From 7599b4ae7d81b0da05bdea957301974d730cab27 Mon Sep 17 00:00:00 2001 From: Robin Neal Date: Tue, 2 Apr 2019 13:15:59 +0100 Subject: [PATCH] Check if asset is saved instead of playmode check --- Scripts/Editor/NodeEditorWindow.cs | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/Scripts/Editor/NodeEditorWindow.cs b/Scripts/Editor/NodeEditorWindow.cs index 505866d..b0032a9 100644 --- a/Scripts/Editor/NodeEditorWindow.cs +++ b/Scripts/Editor/NodeEditorWindow.cs @@ -72,11 +72,8 @@ namespace XNodeEditor { /// Handle Selection Change events private void OnSelectionChange() { - if (!EditorApplication.isPlaying) - return; - var nodeGraph = Selection.activeObject as XNode.NodeGraph; - if (nodeGraph) { + if (nodeGraph && !AssetDatatbase.Contains(nodeGraph)) { Open(nodeGraph); } }