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!TX(Code format)
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@ -226,8 +226,8 @@ namespace XNodeEditor {
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}
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// Open context menu for auto-connection
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else if (NodeEditorPreferences.GetSettings().dragToCreate && autoConnectOutput != null) {
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menuPopupWindow.OnCloseA = ReleaseDraggedConnection;
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menuPopupWindow.OpenBeforeMousePos = e.mousePosition;
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menuPopupWindow.onCloseAction = ReleaseDraggedConnection;
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menuPopupWindow.openBeforeMousePos = e.mousePosition;
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PopupWindow.Show(new Rect(Event.current.mousePosition, Vector2.zero),menuPopupWindow);
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}
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@ -286,7 +286,7 @@ namespace XNodeEditor {
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e.Use(); // Fixes copy/paste context menu appearing in Unity 5.6.6f2 - doesn't occur in 2018.3.2f1 Probably needs to be used in other places.
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} else if (!IsHoveringNode) {
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autoConnectOutput = null;
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menuPopupWindow.OpenBeforeMousePos = e.mousePosition;
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menuPopupWindow.openBeforeMousePos = e.mousePosition;
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PopupWindow.Show(new Rect(Event.current.mousePosition, Vector2.zero),menuPopupWindow);
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}
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}
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@ -50,7 +50,7 @@ namespace XNodeEditor {
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if (string.IsNullOrEmpty(path)) continue;
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menu.AddItem(path, () => {
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pos = NodeEditorWindow.current.WindowToGridPosition(menu.OpenBeforeMousePos);
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pos = NodeEditorWindow.current.WindowToGridPosition(menu.openBeforeMousePos);
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XNode.Node node = CreateNode(type, pos);
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NodeEditorWindow.current.AutoConnect(node);
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});
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@ -58,7 +58,7 @@ namespace XNodeEditor {
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if (NodeEditorWindow.copyBuffer != null && NodeEditorWindow.copyBuffer.Length > 0)
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menu.AddItem("Paste", () =>
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{
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pos = NodeEditorWindow.current.WindowToGridPosition(menu.OpenBeforeMousePos);
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pos = NodeEditorWindow.current.WindowToGridPosition(menu.openBeforeMousePos);
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NodeEditorWindow.current.PasteNodes(pos);
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});
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@ -71,7 +71,7 @@ namespace XNodeEditor {
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return;
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}
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pos = NodeEditorWindow.current.WindowToGridPosition(menu.OpenBeforeMousePos);
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pos = NodeEditorWindow.current.WindowToGridPosition(menu.openBeforeMousePos);
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for (int i = 0; i < NodeEditorReflection.nodeTypes.Length; i++)
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{
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