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Improved handling of null object fields
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9db84d1608
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@ -82,7 +82,7 @@ public class NodeEditorGUILayout {
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else if (type == typeof(Vector4)) return Vector4Field(label, (Vector4) value);
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else if (type == typeof(Color)) return ColorField(label, (Color) value);
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else if (type == typeof(AnimationCurve)) return CurveField(label, (AnimationCurve) value);
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else if (type.IsSubclassOf(typeof(UnityEngine.Object)) || type == typeof(UnityEngine.Object)) return ObjectField(label, (UnityEngine.Object) value);
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else if (type.IsSubclassOf(typeof(UnityEngine.Object)) || type == typeof(UnityEngine.Object)) return ObjectField(label, (UnityEngine.Object) value, type);
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else return value;
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}
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public static Rect GetRect(string label) {
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@ -92,8 +92,8 @@ public class NodeEditorGUILayout {
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rect.x += rect.width;
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return rect;
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}
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public static UnityEngine.Object ObjectField(string label, UnityEngine.Object value) {
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return EditorGUI.ObjectField(GetRect(label), value, value.GetType(), true);
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public static UnityEngine.Object ObjectField(string label, UnityEngine.Object value, Type type) {
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return EditorGUI.ObjectField(GetRect(label), value, type, true);
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}
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public static AnimationCurve CurveField(string label, AnimationCurve value) {
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if (value == null) value = new AnimationCurve();
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