diff --git a/Scripts/Editor/NodeEditorUtilities.cs b/Scripts/Editor/NodeEditorUtilities.cs
index c636309..bf92ba8 100644
--- a/Scripts/Editor/NodeEditorUtilities.cs
+++ b/Scripts/Editor/NodeEditorUtilities.cs
@@ -150,6 +150,15 @@ namespace XNodeEditor {
return typeName;
}
+ /// Returns the default creation path for the node type.
+ public static string NodeDefaultPath(Type type) {
+ string typePath = type.ToString().Replace('.', '/');
+ // Automatically remove redundant 'Node' postfix
+ if (typePath.EndsWith("Node")) typePath = typePath.Substring(0, typePath.LastIndexOf("Node"));
+ typePath = UnityEditor.ObjectNames.NicifyVariableName(typePath);
+ return typePath;
+ }
+
/// Creates a new C# Class.
[MenuItem("Assets/Create/xNode/Node C# Script", false, 89)]
private static void CreateNode() {
diff --git a/Scripts/Editor/NodeGraphEditor.cs b/Scripts/Editor/NodeGraphEditor.cs
index 110c506..a45d566 100644
--- a/Scripts/Editor/NodeGraphEditor.cs
+++ b/Scripts/Editor/NodeGraphEditor.cs
@@ -38,7 +38,7 @@ namespace XNodeEditor {
if (NodeEditorUtilities.GetAttrib(type, out attrib)) // Return custom path
return attrib.menuName;
else // Return generated path
- return ObjectNames.NicifyVariableName(type.ToString().Replace('.', '/'));
+ return NodeEditorUtilities.NodeDefaultPath(type);
}
/// Add items for the context menu when right-clicking this node. Override to add custom menu items.