diff --git a/Scripts/Editor/NodeEditorWindow.cs b/Scripts/Editor/NodeEditorWindow.cs index c5126e5..a1b222d 100644 --- a/Scripts/Editor/NodeEditorWindow.cs +++ b/Scripts/Editor/NodeEditorWindow.cs @@ -11,17 +11,12 @@ namespace XNodeEditor { public bool Lock { get; private set; } - [System.NonSerialized] - GUIStyle lockButtonStyle; - /// /// Magic method which Unity detects automatically. /// /// Position of button. void ShowButton(Rect position) { - if (lockButtonStyle == null) - lockButtonStyle = "IN LockButton"; - Lock = GUI.Toggle(position, Lock, GUIContent.none, lockButtonStyle); + Lock = GUI.Toggle(position, Lock, GUIContent.none, "IN LockButton"); } public void AddItemsToMenu(GenericMenu menu)