodeEditorGUI.cs
index 9b42037..ede6754 100644
--- a/Scripts/Editor/NodeEditorGUI.cs
+++ b/Scripts/Editor/NodeEditorGUI.cs
@@ -2,12 +2,16 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
+using System;
namespace UNEC {
/// Contains GUI methods
public static class NodeEditorGUI {
+ public static NodeEditorWindow window { get { return NodeEditorWindow.window; } }
+
public static void DrawGrid(Rect rect, float zoom, Vector2 panOffset) {
+
rect.position = Vector2.zero;
Vector2 center = rect.size / 2f;
@@ -30,5 +34,56 @@ namespace UNEC {
GUI.DrawTextureWithTexCoords(rect, gridTex, new Rect(tileOffset, tileAmount));
GUI.DrawTextureWithTexCoords(rect, crossTex, new Rect(tileOffset + new Vector2(0.5f,0.5f), tileAmount));
}
+
+ public static void DrawToolbar() {
+ EditorGUILayout.BeginHorizontal("Toolbar");
+
+ if (DropdownButton("File", 50)) FileContextMenu();
+ if (DropdownButton("Edit", 50)) EditContextMenu();
+ if (DropdownButton("View", 50)) { }
+ if (DropdownButton("Settings", 70)) { }
+ if (DropdownButton("Tools", 50)) { }
+
+ // Make the toolbar extend all throughout the window extension.
+ GUILayout.FlexibleSpace();
+
+ EditorGUILayout.EndHorizontal();
+ }
+
+ public static bool DropdownButton(string name, float width) {
+ return GUILayout.Button(name, EditorStyles.toolbarDropDown, GUILayout.Width(width));
+ }
+
+ public static void RightClickContextMenu() {
+ GenericMenu contextMenu = new GenericMenu();
+ Vector2 pos = window.GetMousePositionOnGrid();
+ for (int i = 0; i < NodeEditorReflection.nodeTypes.Length; i++) {
+ Type type = NodeEditorReflection.nodeTypes[i];
+ contextMenu.AddItem(new GUIContent(NodeEditorReflection.nodeTypes[i].ToString()), false, () => {
+ NodeEditorAction.CreateNode(type, pos);
+ });
+ }
+
+ contextMenu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
+ }
+
+ public static void FileContextMenu() {
+ GenericMenu contextMenu = new GenericMenu();
+ contextMenu.AddItem(new GUIContent("Create New"), false, null);
+ contextMenu.AddItem(new GUIContent("Load"), false, null);
+
+ contextMenu.AddSeparator("");
+ contextMenu.AddItem(new GUIContent("Save"), false, null);
+ contextMenu.AddItem(new GUIContent("Save As"), false, null);
+
+ contextMenu.DropDown(new Rect(5f, 17f, 0f, 0f));
+ }
+
+ public static void EditContextMenu() {
+ GenericMenu contextMenu = new GenericMenu();
+ contextMenu.AddItem(new GUIContent("Clear"), false, () => window.currentGraph.Clear());
+
+ contextMenu.DropDown(new Rect(5f, 17f, 0f, 0f));
+ }
}
}
\ No newline at end of file
diff --git a/Scripts/Editor/NodeEditorReflection.cs b/Scripts/Editor/NodeEditorReflection.cs
index c80a6af..2902abd 100644
--- a/Scripts/Editor/NodeEditorReflection.cs
+++ b/Scripts/Editor/NodeEditorReflection.cs
@@ -7,7 +7,7 @@ namespace UNEC {
public static class NodeEditorReflection {
public static Type[] nodeTypes { get { return _nodeTypes != null ? _nodeTypes : _nodeTypes = GetNodeTypes(); } }
- public static Type[] _nodeTypes;
+ private static Type[] _nodeTypes;
public static Type[] GetNodeTypes() {
//Get all classes deriving from Node via reflection
diff --git a/Scripts/Editor/NodeEditorResources.cs b/Scripts/Editor/NodeEditorResources.cs
index 1372471..ebee646 100644
--- a/Scripts/Editor/NodeEditorResources.cs
+++ b/Scripts/Editor/NodeEditorResources.cs
@@ -10,10 +10,10 @@ namespace UNEC {
private static Texture2D _crossTexture;
- private static Color backgroundColor = new Color(0.15f, 0.15f, 0.15f);
- private static Color veinColor = new Color(0.2f, 0.2f, 0.2f);
- private static Color arteryColor = new Color(0.28f, 0.28f, 0.28f);
- private static Color crossColor = new Color(0.4f, 0.4f, 0.4f);
+ private static Color backgroundColor = new Color(0.18f, 0.18f, 0.18f);
+ private static Color veinColor = new Color(0.25f, 0.25f, 0.25f);
+ private static Color arteryColor = new Color(0.34f, 0.34f, 0.34f);
+ private static Color crossColor = new Color(0.45f, 0.45f, 0.45f);
public static Texture2D GenerateGridTexture() {
Texture2D tex = new Texture2D(64,64);
diff --git a/Scripts/Editor/NodeEditorWindow.cs b/Scripts/Editor/NodeEditorWindow.cs
index dc8fae3..c8304b1 100644
--- a/Scripts/Editor/NodeEditorWindow.cs
+++ b/Scripts/Editor/NodeEditorWindow.cs
@@ -6,23 +6,75 @@ using UNEC;
public class NodeEditorWindow : EditorWindow {
+
+ public static NodeEditorWindow window { get { return focusedWindow as NodeEditorWindow; } }
+
+ public NodeGraph currentGraph { get { return _currentGraph != null ? _currentGraph : _currentGraph = new NodeGraph(); }}
+ public NodeGraph _currentGraph;
public Vector2 panOffset { get { return _panOffset; } set { _panOffset = value; Repaint(); } }
private Vector2 _panOffset;
public float zoom { get { return _zoom; } set { _zoom = Mathf.Clamp(value, 1f, 5f); Repaint(); } }
private float _zoom = 1;
+
[MenuItem("Window/UNEC")]
static void Init() {
NodeEditorWindow w = CreateInstance();
+ w.titleContent = new GUIContent("UNEC");
w.Show();
}
private void OnGUI() {
+ NodeEditorAction.Controls();
- NodeEditorAction.Controls(this);
BeginWindows();
NodeEditorGUI.DrawGrid(position, zoom, panOffset);
+ NodeEditorGUI.DrawToolbar();
+ DrawNodes();
EndWindows();
+
}
-}
+
+ private void DrawNodes() {
+ Matrix4x4 m = GUI.matrix;
+ GUI.EndClip();
+ GUIUtility.ScaleAroundPivot(Vector2.one / zoom, position.size * 0.5f);
+ foreach (KeyValuePair kvp in currentGraph.nodes) {
+ Node node = kvp.Value;
+
+ //Vector2 p = node.position.position + (position.size *0.5f) + panOffset;
+ //Get node position
+ Vector2 windowPos = GridToWindowPosition(node.position.position);
+ windowPos = -windowPos;
+
+ Rect windowRect = new Rect(windowPos, new Vector2(200,200));
+ windowRect = GUI.Window(0, windowRect, DraggableWindow, node.ToString());
+ //node.position = windowRect.position;
+ }
+ GUI.matrix = m;
+ Vector2 padding = new Vector2(0, 0);
+ padding *= zoom;
+ GUI.BeginClip(new Rect(
+ -(((position.width*zoom) - position.width)*0.5f) + (padding.x),
+ -(((position.height * zoom) - position.height) * 0.5f) + (padding.y),
+ (position.width*zoom)- (padding.x * 2),
+ (position.height * zoom) - (padding.y * 2)));
+ }
+
+ private void DraggableWindow(int windowID) {
+ GUI.DragWindow(new Rect(0, 0, 10000, 20));
+ }
+
+ public Vector2 GetMousePositionOnGrid() {
+ return WindowToGridPosition(Event.current.mousePosition);
+ }
+
+ public Vector2 WindowToGridPosition(Vector2 windowPosition) {
+ return windowPosition - (window.position.size * 0.5f) - (panOffset * zoom);
+ }
+
+ public Vector2 GridToWindowPosition(Vector2 gridPosition) {
+ return ((window.position.size * 0.5f) - (panOffset * zoom)) + gridPosition;
+ }
+}
\ No newline at end of file
diff --git a/Scripts/Node.cs b/Scripts/Node.cs
index 59e21d7..8c8b74c 100644
--- a/Scripts/Node.cs
+++ b/Scripts/Node.cs
@@ -1,19 +1,8 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-namespace UNEC {
- /// Base class for all nodes
- public abstract class Node : MonoBehaviour {
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
- // Use this for initialization
- void Start() {
-
- }
-
- // Update is called once per frame
- void Update() {
-
- }
- }
-}
+/// Base class for all nodes
+public abstract class Node {
+ public Rect position = new Rect(0,0,200,200);
+}
diff --git a/Scripts/NodeGraph.cs b/Scripts/NodeGraph.cs
new file mode 100644
index 0000000..b42c2d1
--- /dev/null
+++ b/Scripts/NodeGraph.cs
@@ -0,0 +1,33 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using System;
+
+/// Base class for all node graphs
+public class NodeGraph {
+
+ public Dictionary nodes = new Dictionary();
+
+ public T AddNode() where T : Node {
+ T node = default(T);
+ nodes.Add(GetGUID(), node);
+ return node;
+ }
+
+ public Node AddNode(Type type) {
+ Node node = (Node)Activator.CreateInstance(type);
+ if (node == null) return null;
+ nodes.Add(GetGUID(), node);
+ return node;
+ }
+
+ private string GetGUID() {
+ string guid = Guid.NewGuid().ToString();
+ while(nodes.ContainsKey(guid)) guid = GetGUID();
+ return guid;
+ }
+
+ public void Clear() {
+ nodes.Clear();
+ }
+}
diff --git a/Scripts/NodeGraph.cs.meta b/Scripts/NodeGraph.cs.meta
new file mode 100644
index 0000000..b2e1264
--- /dev/null
+++ b/Scripts/NodeGraph.cs.meta
@@ -0,0 +1,12 @@
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