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mirror of https://github.com/Siccity/xNode.git synced 2026-02-04 14:24:54 +08:00

preformed the drag creating mechanic here

This commit is contained in:
MowfaqAlarbi 2019-09-04 03:26:49 +02:00 committed by GitHub
parent c16ad1fff0
commit a187a66613
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@ -3,7 +3,6 @@ using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEngine;
using XNodeEditor.Internal;
namespace XNodeEditor {
public partial class NodeEditorWindow {
@ -12,8 +11,6 @@ namespace XNodeEditor {
public static bool isPanning { get; private set; }
public static Vector2[] dragOffset;
public static XNode.Node[] copyBuffer = null;
private bool IsDraggingPort { get { return draggedOutput != null; } }
private bool IsHoveringPort { get { return hoveredPort != null; } }
private bool IsHoveringNode { get { return hoveredNode != null; } }
@ -30,23 +27,32 @@ namespace XNodeEditor {
private RerouteReference[] preBoxSelectionReroute;
private Rect selectionBox;
private bool isDoubleClick = false;
private Vector2 lastMousePosition;
private bool stoppedDraggingPort = true;
private XNode.NodePort draggedPort;
private struct RerouteReference {
public XNode.NodePort port;
public int connectionIndex;
public int pointIndex;
public RerouteReference(XNode.NodePort port, int connectionIndex, int pointIndex) {
this.port = port;
this.connectionIndex = connectionIndex;
this.pointIndex = pointIndex;
}
public void InsertPoint(Vector2 pos) { port.GetReroutePoints(connectionIndex).Insert(pointIndex, pos); }
public void SetPoint(Vector2 pos) { port.GetReroutePoints(connectionIndex) [pointIndex] = pos; }
public void RemovePoint() { port.GetReroutePoints(connectionIndex).RemoveAt(pointIndex); }
public Vector2 GetPoint() { return port.GetReroutePoints(connectionIndex) [pointIndex]; }
}
public void Controls() {
wantsMouseMove = true;
Event e = Event.current;
switch (e.type) {
case EventType.DragUpdated:
case EventType.DragPerform:
DragAndDrop.visualMode = DragAndDropVisualMode.Generic;
if (e.type == EventType.DragPerform) {
DragAndDrop.AcceptDrag();
graphEditor.OnDropObjects(DragAndDrop.objectReferences);
}
break;
case EventType.MouseMove:
//Keyboard commands will not get correct mouse position from Event
lastMousePosition = e.mousePosition;
break;
case EventType.ScrollWheel:
float oldZoom = zoom;
@ -283,7 +289,7 @@ namespace XNodeEditor {
case EventType.KeyDown:
if (EditorGUIUtility.editingTextField) break;
else if (e.keyCode == KeyCode.F) Home();
if (NodeEditorUtilities.IsMac()) {
if (IsMac()) {
if (e.keyCode == KeyCode.Return) RenameSelectedNode();
} else {
if (e.keyCode == KeyCode.F2) RenameSelectedNode();
@ -294,18 +300,12 @@ namespace XNodeEditor {
if (e.commandName == "SoftDelete") {
if (e.type == EventType.ExecuteCommand) RemoveSelectedNodes();
e.Use();
} else if (NodeEditorUtilities.IsMac() && e.commandName == "Delete") {
} else if (IsMac() && e.commandName == "Delete") {
if (e.type == EventType.ExecuteCommand) RemoveSelectedNodes();
e.Use();
} else if (e.commandName == "Duplicate") {
if (e.type == EventType.ExecuteCommand) DuplicateSelectedNodes();
e.Use();
} else if (e.commandName == "Copy") {
if (e.type == EventType.ExecuteCommand) CopySelectedNodes();
e.Use();
} else if (e.commandName == "Paste") {
if (e.type == EventType.ExecuteCommand) PasteNodes(WindowToGridPosition(lastMousePosition));
e.Use();
}
Repaint();
break;
@ -319,6 +319,14 @@ namespace XNodeEditor {
}
}
public bool IsMac() {
#if UNITY_2017_1_OR_NEWER
return SystemInfo.operatingSystemFamily == OperatingSystemFamily.MacOSX;
#else
return SystemInfo.operatingSystem.StartsWith("Mac");
#endif
}
private void RecalculateDragOffsets(Event current) {
dragOffset = new Vector2[Selection.objects.Length + selectedReroutes.Count];
// Selected nodes
@ -335,17 +343,10 @@ namespace XNodeEditor {
}
}
/// <summary> Puts all selected nodes in focus. If no nodes are present, resets view and zoom to to origin </summary>
/// <summary> Puts all nodes in focus. If no nodes are present, resets view to </summary>
public void Home() {
var nodes = Selection.objects.Where(o => o is XNode.Node).Cast<XNode.Node>().ToList();
if (nodes.Count > 0) {
Vector2 minPos = nodes.Select(x => x.position).Aggregate((x, y) => new Vector2(Mathf.Min(x.x, y.x), Mathf.Min(x.y, y.y)));
Vector2 maxPos = nodes.Select(x => x.position + (nodeSizes.ContainsKey(x) ? nodeSizes[x] : Vector2.zero)).Aggregate((x, y) => new Vector2(Mathf.Max(x.x, y.x), Mathf.Max(x.y, y.y)));
panOffset = -(minPos + (maxPos - minPos) / 2f);
} else {
zoom = 2;
panOffset = Vector2.zero;
}
zoom = 2;
panOffset = Vector2.zero;
}
/// <summary> Remove nodes in the graph in Selection.objects</summary>
@ -388,60 +389,41 @@ namespace XNodeEditor {
/// <summary> Duplicate selected nodes and select the duplicates </summary>
public void DuplicateSelectedNodes() {
// Get selected nodes which are part of this graph
XNode.Node[] selectedNodes = Selection.objects.Select(x => x as XNode.Node).Where(x => x != null && x.graph == graph).ToArray();
// Get top left node position
Vector2 topLeftNode = selectedNodes.Select(x => x.position).Aggregate((x, y) => new Vector2(Mathf.Min(x.x, y.x), Mathf.Min(x.y, y.y)));
InsertDuplicateNodes(selectedNodes, topLeftNode + new Vector2(30, 30));
}
public void CopySelectedNodes() {
copyBuffer = Selection.objects.Select(x => x as XNode.Node).Where(x => x != null && x.graph == graph).ToArray();
}
public void PasteNodes(Vector2 pos) {
InsertDuplicateNodes(copyBuffer, pos);
}
private void InsertDuplicateNodes(XNode.Node[] nodes, Vector2 topLeft) {
if (nodes == null || nodes.Length == 0) return;
// Get top-left node
Vector2 topLeftNode = nodes.Select(x => x.position).Aggregate((x, y) => new Vector2(Mathf.Min(x.x, y.x), Mathf.Min(x.y, y.y)));
Vector2 offset = topLeft - topLeftNode;
UnityEngine.Object[] newNodes = new UnityEngine.Object[nodes.Length];
UnityEngine.Object[] newNodes = new UnityEngine.Object[Selection.objects.Length];
Dictionary<XNode.Node, XNode.Node> substitutes = new Dictionary<XNode.Node, XNode.Node>();
for (int i = 0; i < nodes.Length; i++) {
XNode.Node srcNode = nodes[i];
if (srcNode == null) continue;
XNode.Node newNode = graphEditor.CopyNode(srcNode);
substitutes.Add(srcNode, newNode);
newNode.position = srcNode.position + offset;
newNodes[i] = newNode;
for (int i = 0; i < Selection.objects.Length; i++) {
if (Selection.objects[i] is XNode.Node) {
XNode.Node srcNode = Selection.objects[i] as XNode.Node;
if (srcNode.graph != graph) continue; // ignore nodes selected in another graph
XNode.Node newNode = graphEditor.CopyNode(srcNode);
substitutes.Add(srcNode, newNode);
newNode.position = srcNode.position + new Vector2(30, 30);
newNodes[i] = newNode;
}
}
// Walk through the selected nodes again, recreate connections, using the new nodes
for (int i = 0; i < nodes.Length; i++) {
XNode.Node srcNode = nodes[i];
if (srcNode == null) continue;
foreach (XNode.NodePort port in srcNode.Ports) {
for (int c = 0; c < port.ConnectionCount; c++) {
XNode.NodePort inputPort = port.direction == XNode.NodePort.IO.Input ? port : port.GetConnection(c);
XNode.NodePort outputPort = port.direction == XNode.NodePort.IO.Output ? port : port.GetConnection(c);
for (int i = 0; i < Selection.objects.Length; i++) {
if (Selection.objects[i] is XNode.Node) {
XNode.Node srcNode = Selection.objects[i] as XNode.Node;
if (srcNode.graph != graph) continue; // ignore nodes selected in another graph
foreach (XNode.NodePort port in srcNode.Ports) {
for (int c = 0; c < port.ConnectionCount; c++) {
XNode.NodePort inputPort = port.direction == XNode.NodePort.IO.Input ? port : port.GetConnection(c);
XNode.NodePort outputPort = port.direction == XNode.NodePort.IO.Output ? port : port.GetConnection(c);
XNode.Node newNodeIn, newNodeOut;
if (substitutes.TryGetValue(inputPort.node, out newNodeIn) && substitutes.TryGetValue(outputPort.node, out newNodeOut)) {
newNodeIn.UpdateStaticPorts();
newNodeOut.UpdateStaticPorts();
inputPort = newNodeIn.GetInputPort(inputPort.fieldName);
outputPort = newNodeOut.GetOutputPort(outputPort.fieldName);
XNode.Node newNodeIn, newNodeOut;
if (substitutes.TryGetValue(inputPort.node, out newNodeIn) && substitutes.TryGetValue(outputPort.node, out newNodeOut)) {
newNodeIn.UpdateStaticPorts();
newNodeOut.UpdateStaticPorts();
inputPort = newNodeIn.GetInputPort(inputPort.fieldName);
outputPort = newNodeOut.GetOutputPort(outputPort.fieldName);
}
if (!inputPort.IsConnectedTo(outputPort)) inputPort.Connect(outputPort);
}
if (!inputPort.IsConnectedTo(outputPort)) inputPort.Connect(outputPort);
}
}
}
// Select the new nodes
Selection.objects = newNodes;
}
@ -477,7 +459,27 @@ namespace XNodeEditor {
NodeEditorGUILayout.DrawPortHandle(rect, bgcol, frcol);
}
stoppedDraggingPort = true;
}
else
{
if(stoppedDraggingPort)
{
if(draggedPort != null && draggedPort.IsOutput)
{
GenericMenu menu = new GenericMenu();
graphEditor.AddContextMenuItems(menu, ConnectOnCreate);
menu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
}
stoppedDraggingPort = false;
}
}
if (hoveredPort != null)
draggedPort = hoveredPort;
else if(draggedOutputTarget != null)
draggedPort = draggedOutputTarget;
Repaint();
}
bool IsHoveringTitle(XNode.Node node) {
@ -491,5 +493,20 @@ namespace XNodeEditor {
Rect windowRect = new Rect(nodePos, new Vector2(width / zoom, 30 / zoom));
return windowRect.Contains(mousePos);
}
private void ConnectOnCreate(object obj = default(object))
{
if(graph.nodes.Last().Ports.Where(r => r.IsInput == true).Any(r => r.ValueType == draggedPort.ValueType))
draggedPort.Connect(graph.nodes.Last().Ports.Where(r => r.IsInput == true).Where(r => r.ValueType == draggedPort.ValueType).ToArray()[0]);
else
draggedPort.Connect(graph.nodes.Last().Ports.Where(r => r.IsInput == true).ToArray()[0]);
}
private bool SomeNodesSelected()
{
foreach(UnityEngine.Object obj in Selection.objects)
{
return graph.nodes.Any(r => r.Equals((XNode.Node)obj));
}
return false;
}
}
}
}