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mirror of https://github.com/Siccity/xNode.git synced 2026-03-26 22:49:02 +08:00

Fixes the clone behaviour so that nodes have the correct graph reference when OnEnable/Init is called during a clone operation

This commit is contained in:
Thomas Morgner 2018-11-16 13:12:02 +00:00
parent 35861d20c6
commit 956d8b1002
2 changed files with 60 additions and 18 deletions

View File

@ -63,6 +63,9 @@ namespace XNode {
protected void OnEnable() {
UpdateStaticPorts();
Init();
if (graph != null && !graph.CopyInProgress) {
OnEnableOverride();
}
}
/// <summary> Update static ports to reflect class fields. This happens automatically on enable. </summary>
@ -73,6 +76,18 @@ namespace XNode {
/// <summary> Initialize node. Called on creation. </summary>
protected virtual void Init() { }
/// <summary>
/// Initialize node. Called on creation and after clone in the correct order.
/// </summary>
// Implementation note: This method is called after a node has been instantiated, and also
// called directly when cloning a full graph. This simply calls Init(), which cannot be
// called from outside, as it is protected, not public, and making it public would break
// existing code.
public virtual void OnEnableOverride() {
Init();
}
/// <summary> Checks all connections for invalid references, and removes them. </summary>
public void VerifyConnections() {
foreach (NodePort port in Ports) port.VerifyConnections();

View File

@ -11,6 +11,11 @@ namespace XNode {
/// See: <see cref="AddNode{T}"/> </summary>
[SerializeField] public List<Node> nodes = new List<Node>();
// Non serialized flag to indicate a copy operation is currently underway.
// This stops nodes from calling OnEnableOverride before we updated the
// graph reference.
public bool CopyInProgress { get; protected set; }
/// <summary> Add a node to the graph by type </summary>
public T AddNode<T>() where T : Node {
return AddNode(typeof(T)) as T;
@ -21,16 +26,24 @@ namespace XNode {
Node node = ScriptableObject.CreateInstance(type) as Node;
nodes.Add(node);
node.graph = this;
node.OnEnableOverride();
return node;
}
/// <summary> Creates a copy of the original node in the graph </summary>
public virtual Node CopyNode(Node original) {
Node node = ScriptableObject.Instantiate(original);
node.ClearConnections();
nodes.Add(node);
node.graph = this;
return node;
this.CopyInProgress = true;
try {
Node node = ScriptableObject.Instantiate(original);
node.ClearConnections();
nodes.Add(node);
node.graph = this;
node.OnEnableOverride();
return node;
}
finally {
this.CopyInProgress = false;
}
}
/// <summary> Safely remove a node and all its connections </summary>
@ -55,20 +68,34 @@ namespace XNode {
public XNode.NodeGraph Copy() {
// Instantiate a new nodegraph instance
NodeGraph graph = Instantiate(this);
// Instantiate all nodes inside the graph
for (int i = 0; i < nodes.Count; i++) {
if (nodes[i] == null) continue;
Node node = Instantiate(nodes[i]) as Node;
node.graph = graph;
graph.nodes[i] = node;
}
// Redirect all connections
for (int i = 0; i < graph.nodes.Count; i++) {
if (graph.nodes[i] == null) continue;
foreach (NodePort port in graph.nodes[i].Ports) {
port.Redirect(nodes, graph.nodes);
graph.CopyInProgress = true;
try {
// Instantiate all nodes inside the graph
for (int i = 0; i < nodes.Count; i++) {
if (nodes[i] == null) continue;
Node node = Instantiate(nodes[i]) as Node;
node.graph = graph;
graph.nodes[i] = node;
}
// Redirect all connections
for (int i = 0; i < graph.nodes.Count; i++) {
if (graph.nodes[i] == null) continue;
foreach (NodePort port in graph.nodes[i].Ports) {
port.Redirect(nodes, graph.nodes);
}
}
// Call the Enable notifier, which was not fired during the
// normal instantiation.
for (int i = 0; i < graph.nodes.Count; i++) {
var node = graph.nodes[i];
if (node == null) continue;
node.OnEnableOverride();
}
}
finally {
graph.CopyInProgress = false;
}
return graph;