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Update NodeGraphEditor.cs
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parent
0cf1a0d925
commit
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@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor;
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@ -42,7 +42,7 @@ namespace XNodeEditor {
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}
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/// <summary> Add items for the context menu when right-clicking this node. Override to add custom menu items. </summary>
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public virtual void AddContextMenuItems(GenericMenu menu, GenericMenu.MenuFunction2 call = default(GenericMenu.MenuFunction2)) {
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public virtual void AddContextMenuItems(GenericMenu menu) {
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Vector2 pos = NodeEditorWindow.current.WindowToGridPosition(Event.current.mousePosition);
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for (int i = 0; i < NodeEditorReflection.nodeTypes.Length; i++) {
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Type type = NodeEditorReflection.nodeTypes[i];
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@ -51,15 +51,9 @@ namespace XNodeEditor {
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string path = GetNodeMenuName(type);
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if (string.IsNullOrEmpty(path)) continue;
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if(call != null)
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menu.AddItem(new GUIContent(path), false, () => {
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CreateNode(type, pos);
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call(null);
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});
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else
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menu.AddItem(new GUIContent(path), false, () => {
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CreateNode(type, pos);
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});
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menu.AddItem(new GUIContent(path), false, () => {
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CreateNode(type, pos);
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});
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}
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menu.AddSeparator("");
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if (NodeEditorWindow.copyBuffer != null && NodeEditorWindow.copyBuffer.Length > 0) menu.AddItem(new GUIContent("Paste"), false, () => NodeEditorWindow.current.PasteNodes(pos));
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@ -136,4 +130,4 @@ namespace XNodeEditor {
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}
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}
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}
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}
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}
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