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Update NodeEditorAction.cs
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@ -500,13 +500,5 @@ namespace XNodeEditor {
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else
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draggedPort.Connect(graph.nodes.Last().Ports.Where(r => r.IsInput == true).ToArray()[0]);
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}
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private bool SomeNodesSelected()
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{
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foreach(UnityEngine.Object obj in Selection.objects)
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{
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return graph.nodes.Any(r => r.Equals((XNode.Node)obj));
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}
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return false;
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}
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}
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}
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