diff --git a/README.md b/README.md index 479116e..f42a3b5 100644 --- a/README.md +++ b/README.md @@ -1,16 +1,16 @@ [![Discord](https://img.shields.io/discord/361769369404964864.svg)](https://discord.gg/qgPrHv4) -[![GitHub issues](https://img.shields.io/github/issues/Siccity/UnityNodeEditorCore.svg)](https://github.com/Siccity/UnityNodeEditorCore/issues) -[![GitHub license](https://img.shields.io/badge/license-MIT-blue.svg)](https://raw.githubusercontent.com/Siccity/UnityNodeEditorCore/master/LICENSE.md) -[![GitHub Wiki](https://img.shields.io/badge/wiki-available-brightgreen.svg)](https://github.com/Siccity/UnityNodeEditorCore/wiki) +[![GitHub issues](https://img.shields.io/github/issues/Siccity/UnityNodeEditorCore.svg)](https://github.com/Siccity/xNode/issues) +[![GitHub license](https://img.shields.io/badge/license-MIT-blue.svg)](https://raw.githubusercontent.com/Siccity/xNode/master/LICENSE.md) +[![GitHub Wiki](https://img.shields.io/badge/wiki-available-brightgreen.svg)](https://github.com/Siccity/xNode/wiki) -### UnityNodeEditorCore +### xNode Thinking of developing a node-based plugin? Then this is for you. You can download it as an archive and unpack to a new unity project, or connect it as git submodule. -With a minimal footprint, UNEC is ideal as a base for custom state machines, dialogue systems, decision makers etc. +With a minimal footprint, xNode is ideal as a base for custom state machines, dialogue systems, decision makers etc. ![editor](https://user-images.githubusercontent.com/6402525/31379481-a9c15950-adae-11e7-91c4-387dd020261e.png) -### Key features of UnityNodeEditorCore: +### Key features * Lightweight in runtime * Very little boilerplate code * Strong separation of editor and runtime code @@ -29,7 +29,7 @@ public class MathNode : Node { [Output] public float result; [Output] public float sum; - // UNEC will display this as an editable field - just like the normal inspector would + // The value of 'mathType' will be displayed on the node in an editable format, similar to the inspector public MathType mathType = MathType.Add; public enum MathType { Add, Subtract, Multiply, Divide} @@ -55,7 +55,7 @@ public class MathNode : Node { ``` Join the [Discord](https://discord.gg/qgPrHv4 "Join Discord server") server to leave feedback or get support. -Feel free to also leave suggestions/requests in the [issues](https://github.com/Siccity/UnityNodeEditorCore/issues "Go to Issues") page. +Feel free to also leave suggestions/requests in the [issues](https://github.com/Siccity/xNode/issues "Go to Issues") page. Projects using UnityNodeEditorCore: * [Graphmesh](https://github.com/Siccity/Graphmesh "Go to github page")