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mirror of https://github.com/Siccity/xNode.git synced 2026-03-26 22:49:02 +08:00

Fixed format

This commit is contained in:
ReDDarKwh 2019-06-17 07:21:55 -04:00
parent 598c75fb3a
commit 882c5e2a1d
3 changed files with 130 additions and 286 deletions

View File

@ -4,10 +4,8 @@ using System.Linq;
using UnityEditor;
using UnityEngine;
namespace XNodeEditor
{
public partial class NodeEditorWindow
{
namespace XNodeEditor {
public partial class NodeEditorWindow {
public enum NodeActivity { Idle, HoldNode, DragNode, HoldGrid, DragGrid }
public static NodeActivity currentActivity = NodeActivity.Idle;
public static bool isPanning { get; private set; }
@ -30,45 +28,37 @@ namespace XNodeEditor
private Rect selectionBox;
private bool isDoubleClick = false;
private struct RerouteReference
{
private struct RerouteReference {
public XNode.NodePort port;
public int connectionIndex;
public int pointIndex;
public RerouteReference(XNode.NodePort port, int connectionIndex, int pointIndex)
{
public RerouteReference(XNode.NodePort port, int connectionIndex, int pointIndex) {
this.port = port;
this.connectionIndex = connectionIndex;
this.pointIndex = pointIndex;
}
public void InsertPoint(Vector2 pos) { port.GetReroutePoints(connectionIndex).Insert(pointIndex, pos); }
public void SetPoint(Vector2 pos) { port.GetReroutePoints(connectionIndex)[pointIndex] = pos; }
public void SetPoint(Vector2 pos) { port.GetReroutePoints(connectionIndex) [pointIndex] = pos; }
public void RemovePoint() { port.GetReroutePoints(connectionIndex).RemoveAt(pointIndex); }
public Vector2 GetPoint() { return port.GetReroutePoints(connectionIndex)[pointIndex]; }
public Vector2 GetPoint() { return port.GetReroutePoints(connectionIndex) [pointIndex]; }
}
public void Controls()
{
public void Controls() {
wantsMouseMove = true;
Event e = Event.current;
switch (e.type)
{
switch (e.type) {
case EventType.DragUpdated:
case EventType.DragPerform:
DragAndDrop.visualMode = DragAndDropVisualMode.Copy;
if (e.type == EventType.DragPerform)
{
if (e.type == EventType.DragPerform) {
DragAndDrop.AcceptDrag();
foreach (object droppedItem in DragAndDrop.objectReferences)
{
foreach (object droppedItem in DragAndDrop.objectReferences) {
graphEditor.DropItem(droppedItem);
}
}
@ -83,69 +73,52 @@ namespace XNodeEditor
if (NodeEditorPreferences.GetSettings().zoomToMouse) panOffset += (1 - oldZoom / zoom) * (WindowToGridPosition(e.mousePosition) + panOffset);
break;
case EventType.MouseDrag:
if (e.button == 0)
{
if (IsDraggingPort)
{
if (IsHoveringPort && hoveredPort.IsInput && draggedOutput.CanConnectTo(hoveredPort))
{
if (!draggedOutput.IsConnectedTo(hoveredPort))
{
if (e.button == 0) {
if (IsDraggingPort) {
if (IsHoveringPort && hoveredPort.IsInput && draggedOutput.CanConnectTo(hoveredPort)) {
if (!draggedOutput.IsConnectedTo(hoveredPort)) {
draggedOutputTarget = hoveredPort;
}
}
else
{
} else {
draggedOutputTarget = null;
}
Repaint();
}
else if (currentActivity == NodeActivity.HoldNode)
{
} else if (currentActivity == NodeActivity.HoldNode) {
RecalculateDragOffsets(e);
currentActivity = NodeActivity.DragNode;
Repaint();
}
if (currentActivity == NodeActivity.DragNode)
{
if (currentActivity == NodeActivity.DragNode) {
// Holding ctrl inverts grid snap
bool gridSnap = NodeEditorPreferences.GetSettings().gridSnap;
if (e.control) gridSnap = !gridSnap;
Vector2 mousePos = WindowToGridPosition(e.mousePosition);
// Move selected nodes with offset
for (int i = 0; i < Selection.objects.Length; i++)
{
if (Selection.objects[i] is XNode.Node)
{
for (int i = 0; i < Selection.objects.Length; i++) {
if (Selection.objects[i] is XNode.Node) {
XNode.Node node = Selection.objects[i] as XNode.Node;
Vector2 initial = node.position;
node.position = mousePos + dragOffset[i];
if (gridSnap)
{
if (gridSnap) {
node.position.x = (Mathf.Round((node.position.x + 8) / 16) * 16) - 8;
node.position.y = (Mathf.Round((node.position.y + 8) / 16) * 16) - 8;
}
// Offset portConnectionPoints instantly if a node is dragged so they aren't delayed by a frame.
Vector2 offset = node.position - initial;
if (offset.sqrMagnitude > 0)
{
foreach (XNode.NodePort output in node.Outputs)
{
if (offset.sqrMagnitude > 0) {
foreach (XNode.NodePort output in node.Outputs) {
Rect rect;
if (portConnectionPoints.TryGetValue(output, out rect))
{
if (portConnectionPoints.TryGetValue(output, out rect)) {
rect.position += offset;
portConnectionPoints[output] = rect;
}
}
foreach (XNode.NodePort input in node.Inputs)
{
foreach (XNode.NodePort input in node.Inputs) {
Rect rect;
if (portConnectionPoints.TryGetValue(input, out rect))
{
if (portConnectionPoints.TryGetValue(input, out rect)) {
rect.position += offset;
portConnectionPoints[input] = rect;
}
@ -154,28 +127,22 @@ namespace XNodeEditor
}
}
// Move selected reroutes with offset
for (int i = 0; i < selectedReroutes.Count; i++)
{
for (int i = 0; i < selectedReroutes.Count; i++) {
Vector2 pos = mousePos + dragOffset[Selection.objects.Length + i];
if (gridSnap)
{
if (gridSnap) {
pos.x = (Mathf.Round(pos.x / 16) * 16);
pos.y = (Mathf.Round(pos.y / 16) * 16);
}
selectedReroutes[i].SetPoint(pos);
}
Repaint();
}
else if (currentActivity == NodeActivity.HoldGrid)
{
} else if (currentActivity == NodeActivity.HoldGrid) {
currentActivity = NodeActivity.DragGrid;
preBoxSelection = Selection.objects;
preBoxSelectionReroute = selectedReroutes.ToArray();
dragBoxStart = WindowToGridPosition(e.mousePosition);
Repaint();
}
else if (currentActivity == NodeActivity.DragGrid)
{
} else if (currentActivity == NodeActivity.DragGrid) {
Vector2 boxStartPos = GridToWindowPosition(dragBoxStart);
Vector2 boxSize = e.mousePosition - boxStartPos;
if (boxSize.x < 0) { boxStartPos.x += boxSize.x; boxSize.x = Mathf.Abs(boxSize.x); }
@ -183,30 +150,22 @@ namespace XNodeEditor
selectionBox = new Rect(boxStartPos, boxSize);
Repaint();
}
}
else if (e.button == 1 || e.button == 2)
{
} else if (e.button == 1 || e.button == 2) {
panOffset += e.delta * zoom;
isPanning = true;
}
break;
case EventType.MouseDown:
Repaint();
if (e.button == 0)
{
if (e.button == 0) {
draggedOutputReroutes.Clear();
if (IsHoveringPort)
{
if (hoveredPort.IsOutput)
{
if (IsHoveringPort) {
if (hoveredPort.IsOutput) {
draggedOutput = hoveredPort;
}
else
{
} else {
hoveredPort.VerifyConnections();
if (hoveredPort.IsConnected)
{
if (hoveredPort.IsConnected) {
XNode.Node node = hoveredPort.node;
XNode.NodePort output = hoveredPort.Connection;
int outputConnectionIndex = output.GetConnectionIndex(hoveredPort);
@ -217,33 +176,25 @@ namespace XNodeEditor
if (NodeEditor.onUpdateNode != null) NodeEditor.onUpdateNode(node);
}
}
}
else if (IsHoveringNode && IsHoveringTitle(hoveredNode))
{
} else if (IsHoveringNode && IsHoveringTitle(hoveredNode)) {
// If mousedown on node header, select or deselect
if (!Selection.Contains(hoveredNode))
{
if (!Selection.Contains(hoveredNode)) {
SelectNode(hoveredNode, e.control || e.shift);
if (!e.control && !e.shift) selectedReroutes.Clear();
}
else if (e.control || e.shift) DeselectNode(hoveredNode);
} else if (e.control || e.shift) DeselectNode(hoveredNode);
// Cache double click state, but only act on it in MouseUp - Except ClickCount only works in mouseDown.
isDoubleClick = (e.clickCount == 2);
e.Use();
currentActivity = NodeActivity.HoldNode;
}
else if (IsHoveringReroute)
{
} else if (IsHoveringReroute) {
// If reroute isn't selected
if (!selectedReroutes.Contains(hoveredReroute))
{
if (!selectedReroutes.Contains(hoveredReroute)) {
// Add it
if (e.control || e.shift) selectedReroutes.Add(hoveredReroute);
// Select it
else
{
else {
selectedReroutes = new List<RerouteReference>() { hoveredReroute };
Selection.activeObject = null;
}
@ -255,11 +206,9 @@ namespace XNodeEditor
currentActivity = NodeActivity.HoldNode;
}
// If mousedown on grid background, deselect all
else if (!IsHoveringNode)
{
else if (!IsHoveringNode) {
currentActivity = NodeActivity.HoldGrid;
if (!e.control && !e.shift)
{
if (!e.control && !e.shift) {
selectedReroutes.Clear();
Selection.activeObject = null;
}
@ -267,21 +216,17 @@ namespace XNodeEditor
}
break;
case EventType.MouseUp:
if (e.button == 0)
{
if (e.button == 0) {
//Port drag release
if (IsDraggingPort)
{
if (IsDraggingPort) {
//If connection is valid, save it
if (draggedOutputTarget != null)
{
if (draggedOutputTarget != null) {
XNode.Node node = draggedOutputTarget.node;
if (graph.nodes.Count != 0) draggedOutput.Connect(draggedOutputTarget);
// ConnectionIndex can be -1 if the connection is removed instantly after creation
int connectionIndex = draggedOutput.GetConnectionIndex(draggedOutputTarget);
if (connectionIndex != -1)
{
if (connectionIndex != -1) {
draggedOutput.GetReroutePoints(connectionIndex).AddRange(draggedOutputReroutes);
if (NodeEditor.onUpdateNode != null) NodeEditor.onUpdateNode(node);
EditorUtility.SetDirty(graph);
@ -292,18 +237,13 @@ namespace XNodeEditor
draggedOutputTarget = null;
EditorUtility.SetDirty(graph);
if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
}
else if (currentActivity == NodeActivity.DragNode)
{
} else if (currentActivity == NodeActivity.DragNode) {
IEnumerable<XNode.Node> nodes = Selection.objects.Where(x => x is XNode.Node).Select(x => x as XNode.Node);
foreach (XNode.Node node in nodes) EditorUtility.SetDirty(node);
if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
}
else if (!IsHoveringNode)
{
} else if (!IsHoveringNode) {
// If click outside node, release field focus
if (!isPanning)
{
if (!isPanning) {
EditorGUI.FocusTextInControl(null);
EditorGUIUtility.editingTextField = false;
}
@ -311,60 +251,43 @@ namespace XNodeEditor
}
// If click node header, select it.
if (currentActivity == NodeActivity.HoldNode && !(e.control || e.shift))
{
if (currentActivity == NodeActivity.HoldNode && !(e.control || e.shift)) {
selectedReroutes.Clear();
SelectNode(hoveredNode, false);
// Double click to center node
if (isDoubleClick)
{
if (isDoubleClick) {
Vector2 nodeDimension = nodeSizes.ContainsKey(hoveredNode) ? nodeSizes[hoveredNode] / 2 : Vector2.zero;
panOffset = -hoveredNode.position - nodeDimension;
}
}
// If click reroute, select it.
if (IsHoveringReroute && !(e.control || e.shift))
{
if (IsHoveringReroute && !(e.control || e.shift)) {
selectedReroutes = new List<RerouteReference>() { hoveredReroute };
Selection.activeObject = null;
}
Repaint();
currentActivity = NodeActivity.Idle;
}
else if (e.button == 1 || e.button == 2)
{
if (!isPanning)
{
if (IsDraggingPort)
{
} else if (e.button == 1 || e.button == 2) {
if (!isPanning) {
if (IsDraggingPort) {
draggedOutputReroutes.Add(WindowToGridPosition(e.mousePosition));
}
else if (currentActivity == NodeActivity.DragNode && Selection.activeObject == null && selectedReroutes.Count == 1)
{
} else if (currentActivity == NodeActivity.DragNode && Selection.activeObject == null && selectedReroutes.Count == 1) {
selectedReroutes[0].InsertPoint(selectedReroutes[0].GetPoint());
selectedReroutes[0] = new RerouteReference(selectedReroutes[0].port, selectedReroutes[0].connectionIndex, selectedReroutes[0].pointIndex + 1);
}
else if (IsHoveringReroute)
{
} else if (IsHoveringReroute) {
ShowRerouteContextMenu(hoveredReroute);
}
else if (IsHoveringPort)
{
} else if (IsHoveringPort) {
ShowPortContextMenu(hoveredPort);
}
else if (IsHoveringNode && IsHoveringTitle(hoveredNode))
{
} else if (IsHoveringNode && IsHoveringTitle(hoveredNode)) {
if (!Selection.Contains(hoveredNode)) SelectNode(hoveredNode, false);
GenericMenu menu = new GenericMenu();
NodeEditor.GetEditor(hoveredNode, this).AddContextMenuItems(menu);
menu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
e.Use(); // Fixes copy/paste context menu appearing in Unity 5.6.6f2 - doesn't occur in 2018.3.2f1 Probably needs to be used in other places.
}
else if (!IsHoveringNode)
{
} else if (!IsHoveringNode) {
GenericMenu menu = new GenericMenu();
graphEditor.AddContextMenuItems(menu);
menu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
@ -378,29 +301,21 @@ namespace XNodeEditor
case EventType.KeyDown:
if (EditorGUIUtility.editingTextField) break;
else if (e.keyCode == KeyCode.F) Home();
if (IsMac())
{
if (IsMac()) {
if (e.keyCode == KeyCode.Return) RenameSelectedNode();
}
else
{
} else {
if (e.keyCode == KeyCode.F2) RenameSelectedNode();
}
break;
case EventType.ValidateCommand:
case EventType.ExecuteCommand:
if (e.commandName == "SoftDelete")
{
if (e.commandName == "SoftDelete") {
if (e.type == EventType.ExecuteCommand) RemoveSelectedNodes();
e.Use();
}
else if (IsMac() && e.commandName == "Delete")
{
} else if (IsMac() && e.commandName == "Delete") {
if (e.type == EventType.ExecuteCommand) RemoveSelectedNodes();
e.Use();
}
else if (e.commandName == "Duplicate")
{
} else if (e.commandName == "Duplicate") {
if (e.type == EventType.ExecuteCommand) DuplicateSelectedNodes();
e.Use();
}
@ -408,8 +323,7 @@ namespace XNodeEditor
break;
case EventType.Ignore:
// If release mouse outside window
if (e.rawType == EventType.MouseUp && currentActivity == NodeActivity.DragGrid)
{
if (e.rawType == EventType.MouseUp && currentActivity == NodeActivity.DragGrid) {
Repaint();
currentActivity = NodeActivity.Idle;
}
@ -417,8 +331,7 @@ namespace XNodeEditor
}
}
public bool IsMac()
{
public bool IsMac() {
#if UNITY_2017_1_OR_NEWER
return SystemInfo.operatingSystemFamily == OperatingSystemFamily.MacOSX;
#else
@ -426,47 +339,38 @@ namespace XNodeEditor
#endif
}
private void RecalculateDragOffsets(Event current)
{
private void RecalculateDragOffsets(Event current) {
dragOffset = new Vector2[Selection.objects.Length + selectedReroutes.Count];
// Selected nodes
for (int i = 0; i < Selection.objects.Length; i++)
{
if (Selection.objects[i] is XNode.Node)
{
for (int i = 0; i < Selection.objects.Length; i++) {
if (Selection.objects[i] is XNode.Node) {
XNode.Node node = Selection.objects[i] as XNode.Node;
dragOffset[i] = node.position - WindowToGridPosition(current.mousePosition);
}
}
// Selected reroutes
for (int i = 0; i < selectedReroutes.Count; i++)
{
for (int i = 0; i < selectedReroutes.Count; i++) {
dragOffset[Selection.objects.Length + i] = selectedReroutes[i].GetPoint() - WindowToGridPosition(current.mousePosition);
}
}
/// <summary> Puts all nodes in focus. If no nodes are present, resets view to </summary>
public void Home()
{
public void Home() {
zoom = 2;
panOffset = Vector2.zero;
}
/// <summary> Remove nodes in the graph in Selection.objects</summary>
public void RemoveSelectedNodes()
{
public void RemoveSelectedNodes() {
// We need to delete reroutes starting at the highest point index to avoid shifting indices
selectedReroutes = selectedReroutes.OrderByDescending(x => x.pointIndex).ToList();
for (int i = 0; i < selectedReroutes.Count; i++)
{
for (int i = 0; i < selectedReroutes.Count; i++) {
selectedReroutes[i].RemovePoint();
}
selectedReroutes.Clear();
foreach (UnityEngine.Object item in Selection.objects)
{
if (item is XNode.Node)
{
foreach (UnityEngine.Object item in Selection.objects) {
if (item is XNode.Node) {
XNode.Node node = item as XNode.Node;
graphEditor.RemoveNode(node);
}
@ -474,43 +378,33 @@ namespace XNodeEditor
}
/// <summary> Initiate a rename on the currently selected node </summary>
public void RenameSelectedNode()
{
if (Selection.objects.Length == 1 && Selection.activeObject is XNode.Node)
{
public void RenameSelectedNode() {
if (Selection.objects.Length == 1 && Selection.activeObject is XNode.Node) {
XNode.Node node = Selection.activeObject as XNode.Node;
Vector2 size;
if (nodeSizes.TryGetValue(node, out size))
{
if (nodeSizes.TryGetValue(node, out size)) {
RenamePopup.Show(Selection.activeObject, size.x);
}
else
{
} else {
RenamePopup.Show(Selection.activeObject);
}
}
}
/// <summary> Draw this node on top of other nodes by placing it last in the graph.nodes list </summary>
public void MoveNodeToTop(XNode.Node node)
{
public void MoveNodeToTop(XNode.Node node) {
int index;
while ((index = graph.nodes.IndexOf(node)) != graph.nodes.Count - 1)
{
while ((index = graph.nodes.IndexOf(node)) != graph.nodes.Count - 1) {
graph.nodes[index] = graph.nodes[index + 1];
graph.nodes[index + 1] = node;
}
}
/// <summary> Duplicate selected nodes and select the duplicates </summary>
public void DuplicateSelectedNodes()
{
public void DuplicateSelectedNodes() {
UnityEngine.Object[] newNodes = new UnityEngine.Object[Selection.objects.Length];
Dictionary<XNode.Node, XNode.Node> substitutes = new Dictionary<XNode.Node, XNode.Node>();
for (int i = 0; i < Selection.objects.Length; i++)
{
if (Selection.objects[i] is XNode.Node)
{
for (int i = 0; i < Selection.objects.Length; i++) {
if (Selection.objects[i] is XNode.Node) {
XNode.Node srcNode = Selection.objects[i] as XNode.Node;
if (srcNode.graph != graph) continue; // ignore nodes selected in another graph
XNode.Node newNode = graphEditor.CopyNode(srcNode);
@ -521,22 +415,17 @@ namespace XNodeEditor
}
// Walk through the selected nodes again, recreate connections, using the new nodes
for (int i = 0; i < Selection.objects.Length; i++)
{
if (Selection.objects[i] is XNode.Node)
{
for (int i = 0; i < Selection.objects.Length; i++) {
if (Selection.objects[i] is XNode.Node) {
XNode.Node srcNode = Selection.objects[i] as XNode.Node;
if (srcNode.graph != graph) continue; // ignore nodes selected in another graph
foreach (XNode.NodePort port in srcNode.Ports)
{
for (int c = 0; c < port.ConnectionCount; c++)
{
foreach (XNode.NodePort port in srcNode.Ports) {
for (int c = 0; c < port.ConnectionCount; c++) {
XNode.NodePort inputPort = port.direction == XNode.NodePort.IO.Input ? port : port.GetConnection(c);
XNode.NodePort outputPort = port.direction == XNode.NodePort.IO.Output ? port : port.GetConnection(c);
XNode.Node newNodeIn, newNodeOut;
if (substitutes.TryGetValue(inputPort.node, out newNodeIn) && substitutes.TryGetValue(outputPort.node, out newNodeOut))
{
if (substitutes.TryGetValue(inputPort.node, out newNodeIn) && substitutes.TryGetValue(outputPort.node, out newNodeOut)) {
newNodeIn.UpdateStaticPorts();
newNodeOut.UpdateStaticPorts();
inputPort = newNodeIn.GetInputPort(inputPort.fieldName);
@ -551,10 +440,8 @@ namespace XNodeEditor
}
/// <summary> Draw a connection as we are dragging it </summary>
public void DrawDraggedConnection()
{
if (IsDraggingPort)
{
public void DrawDraggedConnection() {
if (IsDraggingPort) {
Color col = NodeEditorPreferences.GetTypeColor(draggedOutput.ValueType);
col.a = draggedOutputTarget != null ? 1.0f : 0.6f;
@ -562,8 +449,7 @@ namespace XNodeEditor
if (!_portConnectionPoints.TryGetValue(draggedOutput, out fromRect)) return;
List<Vector2> gridPoints = new List<Vector2>();
gridPoints.Add(fromRect.center);
for (int i = 0; i < draggedOutputReroutes.Count; i++)
{
for (int i = 0; i < draggedOutputReroutes.Count; i++) {
gridPoints.Add(draggedOutputReroutes[i]);
}
if (draggedOutputTarget != null) gridPoints.Add(portConnectionPoints[draggedOutputTarget].center);
@ -577,8 +463,7 @@ namespace XNodeEditor
frcol.a = 0.6f;
// Loop through reroute points again and draw the points
for (int i = 0; i < draggedOutputReroutes.Count; i++)
{
for (int i = 0; i < draggedOutputReroutes.Count; i++) {
// Draw reroute point at position
Rect rect = new Rect(draggedOutputReroutes[i], new Vector2(16, 16));
rect.position = new Vector2(rect.position.x - 8, rect.position.y - 8);
@ -589,8 +474,7 @@ namespace XNodeEditor
}
}
bool IsHoveringTitle(XNode.Node node)
{
bool IsHoveringTitle(XNode.Node node) {
Vector2 mousePos = Event.current.mousePosition;
//Get node position
Vector2 nodePos = GridToWindowPosition(node.position);

View File

@ -4,12 +4,10 @@ using System.Linq;
using UnityEditor;
using UnityEngine;
namespace XNodeEditor
{
namespace XNodeEditor {
/// <summary> Base class to derive custom Node Graph editors from. Use this to override how graphs are drawn in the editor. </summary>
[CustomNodeGraphEditor(typeof(XNode.NodeGraph))]
public class NodeGraphEditor : XNodeEditor.Internal.NodeEditorBase<NodeGraphEditor, NodeGraphEditor.CustomNodeGraphEditorAttribute, XNode.NodeGraph>
{
public class NodeGraphEditor : XNodeEditor.Internal.NodeEditorBase<NodeGraphEditor, NodeGraphEditor.CustomNodeGraphEditorAttribute, XNode.NodeGraph> {
[Obsolete("Use window.position instead")]
public Rect position { get { return window.position; } set { window.position = value; } }
/// <summary> Are we currently renaming a node? </summary>
@ -20,25 +18,21 @@ namespace XNodeEditor
/// <summary> Called when opened by NodeEditorWindow </summary>
public virtual void OnOpen() { }
public virtual Texture2D GetGridTexture()
{
public virtual Texture2D GetGridTexture() {
return NodeEditorPreferences.GetSettings().gridTexture;
}
public virtual Texture2D GetSecondaryGridTexture()
{
public virtual Texture2D GetSecondaryGridTexture() {
return NodeEditorPreferences.GetSettings().crossTexture;
}
/// <summary> Return default settings for this graph type. This is the settings the user will load if no previous settings have been saved. </summary>
public virtual NodeEditorPreferences.Settings GetDefaultPreferences()
{
public virtual NodeEditorPreferences.Settings GetDefaultPreferences() {
return new NodeEditorPreferences.Settings();
}
/// <summary> Returns context node menu path. Null or empty strings for hidden nodes. </summary>
public virtual string GetNodeMenuName(Type type)
{
public virtual string GetNodeMenuName(Type type) {
//Check if type has the CreateNodeMenuAttribute
XNode.Node.CreateNodeMenuAttribute attrib;
if (NodeEditorUtilities.GetAttrib(type, out attrib)) // Return custom path
@ -48,19 +42,16 @@ namespace XNodeEditor
}
/// <summary> Add items for the context menu when right-clicking this node. Override to add custom menu items. </summary>
public virtual void AddContextMenuItems(GenericMenu menu)
{
public virtual void AddContextMenuItems(GenericMenu menu) {
Vector2 pos = NodeEditorWindow.current.WindowToGridPosition(Event.current.mousePosition);
for (int i = 0; i < NodeEditorWindow.nodeTypes.Length; i++)
{
for (int i = 0; i < NodeEditorWindow.nodeTypes.Length; i++) {
Type type = NodeEditorWindow.nodeTypes[i];
//Get node context menu path
string path = GetNodeMenuName(type);
if (string.IsNullOrEmpty(path)) continue;
menu.AddItem(new GUIContent(path), false, () =>
{
menu.AddItem(new GUIContent(path), false, () => {
CreateNode(type, pos);
});
}
@ -69,31 +60,23 @@ namespace XNodeEditor
NodeEditorWindow.AddCustomContextMenuItems(menu, target);
}
public virtual Color GetPortColor(XNode.NodePort port)
{
public virtual Color GetPortColor(XNode.NodePort port) {
return GetTypeColor(port.ValueType);
}
public virtual Color GetTypeColor(Type type)
{
public virtual Color GetTypeColor(Type type) {
return NodeEditorPreferences.GetTypeColor(type);
}
public virtual void DropItem(object droppedItem)
{
public virtual void DropItem(object droppedItem) {
target.OnDrop(droppedItem, NodeEditorWindow.current.WindowToGridPosition(Event.current.mousePosition));
}
/// <summary> Create a node and save it in the graph asset </summary>
public virtual void CreateNode(Type type, Vector2 position)
{
public virtual void CreateNode(Type type, Vector2 position) {
XNode.Node node = target.AddNode(type);
node.position = position;
if (string.IsNullOrEmpty(node.name))
{
if (string.IsNullOrEmpty(node.name)) {
// Automatically remove redundant 'Node' postfix
string typeName = type.Name;
if (typeName.EndsWith("Node")) typeName = typeName.Substring(0, typeName.LastIndexOf("Node"));
@ -105,8 +88,7 @@ namespace XNodeEditor
}
/// <summary> Creates a copy of the original node in the graph </summary>
public XNode.Node CopyNode(XNode.Node original)
{
public XNode.Node CopyNode(XNode.Node original) {
XNode.Node node = target.CopyNode(original);
node.name = original.name;
AssetDatabase.AddObjectToAsset(node, target);
@ -115,32 +97,26 @@ namespace XNodeEditor
}
/// <summary> Safely remove a node and all its connections. </summary>
public virtual void RemoveNode(XNode.Node node)
{
public virtual void RemoveNode(XNode.Node node) {
target.RemoveNode(node);
UnityEngine.Object.DestroyImmediate(node, true);
if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
}
[AttributeUsage(AttributeTargets.Class)]
public class CustomNodeGraphEditorAttribute : Attribute,
XNodeEditor.Internal.NodeEditorBase<NodeGraphEditor, NodeGraphEditor.CustomNodeGraphEditorAttribute, XNode.NodeGraph>.INodeEditorAttrib
{
XNodeEditor.Internal.NodeEditorBase<NodeGraphEditor, NodeGraphEditor.CustomNodeGraphEditorAttribute, XNode.NodeGraph>.INodeEditorAttrib {
private Type inspectedType;
public string editorPrefsKey;
/// <summary> Tells a NodeGraphEditor which Graph type it is an editor for </summary>
/// <param name="inspectedType">Type that this editor can edit</param>
/// <param name="editorPrefsKey">Define unique key for unique layout settings instance</param>
public CustomNodeGraphEditorAttribute(Type inspectedType, string editorPrefsKey = "xNode.Settings")
{
public CustomNodeGraphEditorAttribute(Type inspectedType, string editorPrefsKey = "xNode.Settings") {
this.inspectedType = inspectedType;
this.editorPrefsKey = editorPrefsKey;
}
public Type GetInspectedType()
{
public Type GetInspectedType() {
return inspectedType;
}
}

View File

@ -2,26 +2,22 @@
using System.Collections.Generic;
using UnityEngine;
namespace XNode
{
namespace XNode {
/// <summary> Base class for all node graphs </summary>
[Serializable]
public abstract class NodeGraph : ScriptableObject
{
public abstract class NodeGraph : ScriptableObject {
/// <summary> All nodes in the graph. <para/>
/// See: <see cref="AddNode{T}"/> </summary>
[SerializeField] public List<Node> nodes = new List<Node>();
/// <summary> Add a node to the graph by type (convenience method - will call the System.Type version) </summary>
public T AddNode<T>() where T : Node
{
public T AddNode<T>() where T : Node {
return AddNode(typeof(T)) as T;
}
/// <summary> Add a node to the graph by type </summary>
public virtual Node AddNode(Type type)
{
public virtual Node AddNode(Type type) {
Node.graphHotfix = this;
Node node = ScriptableObject.CreateInstance(type) as Node;
node.graph = this;
@ -30,8 +26,7 @@ namespace XNode
}
/// <summary> Creates a copy of the original node in the graph </summary>
public virtual Node CopyNode(Node original)
{
public virtual Node CopyNode(Node original) {
Node.graphHotfix = this;
Node node = ScriptableObject.Instantiate(original);
node.graph = this;
@ -42,20 +37,16 @@ namespace XNode
/// <summary> Safely remove a node and all its connections </summary>
/// <param name="node"> The node to remove </param>
public virtual void RemoveNode(Node node)
{
public virtual void RemoveNode(Node node) {
node.ClearConnections();
nodes.Remove(node);
if (Application.isPlaying) Destroy(node);
}
/// <summary> Remove all nodes and connections from the graph </summary>
public virtual void Clear()
{
if (Application.isPlaying)
{
for (int i = 0; i < nodes.Count; i++)
{
public virtual void Clear() {
if (Application.isPlaying) {
for (int i = 0; i < nodes.Count; i++) {
Destroy(nodes[i]);
}
}
@ -63,13 +54,11 @@ namespace XNode
}
/// <summary> Create a new deep copy of this graph </summary>
public virtual XNode.NodeGraph Copy()
{
public virtual XNode.NodeGraph Copy() {
// Instantiate a new nodegraph instance
NodeGraph graph = Instantiate(this);
// Instantiate all nodes inside the graph
for (int i = 0; i < nodes.Count; i++)
{
for (int i = 0; i < nodes.Count; i++) {
if (nodes[i] == null) continue;
Node.graphHotfix = graph;
Node node = Instantiate(nodes[i]) as Node;
@ -78,11 +67,9 @@ namespace XNode
}
// Redirect all connections
for (int i = 0; i < graph.nodes.Count; i++)
{
for (int i = 0; i < graph.nodes.Count; i++) {
if (graph.nodes[i] == null) continue;
foreach (NodePort port in graph.nodes[i].Ports)
{
foreach (NodePort port in graph.nodes[i].Ports) {
port.Redirect(nodes, graph.nodes);
}
}
@ -90,17 +77,14 @@ namespace XNode
return graph;
}
protected virtual void OnDestroy()
{
protected virtual void OnDestroy() {
// Remove all nodes prior to graph destruction
Clear();
}
/// <summary> Is called when something is dragged in the editor </summary>
/// <param name="droppedObject">The dropped object</param>
public virtual void OnDrop(object droppedObject, Vector2 dropPosition)
{
public virtual void OnDrop(object droppedObject, Vector2 dropPosition) {
Debug.LogWarning("No OnDrop(NodePort port) override defined for " + GetType());
}