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mirror of https://github.com/Siccity/xNode.git synced 2026-03-26 22:49:02 +08:00

Relocate the installation instructions

This commit is contained in:
Greg Poole 2019-06-26 21:14:53 +10:00
parent 9b5c0a78b5
commit a4c632c8cb

View File

@ -20,18 +20,6 @@ With a minimal footprint, it is ideal as a base for custom state machines, dialo
<img src="https://user-images.githubusercontent.com/6402525/53689100-3821e680-3d4e-11e9-8440-e68bd802bfd9.png">
</p>
### Installing with Unity Package Manager
To install this project as a dependency using the Unity Package Manager,
add the following line to your project's `manifest.json`:
```
"com.github.siccity.xnode": "git+https://github.com/siccity/xNode",
```
Then, to access the `XNode` namespace from your code, make sure you have a valid [Assembly Definition](https://docs.unity3d.com/Manual/ScriptCompilationAssemblyDefinitionFiles.html) set up,
with `xNode` set as an Assembly Reference.
### Key features
- Lightweight in runtime
@ -47,6 +35,18 @@ with `xNode` set as an Assembly Reference.
- [Getting started](https://github.com/Siccity/xNode/wiki/Getting%20Started) - create your very first node node and graph
- [Examples branch](https://github.com/Siccity/xNode/tree/examples) - look at other small projects
### Installing with Unity Package Manager
To install this project as a dependency using the Unity Package Manager,
add the following line to your project's `manifest.json`:
```
"com.github.siccity.xnode": "git+https://github.com/siccity/xNode",
```
Then, to access the `XNode` namespace from your code, make sure you have a valid [Assembly Definition](https://docs.unity3d.com/Manual/ScriptCompilationAssemblyDefinitionFiles.html) set up,
with `xNode` set as an Assembly Reference.
### Node example:
```csharp