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mirror of https://github.com/Siccity/xNode.git synced 2026-02-22 17:56:45 +08:00

More inclusive NodeEditorGUILayout

This commit is contained in:
Thor Brigsted 2017-11-16 01:59:46 +01:00
parent d68d926a2d
commit ad7d9360e5

View File

@ -7,35 +7,44 @@ namespace XNodeEditor {
/// <summary> UNEC-specific version of <see cref="EditorGUILayout"/> </summary> /// <summary> UNEC-specific version of <see cref="EditorGUILayout"/> </summary>
public static class NodeEditorGUILayout { public static class NodeEditorGUILayout {
/// <summary> Make a field for a serialized property. Automatically displays relevant node port. </summary> /// <summary> Make a field for a serialized property. Automatically displays relevant node port. </summary>
public static void PropertyField(SerializedProperty property, bool includeChildren = true) { public static void PropertyField(SerializedProperty property, bool includeChildren = true, params GUILayoutOption[] options) {
if (property == null) throw new NullReferenceException(); PropertyField(property, (GUIContent) null, includeChildren, options);
Node node = property.serializedObject.targetObject as Node;
NodePort port = node.GetPort(property.name);
PropertyField(property, port, includeChildren);
} }
/// <summary> Make a field for a serialized property. Manual node port override. </summary> /// <summary> Make a field for a serialized property. Automatically displays relevant node port. </summary>
public static void PropertyField(SerializedProperty property, NodePort port, bool includeChildren = true) { public static void PropertyField(SerializedProperty property, GUIContent label, bool includeChildren = true, params GUILayoutOption[] options) {
if (property == null) throw new NullReferenceException();
Node node = property.serializedObject.targetObject as Node;
NodePort port = node.GetPort(property.name);
PropertyField(property, label, port, includeChildren);
}
/// <summary> Make a field for a serialized property. Manual node port override. </summary>
public static void PropertyField(SerializedProperty property, NodePort port, bool includeChildren = true, params GUILayoutOption[] options) {
PropertyField(property, null, port, includeChildren, options);
}
/// <summary> Make a field for a serialized property. Manual node port override. </summary>
public static void PropertyField(SerializedProperty property, GUIContent label, NodePort port, bool includeChildren = true, params GUILayoutOption[] options) {
if (property == null) throw new NullReferenceException(); if (property == null) throw new NullReferenceException();
// If property is not a port, display a regular property field // If property is not a port, display a regular property field
if (port == null) EditorGUILayout.PropertyField(property, includeChildren, GUILayout.MinWidth(30)); if (port == null) EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30));
else { else {
Rect rect = new Rect(); Rect rect = new Rect();
// If property is an input, display a regular property field and put a port handle on the left side // If property is an input, display a regular property field and put a port handle on the left side
if (port.direction == NodePort.IO.Input) { if (port.direction == NodePort.IO.Input) {
// Display a label if port is connected // Display a label if port is connected
if (port.IsConnected) EditorGUILayout.LabelField(property.displayName); if (port.IsConnected) EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName));
// Display an editable property field if port is not connected // Display an editable property field if port is not connected
else EditorGUILayout.PropertyField(property, includeChildren, GUILayout.MinWidth(30)); else EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30));
rect = GUILayoutUtility.GetLastRect(); rect = GUILayoutUtility.GetLastRect();
rect.position = rect.position - new Vector2(16, 0); rect.position = rect.position - new Vector2(16, 0);
// If property is an output, display a text label and put a port handle on the right side // If property is an output, display a text label and put a port handle on the right side
} else if (port.direction == NodePort.IO.Output) { } else if (port.direction == NodePort.IO.Output) {
EditorGUILayout.LabelField(property.displayName, NodeEditorResources.styles.outputPort, GUILayout.MinWidth(30)); EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName), NodeEditorResources.styles.outputPort, GUILayout.MinWidth(30));
rect = GUILayoutUtility.GetLastRect(); rect = GUILayoutUtility.GetLastRect();
rect.position = rect.position + new Vector2(rect.width, 0); rect.position = rect.position + new Vector2(rect.width, 0);
} }
@ -54,15 +63,15 @@ namespace XNodeEditor {
} }
/// <summary> Make a simple port field. </summary> /// <summary> Make a simple port field. </summary>
public static void PortField(NodePort port, params GUILayoutOption[] option) { public static void PortField(NodePort port, params GUILayoutOption[] options) {
PortField(null, port, option); PortField(null, port, options);
} }
/// <summary> Make a simple port field. </summary> /// <summary> Make a simple port field. </summary>
public static void PortField(GUIContent label, NodePort port, params GUILayoutOption[] option) { public static void PortField(GUIContent label, NodePort port, params GUILayoutOption[] options) {
if (port == null) return; if (port == null) return;
if (label == null) EditorGUILayout.LabelField(port.fieldName.PrettifyCamelCase(), option); if (label == null) EditorGUILayout.LabelField(port.fieldName.PrettifyCamelCase(), options);
else EditorGUILayout.LabelField(label, option); else EditorGUILayout.LabelField(label, options);
Rect rect = GUILayoutUtility.GetLastRect(); Rect rect = GUILayoutUtility.GetLastRect();
if (port.direction == NodePort.IO.Input) rect.position = rect.position - new Vector2(16, 0); if (port.direction == NodePort.IO.Input) rect.position = rect.position - new Vector2(16, 0);
else if (port.direction == NodePort.IO.Output) rect.position = rect.position + new Vector2(rect.width, 0); else if (port.direction == NodePort.IO.Output) rect.position = rect.position + new Vector2(rect.width, 0);