diff --git a/Scripts/Node.cs b/Scripts/Node.cs
index f27af6a..881a297 100644
--- a/Scripts/Node.cs
+++ b/Scripts/Node.cs
@@ -60,7 +60,13 @@ namespace XNode {
/// It is recommended not to modify these at hand. Instead, see and
[SerializeField] private NodePortDictionary ports = new NodePortDictionary();
+ /// Used during node instantiation to fix null/misconfigured graph during OnEnable/Init. Set it before instantiating a node. Will automatically be unset during OnEnable
+ public static NodeGraph graphHotfix;
+
+
protected void OnEnable() {
+ if (graphHotfix != null) graph = graphHotfix;
+ graphHotfix = null;
UpdateStaticPorts();
Init();
}
@@ -308,4 +314,4 @@ namespace XNode {
}
}
}
-}
\ No newline at end of file
+}
diff --git a/Scripts/NodeGraph.cs b/Scripts/NodeGraph.cs
index d6d766c..6b95fc2 100644
--- a/Scripts/NodeGraph.cs
+++ b/Scripts/NodeGraph.cs
@@ -18,18 +18,20 @@ namespace XNode {
/// Add a node to the graph by type
public virtual Node AddNode(Type type) {
+ Node.graphHotfix = this;
Node node = ScriptableObject.CreateInstance(type) as Node;
- nodes.Add(node);
node.graph = this;
+ nodes.Add(node);
return node;
}
/// Creates a copy of the original node in the graph
public virtual Node CopyNode(Node original) {
+ Node.graphHotfix = this;
Node node = ScriptableObject.Instantiate(original);
+ node.graph = this;
node.ClearConnections();
nodes.Add(node);
- node.graph = this;
return node;
}
@@ -58,6 +60,7 @@ namespace XNode {
// Instantiate all nodes inside the graph
for (int i = 0; i < nodes.Count; i++) {
if (nodes[i] == null) continue;
+ Node.graphHotfix = graph;
Node node = Instantiate(nodes[i]) as Node;
node.graph = graph;
graph.nodes[i] = node;