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Removed references to previous project name
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83b8a693e3
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@ -9,7 +9,7 @@ namespace BasicNodes {
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// The value of an output node field is not used for anything, but could be used for caching output results
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// The value of an output node field is not used for anything, but could be used for caching output results
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[Output] public float result;
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[Output] public float result;
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// UNEC will display this as an editable field - just like the normal inspector would
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// Will be displayed as an editable field - just like the normal inspector
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public MathType mathType = MathType.Add;
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public MathType mathType = MathType.Add;
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public enum MathType { Add, Subtract, Multiply, Divide }
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public enum MathType { Add, Subtract, Multiply, Divide }
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@ -4,7 +4,7 @@ using UnityEditor;
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using UnityEngine;
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using UnityEngine;
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namespace XNodeEditor {
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namespace XNodeEditor {
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/// <summary> UNEC-specific version of <see cref="EditorGUILayout"/> </summary>
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/// <summary> xNode-specific version of <see cref="EditorGUILayout"/> </summary>
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public static class NodeEditorGUILayout {
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public static class NodeEditorGUILayout {
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/// <summary> Make a field for a serialized property. Automatically displays relevant node port. </summary>
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/// <summary> Make a field for a serialized property. Automatically displays relevant node port. </summary>
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@ -114,8 +114,8 @@ namespace XNodeEditor {
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//Load type colors
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//Load type colors
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generatedTypeColors = new Dictionary<string, Color>();
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generatedTypeColors = new Dictionary<string, Color>();
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if (!EditorPrefs.HasKey("unec_typecolors")) EditorPrefs.SetString("unec_typecolors", "");
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if (!EditorPrefs.HasKey("xnode_typecolors")) EditorPrefs.SetString("xnode_typecolors", "");
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string[] data = EditorPrefs.GetString("unec_typecolors").Split(new char[] { ',' }, StringSplitOptions.RemoveEmptyEntries);
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string[] data = EditorPrefs.GetString("xnode_typecolors").Split(new char[] { ',' }, StringSplitOptions.RemoveEmptyEntries);
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typeColors = new Dictionary<string, Color>();
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typeColors = new Dictionary<string, Color>();
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for (int i = 0; i < data.Length; i += 2) {
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for (int i = 0; i < data.Length; i += 2) {
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Color col;
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Color col;
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@ -125,13 +125,13 @@ namespace XNodeEditor {
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}
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}
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//Load grid colors
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//Load grid colors
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if (!EditorPrefs.HasKey("unec_gridcolor0")) EditorPrefs.SetString("unec_gridcolor0", ColorUtility.ToHtmlStringRGB(new Color(0.45f, 0.45f, 0.45f)));
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if (!EditorPrefs.HasKey("xnode_gridcolor0")) EditorPrefs.SetString("xnode_gridcolor0", ColorUtility.ToHtmlStringRGB(new Color(0.45f, 0.45f, 0.45f)));
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ColorUtility.TryParseHtmlString("#" + EditorPrefs.GetString("unec_gridcolor0"), out _gridLineColor);
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ColorUtility.TryParseHtmlString("#" + EditorPrefs.GetString("xnode_gridcolor0"), out _gridLineColor);
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if (!EditorPrefs.HasKey("unec_gridcolor1")) EditorPrefs.SetString("unec_gridcolor1", ColorUtility.ToHtmlStringRGB(new Color(0.18f, 0.18f, 0.18f)));
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if (!EditorPrefs.HasKey("xnode_gridcolor1")) EditorPrefs.SetString("xnode_gridcolor1", ColorUtility.ToHtmlStringRGB(new Color(0.18f, 0.18f, 0.18f)));
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ColorUtility.TryParseHtmlString("#" + EditorPrefs.GetString("unec_gridcolor1"), out _gridBgColor);
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ColorUtility.TryParseHtmlString("#" + EditorPrefs.GetString("xnode_gridcolor1"), out _gridBgColor);
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//Load snap option
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//Load snap option
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if (EditorPrefs.HasKey("unec_gridsnap")) _gridSnap = EditorPrefs.GetBool("unec_gridsnap");
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if (EditorPrefs.HasKey("xnode_gridsnap")) _gridSnap = EditorPrefs.GetBool("xnode_gridsnap");
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NodeEditorWindow.RepaintAll();
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NodeEditorWindow.RepaintAll();
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prefsLoaded = true;
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prefsLoaded = true;
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@ -139,9 +139,9 @@ namespace XNodeEditor {
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/// <summary> Delete all prefs </summary>
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/// <summary> Delete all prefs </summary>
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public static void ResetPrefs() {
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public static void ResetPrefs() {
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if (EditorPrefs.HasKey("unec_typecolors")) EditorPrefs.DeleteKey("unec_typecolors");
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if (EditorPrefs.HasKey("xnode_typecolors")) EditorPrefs.DeleteKey("xnode_typecolors");
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if (EditorPrefs.HasKey("unec_gridcolor0")) EditorPrefs.DeleteKey("unec_gridcolor0");
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if (EditorPrefs.HasKey("xnode_gridcolor0")) EditorPrefs.DeleteKey("xnode_gridcolor0");
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if (EditorPrefs.HasKey("unec_gridcolor1")) EditorPrefs.DeleteKey("unec_gridcolor1");
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if (EditorPrefs.HasKey("xnode_gridcolor1")) EditorPrefs.DeleteKey("xnode_gridcolor1");
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LoadPrefs();
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LoadPrefs();
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}
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}
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@ -150,10 +150,10 @@ namespace XNodeEditor {
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foreach (var item in typeColors) {
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foreach (var item in typeColors) {
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s += item.Key + "," + ColorUtility.ToHtmlStringRGB(item.Value) + ",";
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s += item.Key + "," + ColorUtility.ToHtmlStringRGB(item.Value) + ",";
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}
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}
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EditorPrefs.SetString("unec_typecolors", s);
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EditorPrefs.SetString("xnode_typecolors", s);
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EditorPrefs.SetString("unec_gridcolor0", ColorUtility.ToHtmlStringRGB(_gridLineColor));
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EditorPrefs.SetString("xnode_gridcolor0", ColorUtility.ToHtmlStringRGB(_gridLineColor));
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EditorPrefs.SetString("unec_gridcolor1", ColorUtility.ToHtmlStringRGB(_gridBgColor));
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EditorPrefs.SetString("xnode_gridcolor1", ColorUtility.ToHtmlStringRGB(_gridBgColor));
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EditorPrefs.SetBool("unec_gridsnap", _gridSnap);
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EditorPrefs.SetBool("xnode_gridsnap", _gridSnap);
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}
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}
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private static void VerifyLoaded() {
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private static void VerifyLoaded() {
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@ -2,7 +2,7 @@
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namespace XNodeEditor {
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namespace XNodeEditor {
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public static class NodeEditorResources {
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public static class NodeEditorResources {
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//Unec textures
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// Textures
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public static Texture2D dot { get { return _dot != null ? _dot : _dot = Resources.Load<Texture2D>("xnode_dot"); } }
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public static Texture2D dot { get { return _dot != null ? _dot : _dot = Resources.Load<Texture2D>("xnode_dot"); } }
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private static Texture2D _dot;
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private static Texture2D _dot;
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public static Texture2D dotOuter { get { return _dotOuter != null ? _dotOuter : _dotOuter = Resources.Load<Texture2D>("xnode_dot_outer"); } }
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public static Texture2D dotOuter { get { return _dotOuter != null ? _dotOuter : _dotOuter = Resources.Load<Texture2D>("xnode_dot_outer"); } }
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@ -10,7 +10,7 @@ namespace XNodeEditor {
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public static Texture2D nodeBody { get { return _nodeBody != null ? _nodeBody : _nodeBody = Resources.Load<Texture2D>("xnode_node"); } }
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public static Texture2D nodeBody { get { return _nodeBody != null ? _nodeBody : _nodeBody = Resources.Load<Texture2D>("xnode_node"); } }
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private static Texture2D _nodeBody;
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private static Texture2D _nodeBody;
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//Unec styles
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// Styles
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public static Styles styles { get { return _styles != null ? _styles : _styles = new Styles(); } }
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public static Styles styles { get { return _styles != null ? _styles : _styles = new Styles(); } }
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public static Styles _styles = null;
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public static Styles _styles = null;
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