mirror of
https://github.com/Siccity/xNode.git
synced 2026-03-26 22:49:02 +08:00
Merge branch 'master' into feature/rightdragthreshold
This commit is contained in:
commit
a0ccda5c75
8
.editorconfig
Normal file
8
.editorconfig
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
root = true
|
||||||
|
|
||||||
|
[*.cs]
|
||||||
|
indent_style = space
|
||||||
|
indent_size = 4
|
||||||
|
end_of_line = crlf
|
||||||
|
insert_final_newline = false
|
||||||
|
trim_trailing_whitespace = true
|
||||||
35
Scripts/Editor/GraphRenameFixAssetProcessor.cs
Normal file
35
Scripts/Editor/GraphRenameFixAssetProcessor.cs
Normal file
@ -0,0 +1,35 @@
|
|||||||
|
using UnityEditor;
|
||||||
|
using XNode;
|
||||||
|
|
||||||
|
namespace XNodeEditor {
|
||||||
|
/// <summary>
|
||||||
|
/// This asset processor resolves an issue with the new v2 AssetDatabase system present on 2019.3 and later. When
|
||||||
|
/// renaming a <see cref="XNode.NodeGraph"/> asset, it appears that sometimes the v2 AssetDatabase will swap which asset
|
||||||
|
/// is the main asset (present at top level) between the <see cref="XNode.NodeGraph"/> and one of its <see cref="XNode.Node"/>
|
||||||
|
/// sub-assets. As a workaround until Unity fixes this, this asset processor checks all renamed assets and if it
|
||||||
|
/// finds a case where a <see cref="XNode.Node"/> has been made the main asset it will swap it back to being a sub-asset
|
||||||
|
/// and rename the node to the default name for that node type.
|
||||||
|
/// </summary>
|
||||||
|
internal sealed class GraphRenameFixAssetProcessor : AssetPostprocessor {
|
||||||
|
private static void OnPostprocessAllAssets(
|
||||||
|
string[] importedAssets,
|
||||||
|
string[] deletedAssets,
|
||||||
|
string[] movedAssets,
|
||||||
|
string[] movedFromAssetPaths) {
|
||||||
|
for (int i = 0; i < movedAssets.Length; i++) {
|
||||||
|
Node nodeAsset = AssetDatabase.LoadMainAssetAtPath(movedAssets[i]) as Node;
|
||||||
|
|
||||||
|
// If the renamed asset is a node graph, but the v2 AssetDatabase has swapped a sub-asset node to be its
|
||||||
|
// main asset, reset the node graph to be the main asset and rename the node asset back to its default
|
||||||
|
// name.
|
||||||
|
if (nodeAsset != null && AssetDatabase.IsMainAsset(nodeAsset)) {
|
||||||
|
AssetDatabase.SetMainObject(nodeAsset.graph, movedAssets[i]);
|
||||||
|
AssetDatabase.ImportAsset(movedAssets[i]);
|
||||||
|
|
||||||
|
nodeAsset.name = NodeEditorUtilities.NodeDefaultName(nodeAsset.GetType());
|
||||||
|
EditorUtility.SetDirty(nodeAsset);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Scripts/Editor/GraphRenameFixAssetProcessor.cs.meta
Normal file
11
Scripts/Editor/GraphRenameFixAssetProcessor.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 65da1ff1c50a9984a9c95fd18799e8dd
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -67,7 +67,7 @@ namespace XNodeEditor {
|
|||||||
serializedObject.ApplyModifiedProperties();
|
serializedObject.ApplyModifiedProperties();
|
||||||
|
|
||||||
#if ODIN_INSPECTOR
|
#if ODIN_INSPECTOR
|
||||||
// Call repaint so that the graph window elements respond properly to layout changes coming from Odin
|
// Call repaint so that the graph window elements respond properly to layout changes coming from Odin
|
||||||
if (GUIHelper.RepaintRequested) {
|
if (GUIHelper.RepaintRequested) {
|
||||||
GUIHelper.ClearRepaintRequest();
|
GUIHelper.ClearRepaintRequest();
|
||||||
window.Repaint();
|
window.Repaint();
|
||||||
@ -106,17 +106,22 @@ namespace XNodeEditor {
|
|||||||
|
|
||||||
/// <summary> Add items for the context menu when right-clicking this node. Override to add custom menu items. </summary>
|
/// <summary> Add items for the context menu when right-clicking this node. Override to add custom menu items. </summary>
|
||||||
public virtual void AddContextMenuItems(GenericMenu menu) {
|
public virtual void AddContextMenuItems(GenericMenu menu) {
|
||||||
|
bool canRemove = true;
|
||||||
// Actions if only one node is selected
|
// Actions if only one node is selected
|
||||||
if (Selection.objects.Length == 1 && Selection.activeObject is XNode.Node) {
|
if (Selection.objects.Length == 1 && Selection.activeObject is XNode.Node) {
|
||||||
XNode.Node node = Selection.activeObject as XNode.Node;
|
XNode.Node node = Selection.activeObject as XNode.Node;
|
||||||
menu.AddItem(new GUIContent("Move To Top"), false, () => NodeEditorWindow.current.MoveNodeToTop(node));
|
menu.AddItem(new GUIContent("Move To Top"), false, () => NodeEditorWindow.current.MoveNodeToTop(node));
|
||||||
menu.AddItem(new GUIContent("Rename"), false, NodeEditorWindow.current.RenameSelectedNode);
|
menu.AddItem(new GUIContent("Rename"), false, NodeEditorWindow.current.RenameSelectedNode);
|
||||||
|
|
||||||
|
canRemove = NodeGraphEditor.GetEditor(node.graph, NodeEditorWindow.current).CanRemove(node);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Add actions to any number of selected nodes
|
// Add actions to any number of selected nodes
|
||||||
menu.AddItem(new GUIContent("Copy"), false, NodeEditorWindow.current.CopySelectedNodes);
|
menu.AddItem(new GUIContent("Copy"), false, NodeEditorWindow.current.CopySelectedNodes);
|
||||||
menu.AddItem(new GUIContent("Duplicate"), false, NodeEditorWindow.current.DuplicateSelectedNodes);
|
menu.AddItem(new GUIContent("Duplicate"), false, NodeEditorWindow.current.DuplicateSelectedNodes);
|
||||||
menu.AddItem(new GUIContent("Remove"), false, NodeEditorWindow.current.RemoveSelectedNodes);
|
|
||||||
|
if (canRemove) menu.AddItem(new GUIContent("Remove"), false, NodeEditorWindow.current.RemoveSelectedNodes);
|
||||||
|
else menu.AddItem(new GUIContent("Remove"), false, null);
|
||||||
|
|
||||||
// Custom sctions if only one node is selected
|
// Custom sctions if only one node is selected
|
||||||
if (Selection.objects.Length == 1 && Selection.activeObject is XNode.Node) {
|
if (Selection.objects.Length == 1 && Selection.activeObject is XNode.Node) {
|
||||||
@ -132,11 +137,10 @@ namespace XNodeEditor {
|
|||||||
OnRename();
|
OnRename();
|
||||||
AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(target));
|
AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(target));
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary> Called after this node's name has changed. </summary>
|
/// <summary> Called after this node's name has changed. </summary>
|
||||||
public virtual void OnRename() { }
|
public virtual void OnRename() { }
|
||||||
|
|
||||||
|
|
||||||
[AttributeUsage(AttributeTargets.Class)]
|
[AttributeUsage(AttributeTargets.Class)]
|
||||||
public class CustomNodeEditorAttribute : Attribute,
|
public class CustomNodeEditorAttribute : Attribute,
|
||||||
XNodeEditor.Internal.NodeEditorBase<NodeEditor, NodeEditor.CustomNodeEditorAttribute, XNode.Node>.INodeEditorAttrib {
|
XNodeEditor.Internal.NodeEditorBase<NodeEditor, NodeEditor.CustomNodeEditorAttribute, XNode.Node>.INodeEditorAttrib {
|
||||||
@ -152,4 +156,4 @@ namespace XNodeEditor {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -25,7 +25,7 @@ namespace XNodeEditor {
|
|||||||
[NonSerialized] private XNode.NodePort autoConnectOutput = null;
|
[NonSerialized] private XNode.NodePort autoConnectOutput = null;
|
||||||
[NonSerialized] private List<Vector2> draggedOutputReroutes = new List<Vector2>();
|
[NonSerialized] private List<Vector2> draggedOutputReroutes = new List<Vector2>();
|
||||||
private RerouteReference hoveredReroute = new RerouteReference();
|
private RerouteReference hoveredReroute = new RerouteReference();
|
||||||
private List<RerouteReference> selectedReroutes = new List<RerouteReference>();
|
public List<RerouteReference> selectedReroutes = new List<RerouteReference>();
|
||||||
private Vector2 dragBoxStart;
|
private Vector2 dragBoxStart;
|
||||||
private UnityEngine.Object[] preBoxSelection;
|
private UnityEngine.Object[] preBoxSelection;
|
||||||
private RerouteReference[] preBoxSelectionReroute;
|
private RerouteReference[] preBoxSelectionReroute;
|
||||||
@ -443,6 +443,15 @@ namespace XNodeEditor {
|
|||||||
for (int i = 0; i < nodes.Length; i++) {
|
for (int i = 0; i < nodes.Length; i++) {
|
||||||
XNode.Node srcNode = nodes[i];
|
XNode.Node srcNode = nodes[i];
|
||||||
if (srcNode == null) continue;
|
if (srcNode == null) continue;
|
||||||
|
|
||||||
|
// Check if user is allowed to add more of given node type
|
||||||
|
XNode.Node.DisallowMultipleNodesAttribute disallowAttrib;
|
||||||
|
Type nodeType = srcNode.GetType();
|
||||||
|
if (NodeEditorUtilities.GetAttrib(nodeType, out disallowAttrib)) {
|
||||||
|
int typeCount = graph.nodes.Count(x => x.GetType() == nodeType);
|
||||||
|
if (typeCount >= disallowAttrib.max) continue;
|
||||||
|
}
|
||||||
|
|
||||||
XNode.Node newNode = graphEditor.CopyNode(srcNode);
|
XNode.Node newNode = graphEditor.CopyNode(srcNode);
|
||||||
substitutes.Add(srcNode, newNode);
|
substitutes.Add(srcNode, newNode);
|
||||||
newNode.position = srcNode.position + offset;
|
newNode.position = srcNode.position + offset;
|
||||||
@ -530,8 +539,8 @@ namespace XNodeEditor {
|
|||||||
XNode.NodePort inputPort = node.Ports.FirstOrDefault(x => x.IsInput && x.ValueType == autoConnectOutput.ValueType);
|
XNode.NodePort inputPort = node.Ports.FirstOrDefault(x => x.IsInput && x.ValueType == autoConnectOutput.ValueType);
|
||||||
// Fallback to input port
|
// Fallback to input port
|
||||||
if (inputPort == null) inputPort = node.Ports.FirstOrDefault(x => x.IsInput);
|
if (inputPort == null) inputPort = node.Ports.FirstOrDefault(x => x.IsInput);
|
||||||
// Autoconnect
|
// Autoconnect if connection is compatible
|
||||||
if (inputPort != null) autoConnectOutput.Connect(inputPort);
|
if (inputPort != null && inputPort.CanConnectTo(autoConnectOutput)) autoConnectOutput.Connect(inputPort);
|
||||||
|
|
||||||
// Save changes
|
// Save changes
|
||||||
EditorUtility.SetDirty(graph);
|
EditorUtility.SetDirty(graph);
|
||||||
@ -539,4 +548,4 @@ namespace XNodeEditor {
|
|||||||
autoConnectOutput = null;
|
autoConnectOutput = null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -202,6 +202,7 @@ namespace XNodeEditor {
|
|||||||
Vector2 prev_point = point_a;
|
Vector2 prev_point = point_a;
|
||||||
// Approximately one segment per 5 pixels
|
// Approximately one segment per 5 pixels
|
||||||
int segments = (int) Vector2.Distance(point_a, point_b) / 5;
|
int segments = (int) Vector2.Distance(point_a, point_b) / 5;
|
||||||
|
segments = Math.Max(segments, 1);
|
||||||
|
|
||||||
int draw = 0;
|
int draw = 0;
|
||||||
for (int j = 0; j <= segments; j++) {
|
for (int j = 0; j <= segments; j++) {
|
||||||
@ -267,6 +268,42 @@ namespace XNodeEditor {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
case NoodlePath.ShaderLab:
|
||||||
|
Vector2 start = gridPoints[0];
|
||||||
|
Vector2 end = gridPoints[length - 1];
|
||||||
|
//Modify first and last point in array so we can loop trough them nicely.
|
||||||
|
gridPoints[0] = gridPoints[0] + Vector2.right * (20 / zoom);
|
||||||
|
gridPoints[length - 1] = gridPoints[length - 1] + Vector2.left * (20 / zoom);
|
||||||
|
//Draw first vertical lines going out from nodes
|
||||||
|
Handles.color = gradient.Evaluate(0f);
|
||||||
|
DrawAAPolyLineNonAlloc(thickness, start, gridPoints[0]);
|
||||||
|
Handles.color = gradient.Evaluate(1f);
|
||||||
|
DrawAAPolyLineNonAlloc(thickness, end, gridPoints[length - 1]);
|
||||||
|
for (int i = 0; i < length - 1; i++) {
|
||||||
|
Vector2 point_a = gridPoints[i];
|
||||||
|
Vector2 point_b = gridPoints[i + 1];
|
||||||
|
// Draws the line with the coloring.
|
||||||
|
Vector2 prev_point = point_a;
|
||||||
|
// Approximately one segment per 5 pixels
|
||||||
|
int segments = (int) Vector2.Distance(point_a, point_b) / 5;
|
||||||
|
segments = Math.Max(segments, 1);
|
||||||
|
|
||||||
|
int draw = 0;
|
||||||
|
for (int j = 0; j <= segments; j++) {
|
||||||
|
draw++;
|
||||||
|
float t = j / (float) segments;
|
||||||
|
Vector2 lerp = Vector2.Lerp(point_a, point_b, t);
|
||||||
|
if (draw > 0) {
|
||||||
|
if (i == length - 2) Handles.color = gradient.Evaluate(t);
|
||||||
|
DrawAAPolyLineNonAlloc(thickness, prev_point, lerp);
|
||||||
|
}
|
||||||
|
prev_point = lerp;
|
||||||
|
if (stroke == NoodleStroke.Dashed && draw >= 2) draw = -2;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
gridPoints[0] = start;
|
||||||
|
gridPoints[length - 1] = end;
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@ -371,7 +371,10 @@ namespace XNodeEditor {
|
|||||||
};
|
};
|
||||||
list.onReorderCallback =
|
list.onReorderCallback =
|
||||||
(ReorderableList rl) => {
|
(ReorderableList rl) => {
|
||||||
|
bool hasRect = false;
|
||||||
|
bool hasNewRect = false;
|
||||||
|
Rect rect = Rect.zero;
|
||||||
|
Rect newRect = Rect.zero;
|
||||||
// Move up
|
// Move up
|
||||||
if (rl.index > reorderableListIndex) {
|
if (rl.index > reorderableListIndex) {
|
||||||
for (int i = reorderableListIndex; i < rl.index; ++i) {
|
for (int i = reorderableListIndex; i < rl.index; ++i) {
|
||||||
@ -380,9 +383,10 @@ namespace XNodeEditor {
|
|||||||
port.SwapConnections(nextPort);
|
port.SwapConnections(nextPort);
|
||||||
|
|
||||||
// Swap cached positions to mitigate twitching
|
// Swap cached positions to mitigate twitching
|
||||||
Rect rect = NodeEditorWindow.current.portConnectionPoints[port];
|
hasRect = NodeEditorWindow.current.portConnectionPoints.TryGetValue(port, out rect);
|
||||||
NodeEditorWindow.current.portConnectionPoints[port] = NodeEditorWindow.current.portConnectionPoints[nextPort];
|
hasNewRect = NodeEditorWindow.current.portConnectionPoints.TryGetValue(nextPort, out newRect);
|
||||||
NodeEditorWindow.current.portConnectionPoints[nextPort] = rect;
|
NodeEditorWindow.current.portConnectionPoints[port] = hasNewRect?newRect:rect;
|
||||||
|
NodeEditorWindow.current.portConnectionPoints[nextPort] = hasRect?rect:newRect;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// Move down
|
// Move down
|
||||||
@ -393,9 +397,10 @@ namespace XNodeEditor {
|
|||||||
port.SwapConnections(nextPort);
|
port.SwapConnections(nextPort);
|
||||||
|
|
||||||
// Swap cached positions to mitigate twitching
|
// Swap cached positions to mitigate twitching
|
||||||
Rect rect = NodeEditorWindow.current.portConnectionPoints[port];
|
hasRect = NodeEditorWindow.current.portConnectionPoints.TryGetValue(port, out rect);
|
||||||
NodeEditorWindow.current.portConnectionPoints[port] = NodeEditorWindow.current.portConnectionPoints[nextPort];
|
hasNewRect = NodeEditorWindow.current.portConnectionPoints.TryGetValue(nextPort, out newRect);
|
||||||
NodeEditorWindow.current.portConnectionPoints[nextPort] = rect;
|
NodeEditorWindow.current.portConnectionPoints[port] = hasNewRect?newRect:rect;
|
||||||
|
NodeEditorWindow.current.portConnectionPoints[nextPort] = hasRect?rect:newRect;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// Apply changes
|
// Apply changes
|
||||||
|
|||||||
@ -5,7 +5,7 @@ using UnityEngine;
|
|||||||
using UnityEngine.Serialization;
|
using UnityEngine.Serialization;
|
||||||
|
|
||||||
namespace XNodeEditor {
|
namespace XNodeEditor {
|
||||||
public enum NoodlePath { Curvy, Straight, Angled }
|
public enum NoodlePath { Curvy, Straight, Angled, ShaderLab }
|
||||||
public enum NoodleStroke { Full, Dashed }
|
public enum NoodleStroke { Full, Dashed }
|
||||||
|
|
||||||
public static class NodeEditorPreferences {
|
public static class NodeEditorPreferences {
|
||||||
|
|||||||
@ -74,8 +74,10 @@ namespace XNodeEditor {
|
|||||||
|
|
||||||
Attribute attr;
|
Attribute attr;
|
||||||
if (!typeTypes.TryGetValue(typeof(T), out attr)) {
|
if (!typeTypes.TryGetValue(typeof(T), out attr)) {
|
||||||
if (GetAttrib<T>(classType, fieldName, out attribOut)) typeTypes.Add(typeof(T), attribOut);
|
if (GetAttrib<T>(classType, fieldName, out attribOut)) {
|
||||||
else typeTypes.Add(typeof(T), null);
|
typeTypes.Add(typeof(T), attribOut);
|
||||||
|
return true;
|
||||||
|
} else typeTypes.Add(typeof(T), null);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (attr == null) {
|
if (attr == null) {
|
||||||
@ -261,4 +263,4 @@ namespace XNodeEditor {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -77,10 +77,17 @@ namespace XNodeEditor {
|
|||||||
void OnFocus() {
|
void OnFocus() {
|
||||||
current = this;
|
current = this;
|
||||||
ValidateGraphEditor();
|
ValidateGraphEditor();
|
||||||
if (graphEditor != null && NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
|
if (graphEditor != null) {
|
||||||
|
graphEditor.OnWindowFocus();
|
||||||
|
if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
|
||||||
|
}
|
||||||
|
|
||||||
dragThreshold = Math.Max(1f, Screen.width / 1000f);
|
dragThreshold = Math.Max(1f, Screen.width / 1000f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void OnLostFocus() {
|
||||||
|
if (graphEditor != null) graphEditor.OnWindowFocusLost();
|
||||||
|
}
|
||||||
|
|
||||||
[InitializeOnLoadMethod]
|
[InitializeOnLoadMethod]
|
||||||
private static void OnLoad() {
|
private static void OnLoad() {
|
||||||
@ -99,7 +106,7 @@ namespace XNodeEditor {
|
|||||||
/// <summary> Make sure the graph editor is assigned and to the right object </summary>
|
/// <summary> Make sure the graph editor is assigned and to the right object </summary>
|
||||||
private void ValidateGraphEditor() {
|
private void ValidateGraphEditor() {
|
||||||
NodeGraphEditor graphEditor = NodeGraphEditor.GetEditor(graph, this);
|
NodeGraphEditor graphEditor = NodeGraphEditor.GetEditor(graph, this);
|
||||||
if (this.graphEditor != graphEditor) {
|
if (this.graphEditor != graphEditor && graphEditor != null) {
|
||||||
this.graphEditor = graphEditor;
|
this.graphEditor = graphEditor;
|
||||||
graphEditor.OnOpen();
|
graphEditor.OnOpen();
|
||||||
}
|
}
|
||||||
|
|||||||
@ -17,6 +17,12 @@ namespace XNodeEditor {
|
|||||||
|
|
||||||
/// <summary> Called when opened by NodeEditorWindow </summary>
|
/// <summary> Called when opened by NodeEditorWindow </summary>
|
||||||
public virtual void OnOpen() { }
|
public virtual void OnOpen() { }
|
||||||
|
|
||||||
|
/// <summary> Called when NodeEditorWindow gains focus </summary>
|
||||||
|
public virtual void OnWindowFocus() { }
|
||||||
|
|
||||||
|
/// <summary> Called when NodeEditorWindow loses focus </summary>
|
||||||
|
public virtual void OnWindowFocusLost() { }
|
||||||
|
|
||||||
public virtual Texture2D GetGridTexture() {
|
public virtual Texture2D GetGridTexture() {
|
||||||
return NodeEditorPreferences.GetSettings().gridTexture;
|
return NodeEditorPreferences.GetSettings().gridTexture;
|
||||||
@ -41,17 +47,38 @@ namespace XNodeEditor {
|
|||||||
return NodeEditorUtilities.NodeDefaultPath(type);
|
return NodeEditorUtilities.NodeDefaultPath(type);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary> The order by which the menu items are displayed. </summary>
|
||||||
|
public virtual int GetNodeMenuOrder(Type type) {
|
||||||
|
//Check if type has the CreateNodeMenuAttribute
|
||||||
|
XNode.Node.CreateNodeMenuAttribute attrib;
|
||||||
|
if (NodeEditorUtilities.GetAttrib(type, out attrib)) // Return custom path
|
||||||
|
return attrib.order;
|
||||||
|
else
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary> Add items for the context menu when right-clicking this node. Override to add custom menu items. </summary>
|
/// <summary> Add items for the context menu when right-clicking this node. Override to add custom menu items. </summary>
|
||||||
public virtual void AddContextMenuItems(GenericMenu menu) {
|
public virtual void AddContextMenuItems(GenericMenu menu) {
|
||||||
Vector2 pos = NodeEditorWindow.current.WindowToGridPosition(Event.current.mousePosition);
|
Vector2 pos = NodeEditorWindow.current.WindowToGridPosition(Event.current.mousePosition);
|
||||||
for (int i = 0; i < NodeEditorReflection.nodeTypes.Length; i++) {
|
var nodeTypes = NodeEditorReflection.nodeTypes.OrderBy(type => GetNodeMenuOrder(type)).ToArray();
|
||||||
Type type = NodeEditorReflection.nodeTypes[i];
|
for (int i = 0; i < nodeTypes.Length; i++) {
|
||||||
|
Type type = nodeTypes[i];
|
||||||
|
|
||||||
//Get node context menu path
|
//Get node context menu path
|
||||||
string path = GetNodeMenuName(type);
|
string path = GetNodeMenuName(type);
|
||||||
if (string.IsNullOrEmpty(path)) continue;
|
if (string.IsNullOrEmpty(path)) continue;
|
||||||
|
|
||||||
menu.AddItem(new GUIContent(path), false, () => {
|
// Check if user is allowed to add more of given node type
|
||||||
|
XNode.Node.DisallowMultipleNodesAttribute disallowAttrib;
|
||||||
|
bool disallowed = false;
|
||||||
|
if (NodeEditorUtilities.GetAttrib(type, out disallowAttrib)) {
|
||||||
|
int typeCount = target.nodes.Count(x => x.GetType() == type);
|
||||||
|
if (typeCount >= disallowAttrib.max) disallowed = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Add node entry to context menu
|
||||||
|
if (disallowed) menu.AddItem(new GUIContent(path), false, null);
|
||||||
|
else menu.AddItem(new GUIContent(path), false, () => {
|
||||||
XNode.Node node = CreateNode(type, pos);
|
XNode.Node node = CreateNode(type, pos);
|
||||||
NodeEditorWindow.current.AutoConnect(node);
|
NodeEditorWindow.current.AutoConnect(node);
|
||||||
});
|
});
|
||||||
@ -133,7 +160,7 @@ namespace XNodeEditor {
|
|||||||
|
|
||||||
/// <summary> Deal with objects dropped into the graph through DragAndDrop </summary>
|
/// <summary> Deal with objects dropped into the graph through DragAndDrop </summary>
|
||||||
public virtual void OnDropObjects(UnityEngine.Object[] objects) {
|
public virtual void OnDropObjects(UnityEngine.Object[] objects) {
|
||||||
Debug.Log("No OnDropObjects override defined for " + GetType());
|
if (GetType() != typeof(NodeGraphEditor)) Debug.Log("No OnDropObjects override defined for " + GetType());
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary> Create a node and save it in the graph asset </summary>
|
/// <summary> Create a node and save it in the graph asset </summary>
|
||||||
@ -143,14 +170,14 @@ namespace XNodeEditor {
|
|||||||
Undo.RegisterCreatedObjectUndo(node, "Create Node");
|
Undo.RegisterCreatedObjectUndo(node, "Create Node");
|
||||||
node.position = position;
|
node.position = position;
|
||||||
if (node.name == null || node.name.Trim() == "") node.name = NodeEditorUtilities.NodeDefaultName(type);
|
if (node.name == null || node.name.Trim() == "") node.name = NodeEditorUtilities.NodeDefaultName(type);
|
||||||
AssetDatabase.AddObjectToAsset(node, target);
|
if (!string.IsNullOrEmpty(AssetDatabase.GetAssetPath(target))) AssetDatabase.AddObjectToAsset(node, target);
|
||||||
if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
|
if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
|
||||||
NodeEditorWindow.RepaintAll();
|
NodeEditorWindow.RepaintAll();
|
||||||
return node;
|
return node;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary> Creates a copy of the original node in the graph </summary>
|
/// <summary> Creates a copy of the original node in the graph </summary>
|
||||||
public XNode.Node CopyNode(XNode.Node original) {
|
public virtual XNode.Node CopyNode(XNode.Node original) {
|
||||||
Undo.RecordObject(target, "Duplicate Node");
|
Undo.RecordObject(target, "Duplicate Node");
|
||||||
XNode.Node node = target.CopyNode(original);
|
XNode.Node node = target.CopyNode(original);
|
||||||
Undo.RegisterCreatedObjectUndo(node, "Duplicate Node");
|
Undo.RegisterCreatedObjectUndo(node, "Duplicate Node");
|
||||||
@ -160,8 +187,25 @@ namespace XNodeEditor {
|
|||||||
return node;
|
return node;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary> Return false for nodes that can't be removed </summary>
|
||||||
|
public virtual bool CanRemove(XNode.Node node) {
|
||||||
|
// Check graph attributes to see if this node is required
|
||||||
|
Type graphType = target.GetType();
|
||||||
|
XNode.NodeGraph.RequireNodeAttribute[] attribs = Array.ConvertAll(
|
||||||
|
graphType.GetCustomAttributes(typeof(XNode.NodeGraph.RequireNodeAttribute), true), x => x as XNode.NodeGraph.RequireNodeAttribute);
|
||||||
|
if (attribs.Any(x => x.Requires(node.GetType()))) {
|
||||||
|
if (target.nodes.Count(x => x.GetType() == node.GetType()) <= 1) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary> Safely remove a node and all its connections. </summary>
|
/// <summary> Safely remove a node and all its connections. </summary>
|
||||||
public virtual void RemoveNode(XNode.Node node) {
|
public virtual void RemoveNode(XNode.Node node) {
|
||||||
|
if (!CanRemove(node)) return;
|
||||||
|
|
||||||
|
// Remove the node
|
||||||
Undo.RecordObject(node, "Delete Node");
|
Undo.RecordObject(node, "Delete Node");
|
||||||
Undo.RecordObject(target, "Delete Node");
|
Undo.RecordObject(target, "Delete Node");
|
||||||
foreach (var port in node.Ports)
|
foreach (var port in node.Ports)
|
||||||
@ -190,4 +234,4 @@ namespace XNodeEditor {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
45
Scripts/Editor/NodeGraphImporter.cs
Normal file
45
Scripts/Editor/NodeGraphImporter.cs
Normal file
@ -0,0 +1,45 @@
|
|||||||
|
using System;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEditor.Experimental.AssetImporters;
|
||||||
|
using UnityEngine;
|
||||||
|
using XNode;
|
||||||
|
|
||||||
|
namespace XNodeEditor {
|
||||||
|
/// <summary> Deals with modified assets </summary>
|
||||||
|
class NodeGraphImporter : AssetPostprocessor {
|
||||||
|
private static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths) {
|
||||||
|
foreach (string path in importedAssets) {
|
||||||
|
// Skip processing anything without the .asset extension
|
||||||
|
if (Path.GetExtension(path) != ".asset") continue;
|
||||||
|
|
||||||
|
// Get the object that is requested for deletion
|
||||||
|
NodeGraph graph = AssetDatabase.LoadAssetAtPath<NodeGraph>(path);
|
||||||
|
if (graph == null) continue;
|
||||||
|
|
||||||
|
// Get attributes
|
||||||
|
Type graphType = graph.GetType();
|
||||||
|
NodeGraph.RequireNodeAttribute[] attribs = Array.ConvertAll(
|
||||||
|
graphType.GetCustomAttributes(typeof(NodeGraph.RequireNodeAttribute), true), x => x as NodeGraph.RequireNodeAttribute);
|
||||||
|
|
||||||
|
Vector2 position = Vector2.zero;
|
||||||
|
foreach (NodeGraph.RequireNodeAttribute attrib in attribs) {
|
||||||
|
if (attrib.type0 != null) AddRequired(graph, attrib.type0, ref position);
|
||||||
|
if (attrib.type1 != null) AddRequired(graph, attrib.type1, ref position);
|
||||||
|
if (attrib.type2 != null) AddRequired(graph, attrib.type2, ref position);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void AddRequired(NodeGraph graph, Type type, ref Vector2 position) {
|
||||||
|
if (!graph.nodes.Any(x => x.GetType() == type)) {
|
||||||
|
XNode.Node node = graph.AddNode(type);
|
||||||
|
node.position = position;
|
||||||
|
position.x += 200;
|
||||||
|
if (node.name == null || node.name.Trim() == "") node.name = NodeEditorUtilities.NodeDefaultName(type);
|
||||||
|
if (!string.IsNullOrEmpty(AssetDatabase.GetAssetPath(graph))) AssetDatabase.AddObjectToAsset(node, graph);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Scripts/Editor/NodeGraphImporter.cs.meta
Normal file
11
Scripts/Editor/NodeGraphImporter.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7a816f2790bf3da48a2d6d0035ebc9a0
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -1,9 +1,11 @@
|
|||||||
using UnityEditor;
|
using UnityEditor;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace XNodeEditor {
|
namespace XNodeEditor {
|
||||||
/// <summary> Utility for renaming assets </summary>
|
/// <summary> Utility for renaming assets </summary>
|
||||||
public class RenamePopup : EditorWindow {
|
public class RenamePopup : EditorWindow {
|
||||||
|
private const string inputControlName = "nameInput";
|
||||||
|
|
||||||
public static RenamePopup current { get; private set; }
|
public static RenamePopup current { get; private set; }
|
||||||
public Object target;
|
public Object target;
|
||||||
public string input;
|
public string input;
|
||||||
@ -19,7 +21,6 @@ namespace XNodeEditor {
|
|||||||
window.input = target.name;
|
window.input = target.name;
|
||||||
window.minSize = new Vector2(100, 44);
|
window.minSize = new Vector2(100, 44);
|
||||||
window.position = new Rect(0, 0, width, 44);
|
window.position = new Rect(0, 0, width, 44);
|
||||||
GUI.FocusControl("ClearAllFocus");
|
|
||||||
window.UpdatePositionToMouse();
|
window.UpdatePositionToMouse();
|
||||||
return window;
|
return window;
|
||||||
}
|
}
|
||||||
@ -43,16 +44,19 @@ namespace XNodeEditor {
|
|||||||
UpdatePositionToMouse();
|
UpdatePositionToMouse();
|
||||||
firstFrame = false;
|
firstFrame = false;
|
||||||
}
|
}
|
||||||
|
GUI.SetNextControlName(inputControlName);
|
||||||
input = EditorGUILayout.TextField(input);
|
input = EditorGUILayout.TextField(input);
|
||||||
|
EditorGUI.FocusTextInControl(inputControlName);
|
||||||
Event e = Event.current;
|
Event e = Event.current;
|
||||||
// If input is empty, revert name to default instead
|
// If input is empty, revert name to default instead
|
||||||
if (input == null || input.Trim() == "") {
|
if (input == null || input.Trim() == "") {
|
||||||
if (GUILayout.Button("Revert to default") || (e.isKey && e.keyCode == KeyCode.Return)) {
|
if (GUILayout.Button("Revert to default") || (e.isKey && e.keyCode == KeyCode.Return)) {
|
||||||
target.name = NodeEditorUtilities.NodeDefaultName(target.GetType());
|
target.name = NodeEditorUtilities.NodeDefaultName(target.GetType());
|
||||||
NodeEditor.GetEditor((XNode.Node)target, NodeEditorWindow.current).OnRename();
|
NodeEditor.GetEditor((XNode.Node)target, NodeEditorWindow.current).OnRename();
|
||||||
|
AssetDatabase.SetMainObject((target as XNode.Node).graph, AssetDatabase.GetAssetPath(target));
|
||||||
AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(target));
|
AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(target));
|
||||||
Close();
|
Close();
|
||||||
target.TriggerOnValidate();
|
target.TriggerOnValidate();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// Rename asset to input text
|
// Rename asset to input text
|
||||||
@ -60,11 +64,20 @@ namespace XNodeEditor {
|
|||||||
if (GUILayout.Button("Apply") || (e.isKey && e.keyCode == KeyCode.Return)) {
|
if (GUILayout.Button("Apply") || (e.isKey && e.keyCode == KeyCode.Return)) {
|
||||||
target.name = input;
|
target.name = input;
|
||||||
NodeEditor.GetEditor((XNode.Node)target, NodeEditorWindow.current).OnRename();
|
NodeEditor.GetEditor((XNode.Node)target, NodeEditorWindow.current).OnRename();
|
||||||
|
AssetDatabase.SetMainObject((target as XNode.Node).graph, AssetDatabase.GetAssetPath(target));
|
||||||
AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(target));
|
AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(target));
|
||||||
Close();
|
Close();
|
||||||
target.TriggerOnValidate();
|
target.TriggerOnValidate();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (e.isKey && e.keyCode == KeyCode.Escape) {
|
||||||
|
Close();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDestroy() {
|
||||||
|
EditorGUIUtility.editingTextField = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
77
Scripts/Editor/SceneGraphEditor.cs
Normal file
77
Scripts/Editor/SceneGraphEditor.cs
Normal file
@ -0,0 +1,77 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
using XNode;
|
||||||
|
|
||||||
|
namespace XNodeEditor {
|
||||||
|
[CustomEditor(typeof(SceneGraph), true)]
|
||||||
|
public class SceneGraphEditor : Editor {
|
||||||
|
private SceneGraph sceneGraph;
|
||||||
|
private bool removeSafely;
|
||||||
|
private Type graphType;
|
||||||
|
|
||||||
|
public override void OnInspectorGUI() {
|
||||||
|
if (sceneGraph.graph == null) {
|
||||||
|
if (GUILayout.Button("New graph", GUILayout.Height(40))) {
|
||||||
|
if (graphType == null) {
|
||||||
|
Type[] graphTypes = NodeEditorReflection.GetDerivedTypes(typeof(NodeGraph));
|
||||||
|
GenericMenu menu = new GenericMenu();
|
||||||
|
for (int i = 0; i < graphTypes.Length; i++) {
|
||||||
|
Type graphType = graphTypes[i];
|
||||||
|
menu.AddItem(new GUIContent(graphType.Name), false, () => CreateGraph(graphType));
|
||||||
|
}
|
||||||
|
menu.ShowAsContext();
|
||||||
|
} else {
|
||||||
|
CreateGraph(graphType);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
if (GUILayout.Button("Open graph", GUILayout.Height(40))) {
|
||||||
|
NodeEditorWindow.Open(sceneGraph.graph);
|
||||||
|
}
|
||||||
|
if (removeSafely) {
|
||||||
|
GUILayout.BeginHorizontal();
|
||||||
|
GUILayout.Label("Really remove graph?");
|
||||||
|
GUI.color = new Color(1, 0.8f, 0.8f);
|
||||||
|
if (GUILayout.Button("Remove")) {
|
||||||
|
removeSafely = false;
|
||||||
|
Undo.RecordObject(sceneGraph, "Removed graph");
|
||||||
|
sceneGraph.graph = null;
|
||||||
|
}
|
||||||
|
GUI.color = Color.white;
|
||||||
|
if (GUILayout.Button("Cancel")) {
|
||||||
|
removeSafely = false;
|
||||||
|
}
|
||||||
|
GUILayout.EndHorizontal();
|
||||||
|
} else {
|
||||||
|
GUI.color = new Color(1, 0.8f, 0.8f);
|
||||||
|
if (GUILayout.Button("Remove graph")) {
|
||||||
|
removeSafely = true;
|
||||||
|
}
|
||||||
|
GUI.color = Color.white;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnEnable() {
|
||||||
|
sceneGraph = target as SceneGraph;
|
||||||
|
Type sceneGraphType = sceneGraph.GetType();
|
||||||
|
if (sceneGraphType == typeof(SceneGraph)) {
|
||||||
|
graphType = null;
|
||||||
|
} else {
|
||||||
|
Type baseType = sceneGraphType.BaseType;
|
||||||
|
if (baseType.IsGenericType) {
|
||||||
|
graphType = sceneGraphType = baseType.GetGenericArguments() [0];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void CreateGraph(Type type) {
|
||||||
|
Undo.RecordObject(sceneGraph, "Create graph");
|
||||||
|
sceneGraph.graph = ScriptableObject.CreateInstance(type) as NodeGraph;
|
||||||
|
sceneGraph.graph.name = sceneGraph.name + "-graph";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Scripts/Editor/SceneGraphEditor.cs.meta
Normal file
11
Scripts/Editor/SceneGraphEditor.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: aea725adabc311f44b5ea8161360a915
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -65,7 +65,7 @@ namespace XNode {
|
|||||||
|
|
||||||
[Obsolete("Use AddDynamicInput instead")]
|
[Obsolete("Use AddDynamicInput instead")]
|
||||||
public NodePort AddInstanceInput(Type type, Node.ConnectionType connectionType = Node.ConnectionType.Multiple, Node.TypeConstraint typeConstraint = TypeConstraint.None, string fieldName = null) {
|
public NodePort AddInstanceInput(Type type, Node.ConnectionType connectionType = Node.ConnectionType.Multiple, Node.TypeConstraint typeConstraint = TypeConstraint.None, string fieldName = null) {
|
||||||
return AddInstanceInput(type, connectionType, typeConstraint, fieldName);
|
return AddDynamicInput(type, connectionType, typeConstraint, fieldName);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Obsolete("Use AddDynamicOutput instead")]
|
[Obsolete("Use AddDynamicOutput instead")]
|
||||||
@ -314,16 +314,41 @@ namespace XNode {
|
|||||||
public OutputAttribute(ShowBackingValue backingValue, ConnectionType connectionType, bool dynamicPortList) : this(backingValue, connectionType, TypeConstraint.None, dynamicPortList) { }
|
public OutputAttribute(ShowBackingValue backingValue, ConnectionType connectionType, bool dynamicPortList) : this(backingValue, connectionType, TypeConstraint.None, dynamicPortList) { }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary> Manually supply node class with a context menu path </summary>
|
||||||
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false)]
|
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false)]
|
||||||
public class CreateNodeMenuAttribute : Attribute {
|
public class CreateNodeMenuAttribute : Attribute {
|
||||||
public string menuName;
|
public string menuName;
|
||||||
|
public int order;
|
||||||
/// <summary> Manually supply node class with a context menu path </summary>
|
/// <summary> Manually supply node class with a context menu path </summary>
|
||||||
/// <param name="menuName"> Path to this node in the context menu. Null or empty hides it. </param>
|
/// <param name="menuName"> Path to this node in the context menu. Null or empty hides it. </param>
|
||||||
public CreateNodeMenuAttribute(string menuName) {
|
public CreateNodeMenuAttribute(string menuName) {
|
||||||
this.menuName = menuName;
|
this.menuName = menuName;
|
||||||
|
this.order = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary> Manually supply node class with a context menu path </summary>
|
||||||
|
/// <param name="menuName"> Path to this node in the context menu. Null or empty hides it. </param>
|
||||||
|
/// <param name="order"> The order by which the menu items are displayed. </param>
|
||||||
|
public CreateNodeMenuAttribute(string menuName, int order) {
|
||||||
|
this.menuName = menuName;
|
||||||
|
this.order = order;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary> Prevents Node of the same type to be added more than once (configurable) to a NodeGraph </summary>
|
||||||
|
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false)]
|
||||||
|
public class DisallowMultipleNodesAttribute : Attribute {
|
||||||
|
// TODO: Make inheritance work in such a way that applying [DisallowMultipleNodes(1)] to type NodeBar : Node
|
||||||
|
// while type NodeFoo : NodeBar exists, will let you add *either one* of these nodes, but not both.
|
||||||
|
public int max;
|
||||||
|
/// <summary> Prevents Node of the same type to be added more than once (configurable) to a NodeGraph </summary>
|
||||||
|
/// <param name="max"> How many nodes to allow. Defaults to 1. </param>
|
||||||
|
public DisallowMultipleNodesAttribute(int max = 1) {
|
||||||
|
this.max = max;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary> Specify a color for this node type </summary>
|
||||||
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false)]
|
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false)]
|
||||||
public class NodeTintAttribute : Attribute {
|
public class NodeTintAttribute : Attribute {
|
||||||
public Color color;
|
public Color color;
|
||||||
@ -350,6 +375,7 @@ namespace XNode {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary> Specify a width for this node type </summary>
|
||||||
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false)]
|
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false)]
|
||||||
public class NodeWidthAttribute : Attribute {
|
public class NodeWidthAttribute : Attribute {
|
||||||
public int width;
|
public int width;
|
||||||
|
|||||||
@ -76,13 +76,28 @@ namespace XNode {
|
|||||||
NodePort backingPort = staticPorts[backingPortName];
|
NodePort backingPort = staticPorts[backingPortName];
|
||||||
|
|
||||||
// Update port constraints. Creating a new port instead will break the editor, mandating the need for setters.
|
// Update port constraints. Creating a new port instead will break the editor, mandating the need for setters.
|
||||||
listPort.ValueType = backingPort.ValueType;
|
listPort.ValueType = GetBackingValueType(backingPort.ValueType);
|
||||||
listPort.direction = backingPort.direction;
|
listPort.direction = backingPort.direction;
|
||||||
listPort.connectionType = backingPort.connectionType;
|
listPort.connectionType = backingPort.connectionType;
|
||||||
listPort.typeConstraint = backingPort.typeConstraint;
|
listPort.typeConstraint = backingPort.typeConstraint;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Extracts the underlying types from arrays and lists, the only collections for dynamic port lists
|
||||||
|
/// currently supported. If the given type is not applicable (i.e. if the dynamic list port was not
|
||||||
|
/// defined as an array or a list), returns the given type itself.
|
||||||
|
/// </summary>
|
||||||
|
private static System.Type GetBackingValueType(System.Type portValType) {
|
||||||
|
if (portValType.HasElementType) {
|
||||||
|
return portValType.GetElementType();
|
||||||
|
}
|
||||||
|
if (portValType.IsGenericType && portValType.GetGenericTypeDefinition() == typeof(List<>)) {
|
||||||
|
return portValType.GetGenericArguments()[0];
|
||||||
|
}
|
||||||
|
return portValType;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>Returns true if the given port is in a dynamic port list.</summary>
|
/// <summary>Returns true if the given port is in a dynamic port list.</summary>
|
||||||
private static bool IsDynamicListPort(NodePort port) {
|
private static bool IsDynamicListPort(NodePort port) {
|
||||||
// Ports flagged as "dynamicPortList = true" end up having a "backing port" and a name with an index, but we have
|
// Ports flagged as "dynamicPortList = true" end up having a "backing port" and a name with an index, but we have
|
||||||
@ -122,6 +137,7 @@ namespace XNode {
|
|||||||
case "UnityEngine":
|
case "UnityEngine":
|
||||||
case "System":
|
case "System":
|
||||||
case "mscorlib":
|
case "mscorlib":
|
||||||
|
case "Microsoft":
|
||||||
continue;
|
continue;
|
||||||
default:
|
default:
|
||||||
nodeTypes.AddRange(assembly.GetTypes().Where(t => !t.IsAbstract && baseType.IsAssignableFrom(t)).ToArray());
|
nodeTypes.AddRange(assembly.GetTypes().Where(t => !t.IsAbstract && baseType.IsAssignableFrom(t)).ToArray());
|
||||||
@ -140,7 +156,14 @@ namespace XNode {
|
|||||||
// GetFields doesnt return inherited private fields, so walk through base types and pick those up
|
// GetFields doesnt return inherited private fields, so walk through base types and pick those up
|
||||||
System.Type tempType = nodeType;
|
System.Type tempType = nodeType;
|
||||||
while ((tempType = tempType.BaseType) != typeof(XNode.Node)) {
|
while ((tempType = tempType.BaseType) != typeof(XNode.Node)) {
|
||||||
fieldInfo.AddRange(tempType.GetFields(BindingFlags.NonPublic | BindingFlags.Instance));
|
FieldInfo[] parentFields = tempType.GetFields(BindingFlags.NonPublic | BindingFlags.Instance);
|
||||||
|
for (int i = 0; i < parentFields.Length; i++) {
|
||||||
|
// Ensure that we do not already have a member with this type and name
|
||||||
|
FieldInfo parentField = parentFields[i];
|
||||||
|
if (fieldInfo.TrueForAll(x => x.Name != parentField.Name)) {
|
||||||
|
fieldInfo.Add(parentField);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
return fieldInfo;
|
return fieldInfo;
|
||||||
}
|
}
|
||||||
|
|||||||
@ -81,5 +81,44 @@ namespace XNode {
|
|||||||
// Remove all nodes prior to graph destruction
|
// Remove all nodes prior to graph destruction
|
||||||
Clear();
|
Clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#region Attributes
|
||||||
|
/// <summary> Automatically ensures the existance of a certain node type, and prevents it from being deleted. </summary>
|
||||||
|
[AttributeUsage(AttributeTargets.Class, AllowMultiple = true)]
|
||||||
|
public class RequireNodeAttribute : Attribute {
|
||||||
|
public Type type0;
|
||||||
|
public Type type1;
|
||||||
|
public Type type2;
|
||||||
|
|
||||||
|
/// <summary> Automatically ensures the existance of a certain node type, and prevents it from being deleted </summary>
|
||||||
|
public RequireNodeAttribute(Type type) {
|
||||||
|
this.type0 = type;
|
||||||
|
this.type1 = null;
|
||||||
|
this.type2 = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary> Automatically ensures the existance of a certain node type, and prevents it from being deleted </summary>
|
||||||
|
public RequireNodeAttribute(Type type, Type type2) {
|
||||||
|
this.type0 = type;
|
||||||
|
this.type1 = type2;
|
||||||
|
this.type2 = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary> Automatically ensures the existance of a certain node type, and prevents it from being deleted </summary>
|
||||||
|
public RequireNodeAttribute(Type type, Type type2, Type type3) {
|
||||||
|
this.type0 = type;
|
||||||
|
this.type1 = type2;
|
||||||
|
this.type2 = type3;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool Requires(Type type) {
|
||||||
|
if (type == null) return false;
|
||||||
|
if (type == type0) return true;
|
||||||
|
else if (type == type1) return true;
|
||||||
|
else if (type == type2) return true;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
23
Scripts/SceneGraph.cs
Normal file
23
Scripts/SceneGraph.cs
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using XNode;
|
||||||
|
|
||||||
|
namespace XNode {
|
||||||
|
/// <summary> Lets you instantiate a node graph in the scene. This allows you to reference in-scene objects. </summary>
|
||||||
|
public class SceneGraph : MonoBehaviour {
|
||||||
|
public NodeGraph graph;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary> Derive from this class to create a SceneGraph with a specific graph type. </summary>
|
||||||
|
/// <example>
|
||||||
|
/// <code>
|
||||||
|
/// public class MySceneGraph : SceneGraph<MyGraph> {
|
||||||
|
///
|
||||||
|
/// }
|
||||||
|
/// </code>
|
||||||
|
/// </example>
|
||||||
|
public class SceneGraph<T> : SceneGraph where T : NodeGraph {
|
||||||
|
public new T graph { get { return base.graph as T; } set { base.graph = value; } }
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Scripts/SceneGraph.cs.meta
Normal file
11
Scripts/SceneGraph.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7915171fc13472a40a0162003052d2db
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
Loading…
x
Reference in New Issue
Block a user