1
0
mirror of https://github.com/Siccity/xNode.git synced 2026-02-06 23:34:54 +08:00

NodeDataCache changed from ScriptableObject to static class.

Nodes still don't load properly, but we're getting there.
This commit is contained in:
Thor Brigsted 2017-10-12 00:18:40 +02:00
parent d608eaab9a
commit 8ce0d63903
10 changed files with 51 additions and 58 deletions

Binary file not shown.

View File

@ -1,7 +1,7 @@
fileFormatVersion: 2
guid: b21c76861277d8445a55b4691205fd00
timeCreated: 1507704049
licenseType: Pro
guid: 2c7ed5ea36166484a8bcecda71ad8cc8
timeCreated: 1507760054
licenseType: Free
NativeFormatImporter:
mainObjectFileID: 11400000
userData:

View File

@ -1,9 +0,0 @@
fileFormatVersion: 2
guid: 65ed9b337b7f0b74ab007799bb407a5e
folderAsset: yes
timeCreated: 1507567488
licenseType: Free
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

Binary file not shown.

View File

@ -1,9 +0,0 @@
fileFormatVersion: 2
guid: a05ee176e92214f48a94c321dad1614d
timeCreated: 1507703437
licenseType: Pro
NativeFormatImporter:
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -41,6 +41,7 @@ public static class NodeEditorUtilities {
/// <summary> Return color based on type </summary>
public static Color GetTypeColor(Type type) {
if (type == null) return Color.gray;
UnityEngine.Random.InitState(type.Name.GetHashCode());
return new Color(UnityEngine.Random.value, UnityEngine.Random.value, UnityEngine.Random.value);
}

View File

@ -112,6 +112,6 @@ public abstract class Node : ScriptableObject {
}
private void GetPorts() {
NodeDataCache.GetPorts(this, ref inputs, ref outputs);
NodeDataCache.UpdatePorts(this, inputs, outputs);
}
}

View File

@ -6,40 +6,54 @@ using System.Linq;
using UnityEditor;
/// <summary> Precaches reflection data in editor so we won't have to do it runtime </summary>
public sealed class NodeDataCache : ScriptableObject {
public static NodeDataCache instance { get; private set;}
public static bool Initialized { get { return instance != null; } }
public static class NodeDataCache {
private static PortDataCache portDataCache;
private static bool Initialized { get { return portDataCache != null; } }
[SerializeField] private PortDataCache portDataCache;
/// <summary> Checks for invalid and removes them.
/// Checks for missing ports and adds them.
/// Checks for invalid connections and removes them. </summary>
public static void UpdatePorts(Node node, List<NodePort> inputs, List<NodePort> outputs) {
if (!Initialized) BuildCache();
#if UNITY_EDITOR
[UnityEditor.Callbacks.DidReloadScripts]
#endif
public static void Initialize() {
if (!Initialized) {
instance = Resources.LoadAll<NodeDataCache>("").FirstOrDefault();
#if UNITY_EDITOR
instance.BuildCache();
#endif
List<NodePort> inputPorts = new List<NodePort>();
List<NodePort> outputPorts = new List<NodePort>();
System.Type nodeType = node.GetType();
inputPorts = new List<NodePort>();
outputPorts = new List<NodePort>();
if (!portDataCache.ContainsKey(nodeType)) return;
for (int i = 0; i < portDataCache[nodeType].Count; i++) {
if (portDataCache[nodeType][i].direction == NodePort.IO.Input) inputPorts.Add(new NodePort(portDataCache[nodeType][i], node));
else outputPorts.Add(new NodePort(portDataCache[nodeType][i], node));
}
for (int i = inputs.Count-1; i >= 0; i--) {
int index = inputPorts.FindIndex(x => inputs[i].fieldName == x.fieldName);
//If input nodeport does not exist, remove it
if (index == -1) inputs.RemoveAt(i);
//If input nodeport does exist, update it
else inputs[i].type = inputPorts[index].type;
}
for (int i = outputs.Count - 1; i >= 0; i--) {
int index = outputPorts.FindIndex(x => outputs[i].fieldName == x.fieldName);
//If output nodeport does not exist, remove it
if (index == -1) outputs.RemoveAt(i);
//If output nodeport does exist, update it
else outputs[i].type = outputPorts[index].type;
}
//Add
for (int i = 0; i < inputPorts.Count; i++) {
//If inputports contains a new port, add it
if (!inputs.Any(x => x.fieldName == inputPorts[i].fieldName)) inputs.Add(inputPorts[i]);
}
for (int i = 0; i < outputPorts.Count; i++) {
//If inputports contains a new port, add it
if (!outputs.Any(x => x.fieldName == outputPorts[i].fieldName)) outputs.Add(outputPorts[i]);
}
}
/// <summary> Return port data from cache </summary>
public static void GetPorts(Node node, ref List<NodePort> inputs, ref List<NodePort> outputs) {
Initialize();
System.Type nodeType = node.GetType();
inputs = new List<NodePort>();
outputs = new List<NodePort>();
if (!instance.portDataCache.ContainsKey(nodeType)) return;
for (int i = 0; i < instance.portDataCache[nodeType].Count; i++) {
if (instance.portDataCache[nodeType][i].direction == NodePort.IO.Input) inputs.Add(new NodePort(instance.portDataCache[nodeType][i], node));
else outputs.Add(new NodePort(instance.portDataCache[nodeType][i], node));
}
}
#if UNITY_EDITOR
private void BuildCache() {
private static void BuildCache() {
portDataCache = new PortDataCache();
System.Type baseType = typeof(Node);
Assembly assembly = Assembly.GetAssembly(baseType);
@ -53,7 +67,7 @@ public sealed class NodeDataCache : ScriptableObject {
}
}
private void CachePorts(System.Type nodeType) {
private static void CachePorts(System.Type nodeType) {
System.Reflection.FieldInfo[] fieldInfo = nodeType.GetFields();
for (int i = 0; i < fieldInfo.Length; i++) {
@ -71,7 +85,6 @@ public sealed class NodeDataCache : ScriptableObject {
}
}
}
#endif
[System.Serializable]
private class PortDataCache : Dictionary<System.Type, List<NodePort>>, ISerializationCallbackReceiver {

View File

@ -15,7 +15,6 @@ public abstract class NodeGraph : ScriptableObject, ISerializationCallbackReceiv
}
public virtual Node AddNode(Type type) {
if (!NodeDataCache.Initialized) NodeDataCache.Initialize();
Node node = ScriptableObject.CreateInstance(type) as Node;
#if UNITY_EDITOR
if (!Application.isPlaying) {

View File

@ -19,14 +19,12 @@ public class NodePort {
public bool IsOutput { get { return direction == IO.Output; } }
public Node node { get; private set; }
public bool enabled { get { return _enabled; } set { _enabled = value; } }
public string fieldName { get { return _fieldName; } }
[SerializeField] private List<PortConnection> connections = new List<PortConnection>();
[SerializeField] private string _fieldName;
[SerializeField] public Type type;
[SerializeField] private bool _enabled = true;
[SerializeField] private List<PortConnection> connections = new List<PortConnection>();
[SerializeField] private IO _direction;
public NodePort(FieldInfo fieldInfo) {
@ -59,7 +57,7 @@ public class NodePort {
}
}
public object GetValue() {
public object GetValue() {
return node.GetValue(this);
}