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mirror of https://github.com/Siccity/xNode.git synced 2025-12-20 17:26:02 +08:00

Added NodeGraphEditor.GetNodePath

You now have more control over which nodes get displayed in the context menu, and how they are displayed
This commit is contained in:
Thor Kramer Brigsted 2017-11-28 10:17:21 +01:00
parent 869bd6a76d
commit 9e68617cb8
2 changed files with 16 additions and 6 deletions

View File

@ -103,12 +103,12 @@ namespace XNodeEditor {
Vector2 pos = WindowToGridPosition(Event.current.mousePosition); Vector2 pos = WindowToGridPosition(Event.current.mousePosition);
for (int i = 0; i < nodeTypes.Length; i++) { for (int i = 0; i < nodeTypes.Length; i++) {
Type type = nodeTypes[i]; Type type = nodeTypes[i];
string name = nodeTypes[i].ToString().Replace('.', '/');
Node.CreateNodeMenuAttribute attrib; //Get node context menu path
if (NodeEditorUtilities.GetAttrib(type, out attrib)) { string path = currentGraphEditor.GetNodePath(type);
name = attrib.menuName; if (path == null) continue;
}
contextMenu.AddItem(new GUIContent(name), false, () => { contextMenu.AddItem(new GUIContent(path), false, () => {
CreateNode(type, pos); CreateNode(type, pos);
}); });
} }

View File

@ -23,6 +23,16 @@ namespace XNodeEditor {
return NodeEditorPreferences.crossTexture; return NodeEditorPreferences.crossTexture;
} }
/// <summary> Returns context menu path. Returns null if node is not available. </summary>
public virtual string GetNodePath(Type type) {
//Check if type has the CreateNodeMenuAttribute
Node.CreateNodeMenuAttribute attrib;
if (NodeEditorUtilities.GetAttrib(type, out attrib)) // Return custom path
return attrib.menuName;
else // Return generated path
return ObjectNames.NicifyVariableName(type.ToString().Replace('.', '/'));
}
[AttributeUsage(AttributeTargets.Class)] [AttributeUsage(AttributeTargets.Class)]
public class CustomNodeGraphEditorAttribute : Attribute, public class CustomNodeGraphEditorAttribute : Attribute,
INodeEditorAttrib { INodeEditorAttrib {