diff --git a/Scripts/Editor/NodeGraphEditor.cs b/Scripts/Editor/NodeGraphEditor.cs index 6fd00ea..f618d42 100644 --- a/Scripts/Editor/NodeGraphEditor.cs +++ b/Scripts/Editor/NodeGraphEditor.cs @@ -93,7 +93,7 @@ namespace XNodeEditor { } /// Safely remove a node and all its connections. - public void RemoveNode(XNode.Node node) { + public virtual void RemoveNode(XNode.Node node) { UnityEngine.Object.DestroyImmediate(node, true); target.RemoveNode(node); if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();