mirror of
https://github.com/Siccity/xNode.git
synced 2025-12-20 01:06:01 +08:00
Formatting
This commit is contained in:
parent
eba850ba98
commit
822b7ae156
@ -5,10 +5,8 @@ using UnityEditor;
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using UnityEngine;
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using XNodeEditor.Internal;
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namespace XNodeEditor
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{
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public partial class NodeEditorWindow
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{
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namespace XNodeEditor {
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public partial class NodeEditorWindow {
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public enum NodeActivity { Idle, HoldNode, DragNode, HoldGrid, DragGrid }
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public static NodeActivity currentActivity = NodeActivity.Idle;
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public static bool isPanning { get; private set; }
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@ -45,17 +43,14 @@ namespace XNodeEditor
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private Vector2 lastMousePosition;
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private float dragThreshold = 1f;
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public void Controls()
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{
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public void Controls() {
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wantsMouseMove = true;
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Event e = Event.current;
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switch (e.type)
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{
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switch (e.type) {
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case EventType.DragUpdated:
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case EventType.DragPerform:
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DragAndDrop.visualMode = DragAndDropVisualMode.Generic;
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if (e.type == EventType.DragPerform)
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{
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if (e.type == EventType.DragPerform) {
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DragAndDrop.AcceptDrag();
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graphEditor.OnDropObjects(DragAndDrop.objectReferences);
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}
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@ -71,68 +66,52 @@ namespace XNodeEditor
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if (NodeEditorPreferences.GetSettings().zoomToMouse) panOffset += (1 - oldZoom / zoom) * (WindowToGridPosition(e.mousePosition) + panOffset);
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break;
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case EventType.MouseDrag:
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if (e.button == 0)
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{
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if (IsDraggingPort)
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{
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if (e.button == 0) {
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if (IsDraggingPort) {
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// Set target even if we can't connect, so as to prevent auto-conn menu from opening erroneously
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if (IsHoveringPort && hoveredPort.IsInput && !draggedOutput.IsConnectedTo(hoveredPort))
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{
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if (IsHoveringPort && hoveredPort.IsInput && !draggedOutput.IsConnectedTo(hoveredPort)) {
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draggedOutputTarget = hoveredPort;
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}
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else
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{
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} else {
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draggedOutputTarget = null;
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}
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Repaint();
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}
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else if (currentActivity == NodeActivity.HoldNode)
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{
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} else if (currentActivity == NodeActivity.HoldNode) {
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RecalculateDragOffsets(e);
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currentActivity = NodeActivity.DragNode;
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Repaint();
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}
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if (currentActivity == NodeActivity.DragNode)
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{
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if (currentActivity == NodeActivity.DragNode) {
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// Holding ctrl inverts grid snap
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bool gridSnap = NodeEditorPreferences.GetSettings().gridSnap;
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if (e.control) gridSnap = !gridSnap;
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Vector2 mousePos = WindowToGridPosition(e.mousePosition);
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// Move selected nodes with offset
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for (int i = 0; i < Selection.objects.Length; i++)
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{
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if (Selection.objects[i] is XNode.Node)
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{
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for (int i = 0; i < Selection.objects.Length; i++) {
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if (Selection.objects[i] is XNode.Node) {
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XNode.Node node = Selection.objects[i] as XNode.Node;
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Undo.RecordObject(node, "Moved Node");
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Vector2 initial = node.position;
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node.position = mousePos + dragOffset[i];
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if (gridSnap)
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{
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if (gridSnap) {
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node.position.x = (Mathf.Round((node.position.x + 8) / 16) * 16) - 8;
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node.position.y = (Mathf.Round((node.position.y + 8) / 16) * 16) - 8;
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}
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// Offset portConnectionPoints instantly if a node is dragged so they aren't delayed by a frame.
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Vector2 offset = node.position - initial;
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if (offset.sqrMagnitude > 0)
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{
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foreach (XNode.NodePort output in node.Outputs)
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{
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if (offset.sqrMagnitude > 0) {
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foreach (XNode.NodePort output in node.Outputs) {
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Rect rect;
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if (portConnectionPoints.TryGetValue(output, out rect))
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{
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if (portConnectionPoints.TryGetValue(output, out rect)) {
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rect.position += offset;
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portConnectionPoints[output] = rect;
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}
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}
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foreach (XNode.NodePort input in node.Inputs)
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{
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foreach (XNode.NodePort input in node.Inputs) {
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Rect rect;
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if (portConnectionPoints.TryGetValue(input, out rect))
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{
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if (portConnectionPoints.TryGetValue(input, out rect)) {
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rect.position += offset;
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portConnectionPoints[input] = rect;
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}
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@ -141,28 +120,22 @@ namespace XNodeEditor
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}
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}
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// Move selected reroutes with offset
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for (int i = 0; i < selectedReroutes.Count; i++)
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{
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for (int i = 0; i < selectedReroutes.Count; i++) {
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Vector2 pos = mousePos + dragOffset[Selection.objects.Length + i];
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if (gridSnap)
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{
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if (gridSnap) {
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pos.x = (Mathf.Round(pos.x / 16) * 16);
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pos.y = (Mathf.Round(pos.y / 16) * 16);
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}
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selectedReroutes[i].SetPoint(pos);
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}
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Repaint();
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}
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else if (currentActivity == NodeActivity.HoldGrid)
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{
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} else if (currentActivity == NodeActivity.HoldGrid) {
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currentActivity = NodeActivity.DragGrid;
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preBoxSelection = Selection.objects;
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preBoxSelectionReroute = selectedReroutes.ToArray();
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dragBoxStart = WindowToGridPosition(e.mousePosition);
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Repaint();
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}
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else if (currentActivity == NodeActivity.DragGrid)
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{
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} else if (currentActivity == NodeActivity.DragGrid) {
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Vector2 boxStartPos = GridToWindowPosition(dragBoxStart);
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Vector2 boxSize = e.mousePosition - boxStartPos;
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if (boxSize.x < 0) { boxStartPos.x += boxSize.x; boxSize.x = Mathf.Abs(boxSize.x); }
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@ -170,12 +143,9 @@ namespace XNodeEditor
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selectionBox = new Rect(boxStartPos, boxSize);
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Repaint();
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}
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}
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else if (e.button == 1 || e.button == 2)
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{
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} else if (e.button == 1 || e.button == 2) {
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//check drag threshold for larger screens
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if (e.delta.magnitude > dragThreshold)
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{
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if (e.delta.magnitude > dragThreshold) {
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panOffset += e.delta * zoom;
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isPanning = true;
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}
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@ -183,23 +153,17 @@ namespace XNodeEditor
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break;
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case EventType.MouseDown:
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Repaint();
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if (e.button == 0)
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{
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if (e.button == 0) {
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draggedOutputReroutes.Clear();
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if (IsHoveringPort)
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{
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if (hoveredPort.IsOutput)
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{
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if (IsHoveringPort) {
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if (hoveredPort.IsOutput) {
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draggedOutput = hoveredPort;
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autoConnectOutput = hoveredPort;
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}
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else
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{
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} else {
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hoveredPort.VerifyConnections();
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autoConnectOutput = null;
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if (hoveredPort.IsConnected)
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{
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if (hoveredPort.IsConnected) {
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XNode.Node node = hoveredPort.node;
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XNode.NodePort output = hoveredPort.Connection;
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int outputConnectionIndex = output.GetConnectionIndex(hoveredPort);
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@ -210,33 +174,25 @@ namespace XNodeEditor
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if (NodeEditor.onUpdateNode != null) NodeEditor.onUpdateNode(node);
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}
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}
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}
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else if (IsHoveringNode && IsHoveringTitle(hoveredNode))
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{
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} else if (IsHoveringNode && IsHoveringTitle(hoveredNode)) {
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// If mousedown on node header, select or deselect
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if (!Selection.Contains(hoveredNode))
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{
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if (!Selection.Contains(hoveredNode)) {
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SelectNode(hoveredNode, e.control || e.shift);
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if (!e.control && !e.shift) selectedReroutes.Clear();
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}
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else if (e.control || e.shift) DeselectNode(hoveredNode);
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} else if (e.control || e.shift) DeselectNode(hoveredNode);
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// Cache double click state, but only act on it in MouseUp - Except ClickCount only works in mouseDown.
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isDoubleClick = (e.clickCount == 2);
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e.Use();
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currentActivity = NodeActivity.HoldNode;
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}
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else if (IsHoveringReroute)
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{
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} else if (IsHoveringReroute) {
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// If reroute isn't selected
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if (!selectedReroutes.Contains(hoveredReroute))
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{
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if (!selectedReroutes.Contains(hoveredReroute)) {
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// Add it
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if (e.control || e.shift) selectedReroutes.Add(hoveredReroute);
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// Select it
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else
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{
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else {
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selectedReroutes = new List<RerouteReference>() { hoveredReroute };
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Selection.activeObject = null;
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}
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@ -248,11 +204,9 @@ namespace XNodeEditor
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currentActivity = NodeActivity.HoldNode;
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}
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// If mousedown on grid background, deselect all
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else if (!IsHoveringNode)
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{
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else if (!IsHoveringNode) {
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currentActivity = NodeActivity.HoldGrid;
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if (!e.control && !e.shift)
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{
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if (!e.control && !e.shift) {
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selectedReroutes.Clear();
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Selection.activeObject = null;
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}
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@ -260,29 +214,24 @@ namespace XNodeEditor
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}
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break;
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case EventType.MouseUp:
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if (e.button == 0)
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{
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if (e.button == 0) {
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//Port drag release
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if (IsDraggingPort)
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{
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if (IsDraggingPort) {
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// If connection is valid, save it
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if (draggedOutputTarget != null && draggedOutput.CanConnectTo(draggedOutputTarget))
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{
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if (draggedOutputTarget != null && draggedOutput.CanConnectTo(draggedOutputTarget)) {
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XNode.Node node = draggedOutputTarget.node;
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if (graph.nodes.Count != 0) draggedOutput.Connect(draggedOutputTarget);
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// ConnectionIndex can be -1 if the connection is removed instantly after creation
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int connectionIndex = draggedOutput.GetConnectionIndex(draggedOutputTarget);
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if (connectionIndex != -1)
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{
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if (connectionIndex != -1) {
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draggedOutput.GetReroutePoints(connectionIndex).AddRange(draggedOutputReroutes);
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if (NodeEditor.onUpdateNode != null) NodeEditor.onUpdateNode(node);
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EditorUtility.SetDirty(graph);
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}
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}
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// Open context menu for auto-connection if there is no target node
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else if (draggedOutputTarget == null && NodeEditorPreferences.GetSettings().dragToCreate && autoConnectOutput != null)
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{
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else if (draggedOutputTarget == null && NodeEditorPreferences.GetSettings().dragToCreate && autoConnectOutput != null) {
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GenericMenu menu = new GenericMenu();
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graphEditor.AddContextMenuItems(menu, draggedOutput.ValueType);
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menu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
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@ -292,18 +241,13 @@ namespace XNodeEditor
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draggedOutputTarget = null;
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EditorUtility.SetDirty(graph);
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if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
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}
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else if (currentActivity == NodeActivity.DragNode)
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{
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} else if (currentActivity == NodeActivity.DragNode) {
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IEnumerable<XNode.Node> nodes = Selection.objects.Where(x => x is XNode.Node).Select(x => x as XNode.Node);
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foreach (XNode.Node node in nodes) EditorUtility.SetDirty(node);
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if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
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}
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else if (!IsHoveringNode)
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{
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} else if (!IsHoveringNode) {
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// If click outside node, release field focus
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if (!isPanning)
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{
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if (!isPanning) {
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EditorGUI.FocusTextInControl(null);
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EditorGUIUtility.editingTextField = false;
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}
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@ -311,61 +255,44 @@ namespace XNodeEditor
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}
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// If click node header, select it.
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if (currentActivity == NodeActivity.HoldNode && !(e.control || e.shift))
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{
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if (currentActivity == NodeActivity.HoldNode && !(e.control || e.shift)) {
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selectedReroutes.Clear();
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SelectNode(hoveredNode, false);
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// Double click to center node
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if (isDoubleClick)
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{
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if (isDoubleClick) {
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Vector2 nodeDimension = nodeSizes.ContainsKey(hoveredNode) ? nodeSizes[hoveredNode] / 2 : Vector2.zero;
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panOffset = -hoveredNode.position - nodeDimension;
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}
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}
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// If click reroute, select it.
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if (IsHoveringReroute && !(e.control || e.shift))
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{
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if (IsHoveringReroute && !(e.control || e.shift)) {
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selectedReroutes = new List<RerouteReference>() { hoveredReroute };
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Selection.activeObject = null;
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}
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Repaint();
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currentActivity = NodeActivity.Idle;
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}
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else if (e.button == 1 || e.button == 2)
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{
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if (!isPanning)
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{
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if (IsDraggingPort)
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{
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} else if (e.button == 1 || e.button == 2) {
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if (!isPanning) {
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if (IsDraggingPort) {
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draggedOutputReroutes.Add(WindowToGridPosition(e.mousePosition));
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}
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else if (currentActivity == NodeActivity.DragNode && Selection.activeObject == null && selectedReroutes.Count == 1)
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{
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} else if (currentActivity == NodeActivity.DragNode && Selection.activeObject == null && selectedReroutes.Count == 1) {
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selectedReroutes[0].InsertPoint(selectedReroutes[0].GetPoint());
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selectedReroutes[0] = new RerouteReference(selectedReroutes[0].port, selectedReroutes[0].connectionIndex, selectedReroutes[0].pointIndex + 1);
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}
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else if (IsHoveringReroute)
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{
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} else if (IsHoveringReroute) {
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ShowRerouteContextMenu(hoveredReroute);
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}
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else if (IsHoveringPort)
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{
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} else if (IsHoveringPort) {
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ShowPortContextMenu(hoveredPort);
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}
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else if (IsHoveringNode && IsHoveringTitle(hoveredNode))
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{
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} else if (IsHoveringNode && IsHoveringTitle(hoveredNode)) {
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if (!Selection.Contains(hoveredNode)) SelectNode(hoveredNode, false);
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autoConnectOutput = null;
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GenericMenu menu = new GenericMenu();
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NodeEditor.GetEditor(hoveredNode, this).AddContextMenuItems(menu);
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menu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
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e.Use(); // Fixes copy/paste context menu appearing in Unity 5.6.6f2 - doesn't occur in 2018.3.2f1 Probably needs to be used in other places.
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}
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else if (!IsHoveringNode)
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{
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} else if (!IsHoveringNode) {
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autoConnectOutput = null;
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GenericMenu menu = new GenericMenu();
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graphEditor.AddContextMenuItems(menu);
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@ -380,27 +307,18 @@ namespace XNodeEditor
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case EventType.KeyDown:
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if (EditorGUIUtility.editingTextField) break;
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else if (e.keyCode == KeyCode.F) Home();
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if (NodeEditorUtilities.IsMac())
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{
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if (NodeEditorUtilities.IsMac()) {
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if (e.keyCode == KeyCode.Return) RenameSelectedNode();
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}
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else
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{
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} else {
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if (e.keyCode == KeyCode.F2) RenameSelectedNode();
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}
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if (e.keyCode == KeyCode.A)
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{
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if (Selection.objects.Any(x => graph.nodes.Contains(x as XNode.Node)))
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{
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foreach (XNode.Node node in graph.nodes)
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{
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if (e.keyCode == KeyCode.A) {
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if (Selection.objects.Any(x => graph.nodes.Contains(x as XNode.Node))) {
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foreach (XNode.Node node in graph.nodes) {
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DeselectNode(node);
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}
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}
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else
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{
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foreach (XNode.Node node in graph.nodes)
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{
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} else {
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foreach (XNode.Node node in graph.nodes) {
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SelectNode(node, true);
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}
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}
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@ -409,28 +327,19 @@ namespace XNodeEditor
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break;
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case EventType.ValidateCommand:
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case EventType.ExecuteCommand:
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if (e.commandName == "SoftDelete")
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{
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if (e.commandName == "SoftDelete") {
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if (e.type == EventType.ExecuteCommand) RemoveSelectedNodes();
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e.Use();
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}
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else if (NodeEditorUtilities.IsMac() && e.commandName == "Delete")
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{
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} else if (NodeEditorUtilities.IsMac() && e.commandName == "Delete") {
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if (e.type == EventType.ExecuteCommand) RemoveSelectedNodes();
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e.Use();
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}
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else if (e.commandName == "Duplicate")
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{
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} else if (e.commandName == "Duplicate") {
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if (e.type == EventType.ExecuteCommand) DuplicateSelectedNodes();
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e.Use();
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}
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else if (e.commandName == "Copy")
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{
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} else if (e.commandName == "Copy") {
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if (e.type == EventType.ExecuteCommand) CopySelectedNodes();
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e.Use();
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}
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else if (e.commandName == "Paste")
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{
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} else if (e.commandName == "Paste") {
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if (e.type == EventType.ExecuteCommand) PasteNodes(WindowToGridPosition(lastMousePosition));
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e.Use();
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}
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@ -438,8 +347,7 @@ namespace XNodeEditor
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break;
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case EventType.Ignore:
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// If release mouse outside window
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if (e.rawType == EventType.MouseUp && currentActivity == NodeActivity.DragGrid)
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{
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if (e.rawType == EventType.MouseUp && currentActivity == NodeActivity.DragGrid) {
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Repaint();
|
||||
currentActivity = NodeActivity.Idle;
|
||||
}
|
||||
@ -447,57 +355,45 @@ namespace XNodeEditor
|
||||
}
|
||||
}
|
||||
|
||||
private void RecalculateDragOffsets(Event current)
|
||||
{
|
||||
private void RecalculateDragOffsets(Event current) {
|
||||
dragOffset = new Vector2[Selection.objects.Length + selectedReroutes.Count];
|
||||
// Selected nodes
|
||||
for (int i = 0; i < Selection.objects.Length; i++)
|
||||
{
|
||||
if (Selection.objects[i] is XNode.Node)
|
||||
{
|
||||
for (int i = 0; i < Selection.objects.Length; i++) {
|
||||
if (Selection.objects[i] is XNode.Node) {
|
||||
XNode.Node node = Selection.objects[i] as XNode.Node;
|
||||
dragOffset[i] = node.position - WindowToGridPosition(current.mousePosition);
|
||||
}
|
||||
}
|
||||
|
||||
// Selected reroutes
|
||||
for (int i = 0; i < selectedReroutes.Count; i++)
|
||||
{
|
||||
for (int i = 0; i < selectedReroutes.Count; i++) {
|
||||
dragOffset[Selection.objects.Length + i] = selectedReroutes[i].GetPoint() - WindowToGridPosition(current.mousePosition);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary> Puts all selected nodes in focus. If no nodes are present, resets view and zoom to to origin </summary>
|
||||
public void Home()
|
||||
{
|
||||
public void Home() {
|
||||
var nodes = Selection.objects.Where(o => o is XNode.Node).Cast<XNode.Node>().ToList();
|
||||
if (nodes.Count > 0)
|
||||
{
|
||||
if (nodes.Count > 0) {
|
||||
Vector2 minPos = nodes.Select(x => x.position).Aggregate((x, y) => new Vector2(Mathf.Min(x.x, y.x), Mathf.Min(x.y, y.y)));
|
||||
Vector2 maxPos = nodes.Select(x => x.position + (nodeSizes.ContainsKey(x) ? nodeSizes[x] : Vector2.zero)).Aggregate((x, y) => new Vector2(Mathf.Max(x.x, y.x), Mathf.Max(x.y, y.y)));
|
||||
panOffset = -(minPos + (maxPos - minPos) / 2f);
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
zoom = 2;
|
||||
panOffset = Vector2.zero;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary> Remove nodes in the graph in Selection.objects</summary>
|
||||
public void RemoveSelectedNodes()
|
||||
{
|
||||
public void RemoveSelectedNodes() {
|
||||
// We need to delete reroutes starting at the highest point index to avoid shifting indices
|
||||
selectedReroutes = selectedReroutes.OrderByDescending(x => x.pointIndex).ToList();
|
||||
for (int i = 0; i < selectedReroutes.Count; i++)
|
||||
{
|
||||
for (int i = 0; i < selectedReroutes.Count; i++) {
|
||||
selectedReroutes[i].RemovePoint();
|
||||
}
|
||||
selectedReroutes.Clear();
|
||||
foreach (UnityEngine.Object item in Selection.objects)
|
||||
{
|
||||
if (item is XNode.Node)
|
||||
{
|
||||
foreach (UnityEngine.Object item in Selection.objects) {
|
||||
if (item is XNode.Node) {
|
||||
XNode.Node node = item as XNode.Node;
|
||||
graphEditor.RemoveNode(node);
|
||||
}
|
||||
@ -505,37 +401,29 @@ namespace XNodeEditor
|
||||
}
|
||||
|
||||
/// <summary> Initiate a rename on the currently selected node </summary>
|
||||
public void RenameSelectedNode()
|
||||
{
|
||||
if (Selection.objects.Length == 1 && Selection.activeObject is XNode.Node)
|
||||
{
|
||||
public void RenameSelectedNode() {
|
||||
if (Selection.objects.Length == 1 && Selection.activeObject is XNode.Node) {
|
||||
XNode.Node node = Selection.activeObject as XNode.Node;
|
||||
Vector2 size;
|
||||
if (nodeSizes.TryGetValue(node, out size))
|
||||
{
|
||||
if (nodeSizes.TryGetValue(node, out size)) {
|
||||
RenamePopup.Show(Selection.activeObject, size.x);
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
RenamePopup.Show(Selection.activeObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary> Draw this node on top of other nodes by placing it last in the graph.nodes list </summary>
|
||||
public void MoveNodeToTop(XNode.Node node)
|
||||
{
|
||||
public void MoveNodeToTop(XNode.Node node) {
|
||||
int index;
|
||||
while ((index = graph.nodes.IndexOf(node)) != graph.nodes.Count - 1)
|
||||
{
|
||||
while ((index = graph.nodes.IndexOf(node)) != graph.nodes.Count - 1) {
|
||||
graph.nodes[index] = graph.nodes[index + 1];
|
||||
graph.nodes[index + 1] = node;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary> Duplicate selected nodes and select the duplicates </summary>
|
||||
public void DuplicateSelectedNodes()
|
||||
{
|
||||
public void DuplicateSelectedNodes() {
|
||||
// Get selected nodes which are part of this graph
|
||||
XNode.Node[] selectedNodes = Selection.objects.Select(x => x as XNode.Node).Where(x => x != null && x.graph == graph).ToArray();
|
||||
if (selectedNodes == null || selectedNodes.Length == 0) return;
|
||||
@ -544,18 +432,15 @@ namespace XNodeEditor
|
||||
InsertDuplicateNodes(selectedNodes, topLeftNode + new Vector2(30, 30));
|
||||
}
|
||||
|
||||
public void CopySelectedNodes()
|
||||
{
|
||||
public void CopySelectedNodes() {
|
||||
copyBuffer = Selection.objects.Select(x => x as XNode.Node).Where(x => x != null && x.graph == graph).ToArray();
|
||||
}
|
||||
|
||||
public void PasteNodes(Vector2 pos)
|
||||
{
|
||||
public void PasteNodes(Vector2 pos) {
|
||||
InsertDuplicateNodes(copyBuffer, pos);
|
||||
}
|
||||
|
||||
private void InsertDuplicateNodes(XNode.Node[] nodes, Vector2 topLeft)
|
||||
{
|
||||
private void InsertDuplicateNodes(XNode.Node[] nodes, Vector2 topLeft) {
|
||||
if (nodes == null || nodes.Length == 0) return;
|
||||
|
||||
// Get top-left node
|
||||
@ -564,16 +449,14 @@ namespace XNodeEditor
|
||||
|
||||
UnityEngine.Object[] newNodes = new UnityEngine.Object[nodes.Length];
|
||||
Dictionary<XNode.Node, XNode.Node> substitutes = new Dictionary<XNode.Node, XNode.Node>();
|
||||
for (int i = 0; i < nodes.Length; i++)
|
||||
{
|
||||
for (int i = 0; i < nodes.Length; i++) {
|
||||
XNode.Node srcNode = nodes[i];
|
||||
if (srcNode == null) continue;
|
||||
|
||||
// Check if user is allowed to add more of given node type
|
||||
XNode.Node.DisallowMultipleNodesAttribute disallowAttrib;
|
||||
Type nodeType = srcNode.GetType();
|
||||
if (NodeEditorUtilities.GetAttrib(nodeType, out disallowAttrib))
|
||||
{
|
||||
if (NodeEditorUtilities.GetAttrib(nodeType, out disallowAttrib)) {
|
||||
int typeCount = graph.nodes.Count(x => x.GetType() == nodeType);
|
||||
if (typeCount >= disallowAttrib.max) continue;
|
||||
}
|
||||
@ -585,20 +468,16 @@ namespace XNodeEditor
|
||||
}
|
||||
|
||||
// Walk through the selected nodes again, recreate connections, using the new nodes
|
||||
for (int i = 0; i < nodes.Length; i++)
|
||||
{
|
||||
for (int i = 0; i < nodes.Length; i++) {
|
||||
XNode.Node srcNode = nodes[i];
|
||||
if (srcNode == null) continue;
|
||||
foreach (XNode.NodePort port in srcNode.Ports)
|
||||
{
|
||||
for (int c = 0; c < port.ConnectionCount; c++)
|
||||
{
|
||||
foreach (XNode.NodePort port in srcNode.Ports) {
|
||||
for (int c = 0; c < port.ConnectionCount; c++) {
|
||||
XNode.NodePort inputPort = port.direction == XNode.NodePort.IO.Input ? port : port.GetConnection(c);
|
||||
XNode.NodePort outputPort = port.direction == XNode.NodePort.IO.Output ? port : port.GetConnection(c);
|
||||
|
||||
XNode.Node newNodeIn, newNodeOut;
|
||||
if (substitutes.TryGetValue(inputPort.node, out newNodeIn) && substitutes.TryGetValue(outputPort.node, out newNodeOut))
|
||||
{
|
||||
if (substitutes.TryGetValue(inputPort.node, out newNodeIn) && substitutes.TryGetValue(outputPort.node, out newNodeOut)) {
|
||||
newNodeIn.UpdatePorts();
|
||||
newNodeOut.UpdatePorts();
|
||||
inputPort = newNodeIn.GetInputPort(inputPort.fieldName);
|
||||
@ -614,10 +493,8 @@ namespace XNodeEditor
|
||||
}
|
||||
|
||||
/// <summary> Draw a connection as we are dragging it </summary>
|
||||
public void DrawDraggedConnection()
|
||||
{
|
||||
if (IsDraggingPort)
|
||||
{
|
||||
public void DrawDraggedConnection() {
|
||||
if (IsDraggingPort) {
|
||||
Gradient gradient = graphEditor.GetNoodleGradient(draggedOutput, null);
|
||||
float thickness = graphEditor.GetNoodleThickness(draggedOutput, null);
|
||||
NoodlePath path = graphEditor.GetNoodlePath(draggedOutput, null);
|
||||
@ -627,8 +504,7 @@ namespace XNodeEditor
|
||||
if (!_portConnectionPoints.TryGetValue(draggedOutput, out fromRect)) return;
|
||||
List<Vector2> gridPoints = new List<Vector2>();
|
||||
gridPoints.Add(fromRect.center);
|
||||
for (int i = 0; i < draggedOutputReroutes.Count; i++)
|
||||
{
|
||||
for (int i = 0; i < draggedOutputReroutes.Count; i++) {
|
||||
gridPoints.Add(draggedOutputReroutes[i]);
|
||||
}
|
||||
if (draggedOutputTarget != null) gridPoints.Add(portConnectionPoints[draggedOutputTarget].center);
|
||||
@ -643,8 +519,7 @@ namespace XNodeEditor
|
||||
frcol.a = 0.6f;
|
||||
|
||||
// Loop through reroute points again and draw the points
|
||||
for (int i = 0; i < draggedOutputReroutes.Count; i++)
|
||||
{
|
||||
for (int i = 0; i < draggedOutputReroutes.Count; i++) {
|
||||
// Draw reroute point at position
|
||||
Rect rect = new Rect(draggedOutputReroutes[i], new Vector2(16, 16));
|
||||
rect.position = new Vector2(rect.position.x - 8, rect.position.y - 8);
|
||||
@ -655,8 +530,7 @@ namespace XNodeEditor
|
||||
}
|
||||
}
|
||||
|
||||
bool IsHoveringTitle(XNode.Node node)
|
||||
{
|
||||
bool IsHoveringTitle(XNode.Node node) {
|
||||
Vector2 mousePos = Event.current.mousePosition;
|
||||
//Get node position
|
||||
Vector2 nodePos = GridToWindowPosition(node.position);
|
||||
@ -669,8 +543,7 @@ namespace XNodeEditor
|
||||
}
|
||||
|
||||
/// <summary> Attempt to connect dragged output to target node </summary>
|
||||
public void AutoConnect(XNode.Node node)
|
||||
{
|
||||
public void AutoConnect(XNode.Node node) {
|
||||
if (autoConnectOutput == null) return;
|
||||
|
||||
// Find input port of same type
|
||||
|
||||
@ -119,8 +119,7 @@ namespace XNodeEditor {
|
||||
}
|
||||
contextMenu.AddItem(new GUIContent("Clear Connections"), false, () => hoveredPort.ClearConnections());
|
||||
//Get compatible nodes with this port
|
||||
if (NodeEditorPreferences.GetSettings().createFilter)
|
||||
{
|
||||
if (NodeEditorPreferences.GetSettings().createFilter) {
|
||||
contextMenu.AddSeparator("");
|
||||
|
||||
if (hoveredPort.direction == XNode.NodePort.IO.Input)
|
||||
@ -573,8 +572,7 @@ namespace XNodeEditor {
|
||||
string tooltip = null;
|
||||
if (hoveredPort != null) {
|
||||
tooltip = graphEditor.GetPortTooltip(hoveredPort);
|
||||
}
|
||||
else if (hoveredNode != null && IsHoveringNode && IsHoveringTitle(hoveredNode)) {
|
||||
} else if (hoveredNode != null && IsHoveringNode && IsHoveringTitle(hoveredNode)) {
|
||||
tooltip = NodeEditor.GetEditor(hoveredNode, this).GetHeaderTooltip();
|
||||
}
|
||||
if (string.IsNullOrEmpty(tooltip)) return;
|
||||
|
||||
@ -7,24 +7,20 @@ using UnityEditor;
|
||||
using UnityEditorInternal;
|
||||
using UnityEngine;
|
||||
|
||||
namespace XNodeEditor
|
||||
{
|
||||
namespace XNodeEditor {
|
||||
/// <summary> xNode-specific version of <see cref="EditorGUILayout"/> </summary>
|
||||
public static class NodeEditorGUILayout
|
||||
{
|
||||
public static class NodeEditorGUILayout {
|
||||
|
||||
private static readonly Dictionary<UnityEngine.Object, Dictionary<string, ReorderableList>> reorderableListCache = new Dictionary<UnityEngine.Object, Dictionary<string, ReorderableList>>();
|
||||
private static int reorderableListIndex = -1;
|
||||
|
||||
/// <summary> Make a field for a serialized property. Automatically displays relevant node port. </summary>
|
||||
public static void PropertyField(SerializedProperty property, bool includeChildren = true, params GUILayoutOption[] options)
|
||||
{
|
||||
public static void PropertyField(SerializedProperty property, bool includeChildren = true, params GUILayoutOption[] options) {
|
||||
PropertyField(property, (GUIContent)null, includeChildren, options);
|
||||
}
|
||||
|
||||
/// <summary> Make a field for a serialized property. Automatically displays relevant node port. </summary>
|
||||
public static void PropertyField(SerializedProperty property, GUIContent label, bool includeChildren = true, params GUILayoutOption[] options)
|
||||
{
|
||||
public static void PropertyField(SerializedProperty property, GUIContent label, bool includeChildren = true, params GUILayoutOption[] options) {
|
||||
if (property == null) throw new NullReferenceException();
|
||||
XNode.Node node = property.serializedObject.targetObject as XNode.Node;
|
||||
XNode.NodePort port = node.GetPort(property.name);
|
||||
@ -32,33 +28,28 @@ namespace XNodeEditor
|
||||
}
|
||||
|
||||
/// <summary> Make a field for a serialized property. Manual node port override. </summary>
|
||||
public static void PropertyField(SerializedProperty property, XNode.NodePort port, bool includeChildren = true, params GUILayoutOption[] options)
|
||||
{
|
||||
public static void PropertyField(SerializedProperty property, XNode.NodePort port, bool includeChildren = true, params GUILayoutOption[] options) {
|
||||
PropertyField(property, null, port, includeChildren, options);
|
||||
}
|
||||
|
||||
/// <summary> Make a field for a serialized property. Manual node port override. </summary>
|
||||
public static void PropertyField(SerializedProperty property, GUIContent label, XNode.NodePort port, bool includeChildren = true, params GUILayoutOption[] options)
|
||||
{
|
||||
public static void PropertyField(SerializedProperty property, GUIContent label, XNode.NodePort port, bool includeChildren = true, params GUILayoutOption[] options) {
|
||||
if (property == null) throw new NullReferenceException();
|
||||
|
||||
// If property is not a port, display a regular property field
|
||||
if (port == null) EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30));
|
||||
else
|
||||
{
|
||||
else {
|
||||
Rect rect = new Rect();
|
||||
|
||||
List<PropertyAttribute> propertyAttributes = NodeEditorUtilities.GetCachedPropertyAttribs(port.node.GetType(), property.name);
|
||||
|
||||
// If property is an input, display a regular property field and put a port handle on the left side
|
||||
if (port.direction == XNode.NodePort.IO.Input)
|
||||
{
|
||||
if (port.direction == XNode.NodePort.IO.Input) {
|
||||
// Get data from [Input] attribute
|
||||
XNode.Node.ShowBackingValue showBacking = XNode.Node.ShowBackingValue.Unconnected;
|
||||
XNode.Node.InputAttribute inputAttribute;
|
||||
bool dynamicPortList = false;
|
||||
if (NodeEditorUtilities.GetCachedAttrib(port.node.GetType(), property.name, out inputAttribute))
|
||||
{
|
||||
if (NodeEditorUtilities.GetCachedAttrib(port.node.GetType(), property.name, out inputAttribute)) {
|
||||
dynamicPortList = inputAttribute.dynamicPortList;
|
||||
showBacking = inputAttribute.backingValue;
|
||||
}
|
||||
@ -69,40 +60,30 @@ namespace XNodeEditor
|
||||
|
||||
float spacePadding = 0;
|
||||
string tooltip = null;
|
||||
foreach (var attr in propertyAttributes)
|
||||
{
|
||||
if (attr is SpaceAttribute)
|
||||
{
|
||||
foreach (var attr in propertyAttributes) {
|
||||
if (attr is SpaceAttribute) {
|
||||
if (usePropertyAttributes) GUILayout.Space((attr as SpaceAttribute).height);
|
||||
else spacePadding += (attr as SpaceAttribute).height;
|
||||
}
|
||||
else if (attr is HeaderAttribute)
|
||||
{
|
||||
if (usePropertyAttributes)
|
||||
{
|
||||
} else if (attr is HeaderAttribute) {
|
||||
if (usePropertyAttributes) {
|
||||
//GUI Values are from https://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/ScriptAttributeGUI/Implementations/DecoratorDrawers.cs
|
||||
Rect position = GUILayoutUtility.GetRect(0, (EditorGUIUtility.singleLineHeight * 1.5f) - EditorGUIUtility.standardVerticalSpacing); //Layout adds standardVerticalSpacing after rect so we subtract it.
|
||||
position.yMin += EditorGUIUtility.singleLineHeight * 0.5f;
|
||||
position = EditorGUI.IndentedRect(position);
|
||||
GUI.Label(position, (attr as HeaderAttribute).header, EditorStyles.boldLabel);
|
||||
}
|
||||
else spacePadding += EditorGUIUtility.singleLineHeight * 1.5f;
|
||||
}
|
||||
else if (attr is TooltipAttribute)
|
||||
{
|
||||
} else spacePadding += EditorGUIUtility.singleLineHeight * 1.5f;
|
||||
} else if (attr is TooltipAttribute) {
|
||||
tooltip = (attr as TooltipAttribute).tooltip;
|
||||
}
|
||||
}
|
||||
|
||||
if (dynamicPortList)
|
||||
{
|
||||
if (dynamicPortList) {
|
||||
Type type = GetType(property);
|
||||
XNode.Node.ConnectionType connectionType = inputAttribute != null ? inputAttribute.connectionType : XNode.Node.ConnectionType.Multiple;
|
||||
DynamicPortList(property.name, type, property.serializedObject, port.direction, connectionType);
|
||||
return;
|
||||
}
|
||||
switch (showBacking)
|
||||
{
|
||||
switch (showBacking) {
|
||||
case XNode.Node.ShowBackingValue.Unconnected:
|
||||
// Display a label if port is connected
|
||||
if (port.IsConnected) EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName, tooltip));
|
||||
@ -123,15 +104,12 @@ namespace XNodeEditor
|
||||
float paddingLeft = NodeEditorWindow.current.graphEditor.GetPortStyle(port).padding.left;
|
||||
rect.position = rect.position - new Vector2(16 + paddingLeft, -spacePadding);
|
||||
// If property is an output, display a text label and put a port handle on the right side
|
||||
}
|
||||
else if (port.direction == XNode.NodePort.IO.Output)
|
||||
{
|
||||
} else if (port.direction == XNode.NodePort.IO.Output) {
|
||||
// Get data from [Output] attribute
|
||||
XNode.Node.ShowBackingValue showBacking = XNode.Node.ShowBackingValue.Unconnected;
|
||||
XNode.Node.OutputAttribute outputAttribute;
|
||||
bool dynamicPortList = false;
|
||||
if (NodeEditorUtilities.GetCachedAttrib(port.node.GetType(), property.name, out outputAttribute))
|
||||
{
|
||||
if (NodeEditorUtilities.GetCachedAttrib(port.node.GetType(), property.name, out outputAttribute)) {
|
||||
dynamicPortList = outputAttribute.dynamicPortList;
|
||||
showBacking = outputAttribute.backingValue;
|
||||
}
|
||||
@ -142,40 +120,30 @@ namespace XNodeEditor
|
||||
|
||||
float spacePadding = 0;
|
||||
string tooltip = null;
|
||||
foreach (var attr in propertyAttributes)
|
||||
{
|
||||
if (attr is SpaceAttribute)
|
||||
{
|
||||
foreach (var attr in propertyAttributes) {
|
||||
if (attr is SpaceAttribute) {
|
||||
if (usePropertyAttributes) GUILayout.Space((attr as SpaceAttribute).height);
|
||||
else spacePadding += (attr as SpaceAttribute).height;
|
||||
}
|
||||
else if (attr is HeaderAttribute)
|
||||
{
|
||||
if (usePropertyAttributes)
|
||||
{
|
||||
} else if (attr is HeaderAttribute) {
|
||||
if (usePropertyAttributes) {
|
||||
//GUI Values are from https://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/ScriptAttributeGUI/Implementations/DecoratorDrawers.cs
|
||||
Rect position = GUILayoutUtility.GetRect(0, (EditorGUIUtility.singleLineHeight * 1.5f) - EditorGUIUtility.standardVerticalSpacing); //Layout adds standardVerticalSpacing after rect so we subtract it.
|
||||
position.yMin += EditorGUIUtility.singleLineHeight * 0.5f;
|
||||
position = EditorGUI.IndentedRect(position);
|
||||
GUI.Label(position, (attr as HeaderAttribute).header, EditorStyles.boldLabel);
|
||||
}
|
||||
else spacePadding += EditorGUIUtility.singleLineHeight * 1.5f;
|
||||
}
|
||||
else if (attr is TooltipAttribute)
|
||||
{
|
||||
} else spacePadding += EditorGUIUtility.singleLineHeight * 1.5f;
|
||||
} else if (attr is TooltipAttribute) {
|
||||
tooltip = (attr as TooltipAttribute).tooltip;
|
||||
}
|
||||
}
|
||||
|
||||
if (dynamicPortList)
|
||||
{
|
||||
if (dynamicPortList) {
|
||||
Type type = GetType(property);
|
||||
XNode.Node.ConnectionType connectionType = outputAttribute != null ? outputAttribute.connectionType : XNode.Node.ConnectionType.Multiple;
|
||||
DynamicPortList(property.name, type, property.serializedObject, port.direction, connectionType);
|
||||
return;
|
||||
}
|
||||
switch (showBacking)
|
||||
{
|
||||
switch (showBacking) {
|
||||
case XNode.Node.ShowBackingValue.Unconnected:
|
||||
// Display a label if port is connected
|
||||
if (port.IsConnected) EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName, tooltip), NodeEditorResources.OutputPort, GUILayout.MinWidth(30));
|
||||
@ -210,30 +178,26 @@ namespace XNodeEditor
|
||||
}
|
||||
}
|
||||
|
||||
private static System.Type GetType(SerializedProperty property)
|
||||
{
|
||||
private static System.Type GetType(SerializedProperty property) {
|
||||
System.Type parentType = property.serializedObject.targetObject.GetType();
|
||||
System.Reflection.FieldInfo fi = parentType.GetFieldInfo(property.name);
|
||||
return fi.FieldType;
|
||||
}
|
||||
|
||||
/// <summary> Make a simple port field. </summary>
|
||||
public static void PortField(XNode.NodePort port, params GUILayoutOption[] options)
|
||||
{
|
||||
public static void PortField(XNode.NodePort port, params GUILayoutOption[] options) {
|
||||
PortField(null, port, options);
|
||||
}
|
||||
|
||||
/// <summary> Make a simple port field. </summary>
|
||||
public static void PortField(GUIContent label, XNode.NodePort port, params GUILayoutOption[] options)
|
||||
{
|
||||
public static void PortField(GUIContent label, XNode.NodePort port, params GUILayoutOption[] options) {
|
||||
if (port == null) return;
|
||||
if (options == null) options = new GUILayoutOption[] { GUILayout.MinWidth(30) };
|
||||
Vector2 position = Vector3.zero;
|
||||
GUIContent content = label != null ? label : new GUIContent(ObjectNames.NicifyVariableName(port.fieldName));
|
||||
|
||||
// If property is an input, display a regular property field and put a port handle on the left side
|
||||
if (port.direction == XNode.NodePort.IO.Input)
|
||||
{
|
||||
if (port.direction == XNode.NodePort.IO.Input) {
|
||||
// Display a label
|
||||
EditorGUILayout.LabelField(content, options);
|
||||
|
||||
@ -242,8 +206,7 @@ namespace XNodeEditor
|
||||
position = rect.position - new Vector2(16 + paddingLeft, 0);
|
||||
}
|
||||
// If property is an output, display a text label and put a port handle on the right side
|
||||
else if (port.direction == XNode.NodePort.IO.Output)
|
||||
{
|
||||
else if (port.direction == XNode.NodePort.IO.Output) {
|
||||
// Display a label
|
||||
EditorGUILayout.LabelField(content, NodeEditorResources.OutputPort, options);
|
||||
|
||||
@ -255,8 +218,7 @@ namespace XNodeEditor
|
||||
}
|
||||
|
||||
/// <summary> Make a simple port field. </summary>
|
||||
public static void PortField(Vector2 position, XNode.NodePort port)
|
||||
{
|
||||
public static void PortField(Vector2 position, XNode.NodePort port) {
|
||||
if (port == null) return;
|
||||
|
||||
Rect rect = new Rect(position, new Vector2(16, 16));
|
||||
@ -273,21 +235,17 @@ namespace XNodeEditor
|
||||
}
|
||||
|
||||
/// <summary> Add a port field to previous layout element. </summary>
|
||||
public static void AddPortField(XNode.NodePort port)
|
||||
{
|
||||
public static void AddPortField(XNode.NodePort port) {
|
||||
if (port == null) return;
|
||||
Rect rect = new Rect();
|
||||
|
||||
// If property is an input, display a regular property field and put a port handle on the left side
|
||||
if (port.direction == XNode.NodePort.IO.Input)
|
||||
{
|
||||
if (port.direction == XNode.NodePort.IO.Input) {
|
||||
rect = GUILayoutUtility.GetLastRect();
|
||||
float paddingLeft = NodeEditorWindow.current.graphEditor.GetPortStyle(port).padding.left;
|
||||
rect.position = rect.position - new Vector2(16 + paddingLeft, 0);
|
||||
// If property is an output, display a text label and put a port handle on the right side
|
||||
}
|
||||
else if (port.direction == XNode.NodePort.IO.Output)
|
||||
{
|
||||
} else if (port.direction == XNode.NodePort.IO.Output) {
|
||||
rect = GUILayoutUtility.GetLastRect();
|
||||
rect.width += NodeEditorWindow.current.graphEditor.GetPortStyle(port).padding.right;
|
||||
rect.position = rect.position + new Vector2(rect.width, 0);
|
||||
@ -307,8 +265,7 @@ namespace XNodeEditor
|
||||
}
|
||||
|
||||
/// <summary> Draws an input and an output port on the same line </summary>
|
||||
public static void PortPair(XNode.NodePort input, XNode.NodePort output)
|
||||
{
|
||||
public static void PortPair(XNode.NodePort input, XNode.NodePort output) {
|
||||
GUILayout.BeginHorizontal();
|
||||
NodeEditorGUILayout.PortField(input, GUILayout.MinWidth(0));
|
||||
NodeEditorGUILayout.PortField(output, GUILayout.MinWidth(0));
|
||||
@ -323,8 +280,7 @@ namespace XNodeEditor
|
||||
/// <param name="typeColor"></param>
|
||||
/// <param name="border">texture for border of the dot port</param>
|
||||
/// <param name="dot">texture for the dot port</param>
|
||||
public static void DrawPortHandle(Rect rect, Color backgroundColor, Color typeColor, Texture2D border, Texture2D dot)
|
||||
{
|
||||
public static void DrawPortHandle(Rect rect, Color backgroundColor, Color typeColor, Texture2D border, Texture2D dot) {
|
||||
Color col = GUI.color;
|
||||
GUI.color = backgroundColor;
|
||||
GUI.DrawTexture(rect, border);
|
||||
@ -336,26 +292,22 @@ namespace XNodeEditor
|
||||
|
||||
#region Obsolete
|
||||
[Obsolete("Use IsDynamicPortListPort instead")]
|
||||
public static bool IsInstancePortListPort(XNode.NodePort port)
|
||||
{
|
||||
public static bool IsInstancePortListPort(XNode.NodePort port) {
|
||||
return IsDynamicPortListPort(port);
|
||||
}
|
||||
|
||||
[Obsolete("Use DynamicPortList instead")]
|
||||
public static void InstancePortList(string fieldName, Type type, SerializedObject serializedObject, XNode.NodePort.IO io, XNode.Node.ConnectionType connectionType = XNode.Node.ConnectionType.Multiple, XNode.Node.TypeConstraint typeConstraint = XNode.Node.TypeConstraint.None, Action<ReorderableList> onCreation = null)
|
||||
{
|
||||
public static void InstancePortList(string fieldName, Type type, SerializedObject serializedObject, XNode.NodePort.IO io, XNode.Node.ConnectionType connectionType = XNode.Node.ConnectionType.Multiple, XNode.Node.TypeConstraint typeConstraint = XNode.Node.TypeConstraint.None, Action<ReorderableList> onCreation = null) {
|
||||
DynamicPortList(fieldName, type, serializedObject, io, connectionType, typeConstraint, onCreation);
|
||||
}
|
||||
#endregion
|
||||
|
||||
/// <summary> Is this port part of a DynamicPortList? </summary>
|
||||
public static bool IsDynamicPortListPort(XNode.NodePort port)
|
||||
{
|
||||
public static bool IsDynamicPortListPort(XNode.NodePort port) {
|
||||
string[] parts = port.fieldName.Split(' ');
|
||||
if (parts.Length != 2) return false;
|
||||
Dictionary<string, ReorderableList> cache;
|
||||
if (reorderableListCache.TryGetValue(port.node, out cache))
|
||||
{
|
||||
if (reorderableListCache.TryGetValue(port.node, out cache)) {
|
||||
ReorderableList list;
|
||||
if (cache.TryGetValue(parts[0], out list)) return true;
|
||||
}
|
||||
@ -368,18 +320,14 @@ namespace XNodeEditor
|
||||
/// <param name="serializedObject">The serializedObject of the node</param>
|
||||
/// <param name="connectionType">Connection type of added dynamic ports</param>
|
||||
/// <param name="onCreation">Called on the list on creation. Use this if you want to customize the created ReorderableList</param>
|
||||
public static void DynamicPortList(string fieldName, Type type, SerializedObject serializedObject, XNode.NodePort.IO io, XNode.Node.ConnectionType connectionType = XNode.Node.ConnectionType.Multiple, XNode.Node.TypeConstraint typeConstraint = XNode.Node.TypeConstraint.None, Action<ReorderableList> onCreation = null)
|
||||
{
|
||||
public static void DynamicPortList(string fieldName, Type type, SerializedObject serializedObject, XNode.NodePort.IO io, XNode.Node.ConnectionType connectionType = XNode.Node.ConnectionType.Multiple, XNode.Node.TypeConstraint typeConstraint = XNode.Node.TypeConstraint.None, Action<ReorderableList> onCreation = null) {
|
||||
XNode.Node node = serializedObject.targetObject as XNode.Node;
|
||||
|
||||
var indexedPorts = node.DynamicPorts.Select(x =>
|
||||
{
|
||||
var indexedPorts = node.DynamicPorts.Select(x => {
|
||||
string[] split = x.fieldName.Split(' ');
|
||||
if (split != null && split.Length == 2 && split[0] == fieldName)
|
||||
{
|
||||
if (split != null && split.Length == 2 && split[0] == fieldName) {
|
||||
int i = -1;
|
||||
if (int.TryParse(split[1], out i))
|
||||
{
|
||||
if (int.TryParse(split[1], out i)) {
|
||||
return new { index = i, port = x };
|
||||
}
|
||||
}
|
||||
@ -391,13 +339,11 @@ namespace XNodeEditor
|
||||
|
||||
ReorderableList list = null;
|
||||
Dictionary<string, ReorderableList> rlc;
|
||||
if (reorderableListCache.TryGetValue(serializedObject.targetObject, out rlc))
|
||||
{
|
||||
if (reorderableListCache.TryGetValue(serializedObject.targetObject, out rlc)) {
|
||||
if (!rlc.TryGetValue(fieldName, out list)) list = null;
|
||||
}
|
||||
// If a ReorderableList isn't cached for this array, do so.
|
||||
if (list == null)
|
||||
{
|
||||
if (list == null) {
|
||||
SerializedProperty arrayData = serializedObject.FindProperty(fieldName);
|
||||
list = CreateReorderableList(fieldName, dynamicPorts, arrayData, type, serializedObject, io, connectionType, typeConstraint, onCreation);
|
||||
if (reorderableListCache.TryGetValue(serializedObject.targetObject, out rlc)) rlc.Add(fieldName, list);
|
||||
@ -408,67 +354,53 @@ namespace XNodeEditor
|
||||
|
||||
}
|
||||
|
||||
private static ReorderableList CreateReorderableList(string fieldName, List<XNode.NodePort> dynamicPorts, SerializedProperty arrayData, Type type, SerializedObject serializedObject, XNode.NodePort.IO io, XNode.Node.ConnectionType connectionType, XNode.Node.TypeConstraint typeConstraint, Action<ReorderableList> onCreation)
|
||||
{
|
||||
private static ReorderableList CreateReorderableList(string fieldName, List<XNode.NodePort> dynamicPorts, SerializedProperty arrayData, Type type, SerializedObject serializedObject, XNode.NodePort.IO io, XNode.Node.ConnectionType connectionType, XNode.Node.TypeConstraint typeConstraint, Action<ReorderableList> onCreation) {
|
||||
bool hasArrayData = arrayData != null && arrayData.isArray;
|
||||
XNode.Node node = serializedObject.targetObject as XNode.Node;
|
||||
ReorderableList list = new ReorderableList(dynamicPorts, null, true, true, true, true);
|
||||
string label = arrayData != null ? arrayData.displayName : ObjectNames.NicifyVariableName(fieldName);
|
||||
|
||||
list.drawElementCallback =
|
||||
(Rect rect, int index, bool isActive, bool isFocused) =>
|
||||
{
|
||||
(Rect rect, int index, bool isActive, bool isFocused) => {
|
||||
XNode.NodePort port = node.GetPort(fieldName + " " + index);
|
||||
if (hasArrayData && arrayData.propertyType != SerializedPropertyType.String)
|
||||
{
|
||||
if (arrayData.arraySize <= index)
|
||||
{
|
||||
if (hasArrayData && arrayData.propertyType != SerializedPropertyType.String) {
|
||||
if (arrayData.arraySize <= index) {
|
||||
EditorGUI.LabelField(rect, "Array[" + index + "] data out of range");
|
||||
return;
|
||||
}
|
||||
SerializedProperty itemData = arrayData.GetArrayElementAtIndex(index);
|
||||
EditorGUI.PropertyField(rect, itemData, true);
|
||||
}
|
||||
else EditorGUI.LabelField(rect, port != null ? port.fieldName : "");
|
||||
if (port != null)
|
||||
{
|
||||
} else EditorGUI.LabelField(rect, port != null ? port.fieldName : "");
|
||||
if (port != null) {
|
||||
Vector2 pos = rect.position + (port.IsOutput ? new Vector2(rect.width + 6, 0) : new Vector2(-36, 0));
|
||||
NodeEditorGUILayout.PortField(pos, port);
|
||||
}
|
||||
};
|
||||
list.elementHeightCallback =
|
||||
(int index) =>
|
||||
{
|
||||
if (hasArrayData)
|
||||
{
|
||||
(int index) => {
|
||||
if (hasArrayData) {
|
||||
if (arrayData.arraySize <= index) return EditorGUIUtility.singleLineHeight;
|
||||
SerializedProperty itemData = arrayData.GetArrayElementAtIndex(index);
|
||||
return EditorGUI.GetPropertyHeight(itemData);
|
||||
}
|
||||
else return EditorGUIUtility.singleLineHeight;
|
||||
} else return EditorGUIUtility.singleLineHeight;
|
||||
};
|
||||
list.drawHeaderCallback =
|
||||
(Rect rect) =>
|
||||
{
|
||||
(Rect rect) => {
|
||||
EditorGUI.LabelField(rect, label);
|
||||
};
|
||||
list.onSelectCallback =
|
||||
(ReorderableList rl) =>
|
||||
{
|
||||
(ReorderableList rl) => {
|
||||
reorderableListIndex = rl.index;
|
||||
};
|
||||
list.onReorderCallback =
|
||||
(ReorderableList rl) =>
|
||||
{
|
||||
(ReorderableList rl) => {
|
||||
bool hasRect = false;
|
||||
bool hasNewRect = false;
|
||||
Rect rect = Rect.zero;
|
||||
Rect newRect = Rect.zero;
|
||||
// Move up
|
||||
if (rl.index > reorderableListIndex)
|
||||
{
|
||||
for (int i = reorderableListIndex; i < rl.index; ++i)
|
||||
{
|
||||
if (rl.index > reorderableListIndex) {
|
||||
for (int i = reorderableListIndex; i < rl.index; ++i) {
|
||||
XNode.NodePort port = node.GetPort(fieldName + " " + i);
|
||||
XNode.NodePort nextPort = node.GetPort(fieldName + " " + (i + 1));
|
||||
port.SwapConnections(nextPort);
|
||||
@ -481,10 +413,8 @@ namespace XNodeEditor
|
||||
}
|
||||
}
|
||||
// Move down
|
||||
else
|
||||
{
|
||||
for (int i = reorderableListIndex; i > rl.index; --i)
|
||||
{
|
||||
else {
|
||||
for (int i = reorderableListIndex; i > rl.index; --i) {
|
||||
XNode.NodePort port = node.GetPort(fieldName + " " + i);
|
||||
XNode.NodePort nextPort = node.GetPort(fieldName + " " + (i - 1));
|
||||
port.SwapConnections(nextPort);
|
||||
@ -501,8 +431,7 @@ namespace XNodeEditor
|
||||
serializedObject.Update();
|
||||
|
||||
// Move array data if there is any
|
||||
if (hasArrayData)
|
||||
{
|
||||
if (hasArrayData) {
|
||||
arrayData.MoveArrayElement(reorderableListIndex, rl.index);
|
||||
}
|
||||
|
||||
@ -513,8 +442,7 @@ namespace XNodeEditor
|
||||
EditorApplication.delayCall += NodeEditorWindow.current.Repaint;
|
||||
};
|
||||
list.onAddCallback =
|
||||
(ReorderableList rl) =>
|
||||
{
|
||||
(ReorderableList rl) => {
|
||||
// Add dynamic port postfixed with an index number
|
||||
string newName = fieldName + " 0";
|
||||
int i = 0;
|
||||
@ -524,24 +452,19 @@ namespace XNodeEditor
|
||||
else node.AddDynamicInput(type, connectionType, typeConstraint, newName);
|
||||
serializedObject.Update();
|
||||
EditorUtility.SetDirty(node);
|
||||
if (hasArrayData)
|
||||
{
|
||||
if (hasArrayData) {
|
||||
arrayData.InsertArrayElementAtIndex(arrayData.arraySize);
|
||||
}
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
};
|
||||
list.onRemoveCallback =
|
||||
(ReorderableList rl) =>
|
||||
{
|
||||
(ReorderableList rl) => {
|
||||
|
||||
var indexedPorts = node.DynamicPorts.Select(x =>
|
||||
{
|
||||
var indexedPorts = node.DynamicPorts.Select(x => {
|
||||
string[] split = x.fieldName.Split(' ');
|
||||
if (split != null && split.Length == 2 && split[0] == fieldName)
|
||||
{
|
||||
if (split != null && split.Length == 2 && split[0] == fieldName) {
|
||||
int i = -1;
|
||||
if (int.TryParse(split[1], out i))
|
||||
{
|
||||
if (int.TryParse(split[1], out i)) {
|
||||
return new { index = i, port = x };
|
||||
}
|
||||
}
|
||||
@ -551,24 +474,17 @@ namespace XNodeEditor
|
||||
|
||||
int index = rl.index;
|
||||
|
||||
if (dynamicPorts[index] == null)
|
||||
{
|
||||
if (dynamicPorts[index] == null) {
|
||||
Debug.LogWarning("No port found at index " + index + " - Skipped");
|
||||
}
|
||||
else if (dynamicPorts.Count <= index)
|
||||
{
|
||||
} else if (dynamicPorts.Count <= index) {
|
||||
Debug.LogWarning("DynamicPorts[" + index + "] out of range. Length was " + dynamicPorts.Count + " - Skipped");
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
|
||||
// Clear the removed ports connections
|
||||
dynamicPorts[index].ClearConnections();
|
||||
// Move following connections one step up to replace the missing connection
|
||||
for (int k = index + 1; k < dynamicPorts.Count(); k++)
|
||||
{
|
||||
for (int j = 0; j < dynamicPorts[k].ConnectionCount; j++)
|
||||
{
|
||||
for (int k = index + 1; k < dynamicPorts.Count(); k++) {
|
||||
for (int j = 0; j < dynamicPorts[k].ConnectionCount; j++) {
|
||||
XNode.NodePort other = dynamicPorts[k].GetConnection(j);
|
||||
dynamicPorts[k].Disconnect(other);
|
||||
dynamicPorts[k - 1].Connect(other);
|
||||
@ -580,20 +496,16 @@ namespace XNodeEditor
|
||||
EditorUtility.SetDirty(node);
|
||||
}
|
||||
|
||||
if (hasArrayData && arrayData.propertyType != SerializedPropertyType.String)
|
||||
{
|
||||
if (arrayData.arraySize <= index)
|
||||
{
|
||||
if (hasArrayData && arrayData.propertyType != SerializedPropertyType.String) {
|
||||
if (arrayData.arraySize <= index) {
|
||||
Debug.LogWarning("Attempted to remove array index " + index + " where only " + arrayData.arraySize + " exist - Skipped");
|
||||
Debug.Log(rl.list[0]);
|
||||
return;
|
||||
}
|
||||
arrayData.DeleteArrayElementAtIndex(index);
|
||||
// Error handling. If the following happens too often, file a bug report at https://github.com/Siccity/xNode/issues
|
||||
if (dynamicPorts.Count <= arrayData.arraySize)
|
||||
{
|
||||
while (dynamicPorts.Count <= arrayData.arraySize)
|
||||
{
|
||||
if (dynamicPorts.Count <= arrayData.arraySize) {
|
||||
while (dynamicPorts.Count <= arrayData.arraySize) {
|
||||
arrayData.DeleteArrayElementAtIndex(arrayData.arraySize - 1);
|
||||
}
|
||||
UnityEngine.Debug.LogWarning("Array size exceeded dynamic ports size. Excess items removed.");
|
||||
@ -603,11 +515,9 @@ namespace XNodeEditor
|
||||
}
|
||||
};
|
||||
|
||||
if (hasArrayData)
|
||||
{
|
||||
if (hasArrayData) {
|
||||
int dynamicPortCount = dynamicPorts.Count;
|
||||
while (dynamicPortCount < arrayData.arraySize)
|
||||
{
|
||||
while (dynamicPortCount < arrayData.arraySize) {
|
||||
// Add dynamic port postfixed with an index number
|
||||
string newName = arrayData.name + " 0";
|
||||
int i = 0;
|
||||
@ -617,8 +527,7 @@ namespace XNodeEditor
|
||||
EditorUtility.SetDirty(node);
|
||||
dynamicPortCount++;
|
||||
}
|
||||
while (arrayData.arraySize < dynamicPortCount)
|
||||
{
|
||||
while (arrayData.arraySize < dynamicPortCount) {
|
||||
arrayData.InsertArrayElementAtIndex(arrayData.arraySize);
|
||||
}
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
|
||||
@ -104,7 +104,7 @@ namespace XNodeEditor {
|
||||
public static SettingsProvider CreateXNodeSettingsProvider() {
|
||||
SettingsProvider provider = new SettingsProvider("Preferences/Node Editor", SettingsScope.User) {
|
||||
guiHandler = (searchContext) => { XNodeEditor.NodeEditorPreferences.PreferencesGUI(); },
|
||||
keywords = new HashSet<string>(new [] { "xNode", "node", "editor", "graph", "connections", "noodles", "ports" })
|
||||
keywords = new HashSet<string>(new [] { "xNode", "node", "editor", "graph", "connections", "noodles", "ports" })
|
||||
};
|
||||
return provider;
|
||||
}
|
||||
@ -166,9 +166,8 @@ namespace XNodeEditor {
|
||||
settings.noodleThickness = EditorGUILayout.FloatField(new GUIContent("Noodle thickness", "Noodle Thickness of the node connections"), settings.noodleThickness);
|
||||
settings.noodleStroke = (NoodleStroke) EditorGUILayout.EnumPopup("Noodle stroke", (Enum) settings.noodleStroke);
|
||||
settings.portTooltips = EditorGUILayout.Toggle("Port Tooltips", settings.portTooltips);
|
||||
settings.dragToCreate = EditorGUILayout.Toggle(new GUIContent("Drag to Create", "Drag a port connection anywhere on the grid to create and connect a node"), settings.dragToCreate);
|
||||
settings.dragToCreate = EditorGUILayout.Toggle(new GUIContent("Drag to Create", "Drag a port connection anywhere on the grid to create and connect a node"), settings.dragToCreate);
|
||||
settings.createFilter = EditorGUILayout.Toggle(new GUIContent("Create Filter", "Only show nodes that are compatible with the selected port"), settings.createFilter);
|
||||
|
||||
|
||||
//END
|
||||
if (GUI.changed) {
|
||||
|
||||
@ -134,21 +134,17 @@ namespace XNodeEditor {
|
||||
/// <param name="compatibleType">Type to find compatiblities</param>
|
||||
/// <param name="direction"></param>
|
||||
/// <returns>True if NodeType has some port with value type compatible</returns>
|
||||
public static bool HasCompatiblePortType(Type nodeType, Type compatibleType, XNode.NodePort.IO direction = XNode.NodePort.IO.Input)
|
||||
{
|
||||
public static bool HasCompatiblePortType(Type nodeType, Type compatibleType, XNode.NodePort.IO direction = XNode.NodePort.IO.Input) {
|
||||
Type findType = typeof(XNode.Node.InputAttribute);
|
||||
if (direction == XNode.NodePort.IO.Output)
|
||||
findType = typeof(XNode.Node.OutputAttribute);
|
||||
|
||||
//Get All fields from node type and we go filter only field with portAttribute.
|
||||
//This way is possible to know the values of the all ports and if have some with compatible value tue
|
||||
foreach (FieldInfo f in XNode.NodeDataCache.GetNodeFields(nodeType))
|
||||
{
|
||||
foreach (FieldInfo f in XNode.NodeDataCache.GetNodeFields(nodeType)) {
|
||||
var portAttribute = f.GetCustomAttributes(findType, false).FirstOrDefault();
|
||||
if (portAttribute != null)
|
||||
{
|
||||
if (IsCastableTo(f.FieldType, compatibleType))
|
||||
{
|
||||
if (portAttribute != null) {
|
||||
if (IsCastableTo(f.FieldType, compatibleType)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@ -163,8 +159,7 @@ namespace XNodeEditor {
|
||||
/// <param name="nodeTypes">List with all nodes type to filter</param>
|
||||
/// <param name="compatibleType">Compatible Type to Filter</param>
|
||||
/// <returns>Return Only Node Types with ports compatible, or an empty list</returns>
|
||||
public static List<Type> GetCompatibleNodesTypes(Type[] nodeTypes, Type compatibleType, XNode.NodePort.IO direction = XNode.NodePort.IO.Input)
|
||||
{
|
||||
public static List<Type> GetCompatibleNodesTypes(Type[] nodeTypes, Type compatibleType, XNode.NodePort.IO direction = XNode.NodePort.IO.Input) {
|
||||
//Result List
|
||||
List<Type> filteredTypes = new List<Type>();
|
||||
|
||||
@ -173,10 +168,8 @@ namespace XNodeEditor {
|
||||
if (compatibleType == null) { return filteredTypes; }
|
||||
|
||||
//Find compatiblity
|
||||
foreach (Type findType in nodeTypes)
|
||||
{
|
||||
if (HasCompatiblePortType(findType, compatibleType, direction))
|
||||
{
|
||||
foreach (Type findType in nodeTypes) {
|
||||
if (HasCompatiblePortType(findType, compatibleType, direction)) {
|
||||
filteredTypes.Add(findType);
|
||||
}
|
||||
}
|
||||
|
||||
@ -4,12 +4,10 @@ using System.Linq;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace XNodeEditor
|
||||
{
|
||||
namespace XNodeEditor {
|
||||
/// <summary> Base class to derive custom Node Graph editors from. Use this to override how graphs are drawn in the editor. </summary>
|
||||
[CustomNodeGraphEditor(typeof(XNode.NodeGraph))]
|
||||
public class NodeGraphEditor : XNodeEditor.Internal.NodeEditorBase<NodeGraphEditor, NodeGraphEditor.CustomNodeGraphEditorAttribute, XNode.NodeGraph>
|
||||
{
|
||||
public class NodeGraphEditor : XNodeEditor.Internal.NodeEditorBase<NodeGraphEditor, NodeGraphEditor.CustomNodeGraphEditorAttribute, XNode.NodeGraph> {
|
||||
[Obsolete("Use window.position instead")]
|
||||
public Rect position { get { return window.position; } set { window.position = value; } }
|
||||
/// <summary> Are we currently renaming a node? </summary>
|
||||
@ -26,25 +24,21 @@ namespace XNodeEditor
|
||||
/// <summary> Called when NodeEditorWindow loses focus </summary>
|
||||
public virtual void OnWindowFocusLost() { }
|
||||
|
||||
public virtual Texture2D GetGridTexture()
|
||||
{
|
||||
public virtual Texture2D GetGridTexture() {
|
||||
return NodeEditorPreferences.GetSettings().gridTexture;
|
||||
}
|
||||
|
||||
public virtual Texture2D GetSecondaryGridTexture()
|
||||
{
|
||||
public virtual Texture2D GetSecondaryGridTexture() {
|
||||
return NodeEditorPreferences.GetSettings().crossTexture;
|
||||
}
|
||||
|
||||
/// <summary> Return default settings for this graph type. This is the settings the user will load if no previous settings have been saved. </summary>
|
||||
public virtual NodeEditorPreferences.Settings GetDefaultPreferences()
|
||||
{
|
||||
public virtual NodeEditorPreferences.Settings GetDefaultPreferences() {
|
||||
return new NodeEditorPreferences.Settings();
|
||||
}
|
||||
|
||||
/// <summary> Returns context node menu path. Null or empty strings for hidden nodes. </summary>
|
||||
public virtual string GetNodeMenuName(Type type)
|
||||
{
|
||||
public virtual string GetNodeMenuName(Type type) {
|
||||
//Check if type has the CreateNodeMenuAttribute
|
||||
XNode.Node.CreateNodeMenuAttribute attrib;
|
||||
if (NodeEditorUtilities.GetAttrib(type, out attrib)) // Return custom path
|
||||
@ -54,8 +48,7 @@ namespace XNodeEditor
|
||||
}
|
||||
|
||||
/// <summary> The order by which the menu items are displayed. </summary>
|
||||
public virtual int GetNodeMenuOrder(Type type)
|
||||
{
|
||||
public virtual int GetNodeMenuOrder(Type type) {
|
||||
//Check if type has the CreateNodeMenuAttribute
|
||||
XNode.Node.CreateNodeMenuAttribute attrib;
|
||||
if (NodeEditorUtilities.GetAttrib(type, out attrib)) // Return custom path
|
||||
@ -65,25 +58,22 @@ namespace XNodeEditor
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add items for the context menu when right-clicking this node.
|
||||
/// Add items for the context menu when right-clicking this node.
|
||||
/// Override to add custom menu items.
|
||||
/// </summary>
|
||||
/// <param name="menu"></param>
|
||||
/// <param name="compatibleType">Use it to filter only nodes with ports value type, compatible with this type</param>
|
||||
/// <param name="direction">Direction of the compatiblity</param>
|
||||
public virtual void AddContextMenuItems(GenericMenu menu, Type compatibleType = null, XNode.NodePort.IO direction = XNode.NodePort.IO.Input)
|
||||
{
|
||||
public virtual void AddContextMenuItems(GenericMenu menu, Type compatibleType = null, XNode.NodePort.IO direction = XNode.NodePort.IO.Input) {
|
||||
Vector2 pos = NodeEditorWindow.current.WindowToGridPosition(Event.current.mousePosition);
|
||||
|
||||
Type[] nodeTypes = NodeEditorReflection.nodeTypes.OrderBy(type => GetNodeMenuOrder(type)).ToArray();
|
||||
|
||||
if (compatibleType != null && NodeEditorPreferences.GetSettings().createFilter)
|
||||
{
|
||||
if (compatibleType != null && NodeEditorPreferences.GetSettings().createFilter) {
|
||||
nodeTypes = NodeEditorUtilities.GetCompatibleNodesTypes(NodeEditorReflection.nodeTypes, compatibleType, direction).ToArray();
|
||||
}
|
||||
|
||||
for (int i = 0; i < nodeTypes.Length; i++)
|
||||
{
|
||||
for (int i = 0; i < nodeTypes.Length; i++) {
|
||||
|
||||
Type type = nodeTypes[i];
|
||||
|
||||
@ -94,16 +84,14 @@ namespace XNodeEditor
|
||||
// Check if user is allowed to add more of given node type
|
||||
XNode.Node.DisallowMultipleNodesAttribute disallowAttrib;
|
||||
bool disallowed = false;
|
||||
if (NodeEditorUtilities.GetAttrib(type, out disallowAttrib))
|
||||
{
|
||||
if (NodeEditorUtilities.GetAttrib(type, out disallowAttrib)) {
|
||||
int typeCount = target.nodes.Count(x => x.GetType() == type);
|
||||
if (typeCount >= disallowAttrib.max) disallowed = true;
|
||||
}
|
||||
|
||||
// Add node entry to context menu
|
||||
if (disallowed) menu.AddItem(new GUIContent(path), false, null);
|
||||
else menu.AddItem(new GUIContent(path), false, () =>
|
||||
{
|
||||
else menu.AddItem(new GUIContent(path), false, () => {
|
||||
XNode.Node node = CreateNode(type, pos);
|
||||
NodeEditorWindow.current.AutoConnect(node);
|
||||
});
|
||||
@ -115,17 +103,14 @@ namespace XNodeEditor
|
||||
menu.AddCustomContextMenuItems(target);
|
||||
}
|
||||
|
||||
|
||||
/// <summary> Returned gradient is used to color noodles </summary>
|
||||
/// <param name="output"> The output this noodle comes from. Never null. </param>
|
||||
/// <param name="input"> The output this noodle comes from. Can be null if we are dragging the noodle. </param>
|
||||
public virtual Gradient GetNoodleGradient(XNode.NodePort output, XNode.NodePort input)
|
||||
{
|
||||
public virtual Gradient GetNoodleGradient(XNode.NodePort output, XNode.NodePort input) {
|
||||
Gradient grad = new Gradient();
|
||||
|
||||
// If dragging the noodle, draw solid, slightly transparent
|
||||
if (input == null)
|
||||
{
|
||||
if (input == null) {
|
||||
Color a = GetTypeColor(output.ValueType);
|
||||
grad.SetKeys(
|
||||
new GradientColorKey[] { new GradientColorKey(a, 0f) },
|
||||
@ -133,13 +118,11 @@ namespace XNodeEditor
|
||||
);
|
||||
}
|
||||
// If normal, draw gradient fading from one input color to the other
|
||||
else
|
||||
{
|
||||
else {
|
||||
Color a = GetTypeColor(output.ValueType);
|
||||
Color b = GetTypeColor(input.ValueType);
|
||||
// If any port is hovered, tint white
|
||||
if (window.hoveredPort == output || window.hoveredPort == input)
|
||||
{
|
||||
if (window.hoveredPort == output || window.hoveredPort == input) {
|
||||
a = Color.Lerp(a, Color.white, 0.8f);
|
||||
b = Color.Lerp(b, Color.white, 0.8f);
|
||||
}
|
||||
@ -154,24 +137,20 @@ namespace XNodeEditor
|
||||
/// <summary> Returned float is used for noodle thickness </summary>
|
||||
/// <param name="output"> The output this noodle comes from. Never null. </param>
|
||||
/// <param name="input"> The output this noodle comes from. Can be null if we are dragging the noodle. </param>
|
||||
public virtual float GetNoodleThickness(XNode.NodePort output, XNode.NodePort input)
|
||||
{
|
||||
public virtual float GetNoodleThickness(XNode.NodePort output, XNode.NodePort input) {
|
||||
return NodeEditorPreferences.GetSettings().noodleThickness;
|
||||
}
|
||||
|
||||
public virtual NoodlePath GetNoodlePath(XNode.NodePort output, XNode.NodePort input)
|
||||
{
|
||||
public virtual NoodlePath GetNoodlePath(XNode.NodePort output, XNode.NodePort input) {
|
||||
return NodeEditorPreferences.GetSettings().noodlePath;
|
||||
}
|
||||
|
||||
public virtual NoodleStroke GetNoodleStroke(XNode.NodePort output, XNode.NodePort input)
|
||||
{
|
||||
public virtual NoodleStroke GetNoodleStroke(XNode.NodePort output, XNode.NodePort input) {
|
||||
return NodeEditorPreferences.GetSettings().noodleStroke;
|
||||
}
|
||||
|
||||
/// <summary> Returned color is used to color ports </summary>
|
||||
public virtual Color GetPortColor(XNode.NodePort port)
|
||||
{
|
||||
public virtual Color GetPortColor(XNode.NodePort port) {
|
||||
return GetTypeColor(port.ValueType);
|
||||
}
|
||||
|
||||
@ -185,8 +164,7 @@ namespace XNodeEditor
|
||||
/// </summary>
|
||||
/// <param name="port">the owner of the style</param>
|
||||
/// <returns></returns>
|
||||
public virtual GUIStyle GetPortStyle(XNode.NodePort port)
|
||||
{
|
||||
public virtual GUIStyle GetPortStyle(XNode.NodePort port) {
|
||||
if (port.direction == XNode.NodePort.IO.Input)
|
||||
return NodeEditorResources.styles.inputPort;
|
||||
|
||||
@ -195,25 +173,21 @@ namespace XNodeEditor
|
||||
|
||||
/// <summary> The returned color is used to color the background of the door.
|
||||
/// Usually used for outer edge effect </summary>
|
||||
public virtual Color GetPortBackgroundColor(XNode.NodePort port)
|
||||
{
|
||||
public virtual Color GetPortBackgroundColor(XNode.NodePort port) {
|
||||
return Color.gray;
|
||||
}
|
||||
|
||||
/// <summary> Returns generated color for a type. This color is editable in preferences </summary>
|
||||
public virtual Color GetTypeColor(Type type)
|
||||
{
|
||||
public virtual Color GetTypeColor(Type type) {
|
||||
return NodeEditorPreferences.GetTypeColor(type);
|
||||
}
|
||||
|
||||
/// <summary> Override to display custom tooltips </summary>
|
||||
public virtual string GetPortTooltip(XNode.NodePort port)
|
||||
{
|
||||
public virtual string GetPortTooltip(XNode.NodePort port) {
|
||||
Type portType = port.ValueType;
|
||||
string tooltip = "";
|
||||
tooltip = portType.PrettyName();
|
||||
if (port.IsOutput)
|
||||
{
|
||||
if (port.IsOutput) {
|
||||
object obj = port.node.GetValue(port);
|
||||
tooltip += " = " + (obj != null ? obj.ToString() : "null");
|
||||
}
|
||||
@ -221,14 +195,12 @@ namespace XNodeEditor
|
||||
}
|
||||
|
||||
/// <summary> Deal with objects dropped into the graph through DragAndDrop </summary>
|
||||
public virtual void OnDropObjects(UnityEngine.Object[] objects)
|
||||
{
|
||||
public virtual void OnDropObjects(UnityEngine.Object[] objects) {
|
||||
if (GetType() != typeof(NodeGraphEditor)) Debug.Log("No OnDropObjects override defined for " + GetType());
|
||||
}
|
||||
|
||||
/// <summary> Create a node and save it in the graph asset </summary>
|
||||
public virtual XNode.Node CreateNode(Type type, Vector2 position)
|
||||
{
|
||||
public virtual XNode.Node CreateNode(Type type, Vector2 position) {
|
||||
Undo.RecordObject(target, "Create Node");
|
||||
XNode.Node node = target.AddNode(type);
|
||||
Undo.RegisterCreatedObjectUndo(node, "Create Node");
|
||||
@ -241,8 +213,7 @@ namespace XNodeEditor
|
||||
}
|
||||
|
||||
/// <summary> Creates a copy of the original node in the graph </summary>
|
||||
public virtual XNode.Node CopyNode(XNode.Node original)
|
||||
{
|
||||
public virtual XNode.Node CopyNode(XNode.Node original) {
|
||||
Undo.RecordObject(target, "Duplicate Node");
|
||||
XNode.Node node = target.CopyNode(original);
|
||||
Undo.RegisterCreatedObjectUndo(node, "Duplicate Node");
|
||||
@ -253,16 +224,13 @@ namespace XNodeEditor
|
||||
}
|
||||
|
||||
/// <summary> Return false for nodes that can't be removed </summary>
|
||||
public virtual bool CanRemove(XNode.Node node)
|
||||
{
|
||||
public virtual bool CanRemove(XNode.Node node) {
|
||||
// Check graph attributes to see if this node is required
|
||||
Type graphType = target.GetType();
|
||||
XNode.NodeGraph.RequireNodeAttribute[] attribs = Array.ConvertAll(
|
||||
graphType.GetCustomAttributes(typeof(XNode.NodeGraph.RequireNodeAttribute), true), x => x as XNode.NodeGraph.RequireNodeAttribute);
|
||||
if (attribs.Any(x => x.Requires(node.GetType())))
|
||||
{
|
||||
if (target.nodes.Count(x => x.GetType() == node.GetType()) <= 1)
|
||||
{
|
||||
if (attribs.Any(x => x.Requires(node.GetType()))) {
|
||||
if (target.nodes.Count(x => x.GetType() == node.GetType()) <= 1) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@ -270,8 +238,7 @@ namespace XNodeEditor
|
||||
}
|
||||
|
||||
/// <summary> Safely remove a node and all its connections. </summary>
|
||||
public virtual void RemoveNode(XNode.Node node)
|
||||
{
|
||||
public virtual void RemoveNode(XNode.Node node) {
|
||||
if (!CanRemove(node)) return;
|
||||
|
||||
// Remove the node
|
||||
@ -287,21 +254,18 @@ namespace XNodeEditor
|
||||
|
||||
[AttributeUsage(AttributeTargets.Class)]
|
||||
public class CustomNodeGraphEditorAttribute : Attribute,
|
||||
XNodeEditor.Internal.NodeEditorBase<NodeGraphEditor, NodeGraphEditor.CustomNodeGraphEditorAttribute, XNode.NodeGraph>.INodeEditorAttrib
|
||||
{
|
||||
XNodeEditor.Internal.NodeEditorBase<NodeGraphEditor, NodeGraphEditor.CustomNodeGraphEditorAttribute, XNode.NodeGraph>.INodeEditorAttrib {
|
||||
private Type inspectedType;
|
||||
public string editorPrefsKey;
|
||||
/// <summary> Tells a NodeGraphEditor which Graph type it is an editor for </summary>
|
||||
/// <param name="inspectedType">Type that this editor can edit</param>
|
||||
/// <param name="editorPrefsKey">Define unique key for unique layout settings instance</param>
|
||||
public CustomNodeGraphEditorAttribute(Type inspectedType, string editorPrefsKey = "xNode.Settings")
|
||||
{
|
||||
public CustomNodeGraphEditorAttribute(Type inspectedType, string editorPrefsKey = "xNode.Settings") {
|
||||
this.inspectedType = inspectedType;
|
||||
this.editorPrefsKey = editorPrefsKey;
|
||||
}
|
||||
|
||||
public Type GetInspectedType()
|
||||
{
|
||||
public Type GetInspectedType() {
|
||||
return inspectedType;
|
||||
}
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user