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NodeGraphEditor: Make CreateNode return created node
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@ -69,13 +69,14 @@ namespace XNodeEditor {
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/// <summary> Create a node and save it in the graph asset </summary>
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/// <summary> Create a node and save it in the graph asset </summary>
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public virtual void CreateNode(Type type, Vector2 position) {
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public virtual XNode.Node CreateNode(Type type, Vector2 position) {
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XNode.Node node = target.AddNode(type);
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XNode.Node node = target.AddNode(type);
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node.position = position;
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node.position = position;
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if (string.IsNullOrEmpty(node.name)) node.name = UnityEditor.ObjectNames.NicifyVariableName(type.Name);
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if (string.IsNullOrEmpty(node.name)) node.name = UnityEditor.ObjectNames.NicifyVariableName(type.Name);
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AssetDatabase.AddObjectToAsset(node, target);
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AssetDatabase.AddObjectToAsset(node, target);
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if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
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if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
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NodeEditorWindow.RepaintAll();
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NodeEditorWindow.RepaintAll();
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return node;
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}
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}
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/// <summary> Creates a copy of the original node in the graph </summary>
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/// <summary> Creates a copy of the original node in the graph </summary>
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