mirror of
https://github.com/Siccity/xNode.git
synced 2025-12-20 17:26:02 +08:00
Made NodeEditorReflection static, merged NodeEditorWindow and NodeGraphEditor into NodeGraphWindow
This commit is contained in:
parent
93fa101af8
commit
aef8073896
@ -29,7 +29,7 @@ namespace XNodeEditor {
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if (EditorGUI.DropdownButton(position, new GUIContent(enumName), FocusType.Passive)) {
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// Position is all wrong if we show the dropdown during the node draw phase.
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// Instead, add it to onLateGUI to display it later.
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NodeEditorWindow.current.onLateGUI += () => ShowContextMenuAtMouse(property);
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NodeGraphWindow.current.onLateGUI += () => ShowContextMenuAtMouse(property);
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}
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#else
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// Display dropdown
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@ -49,7 +49,7 @@ namespace XNodeEditor {
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public virtual int GetWidth() {
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Type type = target.GetType();
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int width;
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if (NodeEditorWindow.nodeWidth.TryGetValue(type, out width)) return width;
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if (NodeEditorReflection.nodeWidth.TryGetValue(type, out width)) return width;
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else return 208;
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}
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@ -58,7 +58,7 @@ namespace XNodeEditor {
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// Try get color from [NodeTint] attribute
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Type type = target.GetType();
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Color color;
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if (NodeEditorWindow.nodeTint.TryGetValue(type, out color)) return color;
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if (NodeEditorReflection.nodeTint.TryGetValue(type, out color)) return color;
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// Return default color (grey)
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else return DEFAULTCOLOR;
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}
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@ -72,19 +72,19 @@ namespace XNodeEditor {
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// Actions if only one node is selected
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if (Selection.objects.Length == 1 && Selection.activeObject is XNode.Node) {
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XNode.Node node = Selection.activeObject as XNode.Node;
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menu.AddItem(new GUIContent("Move To Top"), false, () => NodeEditorWindow.current.MoveNodeToTop(node));
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menu.AddItem(new GUIContent("Rename"), false, NodeEditorWindow.current.RenameSelectedNode);
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menu.AddItem(new GUIContent("Move To Top"), false, () => NodeGraphWindow.current.MoveNodeToTop(node));
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menu.AddItem(new GUIContent("Rename"), false, NodeGraphWindow.current.RenameSelectedNode);
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}
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// Add actions to any number of selected nodes
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menu.AddItem(new GUIContent("Copy"), false, NodeEditorWindow.current.CopySelectedNodes);
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menu.AddItem(new GUIContent("Duplicate"), false, NodeEditorWindow.current.DuplicateSelectedNodes);
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menu.AddItem(new GUIContent("Remove"), false, NodeEditorWindow.current.RemoveSelectedNodes);
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menu.AddItem(new GUIContent("Copy"), false, NodeGraphWindow.current.CopySelectedNodes);
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menu.AddItem(new GUIContent("Duplicate"), false, NodeGraphWindow.current.DuplicateSelectedNodes);
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menu.AddItem(new GUIContent("Remove"), false, NodeGraphWindow.current.RemoveSelectedNodes);
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// Custom sctions if only one node is selected
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if (Selection.objects.Length == 1 && Selection.activeObject is XNode.Node) {
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XNode.Node node = Selection.activeObject as XNode.Node;
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NodeEditorWindow.AddCustomContextMenuItems(menu, node);
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NodeEditorReflection.AddCustomContextMenuItems(menu, node);
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}
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}
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@ -96,8 +96,7 @@ namespace XNodeEditor {
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}
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[AttributeUsage(AttributeTargets.Class)]
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public class CustomNodeEditorAttribute : Attribute,
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XNodeEditor.Internal.NodeEditorBase<NodeEditor, NodeEditor.CustomNodeEditorAttribute, XNode.Node>.INodeEditorAttrib {
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public class CustomNodeEditorAttribute : Attribute, XNodeEditor.Internal.INodeEditorAttrib {
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private Type inspectedType;
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/// <summary> Tells a NodeEditor which Node type it is an editor for </summary>
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/// <param name="inspectedType">Type that this editor can edit</param>
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@ -5,7 +5,7 @@ using UnityEditor;
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using UnityEngine;
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namespace XNodeEditor {
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public partial class NodeEditorWindow {
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public partial class NodeGraphWindow {
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public enum NodeActivity { Idle, HoldNode, DragNode, HoldGrid, DragGrid }
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public static NodeActivity currentActivity = NodeActivity.Idle;
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public static bool isPanning { get; private set; }
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@ -57,7 +57,7 @@ namespace XNodeEditor {
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DragAndDrop.visualMode = DragAndDropVisualMode.Generic;
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if (e.type == EventType.DragPerform) {
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DragAndDrop.AcceptDrag();
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graphEditor.OnDropObjects(DragAndDrop.objectReferences);
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OnDropObjects(DragAndDrop.objectReferences);
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}
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break;
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case EventType.MouseMove:
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@ -287,7 +287,7 @@ namespace XNodeEditor {
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e.Use(); // Fixes copy/paste context menu appearing in Unity 5.6.6f2 - doesn't occur in 2018.3.2f1 Probably needs to be used in other places.
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} else if (!IsHoveringNode) {
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GenericMenu menu = new GenericMenu();
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graphEditor.AddContextMenuItems(menu);
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AddContextMenuItems(menu);
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menu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
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}
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}
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@ -376,7 +376,7 @@ namespace XNodeEditor {
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foreach (UnityEngine.Object item in Selection.objects) {
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if (item is XNode.Node) {
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XNode.Node node = item as XNode.Node;
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graphEditor.RemoveNode(node);
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RemoveNode(node);
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}
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}
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}
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@ -432,7 +432,7 @@ namespace XNodeEditor {
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for (int i = 0; i < nodes.Length; i++) {
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XNode.Node srcNode = nodes[i];
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if (srcNode == null) continue;
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XNode.Node newNode = graphEditor.CopyNode(srcNode);
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XNode.Node newNode = CopyNode(srcNode);
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substitutes.Add(srcNode, newNode);
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newNode.position = srcNode.position + offset;
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newNodes[i] = newNode;
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@ -10,15 +10,15 @@ namespace XNodeEditor.Internal {
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/// <typeparam name="T">Editor Type. Should be the type of the deriving script itself (eg. NodeEditor) </typeparam>
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/// <typeparam name="A">Attribute Type. The attribute used to connect with the runtime type (eg. CustomNodeEditorAttribute) </typeparam>
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/// <typeparam name="K">Runtime Type. The ScriptableObject this can be an editor for (eg. Node) </typeparam>
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public abstract class NodeEditorBase<T, A, K> where A : Attribute, NodeEditorBase<T, A, K>.INodeEditorAttrib where T : NodeEditorBase<T, A, K> where K : ScriptableObject {
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public abstract class NodeEditorBase<T, A, K> where A : Attribute, INodeEditorAttrib where T : NodeEditorBase<T, A, K> where K : ScriptableObject {
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/// <summary> Custom editors defined with [CustomNodeEditor] </summary>
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private static Dictionary<Type, Type> editorTypes;
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private static Dictionary<K, T> editors = new Dictionary<K, T>();
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public NodeEditorWindow window;
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public NodeGraphWindow window;
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public K target;
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public SerializedObject serializedObject;
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public static T GetEditor(K target, NodeEditorWindow window) {
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public static T GetEditor(K target, NodeGraphWindow window) {
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if (target == null) return null;
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T editor;
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if (!editors.TryGetValue(target, out editor)) {
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@ -50,7 +50,7 @@ namespace XNodeEditor.Internal {
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editorTypes = new Dictionary<Type, Type>();
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//Get all classes deriving from NodeEditor via reflection
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Type[] nodeEditors = XNodeEditor.NodeEditorWindow.GetDerivedTypes(typeof(T));
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Type[] nodeEditors = XNodeEditor.NodeEditorReflection.GetDerivedTypes(typeof(T));
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for (int i = 0; i < nodeEditors.Length; i++) {
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if (nodeEditors[i].IsAbstract) continue;
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var attribs = nodeEditors[i].GetCustomAttributes(typeof(A), false);
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@ -62,9 +62,9 @@ namespace XNodeEditor.Internal {
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/// <summary> Called on creation, after references have been set </summary>
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public virtual void OnCreate() { }
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}
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public interface INodeEditorAttrib {
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Type GetInspectedType();
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}
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public interface INodeEditorAttrib {
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Type GetInspectedType();
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}
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}
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@ -6,8 +6,7 @@ using UnityEngine;
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namespace XNodeEditor {
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/// <summary> Contains GUI methods </summary>
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public partial class NodeEditorWindow {
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public NodeGraphEditor graphEditor;
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public partial class NodeGraphWindow {
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private List<UnityEngine.Object> selectionCache;
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private List<XNode.Node> culledNodes;
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/// <summary> 19 if docked, 22 if not </summary>
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@ -23,7 +22,6 @@ namespace XNodeEditor {
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Event e = Event.current;
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Matrix4x4 m = GUI.matrix;
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if (graph == null) return;
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ValidateGraphEditor();
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Controls();
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DrawGrid(position, zoom, panOffset);
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@ -71,7 +69,7 @@ namespace XNodeEditor {
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GUI.EndGroup();
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Rect rect = new Rect(new Vector2(leftPadding, topPadding), new Vector2(Screen.width, Screen.height));
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GUI.BeginGroup(rect);
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graphEditor.OnGUI();
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OnOverlayGUI();
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GUI.EndGroup();
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GUI.BeginGroup(new Rect(0.0f, topPadding - (topPadding * zoom), Screen.width, Screen.height));
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}
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@ -94,8 +92,8 @@ namespace XNodeEditor {
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rect.position = Vector2.zero;
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Vector2 center = rect.size / 2f;
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Texture2D gridTex = graphEditor.GetGridTexture();
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Texture2D crossTex = graphEditor.GetSecondaryGridTexture();
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Texture2D gridTex = GetGridTexture();
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Texture2D crossTex = GetSecondaryGridTexture();
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// Offset from origin in tile units
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float xOffset = -(center.x * zoom + panOffset.x) / gridTex.width;
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@ -230,7 +228,7 @@ namespace XNodeEditor {
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Rect fromRect;
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if (!_portConnectionPoints.TryGetValue(output, out fromRect)) continue;
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Color connectionColor = graphEditor.GetPortColor(output);
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Color connectionColor = GetPortColor(output);
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for (int k = 0; k < output.ConnectionCount; k++) {
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XNode.NodePort input = output.GetConnection(k);
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@ -430,8 +428,8 @@ namespace XNodeEditor {
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}
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private void DrawTooltip() {
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if (hoveredPort != null && NodeEditorPreferences.GetSettings().portTooltips && graphEditor != null) {
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string tooltip = graphEditor.GetPortTooltip(hoveredPort);
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if (hoveredPort != null && NodeEditorPreferences.GetSettings().portTooltips) {
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string tooltip = GetPortTooltip(hoveredPort);
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if (string.IsNullOrEmpty(tooltip)) return;
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GUIContent content = new GUIContent(tooltip);
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Vector2 size = NodeEditorResources.styles.tooltip.CalcSize(content);
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@ -141,8 +141,8 @@ namespace XNodeEditor {
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Color backgroundColor = new Color32(90, 97, 105, 255);
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Color tint;
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if (NodeEditorWindow.nodeTint.TryGetValue(port.node.GetType(), out tint)) backgroundColor *= tint;
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Color col = NodeEditorWindow.current.graphEditor.GetPortColor(port);
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if (NodeEditorReflection.nodeTint.TryGetValue(port.node.GetType(), out tint)) backgroundColor *= tint;
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Color col = NodeGraphWindow.current.GetPortColor(port);
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DrawPortHandle(rect, backgroundColor, col);
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// Register the handle position
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@ -153,7 +153,7 @@ namespace XNodeEditor {
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private static System.Type GetType(SerializedProperty property) {
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System.Type parentType = property.serializedObject.targetObject.GetType();
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System.Reflection.FieldInfo fi = NodeEditorWindow.GetFieldInfo(parentType, property.name);
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System.Reflection.FieldInfo fi = NodeEditorReflection.GetFieldInfo(parentType, property.name);
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return fi.FieldType;
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}
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@ -197,8 +197,8 @@ namespace XNodeEditor {
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Color backgroundColor = new Color32(90, 97, 105, 255);
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Color tint;
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if (NodeEditorWindow.nodeTint.TryGetValue(port.node.GetType(), out tint)) backgroundColor *= tint;
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Color col = NodeEditorWindow.current.graphEditor.GetPortColor(port);
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if (NodeEditorReflection.nodeTint.TryGetValue(port.node.GetType(), out tint)) backgroundColor *= tint;
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Color col = NodeGraphWindow.current.GetPortColor(port);
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DrawPortHandle(rect, backgroundColor, col);
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// Register the handle position
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@ -225,8 +225,8 @@ namespace XNodeEditor {
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Color backgroundColor = new Color32(90, 97, 105, 255);
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Color tint;
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if (NodeEditorWindow.nodeTint.TryGetValue(port.node.GetType(), out tint)) backgroundColor *= tint;
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Color col = NodeEditorWindow.current.graphEditor.GetPortColor(port);
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if (NodeEditorReflection.nodeTint.TryGetValue(port.node.GetType(), out tint)) backgroundColor *= tint;
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Color col = NodeGraphWindow.current.GetPortColor(port);
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DrawPortHandle(rect, backgroundColor, col);
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// Register the handle position
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@ -362,9 +362,9 @@ namespace XNodeEditor {
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port.SwapConnections(nextPort);
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// Swap cached positions to mitigate twitching
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Rect rect = NodeEditorWindow.current.portConnectionPoints[port];
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NodeEditorWindow.current.portConnectionPoints[port] = NodeEditorWindow.current.portConnectionPoints[nextPort];
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NodeEditorWindow.current.portConnectionPoints[nextPort] = rect;
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Rect rect = NodeGraphWindow.current.portConnectionPoints[port];
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NodeGraphWindow.current.portConnectionPoints[port] = NodeGraphWindow.current.portConnectionPoints[nextPort];
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NodeGraphWindow.current.portConnectionPoints[nextPort] = rect;
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}
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}
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// Move down
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@ -375,9 +375,9 @@ namespace XNodeEditor {
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port.SwapConnections(nextPort);
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// Swap cached positions to mitigate twitching
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Rect rect = NodeEditorWindow.current.portConnectionPoints[port];
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NodeEditorWindow.current.portConnectionPoints[port] = NodeEditorWindow.current.portConnectionPoints[nextPort];
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NodeEditorWindow.current.portConnectionPoints[nextPort] = rect;
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Rect rect = NodeGraphWindow.current.portConnectionPoints[port];
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NodeGraphWindow.current.portConnectionPoints[port] = NodeGraphWindow.current.portConnectionPoints[nextPort];
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NodeGraphWindow.current.portConnectionPoints[nextPort] = rect;
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}
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}
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// Apply changes
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@ -392,8 +392,8 @@ namespace XNodeEditor {
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// Apply changes
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serializedObject.ApplyModifiedProperties();
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serializedObject.Update();
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NodeEditorWindow.current.Repaint();
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EditorApplication.delayCall += NodeEditorWindow.current.Repaint;
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NodeGraphWindow.current.Repaint();
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EditorApplication.delayCall += NodeGraphWindow.current.Repaint;
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};
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list.onAddCallback =
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(ReorderableList rl) => {
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@ -8,7 +8,7 @@ namespace XNodeEditor {
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public enum NoodleType { Curve, Line, Angled }
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/// <summary> The last editor we checked. This should be the one we modify </summary>
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private static XNodeEditor.NodeGraphEditor lastEditor;
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private static XNodeEditor.NodeGraphWindow lastEditor;
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/// <summary> The last key we checked. This should be the one we modify </summary>
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private static string lastKey = "xNode.Settings";
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@ -76,11 +76,11 @@ namespace XNodeEditor {
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/// <summary> Get settings of current active editor </summary>
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public static Settings GetSettings() {
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if (lastEditor != XNodeEditor.NodeEditorWindow.current.graphEditor) {
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object[] attribs = XNodeEditor.NodeEditorWindow.current.graphEditor.GetType().GetCustomAttributes(typeof(XNodeEditor.NodeGraphEditor.CustomNodeGraphEditorAttribute), true);
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if (lastEditor != XNodeEditor.NodeGraphWindow.current) {
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object[] attribs = XNodeEditor.NodeGraphWindow.current.GetType().GetCustomAttributes(typeof(XNodeEditor.NodeGraphWindow.CustomNodeGraphWindowAttribute), true);
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if (attribs.Length == 1) {
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XNodeEditor.NodeGraphEditor.CustomNodeGraphEditorAttribute attrib = attribs[0] as XNodeEditor.NodeGraphEditor.CustomNodeGraphEditorAttribute;
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lastEditor = XNodeEditor.NodeEditorWindow.current.graphEditor;
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XNodeEditor.NodeGraphWindow.CustomNodeGraphWindowAttribute attrib = attribs[0] as XNodeEditor.NodeGraphWindow.CustomNodeGraphWindowAttribute;
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lastEditor = XNodeEditor.NodeGraphWindow.current;
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lastKey = attrib.editorPrefsKey;
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} else return null;
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}
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@ -130,7 +130,7 @@ namespace XNodeEditor {
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if (GUI.changed) {
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SavePrefs(key, settings);
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NodeEditorWindow.RepaintAll();
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NodeGraphWindow.RepaintAll();
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}
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EditorGUILayout.Space();
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}
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@ -151,7 +151,7 @@ namespace XNodeEditor {
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settings.portTooltips = EditorGUILayout.Toggle("Port Tooltips", settings.portTooltips);
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if (GUI.changed) {
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SavePrefs(key, settings);
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NodeEditorWindow.RepaintAll();
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NodeGraphWindow.RepaintAll();
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}
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EditorGUILayout.Space();
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}
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@ -176,7 +176,7 @@ namespace XNodeEditor {
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if (settings.typeColors.ContainsKey(typeColorKey)) settings.typeColors[typeColorKey] = col;
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else settings.typeColors.Add(typeColorKey, col);
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SavePrefs(key, settings);
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NodeEditorWindow.RepaintAll();
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NodeGraphWindow.RepaintAll();
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}
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}
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}
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@ -197,7 +197,7 @@ namespace XNodeEditor {
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if (settings.ContainsKey(lastKey)) settings.Remove(lastKey);
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typeColors = new Dictionary<Type, Color>();
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VerifyLoaded();
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NodeEditorWindow.RepaintAll();
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NodeGraphWindow.RepaintAll();
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}
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/// <summary> Save preferences in EditorPrefs </summary>
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@ -8,7 +8,7 @@ using UnityEngine;
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namespace XNodeEditor {
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/// <summary> Contains reflection-related info </summary>
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public partial class NodeEditorWindow {
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public static class NodeEditorReflection {
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/// <summary> Custom node tint colors defined with [NodeColor(r, g, b)] </summary>
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public static Dictionary<Type, Color> nodeTint { get { return _nodeTint != null ? _nodeTint : _nodeTint = GetNodeTint(); } }
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@ -22,23 +22,18 @@ namespace XNodeEditor {
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[NonSerialized] private static Type[] _nodeTypes = null;
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private Func<bool> isDocked {
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get {
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if (_isDocked == null) {
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BindingFlags fullBinding = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Static;
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MethodInfo isDockedMethod = typeof(NodeEditorWindow).GetProperty("docked", fullBinding).GetGetMethod(true);
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_isDocked = (Func<bool>) Delegate.CreateDelegate(typeof(Func<bool>), this, isDockedMethod);
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}
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return _isDocked;
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}
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}
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private Func<bool> _isDocked;
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public static Type[] GetNodeTypes() {
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//Get all classes deriving from Node via reflection
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return GetDerivedTypes(typeof(XNode.Node));
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}
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/// <summary> Return a delegate used to determine whether window is docked or not. It is faster to cache this delegate than run the reflection required each time. </summary>
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public static Func<bool> GetIsDockedDelegate(this EditorWindow window) {
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BindingFlags fullBinding = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Static;
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MethodInfo isDockedMethod = typeof(NodeGraphWindow).GetProperty("docked", fullBinding).GetGetMethod(true);
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return (Func<bool>) Delegate.CreateDelegate(typeof(Func<bool>), window, isDockedMethod);
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}
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public static Dictionary<Type, Color> GetNodeTint() {
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Dictionary<Type, Color> tints = new Dictionary<Type, Color>();
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for (int i = 0; i < nodeTypes.Length; i++) {
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@ -36,7 +36,7 @@ namespace XNodeEditor {
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public static bool GetAttrib<T>(Type classType, string fieldName, out T attribOut) where T : Attribute {
|
||||
// If we can't find field in the first run, it's probably a private field in a base class.
|
||||
FieldInfo field = NodeEditorWindow.GetFieldInfo(classType, fieldName);
|
||||
FieldInfo field = NodeEditorReflection.GetFieldInfo(classType, fieldName);
|
||||
// This shouldn't happen. Ever.
|
||||
if (field == null) {
|
||||
Debug.LogWarning("Field " + fieldName + " couldnt be found");
|
||||
|
||||
@ -1,133 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace XNodeEditor {
|
||||
/// <summary> Base class to derive custom Node Graph editors from. Use this to override how graphs are drawn in the editor. </summary>
|
||||
[CustomNodeGraphEditor(typeof(XNode.NodeGraph))]
|
||||
public class NodeGraphEditor : XNodeEditor.Internal.NodeEditorBase<NodeGraphEditor, NodeGraphEditor.CustomNodeGraphEditorAttribute, XNode.NodeGraph> {
|
||||
[Obsolete("Use window.position instead")]
|
||||
public Rect position { get { return window.position; } set { window.position = value; } }
|
||||
/// <summary> Are we currently renaming a node? </summary>
|
||||
protected bool isRenaming;
|
||||
|
||||
public virtual void OnGUI() { }
|
||||
|
||||
/// <summary> Called when opened by NodeEditorWindow </summary>
|
||||
public virtual void OnOpen() { }
|
||||
|
||||
public virtual Texture2D GetGridTexture() {
|
||||
return NodeEditorPreferences.GetSettings().gridTexture;
|
||||
}
|
||||
|
||||
public virtual Texture2D GetSecondaryGridTexture() {
|
||||
return NodeEditorPreferences.GetSettings().crossTexture;
|
||||
}
|
||||
|
||||
/// <summary> Return default settings for this graph type. This is the settings the user will load if no previous settings have been saved. </summary>
|
||||
public virtual NodeEditorPreferences.Settings GetDefaultPreferences() {
|
||||
return new NodeEditorPreferences.Settings();
|
||||
}
|
||||
|
||||
/// <summary> Returns context node menu path. Null or empty strings for hidden nodes. </summary>
|
||||
public virtual string GetNodeMenuName(Type type) {
|
||||
//Check if type has the CreateNodeMenuAttribute
|
||||
XNode.Node.CreateNodeMenuAttribute attrib;
|
||||
if (NodeEditorUtilities.GetAttrib(type, out attrib)) // Return custom path
|
||||
return attrib.menuName;
|
||||
else // Return generated path
|
||||
return ObjectNames.NicifyVariableName(type.ToString().Replace('.', '/'));
|
||||
}
|
||||
|
||||
/// <summary> Add items for the context menu when right-clicking this node. Override to add custom menu items. </summary>
|
||||
public virtual void AddContextMenuItems(GenericMenu menu) {
|
||||
Vector2 pos = NodeEditorWindow.current.WindowToGridPosition(Event.current.mousePosition);
|
||||
for (int i = 0; i < NodeEditorWindow.nodeTypes.Length; i++) {
|
||||
Type type = NodeEditorWindow.nodeTypes[i];
|
||||
|
||||
//Get node context menu path
|
||||
string path = GetNodeMenuName(type);
|
||||
if (string.IsNullOrEmpty(path)) continue;
|
||||
|
||||
menu.AddItem(new GUIContent(path), false, () => {
|
||||
CreateNode(type, pos);
|
||||
});
|
||||
}
|
||||
menu.AddSeparator("");
|
||||
if (NodeEditorWindow.copyBuffer != null && NodeEditorWindow.copyBuffer.Length > 0) menu.AddItem(new GUIContent("Paste"), false, () => NodeEditorWindow.current.PasteNodes(pos));
|
||||
else menu.AddDisabledItem(new GUIContent("Paste"));
|
||||
menu.AddItem(new GUIContent("Preferences"), false, () => NodeEditorWindow.OpenPreferences());
|
||||
NodeEditorWindow.AddCustomContextMenuItems(menu, target);
|
||||
}
|
||||
|
||||
public virtual Color GetPortColor(XNode.NodePort port) {
|
||||
return GetTypeColor(port.ValueType);
|
||||
}
|
||||
|
||||
public virtual Color GetTypeColor(Type type) {
|
||||
return NodeEditorPreferences.GetTypeColor(type);
|
||||
}
|
||||
|
||||
public virtual string GetPortTooltip(XNode.NodePort port) {
|
||||
Type portType = port.ValueType;
|
||||
string tooltip = "";
|
||||
tooltip = portType.PrettyName();
|
||||
if (port.IsOutput) {
|
||||
object obj = port.node.GetValue(port);
|
||||
tooltip += " = " + (obj != null ? obj.ToString() : "null");
|
||||
}
|
||||
return tooltip;
|
||||
}
|
||||
|
||||
/// <summary> Deal with objects dropped into the graph through DragAndDrop </summary>
|
||||
public virtual void OnDropObjects(UnityEngine.Object[] objects) {
|
||||
Debug.Log("No OnDropItems override defined for " + GetType());
|
||||
}
|
||||
|
||||
/// <summary> Create a node and save it in the graph asset </summary>
|
||||
public virtual void CreateNode(Type type, Vector2 position) {
|
||||
XNode.Node node = target.AddNode(type);
|
||||
node.position = position;
|
||||
if (node.name == null || node.name.Trim() == "") node.name = NodeEditorUtilities.NodeDefaultName(type);
|
||||
AssetDatabase.AddObjectToAsset(node, target);
|
||||
if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
|
||||
NodeEditorWindow.RepaintAll();
|
||||
}
|
||||
|
||||
/// <summary> Creates a copy of the original node in the graph </summary>
|
||||
public XNode.Node CopyNode(XNode.Node original) {
|
||||
XNode.Node node = target.CopyNode(original);
|
||||
node.name = original.name;
|
||||
AssetDatabase.AddObjectToAsset(node, target);
|
||||
if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
|
||||
return node;
|
||||
}
|
||||
|
||||
/// <summary> Safely remove a node and all its connections. </summary>
|
||||
public virtual void RemoveNode(XNode.Node node) {
|
||||
target.RemoveNode(node);
|
||||
UnityEngine.Object.DestroyImmediate(node, true);
|
||||
if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
|
||||
}
|
||||
|
||||
[AttributeUsage(AttributeTargets.Class)]
|
||||
public class CustomNodeGraphEditorAttribute : Attribute,
|
||||
XNodeEditor.Internal.NodeEditorBase<NodeGraphEditor, NodeGraphEditor.CustomNodeGraphEditorAttribute, XNode.NodeGraph>.INodeEditorAttrib {
|
||||
private Type inspectedType;
|
||||
public string editorPrefsKey;
|
||||
/// <summary> Tells a NodeGraphEditor which Graph type it is an editor for </summary>
|
||||
/// <param name="inspectedType">Type that this editor can edit</param>
|
||||
/// <param name="editorPrefsKey">Define unique key for unique layout settings instance</param>
|
||||
public CustomNodeGraphEditorAttribute(Type inspectedType, string editorPrefsKey = "xNode.Settings") {
|
||||
this.inspectedType = inspectedType;
|
||||
this.editorPrefsKey = editorPrefsKey;
|
||||
}
|
||||
|
||||
public Type GetInspectedType() {
|
||||
return inspectedType;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1,12 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ddcbb5432255d3247a0718b15a9c193c
|
||||
timeCreated: 1505462176
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -1,196 +1,318 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEditor.Callbacks;
|
||||
using UnityEngine;
|
||||
|
||||
namespace XNodeEditor {
|
||||
[InitializeOnLoad]
|
||||
public partial class NodeEditorWindow : EditorWindow {
|
||||
public static NodeEditorWindow current;
|
||||
|
||||
/// <summary> Stores node positions for all nodePorts. </summary>
|
||||
public Dictionary<XNode.NodePort, Rect> portConnectionPoints { get { return _portConnectionPoints; } }
|
||||
private Dictionary<XNode.NodePort, Rect> _portConnectionPoints = new Dictionary<XNode.NodePort, Rect>();
|
||||
[SerializeField] private NodePortReference[] _references = new NodePortReference[0];
|
||||
[SerializeField] private Rect[] _rects = new Rect[0];
|
||||
|
||||
[System.Serializable] private class NodePortReference {
|
||||
[SerializeField] private XNode.Node _node;
|
||||
[SerializeField] private string _name;
|
||||
|
||||
public NodePortReference(XNode.NodePort nodePort) {
|
||||
_node = nodePort.node;
|
||||
_name = nodePort.fieldName;
|
||||
}
|
||||
|
||||
public XNode.NodePort GetNodePort() {
|
||||
if (_node == null) {
|
||||
return null;
|
||||
}
|
||||
return _node.GetPort(_name);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDisable() {
|
||||
// Cache portConnectionPoints before serialization starts
|
||||
int count = portConnectionPoints.Count;
|
||||
_references = new NodePortReference[count];
|
||||
_rects = new Rect[count];
|
||||
int index = 0;
|
||||
foreach (var portConnectionPoint in portConnectionPoints) {
|
||||
_references[index] = new NodePortReference(portConnectionPoint.Key);
|
||||
_rects[index] = portConnectionPoint.Value;
|
||||
index++;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnEnable() {
|
||||
// Reload portConnectionPoints if there are any
|
||||
int length = _references.Length;
|
||||
if (length == _rects.Length) {
|
||||
for (int i = 0; i < length; i++) {
|
||||
XNode.NodePort nodePort = _references[i].GetNodePort();
|
||||
if (nodePort != null)
|
||||
_portConnectionPoints.Add(nodePort, _rects[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Dictionary<XNode.Node, Vector2> nodeSizes { get { return _nodeSizes; } }
|
||||
private Dictionary<XNode.Node, Vector2> _nodeSizes = new Dictionary<XNode.Node, Vector2>();
|
||||
public XNode.NodeGraph graph;
|
||||
public Vector2 panOffset { get { return _panOffset; } set { _panOffset = value; Repaint(); } }
|
||||
private Vector2 _panOffset;
|
||||
public float zoom { get { return _zoom; } set { _zoom = Mathf.Clamp(value, NodeEditorPreferences.GetSettings().minZoom, NodeEditorPreferences.GetSettings().maxZoom); Repaint(); } }
|
||||
private float _zoom = 1;
|
||||
|
||||
void OnFocus() {
|
||||
current = this;
|
||||
ValidateGraphEditor();
|
||||
if (graphEditor != null && NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
|
||||
}
|
||||
|
||||
[InitializeOnLoadMethod]
|
||||
private static void OnLoad() {
|
||||
Selection.selectionChanged -= OnSelectionChanged;
|
||||
Selection.selectionChanged += OnSelectionChanged;
|
||||
}
|
||||
|
||||
/// <summary> Handle Selection Change events</summary>
|
||||
private static void OnSelectionChanged() {
|
||||
XNode.NodeGraph nodeGraph = Selection.activeObject as XNode.NodeGraph;
|
||||
if (nodeGraph && !AssetDatabase.Contains(nodeGraph)) {
|
||||
Open(nodeGraph);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary> Make sure the graph editor is assigned and to the right object </summary>
|
||||
private void ValidateGraphEditor() {
|
||||
NodeGraphEditor graphEditor = NodeGraphEditor.GetEditor(graph, this);
|
||||
if (this.graphEditor != graphEditor) {
|
||||
this.graphEditor = graphEditor;
|
||||
graphEditor.OnOpen();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary> Create editor window </summary>
|
||||
public static NodeEditorWindow Init() {
|
||||
NodeEditorWindow w = CreateInstance<NodeEditorWindow>();
|
||||
w.titleContent = new GUIContent("xNode");
|
||||
w.wantsMouseMove = true;
|
||||
w.Show();
|
||||
return w;
|
||||
}
|
||||
|
||||
public void Save() {
|
||||
if (AssetDatabase.Contains(graph)) {
|
||||
EditorUtility.SetDirty(graph);
|
||||
if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
|
||||
} else SaveAs();
|
||||
}
|
||||
|
||||
public void SaveAs() {
|
||||
string path = EditorUtility.SaveFilePanelInProject("Save NodeGraph", "NewNodeGraph", "asset", "");
|
||||
if (string.IsNullOrEmpty(path)) return;
|
||||
else {
|
||||
XNode.NodeGraph existingGraph = AssetDatabase.LoadAssetAtPath<XNode.NodeGraph>(path);
|
||||
if (existingGraph != null) AssetDatabase.DeleteAsset(path);
|
||||
AssetDatabase.CreateAsset(graph, path);
|
||||
EditorUtility.SetDirty(graph);
|
||||
if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
|
||||
}
|
||||
}
|
||||
|
||||
private void DraggableWindow(int windowID) {
|
||||
GUI.DragWindow();
|
||||
}
|
||||
|
||||
public Vector2 WindowToGridPosition(Vector2 windowPosition) {
|
||||
return (windowPosition - (position.size * 0.5f) - (panOffset / zoom)) * zoom;
|
||||
}
|
||||
|
||||
public Vector2 GridToWindowPosition(Vector2 gridPosition) {
|
||||
return (position.size * 0.5f) + (panOffset / zoom) + (gridPosition / zoom);
|
||||
}
|
||||
|
||||
public Rect GridToWindowRectNoClipped(Rect gridRect) {
|
||||
gridRect.position = GridToWindowPositionNoClipped(gridRect.position);
|
||||
return gridRect;
|
||||
}
|
||||
|
||||
public Rect GridToWindowRect(Rect gridRect) {
|
||||
gridRect.position = GridToWindowPosition(gridRect.position);
|
||||
gridRect.size /= zoom;
|
||||
return gridRect;
|
||||
}
|
||||
|
||||
public Vector2 GridToWindowPositionNoClipped(Vector2 gridPosition) {
|
||||
Vector2 center = position.size * 0.5f;
|
||||
// UI Sharpness complete fix - Round final offset not panOffset
|
||||
float xOffset = Mathf.Round(center.x * zoom + (panOffset.x + gridPosition.x));
|
||||
float yOffset = Mathf.Round(center.y * zoom + (panOffset.y + gridPosition.y));
|
||||
return new Vector2(xOffset, yOffset);
|
||||
}
|
||||
|
||||
public void SelectNode(XNode.Node node, bool add) {
|
||||
if (add) {
|
||||
List<Object> selection = new List<Object>(Selection.objects);
|
||||
selection.Add(node);
|
||||
Selection.objects = selection.ToArray();
|
||||
} else Selection.objects = new Object[] { node };
|
||||
}
|
||||
|
||||
public void DeselectNode(XNode.Node node) {
|
||||
List<Object> selection = new List<Object>(Selection.objects);
|
||||
selection.Remove(node);
|
||||
Selection.objects = selection.ToArray();
|
||||
}
|
||||
|
||||
[OnOpenAsset(0)]
|
||||
public static bool OnOpen(int instanceID, int line) {
|
||||
XNode.NodeGraph nodeGraph = EditorUtility.InstanceIDToObject(instanceID) as XNode.NodeGraph;
|
||||
if (nodeGraph != null) {
|
||||
Open(nodeGraph);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>Open the provided graph in the NodeEditor</summary>
|
||||
public static void Open(XNode.NodeGraph graph) {
|
||||
if (!graph) return;
|
||||
|
||||
NodeEditorWindow w = GetWindow(typeof(NodeEditorWindow), false, "xNode", true) as NodeEditorWindow;
|
||||
w.wantsMouseMove = true;
|
||||
w.graph = graph;
|
||||
}
|
||||
|
||||
/// <summary> Repaint all open NodeEditorWindows. </summary>
|
||||
public static void RepaintAll() {
|
||||
NodeEditorWindow[] windows = Resources.FindObjectsOfTypeAll<NodeEditorWindow>();
|
||||
for (int i = 0; i < windows.Length; i++) {
|
||||
windows[i].Repaint();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEditor.Callbacks;
|
||||
using UnityEngine;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
namespace XNodeEditor {
|
||||
[InitializeOnLoad, CustomNodeGraphWindow(typeof(XNode.NodeGraph))]
|
||||
public partial class NodeGraphWindow : EditorWindow {
|
||||
|
||||
/// <summary> Stores node positions for all nodePorts. </summary>
|
||||
public Dictionary<XNode.NodePort, Rect> portConnectionPoints { get { return _portConnectionPoints; } }
|
||||
private Dictionary<XNode.NodePort, Rect> _portConnectionPoints = new Dictionary<XNode.NodePort, Rect>();
|
||||
[SerializeField] private NodePortReference[] _references = new NodePortReference[0];
|
||||
[SerializeField] private Rect[] _rects = new Rect[0];
|
||||
|
||||
private Func<bool> isDocked {
|
||||
get {
|
||||
if (_isDocked == null) _isDocked = this.GetIsDockedDelegate();
|
||||
return _isDocked;
|
||||
}
|
||||
}
|
||||
private Func<bool> _isDocked;
|
||||
|
||||
[System.Serializable] private class NodePortReference {
|
||||
[SerializeField] private XNode.Node _node;
|
||||
[SerializeField] private string _name;
|
||||
|
||||
public NodePortReference(XNode.NodePort nodePort) {
|
||||
_node = nodePort.node;
|
||||
_name = nodePort.fieldName;
|
||||
}
|
||||
|
||||
public XNode.NodePort GetNodePort() {
|
||||
if (_node == null) {
|
||||
return null;
|
||||
}
|
||||
return _node.GetPort(_name);
|
||||
}
|
||||
}
|
||||
|
||||
public static NodeGraphWindow current;
|
||||
|
||||
public XNode.NodeGraph target;
|
||||
|
||||
/// <summary> Are we currently renaming a node? </summary>
|
||||
protected bool isRenaming;
|
||||
|
||||
/// <summary> Called when opened by NodeEditorWindow </summary>
|
||||
public virtual void OnOpen() { }
|
||||
|
||||
public virtual void OnOverlayGUI() { }
|
||||
|
||||
public virtual Texture2D GetGridTexture() {
|
||||
return NodeEditorPreferences.GetSettings().gridTexture;
|
||||
}
|
||||
|
||||
public virtual Texture2D GetSecondaryGridTexture() {
|
||||
return NodeEditorPreferences.GetSettings().crossTexture;
|
||||
}
|
||||
|
||||
/// <summary> Return default settings for this graph type. This is the settings the user will load if no previous settings have been saved. </summary>
|
||||
public virtual NodeEditorPreferences.Settings GetDefaultPreferences() {
|
||||
return new NodeEditorPreferences.Settings();
|
||||
}
|
||||
|
||||
/// <summary> Returns context node menu path. Null or empty strings for hidden nodes. </summary>
|
||||
public virtual string GetNodeMenuName(Type type) {
|
||||
//Check if type has the CreateNodeMenuAttribute
|
||||
XNode.Node.CreateNodeMenuAttribute attrib;
|
||||
if (NodeEditorUtilities.GetAttrib(type, out attrib)) // Return custom path
|
||||
return attrib.menuName;
|
||||
else // Return generated path
|
||||
return ObjectNames.NicifyVariableName(type.ToString().Replace('.', '/'));
|
||||
}
|
||||
|
||||
/// <summary> Add items for the context menu when right-clicking this node. Override to add custom menu items. </summary>
|
||||
public virtual void AddContextMenuItems(GenericMenu menu) {
|
||||
Vector2 pos = WindowToGridPosition(Event.current.mousePosition);
|
||||
for (int i = 0; i < NodeEditorReflection.nodeTypes.Length; i++) {
|
||||
Type type = NodeEditorReflection.nodeTypes[i];
|
||||
|
||||
//Get node context menu path
|
||||
string path = GetNodeMenuName(type);
|
||||
if (string.IsNullOrEmpty(path)) continue;
|
||||
|
||||
menu.AddItem(new GUIContent(path), false, () => {
|
||||
CreateNode(type, pos);
|
||||
});
|
||||
}
|
||||
menu.AddSeparator("");
|
||||
if (NodeGraphWindow.copyBuffer != null && NodeGraphWindow.copyBuffer.Length > 0) menu.AddItem(new GUIContent("Paste"), false, () => PasteNodes(pos));
|
||||
else menu.AddDisabledItem(new GUIContent("Paste"));
|
||||
menu.AddItem(new GUIContent("Preferences"), false, () => NodeEditorReflection.OpenPreferences());
|
||||
NodeEditorReflection.AddCustomContextMenuItems(menu, target);
|
||||
}
|
||||
|
||||
public virtual Color GetPortColor(XNode.NodePort port) {
|
||||
return GetTypeColor(port.ValueType);
|
||||
}
|
||||
|
||||
public virtual Color GetTypeColor(Type type) {
|
||||
return NodeEditorPreferences.GetTypeColor(type);
|
||||
}
|
||||
|
||||
public virtual string GetPortTooltip(XNode.NodePort port) {
|
||||
Type portType = port.ValueType;
|
||||
string tooltip = "";
|
||||
tooltip = portType.PrettyName();
|
||||
if (port.IsOutput) {
|
||||
object obj = port.node.GetValue(port);
|
||||
tooltip += " = " + (obj != null ? obj.ToString() : "null");
|
||||
}
|
||||
return tooltip;
|
||||
}
|
||||
|
||||
/// <summary> Deal with objects dropped into the graph through DragAndDrop </summary>
|
||||
public virtual void OnDropObjects(UnityEngine.Object[] objects) {
|
||||
Debug.Log("No OnDropItems override defined for " + GetType());
|
||||
}
|
||||
|
||||
/// <summary> Create a node and save it in the graph asset </summary>
|
||||
public virtual void CreateNode(Type type, Vector2 position) {
|
||||
XNode.Node node = target.AddNode(type);
|
||||
node.position = position;
|
||||
if (node.name == null || node.name.Trim() == "") node.name = NodeEditorUtilities.NodeDefaultName(type);
|
||||
AssetDatabase.AddObjectToAsset(node, target);
|
||||
if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
|
||||
NodeGraphWindow.RepaintAll();
|
||||
}
|
||||
|
||||
/// <summary> Creates a copy of the original node in the graph </summary>
|
||||
public XNode.Node CopyNode(XNode.Node original) {
|
||||
XNode.Node node = target.CopyNode(original);
|
||||
node.name = original.name;
|
||||
AssetDatabase.AddObjectToAsset(node, target);
|
||||
if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
|
||||
return node;
|
||||
}
|
||||
|
||||
/// <summary> Safely remove a node and all its connections. </summary>
|
||||
public virtual void RemoveNode(XNode.Node node) {
|
||||
target.RemoveNode(node);
|
||||
UnityEngine.Object.DestroyImmediate(node, true);
|
||||
if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
|
||||
}
|
||||
|
||||
[AttributeUsage(AttributeTargets.Class)]
|
||||
public class CustomNodeGraphWindowAttribute : Attribute, XNodeEditor.Internal.INodeEditorAttrib {
|
||||
private Type inspectedType;
|
||||
public string editorPrefsKey;
|
||||
/// <summary> Tells a NodeGraphEditor which Graph type it is an editor for </summary>
|
||||
/// <param name="inspectedType">Type that this editor can edit</param>
|
||||
/// <param name="editorPrefsKey">Define unique key for unique layout settings instance</param>
|
||||
public CustomNodeGraphWindowAttribute(Type inspectedType, string editorPrefsKey = "xNode.Settings") {
|
||||
this.inspectedType = inspectedType;
|
||||
this.editorPrefsKey = editorPrefsKey;
|
||||
}
|
||||
|
||||
public Type GetInspectedType() {
|
||||
return inspectedType;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDisable() {
|
||||
// Cache portConnectionPoints before serialization starts
|
||||
int count = portConnectionPoints.Count;
|
||||
_references = new NodePortReference[count];
|
||||
_rects = new Rect[count];
|
||||
int index = 0;
|
||||
foreach (var portConnectionPoint in portConnectionPoints) {
|
||||
_references[index] = new NodePortReference(portConnectionPoint.Key);
|
||||
_rects[index] = portConnectionPoint.Value;
|
||||
index++;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnEnable() {
|
||||
// Reload portConnectionPoints if there are any
|
||||
int length = _references.Length;
|
||||
if (length == _rects.Length) {
|
||||
for (int i = 0; i < length; i++) {
|
||||
XNode.NodePort nodePort = _references[i].GetNodePort();
|
||||
if (nodePort != null)
|
||||
_portConnectionPoints.Add(nodePort, _rects[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Dictionary<XNode.Node, Vector2> nodeSizes { get { return _nodeSizes; } }
|
||||
private Dictionary<XNode.Node, Vector2> _nodeSizes = new Dictionary<XNode.Node, Vector2>();
|
||||
public XNode.NodeGraph graph;
|
||||
public Vector2 panOffset { get { return _panOffset; } set { _panOffset = value; Repaint(); } }
|
||||
private Vector2 _panOffset;
|
||||
public float zoom { get { return _zoom; } set { _zoom = Mathf.Clamp(value, NodeEditorPreferences.GetSettings().minZoom, NodeEditorPreferences.GetSettings().maxZoom); Repaint(); } }
|
||||
private float _zoom = 1;
|
||||
|
||||
void OnFocus() {
|
||||
current = this;
|
||||
if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
|
||||
}
|
||||
|
||||
[InitializeOnLoadMethod]
|
||||
private static void OnLoad() {
|
||||
Selection.selectionChanged -= OnSelectionChanged;
|
||||
Selection.selectionChanged += OnSelectionChanged;
|
||||
}
|
||||
|
||||
/// <summary> Handle Selection Change events</summary>
|
||||
private static void OnSelectionChanged() {
|
||||
XNode.NodeGraph nodeGraph = Selection.activeObject as XNode.NodeGraph;
|
||||
if (nodeGraph && !AssetDatabase.Contains(nodeGraph)) {
|
||||
Open(nodeGraph);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary> Create editor window </summary>
|
||||
public static NodeGraphWindow Init() {
|
||||
NodeGraphWindow w = CreateInstance<NodeGraphWindow>();
|
||||
w.titleContent = new GUIContent("xNode");
|
||||
w.wantsMouseMove = true;
|
||||
w.Show();
|
||||
return w;
|
||||
}
|
||||
|
||||
public void Save() {
|
||||
if (AssetDatabase.Contains(graph)) {
|
||||
EditorUtility.SetDirty(graph);
|
||||
if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
|
||||
} else SaveAs();
|
||||
}
|
||||
|
||||
public void SaveAs() {
|
||||
string path = EditorUtility.SaveFilePanelInProject("Save NodeGraph", "NewNodeGraph", "asset", "");
|
||||
if (string.IsNullOrEmpty(path)) return;
|
||||
else {
|
||||
XNode.NodeGraph existingGraph = AssetDatabase.LoadAssetAtPath<XNode.NodeGraph>(path);
|
||||
if (existingGraph != null) AssetDatabase.DeleteAsset(path);
|
||||
AssetDatabase.CreateAsset(graph, path);
|
||||
EditorUtility.SetDirty(graph);
|
||||
if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
|
||||
}
|
||||
}
|
||||
|
||||
private void DraggableWindow(int windowID) {
|
||||
GUI.DragWindow();
|
||||
}
|
||||
|
||||
public Vector2 WindowToGridPosition(Vector2 windowPosition) {
|
||||
return (windowPosition - (position.size * 0.5f) - (panOffset / zoom)) * zoom;
|
||||
}
|
||||
|
||||
public Vector2 GridToWindowPosition(Vector2 gridPosition) {
|
||||
return (position.size * 0.5f) + (panOffset / zoom) + (gridPosition / zoom);
|
||||
}
|
||||
|
||||
public Rect GridToWindowRectNoClipped(Rect gridRect) {
|
||||
gridRect.position = GridToWindowPositionNoClipped(gridRect.position);
|
||||
return gridRect;
|
||||
}
|
||||
|
||||
public Rect GridToWindowRect(Rect gridRect) {
|
||||
gridRect.position = GridToWindowPosition(gridRect.position);
|
||||
gridRect.size /= zoom;
|
||||
return gridRect;
|
||||
}
|
||||
|
||||
public Vector2 GridToWindowPositionNoClipped(Vector2 gridPosition) {
|
||||
Vector2 center = position.size * 0.5f;
|
||||
// UI Sharpness complete fix - Round final offset not panOffset
|
||||
float xOffset = Mathf.Round(center.x * zoom + (panOffset.x + gridPosition.x));
|
||||
float yOffset = Mathf.Round(center.y * zoom + (panOffset.y + gridPosition.y));
|
||||
return new Vector2(xOffset, yOffset);
|
||||
}
|
||||
|
||||
public void SelectNode(XNode.Node node, bool add) {
|
||||
if (add) {
|
||||
List<Object> selection = new List<Object>(Selection.objects);
|
||||
selection.Add(node);
|
||||
Selection.objects = selection.ToArray();
|
||||
} else Selection.objects = new Object[] { node };
|
||||
}
|
||||
|
||||
public void DeselectNode(XNode.Node node) {
|
||||
List<Object> selection = new List<Object>(Selection.objects);
|
||||
selection.Remove(node);
|
||||
Selection.objects = selection.ToArray();
|
||||
}
|
||||
|
||||
[OnOpenAsset(0)]
|
||||
public static bool OnOpen(int instanceID, int line) {
|
||||
XNode.NodeGraph nodeGraph = EditorUtility.InstanceIDToObject(instanceID) as XNode.NodeGraph;
|
||||
if (nodeGraph != null) {
|
||||
Open(nodeGraph);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>Open the provided graph in the NodeEditor</summary>
|
||||
public static void Open(XNode.NodeGraph graph) {
|
||||
if (!graph) return;
|
||||
|
||||
NodeGraphWindow w = GetWindow(typeof(NodeGraphWindow), false, "xNode", true) as NodeGraphWindow;
|
||||
w.wantsMouseMove = true;
|
||||
w.graph = graph;
|
||||
}
|
||||
|
||||
/// <summary> Repaint all open NodeEditorWindows. </summary>
|
||||
public static void RepaintAll() {
|
||||
NodeGraphWindow[] windows = Resources.FindObjectsOfTypeAll<NodeGraphWindow>();
|
||||
for (int i = 0; i < windows.Length; i++) {
|
||||
windows[i].Repaint();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -51,7 +51,7 @@ namespace XNodeEditor {
|
||||
target.name = NodeEditorUtilities.NodeDefaultName(target.GetType());
|
||||
AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(target));
|
||||
Close();
|
||||
NodeEditorWindow.TriggerOnValidate(target);
|
||||
NodeEditorReflection.TriggerOnValidate(target);
|
||||
}
|
||||
}
|
||||
// Rename asset to input text
|
||||
@ -60,7 +60,7 @@ namespace XNodeEditor {
|
||||
target.name = input;
|
||||
AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(target));
|
||||
Close();
|
||||
NodeEditorWindow.TriggerOnValidate(target);
|
||||
NodeEditorReflection.TriggerOnValidate(target);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user