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mirror of https://github.com/Siccity/xNode.git synced 2026-03-26 22:49:02 +08:00

Merge branch 'master' into feature/rightdragthreshold

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chrisfairc 2020-05-26 21:53:34 +01:00 committed by GitHub
commit a0ccda5c75
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21 changed files with 479 additions and 38 deletions

8
.editorconfig Normal file
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@ -0,0 +1,8 @@
root = true
[*.cs]
indent_style = space
indent_size = 4
end_of_line = crlf
insert_final_newline = false
trim_trailing_whitespace = true

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@ -0,0 +1,35 @@
using UnityEditor;
using XNode;
namespace XNodeEditor {
/// <summary>
/// This asset processor resolves an issue with the new v2 AssetDatabase system present on 2019.3 and later. When
/// renaming a <see cref="XNode.NodeGraph"/> asset, it appears that sometimes the v2 AssetDatabase will swap which asset
/// is the main asset (present at top level) between the <see cref="XNode.NodeGraph"/> and one of its <see cref="XNode.Node"/>
/// sub-assets. As a workaround until Unity fixes this, this asset processor checks all renamed assets and if it
/// finds a case where a <see cref="XNode.Node"/> has been made the main asset it will swap it back to being a sub-asset
/// and rename the node to the default name for that node type.
/// </summary>
internal sealed class GraphRenameFixAssetProcessor : AssetPostprocessor {
private static void OnPostprocessAllAssets(
string[] importedAssets,
string[] deletedAssets,
string[] movedAssets,
string[] movedFromAssetPaths) {
for (int i = 0; i < movedAssets.Length; i++) {
Node nodeAsset = AssetDatabase.LoadMainAssetAtPath(movedAssets[i]) as Node;
// If the renamed asset is a node graph, but the v2 AssetDatabase has swapped a sub-asset node to be its
// main asset, reset the node graph to be the main asset and rename the node asset back to its default
// name.
if (nodeAsset != null && AssetDatabase.IsMainAsset(nodeAsset)) {
AssetDatabase.SetMainObject(nodeAsset.graph, movedAssets[i]);
AssetDatabase.ImportAsset(movedAssets[i]);
nodeAsset.name = NodeEditorUtilities.NodeDefaultName(nodeAsset.GetType());
EditorUtility.SetDirty(nodeAsset);
}
}
}
}
}

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@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 65da1ff1c50a9984a9c95fd18799e8dd
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@ -67,7 +67,7 @@ namespace XNodeEditor {
serializedObject.ApplyModifiedProperties(); serializedObject.ApplyModifiedProperties();
#if ODIN_INSPECTOR #if ODIN_INSPECTOR
// Call repaint so that the graph window elements respond properly to layout changes coming from Odin // Call repaint so that the graph window elements respond properly to layout changes coming from Odin
if (GUIHelper.RepaintRequested) { if (GUIHelper.RepaintRequested) {
GUIHelper.ClearRepaintRequest(); GUIHelper.ClearRepaintRequest();
window.Repaint(); window.Repaint();
@ -106,17 +106,22 @@ namespace XNodeEditor {
/// <summary> Add items for the context menu when right-clicking this node. Override to add custom menu items. </summary> /// <summary> Add items for the context menu when right-clicking this node. Override to add custom menu items. </summary>
public virtual void AddContextMenuItems(GenericMenu menu) { public virtual void AddContextMenuItems(GenericMenu menu) {
bool canRemove = true;
// Actions if only one node is selected // Actions if only one node is selected
if (Selection.objects.Length == 1 && Selection.activeObject is XNode.Node) { if (Selection.objects.Length == 1 && Selection.activeObject is XNode.Node) {
XNode.Node node = Selection.activeObject as XNode.Node; XNode.Node node = Selection.activeObject as XNode.Node;
menu.AddItem(new GUIContent("Move To Top"), false, () => NodeEditorWindow.current.MoveNodeToTop(node)); menu.AddItem(new GUIContent("Move To Top"), false, () => NodeEditorWindow.current.MoveNodeToTop(node));
menu.AddItem(new GUIContent("Rename"), false, NodeEditorWindow.current.RenameSelectedNode); menu.AddItem(new GUIContent("Rename"), false, NodeEditorWindow.current.RenameSelectedNode);
canRemove = NodeGraphEditor.GetEditor(node.graph, NodeEditorWindow.current).CanRemove(node);
} }
// Add actions to any number of selected nodes // Add actions to any number of selected nodes
menu.AddItem(new GUIContent("Copy"), false, NodeEditorWindow.current.CopySelectedNodes); menu.AddItem(new GUIContent("Copy"), false, NodeEditorWindow.current.CopySelectedNodes);
menu.AddItem(new GUIContent("Duplicate"), false, NodeEditorWindow.current.DuplicateSelectedNodes); menu.AddItem(new GUIContent("Duplicate"), false, NodeEditorWindow.current.DuplicateSelectedNodes);
menu.AddItem(new GUIContent("Remove"), false, NodeEditorWindow.current.RemoveSelectedNodes);
if (canRemove) menu.AddItem(new GUIContent("Remove"), false, NodeEditorWindow.current.RemoveSelectedNodes);
else menu.AddItem(new GUIContent("Remove"), false, null);
// Custom sctions if only one node is selected // Custom sctions if only one node is selected
if (Selection.objects.Length == 1 && Selection.activeObject is XNode.Node) { if (Selection.objects.Length == 1 && Selection.activeObject is XNode.Node) {
@ -132,11 +137,10 @@ namespace XNodeEditor {
OnRename(); OnRename();
AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(target)); AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(target));
} }
/// <summary> Called after this node's name has changed. </summary> /// <summary> Called after this node's name has changed. </summary>
public virtual void OnRename() { } public virtual void OnRename() { }
[AttributeUsage(AttributeTargets.Class)] [AttributeUsage(AttributeTargets.Class)]
public class CustomNodeEditorAttribute : Attribute, public class CustomNodeEditorAttribute : Attribute,
XNodeEditor.Internal.NodeEditorBase<NodeEditor, NodeEditor.CustomNodeEditorAttribute, XNode.Node>.INodeEditorAttrib { XNodeEditor.Internal.NodeEditorBase<NodeEditor, NodeEditor.CustomNodeEditorAttribute, XNode.Node>.INodeEditorAttrib {
@ -152,4 +156,4 @@ namespace XNodeEditor {
} }
} }
} }
} }

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@ -25,7 +25,7 @@ namespace XNodeEditor {
[NonSerialized] private XNode.NodePort autoConnectOutput = null; [NonSerialized] private XNode.NodePort autoConnectOutput = null;
[NonSerialized] private List<Vector2> draggedOutputReroutes = new List<Vector2>(); [NonSerialized] private List<Vector2> draggedOutputReroutes = new List<Vector2>();
private RerouteReference hoveredReroute = new RerouteReference(); private RerouteReference hoveredReroute = new RerouteReference();
private List<RerouteReference> selectedReroutes = new List<RerouteReference>(); public List<RerouteReference> selectedReroutes = new List<RerouteReference>();
private Vector2 dragBoxStart; private Vector2 dragBoxStart;
private UnityEngine.Object[] preBoxSelection; private UnityEngine.Object[] preBoxSelection;
private RerouteReference[] preBoxSelectionReroute; private RerouteReference[] preBoxSelectionReroute;
@ -443,6 +443,15 @@ namespace XNodeEditor {
for (int i = 0; i < nodes.Length; i++) { for (int i = 0; i < nodes.Length; i++) {
XNode.Node srcNode = nodes[i]; XNode.Node srcNode = nodes[i];
if (srcNode == null) continue; if (srcNode == null) continue;
// Check if user is allowed to add more of given node type
XNode.Node.DisallowMultipleNodesAttribute disallowAttrib;
Type nodeType = srcNode.GetType();
if (NodeEditorUtilities.GetAttrib(nodeType, out disallowAttrib)) {
int typeCount = graph.nodes.Count(x => x.GetType() == nodeType);
if (typeCount >= disallowAttrib.max) continue;
}
XNode.Node newNode = graphEditor.CopyNode(srcNode); XNode.Node newNode = graphEditor.CopyNode(srcNode);
substitutes.Add(srcNode, newNode); substitutes.Add(srcNode, newNode);
newNode.position = srcNode.position + offset; newNode.position = srcNode.position + offset;
@ -530,8 +539,8 @@ namespace XNodeEditor {
XNode.NodePort inputPort = node.Ports.FirstOrDefault(x => x.IsInput && x.ValueType == autoConnectOutput.ValueType); XNode.NodePort inputPort = node.Ports.FirstOrDefault(x => x.IsInput && x.ValueType == autoConnectOutput.ValueType);
// Fallback to input port // Fallback to input port
if (inputPort == null) inputPort = node.Ports.FirstOrDefault(x => x.IsInput); if (inputPort == null) inputPort = node.Ports.FirstOrDefault(x => x.IsInput);
// Autoconnect // Autoconnect if connection is compatible
if (inputPort != null) autoConnectOutput.Connect(inputPort); if (inputPort != null && inputPort.CanConnectTo(autoConnectOutput)) autoConnectOutput.Connect(inputPort);
// Save changes // Save changes
EditorUtility.SetDirty(graph); EditorUtility.SetDirty(graph);
@ -539,4 +548,4 @@ namespace XNodeEditor {
autoConnectOutput = null; autoConnectOutput = null;
} }
} }
} }

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@ -202,6 +202,7 @@ namespace XNodeEditor {
Vector2 prev_point = point_a; Vector2 prev_point = point_a;
// Approximately one segment per 5 pixels // Approximately one segment per 5 pixels
int segments = (int) Vector2.Distance(point_a, point_b) / 5; int segments = (int) Vector2.Distance(point_a, point_b) / 5;
segments = Math.Max(segments, 1);
int draw = 0; int draw = 0;
for (int j = 0; j <= segments; j++) { for (int j = 0; j <= segments; j++) {
@ -267,6 +268,42 @@ namespace XNodeEditor {
} }
} }
break; break;
case NoodlePath.ShaderLab:
Vector2 start = gridPoints[0];
Vector2 end = gridPoints[length - 1];
//Modify first and last point in array so we can loop trough them nicely.
gridPoints[0] = gridPoints[0] + Vector2.right * (20 / zoom);
gridPoints[length - 1] = gridPoints[length - 1] + Vector2.left * (20 / zoom);
//Draw first vertical lines going out from nodes
Handles.color = gradient.Evaluate(0f);
DrawAAPolyLineNonAlloc(thickness, start, gridPoints[0]);
Handles.color = gradient.Evaluate(1f);
DrawAAPolyLineNonAlloc(thickness, end, gridPoints[length - 1]);
for (int i = 0; i < length - 1; i++) {
Vector2 point_a = gridPoints[i];
Vector2 point_b = gridPoints[i + 1];
// Draws the line with the coloring.
Vector2 prev_point = point_a;
// Approximately one segment per 5 pixels
int segments = (int) Vector2.Distance(point_a, point_b) / 5;
segments = Math.Max(segments, 1);
int draw = 0;
for (int j = 0; j <= segments; j++) {
draw++;
float t = j / (float) segments;
Vector2 lerp = Vector2.Lerp(point_a, point_b, t);
if (draw > 0) {
if (i == length - 2) Handles.color = gradient.Evaluate(t);
DrawAAPolyLineNonAlloc(thickness, prev_point, lerp);
}
prev_point = lerp;
if (stroke == NoodleStroke.Dashed && draw >= 2) draw = -2;
}
}
gridPoints[0] = start;
gridPoints[length - 1] = end;
break;
} }
} }

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@ -371,7 +371,10 @@ namespace XNodeEditor {
}; };
list.onReorderCallback = list.onReorderCallback =
(ReorderableList rl) => { (ReorderableList rl) => {
bool hasRect = false;
bool hasNewRect = false;
Rect rect = Rect.zero;
Rect newRect = Rect.zero;
// Move up // Move up
if (rl.index > reorderableListIndex) { if (rl.index > reorderableListIndex) {
for (int i = reorderableListIndex; i < rl.index; ++i) { for (int i = reorderableListIndex; i < rl.index; ++i) {
@ -380,9 +383,10 @@ namespace XNodeEditor {
port.SwapConnections(nextPort); port.SwapConnections(nextPort);
// Swap cached positions to mitigate twitching // Swap cached positions to mitigate twitching
Rect rect = NodeEditorWindow.current.portConnectionPoints[port]; hasRect = NodeEditorWindow.current.portConnectionPoints.TryGetValue(port, out rect);
NodeEditorWindow.current.portConnectionPoints[port] = NodeEditorWindow.current.portConnectionPoints[nextPort]; hasNewRect = NodeEditorWindow.current.portConnectionPoints.TryGetValue(nextPort, out newRect);
NodeEditorWindow.current.portConnectionPoints[nextPort] = rect; NodeEditorWindow.current.portConnectionPoints[port] = hasNewRect?newRect:rect;
NodeEditorWindow.current.portConnectionPoints[nextPort] = hasRect?rect:newRect;
} }
} }
// Move down // Move down
@ -393,9 +397,10 @@ namespace XNodeEditor {
port.SwapConnections(nextPort); port.SwapConnections(nextPort);
// Swap cached positions to mitigate twitching // Swap cached positions to mitigate twitching
Rect rect = NodeEditorWindow.current.portConnectionPoints[port]; hasRect = NodeEditorWindow.current.portConnectionPoints.TryGetValue(port, out rect);
NodeEditorWindow.current.portConnectionPoints[port] = NodeEditorWindow.current.portConnectionPoints[nextPort]; hasNewRect = NodeEditorWindow.current.portConnectionPoints.TryGetValue(nextPort, out newRect);
NodeEditorWindow.current.portConnectionPoints[nextPort] = rect; NodeEditorWindow.current.portConnectionPoints[port] = hasNewRect?newRect:rect;
NodeEditorWindow.current.portConnectionPoints[nextPort] = hasRect?rect:newRect;
} }
} }
// Apply changes // Apply changes

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@ -5,7 +5,7 @@ using UnityEngine;
using UnityEngine.Serialization; using UnityEngine.Serialization;
namespace XNodeEditor { namespace XNodeEditor {
public enum NoodlePath { Curvy, Straight, Angled } public enum NoodlePath { Curvy, Straight, Angled, ShaderLab }
public enum NoodleStroke { Full, Dashed } public enum NoodleStroke { Full, Dashed }
public static class NodeEditorPreferences { public static class NodeEditorPreferences {

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@ -74,8 +74,10 @@ namespace XNodeEditor {
Attribute attr; Attribute attr;
if (!typeTypes.TryGetValue(typeof(T), out attr)) { if (!typeTypes.TryGetValue(typeof(T), out attr)) {
if (GetAttrib<T>(classType, fieldName, out attribOut)) typeTypes.Add(typeof(T), attribOut); if (GetAttrib<T>(classType, fieldName, out attribOut)) {
else typeTypes.Add(typeof(T), null); typeTypes.Add(typeof(T), attribOut);
return true;
} else typeTypes.Add(typeof(T), null);
} }
if (attr == null) { if (attr == null) {
@ -261,4 +263,4 @@ namespace XNodeEditor {
} }
} }
} }
} }

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@ -77,10 +77,17 @@ namespace XNodeEditor {
void OnFocus() { void OnFocus() {
current = this; current = this;
ValidateGraphEditor(); ValidateGraphEditor();
if (graphEditor != null && NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets(); if (graphEditor != null) {
graphEditor.OnWindowFocus();
if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
}
dragThreshold = Math.Max(1f, Screen.width / 1000f); dragThreshold = Math.Max(1f, Screen.width / 1000f);
} }
void OnLostFocus() {
if (graphEditor != null) graphEditor.OnWindowFocusLost();
}
[InitializeOnLoadMethod] [InitializeOnLoadMethod]
private static void OnLoad() { private static void OnLoad() {
@ -99,7 +106,7 @@ namespace XNodeEditor {
/// <summary> Make sure the graph editor is assigned and to the right object </summary> /// <summary> Make sure the graph editor is assigned and to the right object </summary>
private void ValidateGraphEditor() { private void ValidateGraphEditor() {
NodeGraphEditor graphEditor = NodeGraphEditor.GetEditor(graph, this); NodeGraphEditor graphEditor = NodeGraphEditor.GetEditor(graph, this);
if (this.graphEditor != graphEditor) { if (this.graphEditor != graphEditor && graphEditor != null) {
this.graphEditor = graphEditor; this.graphEditor = graphEditor;
graphEditor.OnOpen(); graphEditor.OnOpen();
} }

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@ -17,6 +17,12 @@ namespace XNodeEditor {
/// <summary> Called when opened by NodeEditorWindow </summary> /// <summary> Called when opened by NodeEditorWindow </summary>
public virtual void OnOpen() { } public virtual void OnOpen() { }
/// <summary> Called when NodeEditorWindow gains focus </summary>
public virtual void OnWindowFocus() { }
/// <summary> Called when NodeEditorWindow loses focus </summary>
public virtual void OnWindowFocusLost() { }
public virtual Texture2D GetGridTexture() { public virtual Texture2D GetGridTexture() {
return NodeEditorPreferences.GetSettings().gridTexture; return NodeEditorPreferences.GetSettings().gridTexture;
@ -41,17 +47,38 @@ namespace XNodeEditor {
return NodeEditorUtilities.NodeDefaultPath(type); return NodeEditorUtilities.NodeDefaultPath(type);
} }
/// <summary> The order by which the menu items are displayed. </summary>
public virtual int GetNodeMenuOrder(Type type) {
//Check if type has the CreateNodeMenuAttribute
XNode.Node.CreateNodeMenuAttribute attrib;
if (NodeEditorUtilities.GetAttrib(type, out attrib)) // Return custom path
return attrib.order;
else
return 0;
}
/// <summary> Add items for the context menu when right-clicking this node. Override to add custom menu items. </summary> /// <summary> Add items for the context menu when right-clicking this node. Override to add custom menu items. </summary>
public virtual void AddContextMenuItems(GenericMenu menu) { public virtual void AddContextMenuItems(GenericMenu menu) {
Vector2 pos = NodeEditorWindow.current.WindowToGridPosition(Event.current.mousePosition); Vector2 pos = NodeEditorWindow.current.WindowToGridPosition(Event.current.mousePosition);
for (int i = 0; i < NodeEditorReflection.nodeTypes.Length; i++) { var nodeTypes = NodeEditorReflection.nodeTypes.OrderBy(type => GetNodeMenuOrder(type)).ToArray();
Type type = NodeEditorReflection.nodeTypes[i]; for (int i = 0; i < nodeTypes.Length; i++) {
Type type = nodeTypes[i];
//Get node context menu path //Get node context menu path
string path = GetNodeMenuName(type); string path = GetNodeMenuName(type);
if (string.IsNullOrEmpty(path)) continue; if (string.IsNullOrEmpty(path)) continue;
menu.AddItem(new GUIContent(path), false, () => { // Check if user is allowed to add more of given node type
XNode.Node.DisallowMultipleNodesAttribute disallowAttrib;
bool disallowed = false;
if (NodeEditorUtilities.GetAttrib(type, out disallowAttrib)) {
int typeCount = target.nodes.Count(x => x.GetType() == type);
if (typeCount >= disallowAttrib.max) disallowed = true;
}
// Add node entry to context menu
if (disallowed) menu.AddItem(new GUIContent(path), false, null);
else menu.AddItem(new GUIContent(path), false, () => {
XNode.Node node = CreateNode(type, pos); XNode.Node node = CreateNode(type, pos);
NodeEditorWindow.current.AutoConnect(node); NodeEditorWindow.current.AutoConnect(node);
}); });
@ -133,7 +160,7 @@ namespace XNodeEditor {
/// <summary> Deal with objects dropped into the graph through DragAndDrop </summary> /// <summary> Deal with objects dropped into the graph through DragAndDrop </summary>
public virtual void OnDropObjects(UnityEngine.Object[] objects) { public virtual void OnDropObjects(UnityEngine.Object[] objects) {
Debug.Log("No OnDropObjects override defined for " + GetType()); if (GetType() != typeof(NodeGraphEditor)) Debug.Log("No OnDropObjects override defined for " + GetType());
} }
/// <summary> Create a node and save it in the graph asset </summary> /// <summary> Create a node and save it in the graph asset </summary>
@ -143,14 +170,14 @@ namespace XNodeEditor {
Undo.RegisterCreatedObjectUndo(node, "Create Node"); Undo.RegisterCreatedObjectUndo(node, "Create Node");
node.position = position; node.position = position;
if (node.name == null || node.name.Trim() == "") node.name = NodeEditorUtilities.NodeDefaultName(type); if (node.name == null || node.name.Trim() == "") node.name = NodeEditorUtilities.NodeDefaultName(type);
AssetDatabase.AddObjectToAsset(node, target); if (!string.IsNullOrEmpty(AssetDatabase.GetAssetPath(target))) AssetDatabase.AddObjectToAsset(node, target);
if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets(); if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
NodeEditorWindow.RepaintAll(); NodeEditorWindow.RepaintAll();
return node; return node;
} }
/// <summary> Creates a copy of the original node in the graph </summary> /// <summary> Creates a copy of the original node in the graph </summary>
public XNode.Node CopyNode(XNode.Node original) { public virtual XNode.Node CopyNode(XNode.Node original) {
Undo.RecordObject(target, "Duplicate Node"); Undo.RecordObject(target, "Duplicate Node");
XNode.Node node = target.CopyNode(original); XNode.Node node = target.CopyNode(original);
Undo.RegisterCreatedObjectUndo(node, "Duplicate Node"); Undo.RegisterCreatedObjectUndo(node, "Duplicate Node");
@ -160,8 +187,25 @@ namespace XNodeEditor {
return node; return node;
} }
/// <summary> Return false for nodes that can't be removed </summary>
public virtual bool CanRemove(XNode.Node node) {
// Check graph attributes to see if this node is required
Type graphType = target.GetType();
XNode.NodeGraph.RequireNodeAttribute[] attribs = Array.ConvertAll(
graphType.GetCustomAttributes(typeof(XNode.NodeGraph.RequireNodeAttribute), true), x => x as XNode.NodeGraph.RequireNodeAttribute);
if (attribs.Any(x => x.Requires(node.GetType()))) {
if (target.nodes.Count(x => x.GetType() == node.GetType()) <= 1) {
return false;
}
}
return true;
}
/// <summary> Safely remove a node and all its connections. </summary> /// <summary> Safely remove a node and all its connections. </summary>
public virtual void RemoveNode(XNode.Node node) { public virtual void RemoveNode(XNode.Node node) {
if (!CanRemove(node)) return;
// Remove the node
Undo.RecordObject(node, "Delete Node"); Undo.RecordObject(node, "Delete Node");
Undo.RecordObject(target, "Delete Node"); Undo.RecordObject(target, "Delete Node");
foreach (var port in node.Ports) foreach (var port in node.Ports)
@ -190,4 +234,4 @@ namespace XNodeEditor {
} }
} }
} }
} }

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@ -0,0 +1,45 @@
using System;
using System.IO;
using System.Linq;
using UnityEditor;
using UnityEditor.Experimental.AssetImporters;
using UnityEngine;
using XNode;
namespace XNodeEditor {
/// <summary> Deals with modified assets </summary>
class NodeGraphImporter : AssetPostprocessor {
private static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths) {
foreach (string path in importedAssets) {
// Skip processing anything without the .asset extension
if (Path.GetExtension(path) != ".asset") continue;
// Get the object that is requested for deletion
NodeGraph graph = AssetDatabase.LoadAssetAtPath<NodeGraph>(path);
if (graph == null) continue;
// Get attributes
Type graphType = graph.GetType();
NodeGraph.RequireNodeAttribute[] attribs = Array.ConvertAll(
graphType.GetCustomAttributes(typeof(NodeGraph.RequireNodeAttribute), true), x => x as NodeGraph.RequireNodeAttribute);
Vector2 position = Vector2.zero;
foreach (NodeGraph.RequireNodeAttribute attrib in attribs) {
if (attrib.type0 != null) AddRequired(graph, attrib.type0, ref position);
if (attrib.type1 != null) AddRequired(graph, attrib.type1, ref position);
if (attrib.type2 != null) AddRequired(graph, attrib.type2, ref position);
}
}
}
private static void AddRequired(NodeGraph graph, Type type, ref Vector2 position) {
if (!graph.nodes.Any(x => x.GetType() == type)) {
XNode.Node node = graph.AddNode(type);
node.position = position;
position.x += 200;
if (node.name == null || node.name.Trim() == "") node.name = NodeEditorUtilities.NodeDefaultName(type);
if (!string.IsNullOrEmpty(AssetDatabase.GetAssetPath(graph))) AssetDatabase.AddObjectToAsset(node, graph);
}
}
}
}

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@ -0,0 +1,11 @@
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guid: 7a816f2790bf3da48a2d6d0035ebc9a0
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@ -1,9 +1,11 @@
using UnityEditor; using UnityEditor;
using UnityEngine; using UnityEngine;
namespace XNodeEditor { namespace XNodeEditor {
/// <summary> Utility for renaming assets </summary> /// <summary> Utility for renaming assets </summary>
public class RenamePopup : EditorWindow { public class RenamePopup : EditorWindow {
private const string inputControlName = "nameInput";
public static RenamePopup current { get; private set; } public static RenamePopup current { get; private set; }
public Object target; public Object target;
public string input; public string input;
@ -19,7 +21,6 @@ namespace XNodeEditor {
window.input = target.name; window.input = target.name;
window.minSize = new Vector2(100, 44); window.minSize = new Vector2(100, 44);
window.position = new Rect(0, 0, width, 44); window.position = new Rect(0, 0, width, 44);
GUI.FocusControl("ClearAllFocus");
window.UpdatePositionToMouse(); window.UpdatePositionToMouse();
return window; return window;
} }
@ -43,16 +44,19 @@ namespace XNodeEditor {
UpdatePositionToMouse(); UpdatePositionToMouse();
firstFrame = false; firstFrame = false;
} }
GUI.SetNextControlName(inputControlName);
input = EditorGUILayout.TextField(input); input = EditorGUILayout.TextField(input);
EditorGUI.FocusTextInControl(inputControlName);
Event e = Event.current; Event e = Event.current;
// If input is empty, revert name to default instead // If input is empty, revert name to default instead
if (input == null || input.Trim() == "") { if (input == null || input.Trim() == "") {
if (GUILayout.Button("Revert to default") || (e.isKey && e.keyCode == KeyCode.Return)) { if (GUILayout.Button("Revert to default") || (e.isKey && e.keyCode == KeyCode.Return)) {
target.name = NodeEditorUtilities.NodeDefaultName(target.GetType()); target.name = NodeEditorUtilities.NodeDefaultName(target.GetType());
NodeEditor.GetEditor((XNode.Node)target, NodeEditorWindow.current).OnRename(); NodeEditor.GetEditor((XNode.Node)target, NodeEditorWindow.current).OnRename();
AssetDatabase.SetMainObject((target as XNode.Node).graph, AssetDatabase.GetAssetPath(target));
AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(target)); AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(target));
Close(); Close();
target.TriggerOnValidate(); target.TriggerOnValidate();
} }
} }
// Rename asset to input text // Rename asset to input text
@ -60,11 +64,20 @@ namespace XNodeEditor {
if (GUILayout.Button("Apply") || (e.isKey && e.keyCode == KeyCode.Return)) { if (GUILayout.Button("Apply") || (e.isKey && e.keyCode == KeyCode.Return)) {
target.name = input; target.name = input;
NodeEditor.GetEditor((XNode.Node)target, NodeEditorWindow.current).OnRename(); NodeEditor.GetEditor((XNode.Node)target, NodeEditorWindow.current).OnRename();
AssetDatabase.SetMainObject((target as XNode.Node).graph, AssetDatabase.GetAssetPath(target));
AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(target)); AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(target));
Close(); Close();
target.TriggerOnValidate(); target.TriggerOnValidate();
} }
} }
if (e.isKey && e.keyCode == KeyCode.Escape) {
Close();
}
}
private void OnDestroy() {
EditorGUIUtility.editingTextField = false;
} }
} }
} }

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@ -0,0 +1,77 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using XNode;
namespace XNodeEditor {
[CustomEditor(typeof(SceneGraph), true)]
public class SceneGraphEditor : Editor {
private SceneGraph sceneGraph;
private bool removeSafely;
private Type graphType;
public override void OnInspectorGUI() {
if (sceneGraph.graph == null) {
if (GUILayout.Button("New graph", GUILayout.Height(40))) {
if (graphType == null) {
Type[] graphTypes = NodeEditorReflection.GetDerivedTypes(typeof(NodeGraph));
GenericMenu menu = new GenericMenu();
for (int i = 0; i < graphTypes.Length; i++) {
Type graphType = graphTypes[i];
menu.AddItem(new GUIContent(graphType.Name), false, () => CreateGraph(graphType));
}
menu.ShowAsContext();
} else {
CreateGraph(graphType);
}
}
} else {
if (GUILayout.Button("Open graph", GUILayout.Height(40))) {
NodeEditorWindow.Open(sceneGraph.graph);
}
if (removeSafely) {
GUILayout.BeginHorizontal();
GUILayout.Label("Really remove graph?");
GUI.color = new Color(1, 0.8f, 0.8f);
if (GUILayout.Button("Remove")) {
removeSafely = false;
Undo.RecordObject(sceneGraph, "Removed graph");
sceneGraph.graph = null;
}
GUI.color = Color.white;
if (GUILayout.Button("Cancel")) {
removeSafely = false;
}
GUILayout.EndHorizontal();
} else {
GUI.color = new Color(1, 0.8f, 0.8f);
if (GUILayout.Button("Remove graph")) {
removeSafely = true;
}
GUI.color = Color.white;
}
}
}
private void OnEnable() {
sceneGraph = target as SceneGraph;
Type sceneGraphType = sceneGraph.GetType();
if (sceneGraphType == typeof(SceneGraph)) {
graphType = null;
} else {
Type baseType = sceneGraphType.BaseType;
if (baseType.IsGenericType) {
graphType = sceneGraphType = baseType.GetGenericArguments() [0];
}
}
}
public void CreateGraph(Type type) {
Undo.RecordObject(sceneGraph, "Create graph");
sceneGraph.graph = ScriptableObject.CreateInstance(type) as NodeGraph;
sceneGraph.graph.name = sceneGraph.name + "-graph";
}
}
}

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@ -0,0 +1,11 @@
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@ -65,7 +65,7 @@ namespace XNode {
[Obsolete("Use AddDynamicInput instead")] [Obsolete("Use AddDynamicInput instead")]
public NodePort AddInstanceInput(Type type, Node.ConnectionType connectionType = Node.ConnectionType.Multiple, Node.TypeConstraint typeConstraint = TypeConstraint.None, string fieldName = null) { public NodePort AddInstanceInput(Type type, Node.ConnectionType connectionType = Node.ConnectionType.Multiple, Node.TypeConstraint typeConstraint = TypeConstraint.None, string fieldName = null) {
return AddInstanceInput(type, connectionType, typeConstraint, fieldName); return AddDynamicInput(type, connectionType, typeConstraint, fieldName);
} }
[Obsolete("Use AddDynamicOutput instead")] [Obsolete("Use AddDynamicOutput instead")]
@ -314,16 +314,41 @@ namespace XNode {
public OutputAttribute(ShowBackingValue backingValue, ConnectionType connectionType, bool dynamicPortList) : this(backingValue, connectionType, TypeConstraint.None, dynamicPortList) { } public OutputAttribute(ShowBackingValue backingValue, ConnectionType connectionType, bool dynamicPortList) : this(backingValue, connectionType, TypeConstraint.None, dynamicPortList) { }
} }
/// <summary> Manually supply node class with a context menu path </summary>
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false)] [AttributeUsage(AttributeTargets.Class, AllowMultiple = false)]
public class CreateNodeMenuAttribute : Attribute { public class CreateNodeMenuAttribute : Attribute {
public string menuName; public string menuName;
public int order;
/// <summary> Manually supply node class with a context menu path </summary> /// <summary> Manually supply node class with a context menu path </summary>
/// <param name="menuName"> Path to this node in the context menu. Null or empty hides it. </param> /// <param name="menuName"> Path to this node in the context menu. Null or empty hides it. </param>
public CreateNodeMenuAttribute(string menuName) { public CreateNodeMenuAttribute(string menuName) {
this.menuName = menuName; this.menuName = menuName;
this.order = 0;
}
/// <summary> Manually supply node class with a context menu path </summary>
/// <param name="menuName"> Path to this node in the context menu. Null or empty hides it. </param>
/// <param name="order"> The order by which the menu items are displayed. </param>
public CreateNodeMenuAttribute(string menuName, int order) {
this.menuName = menuName;
this.order = order;
} }
} }
/// <summary> Prevents Node of the same type to be added more than once (configurable) to a NodeGraph </summary>
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false)]
public class DisallowMultipleNodesAttribute : Attribute {
// TODO: Make inheritance work in such a way that applying [DisallowMultipleNodes(1)] to type NodeBar : Node
// while type NodeFoo : NodeBar exists, will let you add *either one* of these nodes, but not both.
public int max;
/// <summary> Prevents Node of the same type to be added more than once (configurable) to a NodeGraph </summary>
/// <param name="max"> How many nodes to allow. Defaults to 1. </param>
public DisallowMultipleNodesAttribute(int max = 1) {
this.max = max;
}
}
/// <summary> Specify a color for this node type </summary>
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false)] [AttributeUsage(AttributeTargets.Class, AllowMultiple = false)]
public class NodeTintAttribute : Attribute { public class NodeTintAttribute : Attribute {
public Color color; public Color color;
@ -350,6 +375,7 @@ namespace XNode {
} }
} }
/// <summary> Specify a width for this node type </summary>
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false)] [AttributeUsage(AttributeTargets.Class, AllowMultiple = false)]
public class NodeWidthAttribute : Attribute { public class NodeWidthAttribute : Attribute {
public int width; public int width;

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@ -76,13 +76,28 @@ namespace XNode {
NodePort backingPort = staticPorts[backingPortName]; NodePort backingPort = staticPorts[backingPortName];
// Update port constraints. Creating a new port instead will break the editor, mandating the need for setters. // Update port constraints. Creating a new port instead will break the editor, mandating the need for setters.
listPort.ValueType = backingPort.ValueType; listPort.ValueType = GetBackingValueType(backingPort.ValueType);
listPort.direction = backingPort.direction; listPort.direction = backingPort.direction;
listPort.connectionType = backingPort.connectionType; listPort.connectionType = backingPort.connectionType;
listPort.typeConstraint = backingPort.typeConstraint; listPort.typeConstraint = backingPort.typeConstraint;
} }
} }
/// <summary>
/// Extracts the underlying types from arrays and lists, the only collections for dynamic port lists
/// currently supported. If the given type is not applicable (i.e. if the dynamic list port was not
/// defined as an array or a list), returns the given type itself.
/// </summary>
private static System.Type GetBackingValueType(System.Type portValType) {
if (portValType.HasElementType) {
return portValType.GetElementType();
}
if (portValType.IsGenericType && portValType.GetGenericTypeDefinition() == typeof(List<>)) {
return portValType.GetGenericArguments()[0];
}
return portValType;
}
/// <summary>Returns true if the given port is in a dynamic port list.</summary> /// <summary>Returns true if the given port is in a dynamic port list.</summary>
private static bool IsDynamicListPort(NodePort port) { private static bool IsDynamicListPort(NodePort port) {
// Ports flagged as "dynamicPortList = true" end up having a "backing port" and a name with an index, but we have // Ports flagged as "dynamicPortList = true" end up having a "backing port" and a name with an index, but we have
@ -122,6 +137,7 @@ namespace XNode {
case "UnityEngine": case "UnityEngine":
case "System": case "System":
case "mscorlib": case "mscorlib":
case "Microsoft":
continue; continue;
default: default:
nodeTypes.AddRange(assembly.GetTypes().Where(t => !t.IsAbstract && baseType.IsAssignableFrom(t)).ToArray()); nodeTypes.AddRange(assembly.GetTypes().Where(t => !t.IsAbstract && baseType.IsAssignableFrom(t)).ToArray());
@ -140,7 +156,14 @@ namespace XNode {
// GetFields doesnt return inherited private fields, so walk through base types and pick those up // GetFields doesnt return inherited private fields, so walk through base types and pick those up
System.Type tempType = nodeType; System.Type tempType = nodeType;
while ((tempType = tempType.BaseType) != typeof(XNode.Node)) { while ((tempType = tempType.BaseType) != typeof(XNode.Node)) {
fieldInfo.AddRange(tempType.GetFields(BindingFlags.NonPublic | BindingFlags.Instance)); FieldInfo[] parentFields = tempType.GetFields(BindingFlags.NonPublic | BindingFlags.Instance);
for (int i = 0; i < parentFields.Length; i++) {
// Ensure that we do not already have a member with this type and name
FieldInfo parentField = parentFields[i];
if (fieldInfo.TrueForAll(x => x.Name != parentField.Name)) {
fieldInfo.Add(parentField);
}
}
} }
return fieldInfo; return fieldInfo;
} }

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@ -81,5 +81,44 @@ namespace XNode {
// Remove all nodes prior to graph destruction // Remove all nodes prior to graph destruction
Clear(); Clear();
} }
#region Attributes
/// <summary> Automatically ensures the existance of a certain node type, and prevents it from being deleted. </summary>
[AttributeUsage(AttributeTargets.Class, AllowMultiple = true)]
public class RequireNodeAttribute : Attribute {
public Type type0;
public Type type1;
public Type type2;
/// <summary> Automatically ensures the existance of a certain node type, and prevents it from being deleted </summary>
public RequireNodeAttribute(Type type) {
this.type0 = type;
this.type1 = null;
this.type2 = null;
}
/// <summary> Automatically ensures the existance of a certain node type, and prevents it from being deleted </summary>
public RequireNodeAttribute(Type type, Type type2) {
this.type0 = type;
this.type1 = type2;
this.type2 = null;
}
/// <summary> Automatically ensures the existance of a certain node type, and prevents it from being deleted </summary>
public RequireNodeAttribute(Type type, Type type2, Type type3) {
this.type0 = type;
this.type1 = type2;
this.type2 = type3;
}
public bool Requires(Type type) {
if (type == null) return false;
if (type == type0) return true;
else if (type == type1) return true;
else if (type == type2) return true;
return false;
}
}
#endregion
} }
} }

23
Scripts/SceneGraph.cs Normal file
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@ -0,0 +1,23 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XNode;
namespace XNode {
/// <summary> Lets you instantiate a node graph in the scene. This allows you to reference in-scene objects. </summary>
public class SceneGraph : MonoBehaviour {
public NodeGraph graph;
}
/// <summary> Derive from this class to create a SceneGraph with a specific graph type. </summary>
/// <example>
/// <code>
/// public class MySceneGraph : SceneGraph<MyGraph> {
///
/// }
/// </code>
/// </example>
public class SceneGraph<T> : SceneGraph where T : NodeGraph {
public new T graph { get { return base.graph as T; } set { base.graph = value; } }
}
}

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