diff --git a/Scripts/Editor/NodeGraphEditor.cs b/Scripts/Editor/NodeGraphEditor.cs index 6fd00ea..c509d28 100644 --- a/Scripts/Editor/NodeGraphEditor.cs +++ b/Scripts/Editor/NodeGraphEditor.cs @@ -93,9 +93,9 @@ namespace XNodeEditor { } /// Safely remove a node and all its connections. - public void RemoveNode(XNode.Node node) { - UnityEngine.Object.DestroyImmediate(node, true); + public virtual void RemoveNode(XNode.Node node) { target.RemoveNode(node); + UnityEngine.Object.DestroyImmediate(node, true); if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets(); }