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mirror of https://github.com/Siccity/xNode.git synced 2025-12-21 01:36:03 +08:00

Swapped GetConnections for ReadOnlyCollection.

Performance is much faster but i'm having issues initializing connectionCache and rerouteCache
This commit is contained in:
Thor Brigsted 2019-06-07 02:56:05 +02:00
parent 833e26ccc3
commit 803b327522

View File

@ -1,19 +1,21 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Reflection; using System.Reflection;
using UnityEngine; using UnityEngine;
using UnityEngine.Serialization;
namespace XNode { namespace XNode {
[Serializable] [Serializable]
public class NodePort { public class NodePort : ISerializationCallbackReceiver {
public enum IO { Input, Output } public enum IO { Input, Output }
public int ConnectionCount { get { return connections.Count; } } public int ConnectionCount { get { return connectionCache.Count; } }
/// <summary> Return the first non-null connection </summary> /// <summary> Return the first non-null connection </summary>
public NodePort Connection { public NodePort Connection {
get { get {
for (int i = 0; i < connections.Count; i++) { for (int i = 0; i < connectionCache.Count; i++) {
if (connections[i] != null) return connections[i].Port; if (connectionCache[i] != null) return connectionCache[i];
} }
return null; return null;
} }
@ -22,9 +24,10 @@ namespace XNode {
public IO direction { get { return _direction; } } public IO direction { get { return _direction; } }
public Node.ConnectionType connectionType { get { return _connectionType; } } public Node.ConnectionType connectionType { get { return _connectionType; } }
public Node.TypeConstraint typeConstraint { get { return _typeConstraint; } } public Node.TypeConstraint typeConstraint { get { return _typeConstraint; } }
public ReadOnlyCollection<NodePort> Connections { get; private set; }
/// <summary> Is this port connected to anytihng? </summary> /// <summary> Is this port connected to anytihng? </summary>
public bool IsConnected { get { return connections.Count != 0; } } public bool IsConnected { get { return connectionCache.Count != 0; } }
public bool IsInput { get { return direction == IO.Input; } } public bool IsInput { get { return direction == IO.Input; } }
public bool IsOutput { get { return direction == IO.Output; } } public bool IsOutput { get { return direction == IO.Output; } }
@ -53,8 +56,12 @@ namespace XNode {
[SerializeField] private Node.TypeConstraint _typeConstraint; [SerializeField] private Node.TypeConstraint _typeConstraint;
[SerializeField] private bool _dynamic; [SerializeField] private bool _dynamic;
public List<NodePort> connectionCache = new List<NodePort>();
public Dictionary<NodePort, List<Vector2>> rerouteCache = new Dictionary<NodePort, List<Vector2>>();
/// <summary> Construct a static targetless nodeport. Used as a template. </summary> /// <summary> Construct a static targetless nodeport. Used as a template. </summary>
public NodePort(FieldInfo fieldInfo) { public NodePort(FieldInfo fieldInfo) {
Debug.Log("Create, " + connectionCache + ", " + rerouteCache, node);
_fieldName = fieldInfo.Name; _fieldName = fieldInfo.Name;
ValueType = fieldInfo.FieldType; ValueType = fieldInfo.FieldType;
_dynamic = false; _dynamic = false;
@ -73,6 +80,7 @@ namespace XNode {
/// <summary> Copy a nodePort but assign it to another node. </summary> /// <summary> Copy a nodePort but assign it to another node. </summary>
public NodePort(NodePort nodePort, Node node) { public NodePort(NodePort nodePort, Node node) {
Debug.Log("Create");
_fieldName = nodePort._fieldName; _fieldName = nodePort._fieldName;
ValueType = nodePort.valueType; ValueType = nodePort.valueType;
_direction = nodePort.direction; _direction = nodePort.direction;
@ -84,6 +92,7 @@ namespace XNode {
/// <summary> Construct a dynamic port. Dynamic ports are not forgotten on reimport, and is ideal for runtime-created ports. </summary> /// <summary> Construct a dynamic port. Dynamic ports are not forgotten on reimport, and is ideal for runtime-created ports. </summary>
public NodePort(string fieldName, Type type, IO direction, Node.ConnectionType connectionType, Node.TypeConstraint typeConstraint, Node node) { public NodePort(string fieldName, Type type, IO direction, Node.ConnectionType connectionType, Node.TypeConstraint typeConstraint, Node node) {
Debug.Log("Create");
_fieldName = fieldName; _fieldName = fieldName;
this.ValueType = type; this.ValueType = type;
_direction = direction; _direction = direction;
@ -93,14 +102,37 @@ namespace XNode {
_typeConstraint = typeConstraint; _typeConstraint = typeConstraint;
} }
public void OnBeforeSerialize() {
connections = new List<PortConnection>();
for (int i = 0; i < connectionCache.Count; i++) {
List<Vector2> reroutes;
if (rerouteCache.TryGetValue(connectionCache[i], out reroutes)) {
connections.Add(new PortConnection(connectionCache[i], reroutes));
} else {
connections.Add(new PortConnection(connectionCache[i]));
}
}
}
public void OnAfterDeserialize() {
connectionCache.Clear();
rerouteCache.Clear();
for (int i = 0; i < connections.Count; i++) {
NodePort port = connections[i].GetPort();
connectionCache.Add(port);
rerouteCache.Add(port, connections[i].reroutePoints);
}
Connections = new ReadOnlyCollection<NodePort>(connectionCache);
}
/// <summary> Checks all connections for invalid references, and removes them. </summary> /// <summary> Checks all connections for invalid references, and removes them. </summary>
public void VerifyConnections() { public void VerifyConnections() {
for (int i = connections.Count - 1; i >= 0; i--) { for (int i = connectionCache.Count - 1; i >= 0; i--) {
if (connections[i].node != null && if (connectionCache[i].node != null &&
!string.IsNullOrEmpty(connections[i].fieldName) && !string.IsNullOrEmpty(connectionCache[i].fieldName) &&
connections[i].node.GetPort(connections[i].fieldName) != null) connectionCache[i].node.GetPort(connectionCache[i].fieldName) != null)
continue; continue;
connections.RemoveAt(i); connectionCache.RemoveAt(i);
} }
} }
@ -124,9 +156,9 @@ namespace XNode {
public object[] GetInputValues() { public object[] GetInputValues() {
object[] objs = new object[ConnectionCount]; object[] objs = new object[ConnectionCount];
for (int i = 0; i < ConnectionCount; i++) { for (int i = 0; i < ConnectionCount; i++) {
NodePort connectedPort = connections[i].Port; NodePort connectedPort = connectionCache[i];
if (connectedPort == null) { // if we happen to find a null port, remove it and look again if (connectedPort == null) { // if we happen to find a null port, remove it and look again
connections.RemoveAt(i); connectionCache.RemoveAt(i);
i--; i--;
continue; continue;
} }
@ -193,56 +225,41 @@ namespace XNode {
/// <summary> Connect this <see cref="NodePort"/> to another </summary> /// <summary> Connect this <see cref="NodePort"/> to another </summary>
/// <param name="port">The <see cref="NodePort"/> to connect to</param> /// <param name="port">The <see cref="NodePort"/> to connect to</param>
public void Connect(NodePort port) { public void Connect(NodePort port) {
if (connections == null) connections = new List<PortConnection>();
if (port == null) { Debug.LogWarning("Cannot connect to null port"); return; } if (port == null) { Debug.LogWarning("Cannot connect to null port"); return; }
if (port == this) { Debug.LogWarning("Cannot connect port to self."); return; } if (port == this) { Debug.LogWarning("Cannot connect port to self."); return; }
if (IsConnectedTo(port)) { Debug.LogWarning("Port already connected. "); return; } if (IsConnectedTo(port)) { Debug.LogWarning("Port already connected. "); return; }
if (direction == port.direction) { Debug.LogWarning("Cannot connect two " + (direction == IO.Input ? "input" : "output") + " connections"); return; } if (direction == port.direction) { Debug.LogWarning("Cannot connect two " + (direction == IO.Input ? "input" : "output") + " connections"); return; }
if (port.connectionType == Node.ConnectionType.Override && port.ConnectionCount != 0) { port.ClearConnections(); } if (port.connectionType == Node.ConnectionType.Override && port.ConnectionCount != 0) { port.ClearConnections(); }
if (connectionType == Node.ConnectionType.Override && ConnectionCount != 0) { ClearConnections(); } if (connectionType == Node.ConnectionType.Override && ConnectionCount != 0) { ClearConnections(); }
connections.Add(new PortConnection(port)); connectionCache.Add(port);
if (port.connections == null) port.connections = new List<PortConnection>(); port.connectionCache.Add(this);
if (!port.IsConnectedTo(this)) port.connections.Add(new PortConnection(this));
node.OnCreateConnection(this, port); node.OnCreateConnection(this, port);
port.node.OnCreateConnection(this, port); port.node.OnCreateConnection(this, port);
} }
[Obsolete("Use Connections property instead")]
public List<NodePort> GetConnections() { public List<NodePort> GetConnections() {
List<NodePort> result = new List<NodePort>(); List<NodePort> result = new List<NodePort>();
for (int i = 0; i < connections.Count; i++) { for (int i = 0; i < connectionCache.Count; i++) {
NodePort port = GetConnection(i); NodePort port = connectionCache[i];
if (port != null) result.Add(port); result.Add(port);
} }
return result; return result;
} }
[Obsolete("Use Connections[i] instead")]
public NodePort GetConnection(int i) { public NodePort GetConnection(int i) {
//If the connection is broken for some reason, remove it. return connectionCache[i];
if (connections[i].node == null || string.IsNullOrEmpty(connections[i].fieldName)) {
connections.RemoveAt(i);
return null;
}
NodePort port = connections[i].node.GetPort(connections[i].fieldName);
if (port == null) {
connections.RemoveAt(i);
return null;
}
return port;
} }
[Obsolete("Use Connections.IndexOf(port) instead")]
/// <summary> Get index of the connection connecting this and specified ports </summary> /// <summary> Get index of the connection connecting this and specified ports </summary>
public int GetConnectionIndex(NodePort port) { public int GetConnectionIndex(NodePort port) {
for (int i = 0; i < ConnectionCount; i++) { return connectionCache.IndexOf(port);
if (connections[i].Port == port) return i;
}
return -1;
} }
public bool IsConnectedTo(NodePort port) { public bool IsConnectedTo(NodePort port) {
for (int i = 0; i < connections.Count; i++) { return connectionCache.Contains(port);
if (connections[i].Port == port) return true;
}
return false;
} }
/// <summary> Returns true if this port can connect to specified port </summary> /// <summary> Returns true if this port can connect to specified port </summary>
@ -265,17 +282,13 @@ namespace XNode {
/// <summary> Disconnect this port from another port </summary> /// <summary> Disconnect this port from another port </summary>
public void Disconnect(NodePort port) { public void Disconnect(NodePort port) {
// Remove this ports connection to the other // Remove this ports connection to the other
for (int i = connections.Count - 1; i >= 0; i--) { for (int i = connectionCache.Count - 1; i >= 0; i--) {
if (connections[i].Port == port) { connectionCache.Remove(port);
connections.RemoveAt(i);
}
} }
if (port != null) { if (port != null) {
// Remove the other ports connection to this port // Remove the other ports connection to this port
for (int i = 0; i < port.connections.Count; i++) { for (int i = 0; i < port.connectionCache.Count; i++) {
if (port.connections[i].Port == this) { port.connectionCache.Remove(this);
port.connections.RemoveAt(i);
}
} }
} }
// Trigger OnRemoveConnection // Trigger OnRemoveConnection
@ -285,49 +298,44 @@ namespace XNode {
/// <summary> Disconnect this port from another port </summary> /// <summary> Disconnect this port from another port </summary>
public void Disconnect(int i) { public void Disconnect(int i) {
// Remove the other ports connection to this port Disconnect(connectionCache[i]);
NodePort otherPort = connections[i].Port;
if (otherPort != null) {
for (int k = 0; k < otherPort.connections.Count; k++) {
if (otherPort.connections[k].Port == this) {
otherPort.connections.RemoveAt(i);
}
}
}
// Remove this ports connection to the other
connections.RemoveAt(i);
// Trigger OnRemoveConnection
node.OnRemoveConnection(this);
if (otherPort != null) otherPort.node.OnRemoveConnection(otherPort);
} }
/// <summary> Disconnect all ports from this port </summary>
public void ClearConnections() { public void ClearConnections() {
while (connections.Count > 0) { for (int i = connectionCache.Count - 1; i >= 0; i--) {
Disconnect(connections[0].Port); Disconnect(connectionCache[i]);
} }
} }
/// <summary> Get reroute points for a given connection. This is used for organization </summary>
public List<Vector2> GetReroutePoints(NodePort port) {
List<Vector2> reroutes = new List<Vector2>();
Debug.Log(port + " " + rerouteCache, node);
rerouteCache.TryGetValue(port, out reroutes);
return reroutes;
}
/// <summary> Get reroute points for a given connection. This is used for organization </summary> /// <summary> Get reroute points for a given connection. This is used for organization </summary>
public List<Vector2> GetReroutePoints(int index) { public List<Vector2> GetReroutePoints(int index) {
return connections[index].reroutePoints; return GetReroutePoints(connectionCache[index]);
} }
/// <summary> Swap connections with another node </summary> /// <summary> Swap connections with another node </summary>
public void SwapConnections(NodePort targetPort) { public void SwapConnections(NodePort targetPort) {
int aConnectionCount = connections.Count; int aConnectionCount = connectionCache.Count;
int bConnectionCount = targetPort.connections.Count; int bConnectionCount = targetPort.connectionCache.Count;
List<NodePort> portConnections = new List<NodePort>(); List<NodePort> portConnections = new List<NodePort>();
List<NodePort> targetPortConnections = new List<NodePort>(); List<NodePort> targetPortConnections = new List<NodePort>();
// Cache port connections // Cache port connections
for (int i = 0; i < aConnectionCount; i++) for (int i = 0; i < aConnectionCount; i++)
portConnections.Add(connections[i].Port); portConnections.Add(connectionCache[i]);
// Cache target port connections // Cache target port connections
for (int i = 0; i < bConnectionCount; i++) for (int i = 0; i < bConnectionCount; i++)
targetPortConnections.Add(targetPort.connections[i].Port); targetPortConnections.Add(targetPort.connectionCache[i]);
ClearConnections(); ClearConnections();
targetPort.ClearConnections(); targetPort.ClearConnections();
@ -346,20 +354,18 @@ namespace XNode {
public void AddConnections(NodePort targetPort) { public void AddConnections(NodePort targetPort) {
int connectionCount = targetPort.ConnectionCount; int connectionCount = targetPort.ConnectionCount;
for (int i = 0; i < connectionCount; i++) { for (int i = 0; i < connectionCount; i++) {
PortConnection connection = targetPort.connections[i]; NodePort otherPort = targetPort.connectionCache[i];
NodePort otherPort = connection.Port;
Connect(otherPort); Connect(otherPort);
} }
} }
/// <summary> Move all connections pointing to this node, to another node </summary> /// <summary> Move all connections pointing to this node, to another node </summary>
public void MoveConnections(NodePort targetPort) { public void MoveConnections(NodePort targetPort) {
int connectionCount = connections.Count; int connectionCount = connectionCache.Count;
// Add connections to target port // Add connections to target port
for (int i = 0; i < connectionCount; i++) { for (int i = 0; i < connectionCount; i++) {
PortConnection connection = targetPort.connections[i]; NodePort otherPort = targetPort.connectionCache[i];
NodePort otherPort = connection.Port;
Connect(otherPort); Connect(otherPort);
} }
ClearConnections(); ClearConnections();
@ -367,31 +373,31 @@ namespace XNode {
/// <summary> Swap connected nodes from the old list with nodes from the new list </summary> /// <summary> Swap connected nodes from the old list with nodes from the new list </summary>
public void Redirect(List<Node> oldNodes, List<Node> newNodes) { public void Redirect(List<Node> oldNodes, List<Node> newNodes) {
foreach (PortConnection connection in connections) { foreach (NodePort port in connectionCache) {
int index = oldNodes.IndexOf(connection.node); int index = oldNodes.IndexOf(port._node);
if (index >= 0) connection.node = newNodes[index]; if (index >= 0) port._node = newNodes[index];
} }
} }
[Serializable] [Serializable]
private class PortConnection { private class PortConnection {
[SerializeField] public string fieldName; [SerializeField] private string fieldName;
[SerializeField] public Node node; [SerializeField] private Node node;
public NodePort Port { get { return port != null ? port : port = GetPort(); } }
[NonSerialized] private NodePort port;
/// <summary> Extra connection path points for organization </summary> /// <summary> Extra connection path points for organization </summary>
[SerializeField] public List<Vector2> reroutePoints = new List<Vector2>(); [SerializeField] public List<Vector2> reroutePoints = new List<Vector2>();
public PortConnection(NodePort port) { public PortConnection(NodePort port) {
this.port = port;
node = port.node; node = port.node;
fieldName = port.fieldName; fieldName = port.fieldName;
} }
/// <summary> Returns the port that this <see cref="PortConnection"/> points to </summary> public PortConnection(NodePort port, List<Vector2> reroutePoints) {
private NodePort GetPort() { node = port.node;
if (node == null || string.IsNullOrEmpty(fieldName)) return null; fieldName = port.fieldName;
this.reroutePoints = reroutePoints;
}
public NodePort GetPort() {
return node.GetPort(fieldName); return node.GetPort(fieldName);
} }
} }