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The in parameter was is available in C# 7.2 and later. This breaks compatibility with earlier versions.
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@ -117,7 +117,7 @@ namespace XNodeEditor {
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if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
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if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
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}
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}
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static Vector2 CalculateBezierPoint(in Vector2 p0, in Vector2 p1, in Vector2 p2, in Vector2 p3, float t) {
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static Vector2 CalculateBezierPoint(Vector2 p0, Vector2 p1, Vector2 p2, Vector2 p3, float t) {
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float u = 1 - t;
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float u = 1 - t;
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float tt = t * t, uu = u * u;
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float tt = t * t, uu = u * u;
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float uuu = uu * u, ttt = tt * t;
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float uuu = uu * u, ttt = tt * t;
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@ -125,7 +125,7 @@ namespace XNodeEditor {
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}
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}
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/// <summary> Draws a line segment without allocating temporary arrays </summary>
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/// <summary> Draws a line segment without allocating temporary arrays </summary>
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static void DrawAAPolyLineNonAlloc(float thickness, in Vector2 p0, in Vector2 p1) {
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static void DrawAAPolyLineNonAlloc(float thickness, Vector2 p0, Vector2 p1) {
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polyLineTempArray[0] = p0;
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polyLineTempArray[0] = p0;
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polyLineTempArray[1] = p1;
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polyLineTempArray[1] = p1;
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Handles.DrawAAPolyLine(thickness, polyLineTempArray);
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Handles.DrawAAPolyLine(thickness, polyLineTempArray);
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