mirror of
https://github.com/Siccity/xNode.git
synced 2025-12-20 17:26:02 +08:00
Added more preferences control
Preferences can now be saved with a custom key, and custom default settings can be specified. Other changes: XNodeInternal renamed to XNodeEditor.Internal NodeEditorWindow.graphEditor exposed as public
This commit is contained in:
parent
2b529d8da3
commit
63b51aaa10
@ -8,7 +8,7 @@ namespace XNodeEditor {
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/// <summary> Base class to derive custom Node editors from. Use this to create your own custom inspectors and editors for your nodes. </summary>
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/// <summary> Base class to derive custom Node editors from. Use this to create your own custom inspectors and editors for your nodes. </summary>
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[CustomNodeEditor(typeof(XNode.Node))]
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[CustomNodeEditor(typeof(XNode.Node))]
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public class NodeEditor : XNodeInternal.NodeEditorBase<NodeEditor, NodeEditor.CustomNodeEditorAttribute, XNode.Node> {
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public class NodeEditor : XNodeEditor.Internal.NodeEditorBase<NodeEditor, NodeEditor.CustomNodeEditorAttribute, XNode.Node> {
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/// <summary> Fires every whenever a node was modified through the editor </summary>
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/// <summary> Fires every whenever a node was modified through the editor </summary>
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public static Action<XNode.Node> onUpdateNode;
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public static Action<XNode.Node> onUpdateNode;
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@ -54,7 +54,7 @@ namespace XNodeEditor {
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[AttributeUsage(AttributeTargets.Class)]
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[AttributeUsage(AttributeTargets.Class)]
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public class CustomNodeEditorAttribute : Attribute,
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public class CustomNodeEditorAttribute : Attribute,
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XNodeInternal.NodeEditorBase<NodeEditor, NodeEditor.CustomNodeEditorAttribute, XNode.Node>.INodeEditorAttrib {
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XNodeEditor.Internal.NodeEditorBase<NodeEditor, NodeEditor.CustomNodeEditorAttribute, XNode.Node>.INodeEditorAttrib {
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private Type inspectedType;
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private Type inspectedType;
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/// <summary> Tells a NodeEditor which Node type it is an editor for </summary>
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/// <summary> Tells a NodeEditor which Node type it is an editor for </summary>
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/// <param name="inspectedType">Type that this editor can edit</param>
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/// <param name="inspectedType">Type that this editor can edit</param>
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@ -47,7 +47,7 @@ namespace XNodeEditor {
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if (Selection.objects[i] is XNode.Node) {
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if (Selection.objects[i] is XNode.Node) {
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XNode.Node node = Selection.objects[i] as XNode.Node;
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XNode.Node node = Selection.objects[i] as XNode.Node;
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node.position = WindowToGridPosition(e.mousePosition) + dragOffset[i];
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node.position = WindowToGridPosition(e.mousePosition) + dragOffset[i];
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bool gridSnap = NodeEditorPreferences.GridSnap;
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bool gridSnap = NodeEditorPreferences.GetSettings().gridSnap;
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if (e.control) {
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if (e.control) {
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gridSnap = !gridSnap;
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gridSnap = !gridSnap;
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}
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}
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@ -5,7 +5,7 @@ using System.Reflection;
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using UnityEngine;
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using UnityEngine;
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using UnityEditor;
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using UnityEditor;
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namespace XNodeInternal {
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namespace XNodeEditor.Internal {
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/// <summary> Handles caching of custom editor classes and their target types. Accessible with GetEditor(Type type) </summary>
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/// <summary> Handles caching of custom editor classes and their target types. Accessible with GetEditor(Type type) </summary>
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public class NodeEditorBase<T, A, K> where A : Attribute, NodeEditorBase<T, A, K>.INodeEditorAttrib where T : NodeEditorBase<T,A,K> where K : ScriptableObject {
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public class NodeEditorBase<T, A, K> where A : Attribute, NodeEditorBase<T, A, K>.INodeEditorAttrib where T : NodeEditorBase<T,A,K> where K : ScriptableObject {
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/// <summary> Custom editors defined with [CustomNodeEditor] </summary>
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/// <summary> Custom editors defined with [CustomNodeEditor] </summary>
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@ -6,14 +6,14 @@ using UnityEngine;
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namespace XNodeEditor {
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namespace XNodeEditor {
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/// <summary> Contains GUI methods </summary>
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/// <summary> Contains GUI methods </summary>
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public partial class NodeEditorWindow {
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public partial class NodeEditorWindow {
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private NodeGraphEditor currentGraphEditor;
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public NodeGraphEditor graphEditor;
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private List<UnityEngine.Object> selectionCache;
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private List<UnityEngine.Object> selectionCache;
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private void OnGUI() {
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private void OnGUI() {
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Event e = Event.current;
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Event e = Event.current;
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Matrix4x4 m = GUI.matrix;
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Matrix4x4 m = GUI.matrix;
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if (graph == null) return;
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if (graph == null) return;
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currentGraphEditor = NodeGraphEditor.GetEditor(graph);
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graphEditor = NodeGraphEditor.GetEditor(graph);
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Controls();
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Controls();
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@ -52,8 +52,8 @@ namespace XNodeEditor {
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rect.position = Vector2.zero;
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rect.position = Vector2.zero;
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Vector2 center = rect.size / 2f;
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Vector2 center = rect.size / 2f;
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Texture2D gridTex = currentGraphEditor.GetGridTexture();
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Texture2D gridTex = graphEditor.GetGridTexture();
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Texture2D crossTex = currentGraphEditor.GetSecondaryGridTexture();
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Texture2D crossTex = graphEditor.GetSecondaryGridTexture();
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// Offset from origin in tile units
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// Offset from origin in tile units
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float xOffset = -(center.x * zoom + panOffset.x) / gridTex.width;
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float xOffset = -(center.x * zoom + panOffset.x) / gridTex.width;
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@ -122,7 +122,7 @@ namespace XNodeEditor {
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Type type = nodeTypes[i];
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Type type = nodeTypes[i];
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//Get node context menu path
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//Get node context menu path
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string path = currentGraphEditor.GetNodePath(type);
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string path = graphEditor.GetNodePath(type);
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if (path == null) continue;
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if (path == null) continue;
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contextMenu.AddItem(new GUIContent(path), false, () => {
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contextMenu.AddItem(new GUIContent(path), false, () => {
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@ -151,7 +151,7 @@ namespace XNodeEditor {
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startPoint = GridToWindowPosition(startPoint);
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startPoint = GridToWindowPosition(startPoint);
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endPoint = GridToWindowPosition(endPoint);
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endPoint = GridToWindowPosition(endPoint);
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switch (NodeEditorPreferences.noodleType) {
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switch (NodeEditorPreferences.GetSettings().noodleType) {
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case NodeEditorPreferences.NoodleType.Curve:
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case NodeEditorPreferences.NoodleType.Curve:
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Vector2 startTangent = startPoint;
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Vector2 startTangent = startPoint;
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if (startPoint.x < endPoint.x) startTangent.x = Mathf.LerpUnclamped(startPoint.x, endPoint.x, 0.7f);
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if (startPoint.x < endPoint.x) startTangent.x = Mathf.LerpUnclamped(startPoint.x, endPoint.x, 0.7f);
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@ -214,7 +214,7 @@ namespace XNodeEditor {
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if (!input.IsConnectedTo(output)) input.Connect(output);
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if (!input.IsConnectedTo(output)) input.Connect(output);
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if (!_portConnectionPoints.ContainsKey(input)) continue;
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if (!_portConnectionPoints.ContainsKey(input)) continue;
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Vector2 to = _portConnectionPoints[input].center;
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Vector2 to = _portConnectionPoints[input].center;
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Color connectionColor = currentGraphEditor.GetTypeColor(output.ValueType);
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Color connectionColor = graphEditor.GetTypeColor(output.ValueType);
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DrawConnection(from, to, connectionColor);
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DrawConnection(from, to, connectionColor);
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}
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}
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}
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}
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@ -275,7 +275,7 @@ namespace XNodeEditor {
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style.padding = new RectOffset();
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style.padding = new RectOffset();
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GUI.color = nodeEditor.GetTint();
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GUI.color = nodeEditor.GetTint();
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GUILayout.BeginVertical(new GUIStyle(style));
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GUILayout.BeginVertical(new GUIStyle(style));
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GUI.color = NodeEditorPreferences.HighlightColor;
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GUI.color = NodeEditorPreferences.GetSettings().highlightColor;
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GUILayout.BeginVertical(new GUIStyle(highlightStyle));
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GUILayout.BeginVertical(new GUIStyle(highlightStyle));
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} else {
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} else {
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GUIStyle style = NodeEditorResources.styles.nodeBody;
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GUIStyle style = NodeEditorResources.styles.nodeBody;
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@ -92,7 +92,7 @@ namespace XNodeEditor {
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Color backgroundColor = new Color32(90, 97, 105, 255);
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Color backgroundColor = new Color32(90, 97, 105, 255);
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if (NodeEditorWindow.nodeTint.ContainsKey(port.node.GetType())) backgroundColor *= NodeEditorWindow.nodeTint[port.node.GetType()];
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if (NodeEditorWindow.nodeTint.ContainsKey(port.node.GetType())) backgroundColor *= NodeEditorWindow.nodeTint[port.node.GetType()];
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Color col = NodeGraphEditor.GetEditor(port.node.graph).GetTypeColor(port.ValueType);
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Color col = NodeEditorWindow.current.graphEditor.GetTypeColor(port.ValueType);
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DrawPortHandle(rect, backgroundColor, col);
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DrawPortHandle(rect, backgroundColor, col);
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// Register the handle position
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// Register the handle position
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@ -119,7 +119,7 @@ namespace XNodeEditor {
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Color backgroundColor = new Color32(90, 97, 105, 255);
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Color backgroundColor = new Color32(90, 97, 105, 255);
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if (NodeEditorWindow.nodeTint.ContainsKey(port.node.GetType())) backgroundColor *= NodeEditorWindow.nodeTint[port.node.GetType()];
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if (NodeEditorWindow.nodeTint.ContainsKey(port.node.GetType())) backgroundColor *= NodeEditorWindow.nodeTint[port.node.GetType()];
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Color col = NodeGraphEditor.GetEditor(port.node.graph).GetTypeColor(port.ValueType);
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Color col = NodeEditorWindow.current.graphEditor.GetTypeColor(port.ValueType);
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DrawPortHandle(rect, backgroundColor, col);
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DrawPortHandle(rect, backgroundColor, col);
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// Register the handle position
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// Register the handle position
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@ -7,39 +7,42 @@ namespace XNodeEditor {
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public static class NodeEditorPreferences {
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public static class NodeEditorPreferences {
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public enum NoodleType { Curve, Line, Angled }
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public enum NoodleType { Curve, Line, Angled }
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public static Texture2D gridTexture {
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/// <summary> The last editor we checked. This should be the one we modify </summary>
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private static XNodeEditor.NodeGraphEditor lastEditor;
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/// <summary> The last key we checked. This should be the one we modify </summary>
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private static string lastKey = "xNode.Settings";
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private static Dictionary<string, Color> typeColors = new Dictionary<string, Color>();
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private static Dictionary<string, Settings> settings = new Dictionary<string, Settings>();
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[System.Serializable]
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public class Settings : ISerializationCallbackReceiver {
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[SerializeField] private Color32 _gridLineColor = new Color(0.45f, 0.45f, 0.45f);
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public Color32 gridLineColor { get { return _gridLineColor; } set { _gridLineColor = value; _gridTexture = null; _crossTexture = null; } }
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[SerializeField] private Color32 _gridBgColor = new Color(0.18f, 0.18f, 0.18f);
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public Color32 gridBgColor { get { return _gridBgColor; } set { _gridBgColor = value; _gridTexture = null; } }
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public Color32 highlightColor = new Color32(255, 255, 255, 255);
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public bool gridSnap = true;
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[SerializeField] private string typeColorsData = "";
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[NonSerialized] public Dictionary<string, Color> typeColors = new Dictionary<string, Color>();
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public NoodleType noodleType = NoodleType.Curve;
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private Texture2D _gridTexture;
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public Texture2D gridTexture {
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get {
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get {
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VerifyLoaded();
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if (_gridTexture == null) _gridTexture = NodeEditorResources.GenerateGridTexture(gridLineColor, gridBgColor);
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if (_gridTexture == null) _gridTexture = NodeEditorResources.GenerateGridTexture(settings.gridLineColor, settings.gridBgColor);
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return _gridTexture;
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return _gridTexture;
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}
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}
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}
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}
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private static Texture2D _gridTexture;
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private Texture2D _crossTexture;
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public static Texture2D crossTexture {
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public Texture2D crossTexture {
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get {
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get {
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VerifyLoaded();
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if (_crossTexture == null) _crossTexture = NodeEditorResources.GenerateCrossTexture(gridLineColor);
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if (_crossTexture == null) _crossTexture = NodeEditorResources.GenerateCrossTexture(settings.gridLineColor);
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return _crossTexture;
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return _crossTexture;
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}
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}
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}
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}
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private static Texture2D _crossTexture;
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public static bool GridSnap { get { VerifyLoaded(); return settings.gridSnap; } }
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public static Color HighlightColor { get { VerifyLoaded(); return settings.highlightColor; } }
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public static NoodleType noodleType { get { VerifyLoaded(); return settings.noodleType; } }
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private static Dictionary<string, Color> typeColors = new Dictionary<string, Color>();
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private static Settings settings;
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[System.Serializable]
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private class Settings : ISerializationCallbackReceiver {
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public Color32 gridLineColor = new Color(0.45f, 0.45f, 0.45f);
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public Color32 gridBgColor = new Color(0.18f, 0.18f, 0.18f);
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public Color32 highlightColor = new Color32(255, 223, 255, 255);
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public bool gridSnap = true;
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public string typeColorsData = "";
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public Dictionary<string, Color> typeColors = new Dictionary<string, Color>();
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public NoodleType noodleType = NoodleType.Curve;
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public void OnAfterDeserialize() {
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public void OnAfterDeserialize() {
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// Deserialize typeColorsData
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// Deserialize typeColorsData
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@ -62,19 +65,34 @@ namespace XNodeEditor {
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}
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}
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}
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}
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/// <summary> Get settings of current active editor </summary>
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public static Settings GetSettings() {
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if (lastEditor != XNodeEditor.NodeEditorWindow.current.graphEditor) {
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object[] attribs = XNodeEditor.NodeEditorWindow.current.graphEditor.GetType().GetCustomAttributes(typeof(XNodeEditor.NodeGraphEditor.CustomNodeGraphEditorAttribute), true);
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if (attribs.Length == 1) {
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XNodeEditor.NodeGraphEditor.CustomNodeGraphEditorAttribute attrib = attribs[0] as XNodeEditor.NodeGraphEditor.CustomNodeGraphEditorAttribute;
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lastEditor = XNodeEditor.NodeEditorWindow.current.graphEditor;
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lastKey = attrib.editorPrefsKey;
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VerifyLoaded();
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} else return null;
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}
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return settings[lastKey];
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}
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[PreferenceItem("Node Editor")]
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[PreferenceItem("Node Editor")]
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private static void PreferencesGUI() {
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private static void PreferencesGUI() {
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VerifyLoaded();
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VerifyLoaded();
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Settings settings = NodeEditorPreferences.settings[lastKey];
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NodeSettingsGUI();
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NodeSettingsGUI(lastKey, settings);
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GridSettingsGUI();
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GridSettingsGUI(lastKey, settings);
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TypeColorsGUI();
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TypeColorsGUI(lastKey, settings);
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if (GUILayout.Button(new GUIContent("Set Default", "Reset all values to default"), GUILayout.Width(120))) {
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if (GUILayout.Button(new GUIContent("Set Default", "Reset all values to default"), GUILayout.Width(120))) {
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ResetPrefs();
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ResetPrefs();
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}
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}
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}
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}
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private static void GridSettingsGUI() {
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private static void GridSettingsGUI(string key, Settings settings) {
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//Label
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//Label
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EditorGUILayout.LabelField("Grid", EditorStyles.boldLabel);
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EditorGUILayout.LabelField("Grid", EditorStyles.boldLabel);
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settings.gridSnap = EditorGUILayout.Toggle("Snap", settings.gridSnap);
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settings.gridSnap = EditorGUILayout.Toggle("Snap", settings.gridSnap);
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settings.gridLineColor = EditorGUILayout.ColorField("Color", settings.gridLineColor);
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settings.gridLineColor = EditorGUILayout.ColorField("Color", settings.gridLineColor);
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settings.gridBgColor = EditorGUILayout.ColorField(" ", settings.gridBgColor);
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settings.gridBgColor = EditorGUILayout.ColorField(" ", settings.gridBgColor);
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if (GUI.changed) {
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if (GUI.changed) {
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SavePrefs();
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SavePrefs(key, settings);
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_gridTexture = NodeEditorResources.GenerateGridTexture(settings.gridLineColor, settings.gridBgColor);
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_crossTexture = NodeEditorResources.GenerateCrossTexture(settings.gridLineColor);
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NodeEditorWindow.RepaintAll();
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NodeEditorWindow.RepaintAll();
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}
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}
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EditorGUILayout.Space();
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EditorGUILayout.Space();
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}
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}
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private static void NodeSettingsGUI() {
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private static void NodeSettingsGUI(string key, Settings settings) {
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//Label
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//Label
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EditorGUILayout.LabelField("Node", EditorStyles.boldLabel);
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EditorGUILayout.LabelField("Node", EditorStyles.boldLabel);
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settings.highlightColor = EditorGUILayout.ColorField("Selection", settings.highlightColor);
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settings.highlightColor = EditorGUILayout.ColorField("Selection", settings.highlightColor);
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settings.noodleType = (NoodleType) EditorGUILayout.EnumPopup("Noodle type", (Enum) settings.noodleType);
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settings.noodleType = (NoodleType) EditorGUILayout.EnumPopup("Noodle type", (Enum) settings.noodleType);
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if (GUI.changed) {
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if (GUI.changed) {
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SavePrefs();
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SavePrefs(key, settings);
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NodeEditorWindow.RepaintAll();
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NodeEditorWindow.RepaintAll();
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}
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}
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EditorGUILayout.Space();
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EditorGUILayout.Space();
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}
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}
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private static void TypeColorsGUI() {
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private static void TypeColorsGUI(string key, Settings settings) {
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//Label
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//Label
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EditorGUILayout.LabelField("Types", EditorStyles.boldLabel);
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EditorGUILayout.LabelField("Types", EditorStyles.boldLabel);
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//Display type colors. Save them if they are edited by the user
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//Display type colors. Save them if they are edited by the user
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List<string> keys = new List<string>(typeColors.Keys);
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List<string> typeColorKeys = new List<string>(typeColors.Keys);
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foreach (string key in keys) {
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foreach (string typeColorKey in typeColorKeys) {
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Color col = typeColors[key];
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Color col = typeColors[typeColorKey];
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EditorGUI.BeginChangeCheck();
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EditorGUI.BeginChangeCheck();
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.BeginHorizontal();
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col = EditorGUILayout.ColorField(key, col);
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col = EditorGUILayout.ColorField(typeColorKey, col);
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.EndHorizontal();
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if (EditorGUI.EndChangeCheck()) {
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if (EditorGUI.EndChangeCheck()) {
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typeColors[key] = col;
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typeColors[typeColorKey] = col;
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if (settings.typeColors.ContainsKey(key)) settings.typeColors[key] = col;
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if (settings.typeColors.ContainsKey(typeColorKey)) settings.typeColors[typeColorKey] = col;
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else settings.typeColors.Add(key, col);
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else settings.typeColors.Add(typeColorKey, col);
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SavePrefs();
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SavePrefs(typeColorKey, settings);
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NodeEditorWindow.RepaintAll();
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NodeEditorWindow.RepaintAll();
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}
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}
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}
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}
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}
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}
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/// <summary> Load prefs if they exist. Create if they don't </summary>
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private static Settings LoadPrefs() {
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private static Settings LoadPrefs() {
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// Remove obsolete editorprefs
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// Create settings if it doesn't exist
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if (EditorPrefs.HasKey("xnode_typecolors")) EditorPrefs.DeleteKey("xnode_typecolors");
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if (!EditorPrefs.HasKey(lastKey)) {
|
||||||
if (EditorPrefs.HasKey("xnode_gridcolor0")) EditorPrefs.DeleteKey("xnode_gridcolor0");
|
if (lastEditor != null) EditorPrefs.SetString(lastKey, JsonUtility.ToJson(lastEditor.GetDefaultPreferences()));
|
||||||
if (EditorPrefs.HasKey("xnode_gridcolor1")) EditorPrefs.DeleteKey("xnode_gridcolor1");
|
else EditorPrefs.SetString(lastKey, JsonUtility.ToJson(new Settings()));
|
||||||
if (EditorPrefs.HasKey("xnode_gridsnap")) EditorPrefs.DeleteKey("xnode_gridcolor1");
|
}
|
||||||
|
return JsonUtility.FromJson<Settings>(EditorPrefs.GetString(lastKey));
|
||||||
if (!EditorPrefs.HasKey("xNode.Settings")) EditorPrefs.SetString("xNode.Settings", JsonUtility.ToJson(new Settings()));
|
|
||||||
return JsonUtility.FromJson<Settings>(EditorPrefs.GetString("xNode.Settings"));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary> Delete all prefs </summary>
|
/// <summary> Delete all prefs </summary>
|
||||||
public static void ResetPrefs() {
|
public static void ResetPrefs() {
|
||||||
if (EditorPrefs.HasKey("xNode.Settings")) EditorPrefs.DeleteKey("xNode.Settings");
|
if (EditorPrefs.HasKey(lastKey)) EditorPrefs.DeleteKey(lastKey);
|
||||||
|
if (settings.ContainsKey(lastKey)) settings.Remove(lastKey);
|
||||||
settings = LoadPrefs();
|
|
||||||
typeColors = new Dictionary<string, Color>();
|
typeColors = new Dictionary<string, Color>();
|
||||||
_gridTexture = NodeEditorResources.GenerateGridTexture(settings.gridLineColor, settings.gridBgColor);
|
VerifyLoaded();
|
||||||
_crossTexture = NodeEditorResources.GenerateCrossTexture(settings.gridLineColor);
|
|
||||||
NodeEditorWindow.RepaintAll();
|
NodeEditorWindow.RepaintAll();
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void SavePrefs() {
|
/// <summary> Save preferences in EditorPrefs </summary>
|
||||||
EditorPrefs.SetString("xNode.Settings", JsonUtility.ToJson(settings));
|
private static void SavePrefs(string key, Settings settings) {
|
||||||
|
EditorPrefs.SetString(key, JsonUtility.ToJson(settings));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary> Check if we have loaded settings for given key. If not, load them </summary>
|
||||||
private static void VerifyLoaded() {
|
private static void VerifyLoaded() {
|
||||||
if (settings == null) settings = LoadPrefs();
|
if (!settings.ContainsKey(lastKey)) settings.Add(lastKey, LoadPrefs());
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary> Return color based on type </summary>
|
/// <summary> Return color based on type </summary>
|
||||||
@ -160,7 +176,7 @@ namespace XNodeEditor {
|
|||||||
if (type == null) return Color.gray;
|
if (type == null) return Color.gray;
|
||||||
string typeName = type.PrettyName();
|
string typeName = type.PrettyName();
|
||||||
if (!typeColors.ContainsKey(typeName)) {
|
if (!typeColors.ContainsKey(typeName)) {
|
||||||
if (settings.typeColors.ContainsKey(typeName)) typeColors.Add(typeName, settings.typeColors[typeName]);
|
if (settings[lastKey].typeColors.ContainsKey(typeName)) typeColors.Add(typeName, settings[lastKey].typeColors[typeName]);
|
||||||
else {
|
else {
|
||||||
#if UNITY_5_4_OR_NEWER
|
#if UNITY_5_4_OR_NEWER
|
||||||
UnityEngine.Random.InitState(typeName.GetHashCode());
|
UnityEngine.Random.InitState(typeName.GetHashCode());
|
||||||
|
|||||||
@ -7,16 +7,21 @@ using UnityEngine;
|
|||||||
namespace XNodeEditor {
|
namespace XNodeEditor {
|
||||||
/// <summary> Base class to derive custom Node Graph editors from. Use this to override how graphs are drawn in the editor. </summary>
|
/// <summary> Base class to derive custom Node Graph editors from. Use this to override how graphs are drawn in the editor. </summary>
|
||||||
[CustomNodeGraphEditor(typeof(XNode.NodeGraph))]
|
[CustomNodeGraphEditor(typeof(XNode.NodeGraph))]
|
||||||
public class NodeGraphEditor : XNodeInternal.NodeEditorBase<NodeGraphEditor, NodeGraphEditor.CustomNodeGraphEditorAttribute, XNode.NodeGraph> {
|
public class NodeGraphEditor : XNodeEditor.Internal.NodeEditorBase<NodeGraphEditor, NodeGraphEditor.CustomNodeGraphEditorAttribute, XNode.NodeGraph> {
|
||||||
/// <summary> Custom node editors defined with [CustomNodeGraphEditor] </summary>
|
/// <summary> Custom node editors defined with [CustomNodeGraphEditor] </summary>
|
||||||
[NonSerialized] private static Dictionary<Type, NodeGraphEditor> editors;
|
[NonSerialized] private static Dictionary<Type, NodeGraphEditor> editors;
|
||||||
|
|
||||||
public virtual Texture2D GetGridTexture() {
|
public virtual Texture2D GetGridTexture() {
|
||||||
return NodeEditorPreferences.gridTexture;
|
return NodeEditorPreferences.GetSettings().gridTexture;
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual Texture2D GetSecondaryGridTexture() {
|
public virtual Texture2D GetSecondaryGridTexture() {
|
||||||
return NodeEditorPreferences.crossTexture;
|
return NodeEditorPreferences.GetSettings().crossTexture;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary> Return default settings for this graph type. This is the settings the user will load if no previous settings have been saved. </summary>
|
||||||
|
public virtual NodeEditorPreferences.Settings GetDefaultPreferences() {
|
||||||
|
return new NodeEditorPreferences.Settings();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary> Returns context menu path. Returns null if node is not available. </summary>
|
/// <summary> Returns context menu path. Returns null if node is not available. </summary>
|
||||||
@ -35,13 +40,15 @@ namespace XNodeEditor {
|
|||||||
|
|
||||||
[AttributeUsage(AttributeTargets.Class)]
|
[AttributeUsage(AttributeTargets.Class)]
|
||||||
public class CustomNodeGraphEditorAttribute : Attribute,
|
public class CustomNodeGraphEditorAttribute : Attribute,
|
||||||
XNodeInternal.NodeEditorBase<NodeGraphEditor, NodeGraphEditor.CustomNodeGraphEditorAttribute, XNode.NodeGraph>.INodeEditorAttrib {
|
XNodeEditor.Internal.NodeEditorBase<NodeGraphEditor, NodeGraphEditor.CustomNodeGraphEditorAttribute, XNode.NodeGraph>.INodeEditorAttrib {
|
||||||
private Type inspectedType;
|
private Type inspectedType;
|
||||||
/// <summary> Tells a NodeEditor which Node type it is an editor for </summary>
|
public string editorPrefsKey;
|
||||||
|
/// <summary> Tells a NodeGraphEditor which Graph type it is an editor for </summary>
|
||||||
/// <param name="inspectedType">Type that this editor can edit</param>
|
/// <param name="inspectedType">Type that this editor can edit</param>
|
||||||
/// <param name="contextMenuName">Path to the node</param>
|
/// <param name="uniquePreferencesID">Define unique key for unique layout settings instance</param>
|
||||||
public CustomNodeGraphEditorAttribute(Type inspectedType) {
|
public CustomNodeGraphEditorAttribute(Type inspectedType, string editorPrefsKey = "xNode.Settings") {
|
||||||
this.inspectedType = inspectedType;
|
this.inspectedType = inspectedType;
|
||||||
|
this.editorPrefsKey = editorPrefsKey;
|
||||||
}
|
}
|
||||||
|
|
||||||
public Type GetInspectedType() {
|
public Type GetInspectedType() {
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user