From 8d445fa3f49e58ed29f2cf6fa0143e7a06e690b5 Mon Sep 17 00:00:00 2001 From: Thor Brigsted Date: Thu, 27 Dec 2018 02:47:15 +0100 Subject: [PATCH] Fixed formatting --- Scripts/Editor/NodeEditorPreferences.cs | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/Scripts/Editor/NodeEditorPreferences.cs b/Scripts/Editor/NodeEditorPreferences.cs index 35c39a1..fd5ddfd 100644 --- a/Scripts/Editor/NodeEditorPreferences.cs +++ b/Scripts/Editor/NodeEditorPreferences.cs @@ -135,9 +135,9 @@ namespace XNodeEditor { //Display type colors. Save them if they are edited by the user foreach (var typeColor in typeColors) { - Type type = typeColor.Key; - string typeColorKey = NodeEditorUtilities.PrettyName(type); - Color col = typeColor.Value; + Type type = typeColor.Key; + string typeColorKey = NodeEditorUtilities.PrettyName(type); + Color col = typeColor.Value; EditorGUI.BeginChangeCheck(); EditorGUILayout.BeginHorizontal(); col = EditorGUILayout.ColorField(typeColorKey, col); @@ -185,9 +185,9 @@ namespace XNodeEditor { public static Color GetTypeColor(System.Type type) { VerifyLoaded(); if (type == null) return Color.gray; - Color col; + Color col; if (!typeColors.TryGetValue(type, out col)) { - string typeName = type.PrettyName(); + string typeName = type.PrettyName(); if (settings[lastKey].typeColors.ContainsKey(typeName)) typeColors.Add(type, settings[lastKey].typeColors[typeName]); else { #if UNITY_5_4_OR_NEWER @@ -195,8 +195,8 @@ namespace XNodeEditor { #else UnityEngine.Random.seed = typeName.GetHashCode(); #endif - col = new Color(UnityEngine.Random.value, UnityEngine.Random.value, UnityEngine.Random.value); - typeColors.Add(type, col); + col = new Color(UnityEngine.Random.value, UnityEngine.Random.value, UnityEngine.Random.value); + typeColors.Add(type, col); } } return col;