diff --git a/Scripts/Editor/Interfaces.meta b/Scripts/Editor/Interfaces.meta
new file mode 100644
index 0000000..8c9618f
--- /dev/null
+++ b/Scripts/Editor/Interfaces.meta
@@ -0,0 +1,8 @@
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diff --git a/Scripts/Editor/Interfaces/ICustomEditor.cs b/Scripts/Editor/Interfaces/ICustomEditor.cs
new file mode 100644
index 0000000..d87fd46
--- /dev/null
+++ b/Scripts/Editor/Interfaces/ICustomEditor.cs
@@ -0,0 +1,14 @@
+using UnityEditor;
+using UnityEngine;
+
+namespace XNodeEditor {
+ ///
+ /// Workaround since c# doesn't support nested interfaces.
+ ///
+ /// Used with INodeEditor and INodeGraphEditor.
+ ///
+ public interface ICustomEditor {
+ T Target { get; }
+ SerializedObject SerializedObject { get; }
+ }
+}
\ No newline at end of file
diff --git a/Scripts/Editor/Interfaces/ICustomEditor.cs.meta b/Scripts/Editor/Interfaces/ICustomEditor.cs.meta
new file mode 100644
index 0000000..788dc4e
--- /dev/null
+++ b/Scripts/Editor/Interfaces/ICustomEditor.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Scripts/Editor/Interfaces/INodeEditor.cs b/Scripts/Editor/Interfaces/INodeEditor.cs
new file mode 100644
index 0000000..eb62e65
--- /dev/null
+++ b/Scripts/Editor/Interfaces/INodeEditor.cs
@@ -0,0 +1,48 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEditor;
+using UnityEngine;
+using XNode;
+
+namespace XNodeEditor {
+ public interface INodeGraphEditor {
+ INodeGraph target { get; }
+ void OnGUI();
+ void OnOpen();
+ Texture2D GetGridTexture();
+ Texture2D GetSecondaryGridTexture();
+ /// Return default settings for this graph type. This is the settings the user will load if no previous settings have been saved.
+ NodeEditorPreferences.Settings GetDefaultPreferences();
+ /// Returns context node menu path. Null or empty strings for hidden nodes.
+ string GetNodeMenuName(Type type);
+ /// Add items for the context menu when right-clicking this node. Override to add custom menu items.
+ void AddContextMenuItems(GenericMenu menu);
+ Color GetPortColor(XNode.NodePort port);
+ Color GetTypeColor(Type type);
+ /// Create a node and save it in the graph asset
+ XNode.INode CreateNode(Type type, Vector2 position);
+ /// Creates a copy of the original node in the graph
+ XNode.INode CopyNode(XNode.INode original);
+ /// Safely remove a node and all its connections.
+ void RemoveNode(XNode.INode node);
+ }
+
+ [AttributeUsage(AttributeTargets.Class)]
+ public class CustomNodeGraphEditorAttribute : Attribute,
+ XNodeEditor.Internal.INodeEditorAttrib {
+ private Type inspectedType;
+ public string editorPrefsKey;
+ /// Tells a NodeGraphEditor which Graph type it is an editor for
+ /// Type that this editor can edit
+ /// Define unique key for unique layout settings instance
+ public CustomNodeGraphEditorAttribute(Type inspectedType, string editorPrefsKey = "xNode.Settings") {
+ this.inspectedType = inspectedType;
+ this.editorPrefsKey = editorPrefsKey;
+ }
+
+ public Type GetInspectedType() {
+ return inspectedType;
+ }
+ }
+}
\ No newline at end of file
diff --git a/Scripts/Editor/Interfaces/INodeEditor.cs.meta b/Scripts/Editor/Interfaces/INodeEditor.cs.meta
new file mode 100644
index 0000000..57114eb
--- /dev/null
+++ b/Scripts/Editor/Interfaces/INodeEditor.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Scripts/Editor/Interfaces/INodeGraphEditor.cs b/Scripts/Editor/Interfaces/INodeGraphEditor.cs
new file mode 100644
index 0000000..ce02796
--- /dev/null
+++ b/Scripts/Editor/Interfaces/INodeGraphEditor.cs
@@ -0,0 +1,16 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class INodeGraphEditor : MonoBehaviour {
+
+ // Use this for initialization
+ void Start () {
+
+ }
+
+ // Update is called once per frame
+ void Update () {
+
+ }
+}
diff --git a/Scripts/Editor/Interfaces/INodeGraphEditor.cs.meta b/Scripts/Editor/Interfaces/INodeGraphEditor.cs.meta
new file mode 100644
index 0000000..8e4100c
--- /dev/null
+++ b/Scripts/Editor/Interfaces/INodeGraphEditor.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Scripts/Editor/NodeEditorBase.cs b/Scripts/Editor/NodeEditorBase.cs
index af371d6..39ae942 100644
--- a/Scripts/Editor/NodeEditorBase.cs
+++ b/Scripts/Editor/NodeEditorBase.cs
@@ -9,13 +9,13 @@ namespace XNodeEditor.Internal {
/// Handles caching of custom editor classes and their target types. Accessible with GetEditor(Type type)
/// Editor Type. Should be the type of the deriving script itself (eg. NodeEditor)
/// Attribute Type. The attribute used to connect with the runtime type (eg. CustomNodeEditorAttribute)
- /// Runtime Type. The Object this can be an editor for (eg. Node)
- public abstract class NodeEditorBase : Editor where A : Attribute, INodeEditorAttrib where T : NodeEditorBase where K : UnityEngine.Object {
+ /// Runtime Type. The Object this can be an editor for (eg. INode )
+ public abstract class NodeEditorBase : Editor where T : NodeEditorBase, ICustomEditor where A : Attribute, INodeEditorAttrib where K : class {
/// Custom editors defined with [CustomNodeEditor]
private static Dictionary editorTypes;
private static Dictionary editors = new Dictionary();
public NodeEditorWindow window;
- public new K target { get { return _target == base.target ? _target : _target = (K) base.target; } set { base.target = value; } }
+ public new K target { get { return _target as UnityEngine.Object == base.target ? _target : _target = base.target as K; } set { base.target = value as UnityEngine.Object; } }
private K _target;
public static T GetEditor(Q target, NodeEditorWindow window) where Q : class {
diff --git a/Scripts/Editor/NodeGraphEditor.cs b/Scripts/Editor/NodeGraphEditor.cs
index d0c4f71..f1304c2 100644
--- a/Scripts/Editor/NodeGraphEditor.cs
+++ b/Scripts/Editor/NodeGraphEditor.cs
@@ -3,13 +3,21 @@ using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEngine;
+using XNode;
namespace XNodeEditor {
- /// Base class to derive custom Node Graph editors from. Use this to override how graphs are drawn in the editor.
+ /// Base class to derive custom NodeGraph editors from. Use this to override how graphs are drawn in the editor.
[CustomNodeGraphEditor(typeof(XNode.NodeGraph))]
- public class NodeGraphEditor : XNodeEditor.Internal.NodeEditorBase {
+ public class NodeGraphEditor : XNodeEditor.Internal.NodeEditorBase, ICustomEditor, INodeGraphEditor {
+
+ INodeGraph INodeGraphEditor.target { get { return base.target; } }
+
[Obsolete("Use window.position instead")]
public Rect position { get { return window.position; } set { window.position = value; } }
+
+ INodeGraph ICustomEditor.Target { get { return target as INodeGraph; } }
+ SerializedObject ICustomEditor.SerializedObject { get { return serializedObject; } }
+
/// Are we currently renaming a node?
protected bool isRenaming;
@@ -69,47 +77,48 @@ namespace XNodeEditor {
}
/// Create a node and save it in the graph asset
- public virtual void CreateNode(Type type, Vector2 position) {
- XNode.Node node = target.AddNode(type);
- node.position = position;
- if (string.IsNullOrEmpty(node.name)) node.name = UnityEditor.ObjectNames.NicifyVariableName(type.Name);
- AssetDatabase.AddObjectToAsset(node, target);
+ public virtual XNode.INode CreateNode(Type type, Vector2 position) {
+ XNode.INode node = ((INodeGraph) target).AddNode(type);
+ node.Position = position;
+ if (string.IsNullOrEmpty(node.Name)) node.Name = UnityEditor.ObjectNames.NicifyVariableName(type.Name);
+ if (node is ScriptableObject) AssetDatabase.AddObjectToAsset(node as ScriptableObject, target);
if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
NodeEditorWindow.RepaintAll();
+ return node;
}
/// Creates a copy of the original node in the graph
- public XNode.INode CopyNode(XNode.Node original) {
- XNode.Node node = target.CopyNode( original);
- node.name = original.name;
- AssetDatabase.AddObjectToAsset(node, target);
+ public virtual XNode.INode CopyNode(XNode.INode original) {
+ XNode.INode node = ((INodeGraph) target).CopyNode(original);
+ node.Name = original.Name;
+ if (node is ScriptableObject) AssetDatabase.AddObjectToAsset(node as ScriptableObject, target);
if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
return node;
}
/// Safely remove a node and all its connections.
- public void RemoveNode(XNode.Node node) {
- UnityEngine.Object.DestroyImmediate(node, true);
- target.RemoveNode(node);
+ public void RemoveNode(XNode.INode node) {
+ UnityEngine.Object.DestroyImmediate(node as UnityEngine.Object, true);
+ ((INodeGraph) target).RemoveNode(node);
if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
}
[AttributeUsage(AttributeTargets.Class)]
public class CustomNodeGraphEditorAttribute : Attribute,
- XNodeEditor.Internal.INodeEditorAttrib {
- private Type inspectedType;
- public string editorPrefsKey;
- /// Tells a NodeGraphEditor which Graph type it is an editor for
- /// Type that this editor can edit
- /// Define unique key for unique layout settings instance
- public CustomNodeGraphEditorAttribute(Type inspectedType, string editorPrefsKey = "xNode.Settings") {
- this.inspectedType = inspectedType;
- this.editorPrefsKey = editorPrefsKey;
- }
+ XNodeEditor.Internal.INodeEditorAttrib {
+ private Type inspectedType;
+ public string editorPrefsKey;
+ /// Tells a NodeGraphEditor which Graph type it is an editor for
+ /// Type that this editor can edit
+ /// Define unique key for unique layout settings instance
+ public CustomNodeGraphEditorAttribute(Type inspectedType, string editorPrefsKey = "xNode.Settings") {
+ this.inspectedType = inspectedType;
+ this.editorPrefsKey = editorPrefsKey;
+ }
- public Type GetInspectedType() {
- return inspectedType;
+ public Type GetInspectedType() {
+ return inspectedType;
+ }
}
- }
}
}
\ No newline at end of file