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mirror of https://github.com/Siccity/xNode.git synced 2025-12-21 01:36:03 +08:00

Renamed some methods

This commit is contained in:
Thor Brigsted 2017-10-16 21:08:35 +02:00
parent 90392de94c
commit 94b9318858
3 changed files with 8 additions and 14 deletions

View File

@ -6,8 +6,8 @@ using UnityEditor;
[CustomNodeEditor(typeof(DisplayValue), "Display Value")]
public class DisplayValueEditor : NodeEditor {
public override void OnNodeGUI(out Dictionary<NodePort, Vector2> portPositions) {
base.OnNodeGUI(out portPositions);
protected override void OnBodyGUI(out Dictionary<NodePort, Vector2> portPositions) {
base.OnBodyGUI(out portPositions);
EditorGUILayout.LabelField("Value: " + GetResult());
}

View File

@ -1,10 +1,4 @@
using System.Collections.Generic;
using UnityEngine;
[CustomNodeEditor(typeof(MathNode), "Math")]
[CustomNodeEditor(typeof(MathNode), "Math")]
public class AddNodeEditor : NodeEditor {
public override void OnNodeGUI(out Dictionary<NodePort, Vector2> portPositions) {
base.OnNodeGUI(out portPositions);
}
}

View File

@ -13,19 +13,19 @@ public class NodeEditor {
/// <summary> Draws the node GUI.</summary>
/// <param name="portPositions">Port handle positions need to be returned to the NodeEditorWindow </param>
public virtual void OnNodeGUI(out Dictionary<NodePort, Vector2> portPositions) {
DrawDefaultHeaderGUI();
DrawDefaultNodeBodyGUI(out portPositions);
public void OnNodeGUI(out Dictionary<NodePort, Vector2> portPositions) {
OnHeaderGUI();
OnBodyGUI(out portPositions);
}
protected void DrawDefaultHeaderGUI() {
protected virtual void OnHeaderGUI() {
GUI.color = Color.white;
string title = NodeEditorUtilities.PrettifyCamelCase(target.name);
GUILayout.Label(title, NodeEditorResources.styles.nodeHeader, GUILayout.Height(30));
}
/// <summary> Draws standard field editors for all public fields </summary>
protected void DrawDefaultNodeBodyGUI(out Dictionary<NodePort, Vector2> portPositions) {
protected virtual void OnBodyGUI(out Dictionary<NodePort, Vector2> portPositions) {
portPositions = new Dictionary<NodePort, Vector2>();
EditorGUI.BeginChangeCheck();