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EditorGUI.FocusTextInControl(null) sets editingTextField to true even if null is being sent in. (#113)
Then the editor won't listen to keyboard input.
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@ -235,6 +235,7 @@ namespace XNodeEditor {
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// If click outside node, release field focus
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if (!isPanning) {
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EditorGUI.FocusTextInControl(null);
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EditorGUIUtility.editingTextField = false;
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}
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if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
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}
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