mirror of
https://github.com/Siccity/xNode.git
synced 2026-03-26 22:49:02 +08:00
Simple refactoring.
This commit is contained in:
parent
82f7887931
commit
b3465b269e
@ -1,5 +1,8 @@
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using UnityEngine;
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namespace Attributes
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{
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/// <summary> Draw enums correctly within nodes. Without it, enums show up at the wrong positions. </summary>
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/// <remarks> Enums with this attribute are not detected by EditorGui.ChangeCheck due to waiting before executing </remarks>
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public class NodeEnumAttribute : PropertyAttribute { }
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}
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@ -1,4 +1,7 @@
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using System;
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namespace Attributes
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{
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/// <summary> Overrides the ValueType of the Port, to have a ValueType different from the type of its serializable field </summary>
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/// <remarks> Especially useful in Dynamic Port Lists to create Value-Port Pairs with different type. </remarks>
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[AttributeUsage(AttributeTargets.Field)]
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@ -10,3 +13,4 @@ public class PortTypeOverrideAttribute : Attribute {
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this.type = type;
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}
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}
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}
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@ -1,9 +1,9 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Attributes;
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using UnityEditor;
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using UnityEngine;
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using XNode;
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using XNodeEditor;
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namespace XNodeEditor {
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@ -8,7 +8,7 @@ using Sirenix.Utilities.Editor;
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namespace XNodeEditor {
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/// <summary> Override graph inspector to show an 'Open Graph' button at the top </summary>
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[CustomEditor(typeof(XNode.NodeGraph), true)]
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[CustomEditor(typeof(NodeGraph), true)]
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#if ODIN_INSPECTOR
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public class GlobalGraphEditor : OdinEditor {
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public override void OnInspectorGUI() {
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@ -25,7 +25,7 @@ namespace XNodeEditor {
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serializedObject.Update();
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if (GUILayout.Button("Edit graph", GUILayout.Height(40))) {
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NodeEditorWindow.Open(serializedObject.targetObject as XNode.NodeGraph);
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NodeEditorWindow.Open(serializedObject.targetObject as NodeGraph);
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}
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GUILayout.Space(EditorGUIUtility.singleLineHeight);
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@ -38,7 +38,7 @@ namespace XNodeEditor {
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}
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#endif
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[CustomEditor(typeof(XNode.Node), true)]
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[CustomEditor(typeof(Node), true)]
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#if ODIN_INSPECTOR
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public class GlobalNodeEditor : OdinEditor {
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public override void OnInspectorGUI() {
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@ -58,7 +58,7 @@ namespace XNodeEditor {
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if (GUILayout.Button("Edit graph", GUILayout.Height(40))) {
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SerializedProperty graphProp = serializedObject.FindProperty("graph");
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NodeEditorWindow w = NodeEditorWindow.Open(graphProp.objectReferenceValue as XNode.NodeGraph);
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NodeEditorWindow w = NodeEditorWindow.Open(graphProp.objectReferenceValue as NodeGraph);
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w.Home(); // Focus selected node
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}
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@ -1,13 +1,12 @@
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using UnityEditor;
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using XNode;
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namespace XNodeEditor {
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/// <summary>
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/// This asset processor resolves an issue with the new v2 AssetDatabase system present on 2019.3 and later. When
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/// renaming a <see cref="XNode.NodeGraph"/> asset, it appears that sometimes the v2 AssetDatabase will swap which asset
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/// is the main asset (present at top level) between the <see cref="XNode.NodeGraph"/> and one of its <see cref="XNode.Node"/>
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/// renaming a <see cref="NodeGraph"/> asset, it appears that sometimes the v2 AssetDatabase will swap which asset
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/// is the main asset (present at top level) between the <see cref="NodeGraph"/> and one of its <see cref="Node"/>
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/// sub-assets. As a workaround until Unity fixes this, this asset processor checks all renamed assets and if it
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/// finds a case where a <see cref="XNode.Node"/> has been made the main asset it will swap it back to being a sub-asset
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/// finds a case where a <see cref="Node"/> has been made the main asset it will swap it back to being a sub-asset
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/// and rename the node to the default name for that node type.
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/// </summary>
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internal sealed class GraphRenameFixAssetProcessor : AssetPostprocessor {
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@ -2,11 +2,11 @@
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namespace XNodeEditor.Internal {
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public struct RerouteReference {
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public XNode.NodePort port;
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public NodePort port;
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public int connectionIndex;
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public int pointIndex;
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public RerouteReference(XNode.NodePort port, int connectionIndex, int pointIndex) {
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public RerouteReference(NodePort port, int connectionIndex, int pointIndex) {
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this.port = port;
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this.connectionIndex = connectionIndex;
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this.pointIndex = pointIndex;
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@ -14,12 +14,12 @@ using GenericMenu = XNodeEditor.AdvancedGenericMenu;
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namespace XNodeEditor {
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/// <summary> Base class to derive custom Node editors from. Use this to create your own custom inspectors and editors for your nodes. </summary>
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[CustomNodeEditor(typeof(XNode.Node))]
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public class NodeEditor : XNodeEditor.Internal.NodeEditorBase<NodeEditor, NodeEditor.CustomNodeEditorAttribute, XNode.Node> {
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[CustomNodeEditor(typeof(Node))]
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public class NodeEditor : XNodeEditor.Internal.NodeEditorBase<NodeEditor, NodeEditor.CustomNodeEditorAttribute, Node> {
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/// <summary> Fires every whenever a node was modified through the editor </summary>
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public static Action<XNode.Node> onUpdateNode;
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public readonly static Dictionary<XNode.NodePort, Vector2> portPositions = new Dictionary<XNode.NodePort, Vector2>();
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public static Action<Node> onUpdateNode;
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public readonly static Dictionary<NodePort, Vector2> portPositions = new Dictionary<NodePort, Vector2>();
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#if ODIN_INSPECTOR
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protected internal static bool inNodeEditor = false;
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@ -82,7 +82,7 @@ namespace XNodeEditor {
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#endif
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// Iterate through dynamic ports and draw them in the order in which they are serialized
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foreach (XNode.NodePort dynamicPort in target.DynamicPorts) {
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foreach (NodePort dynamicPort in target.DynamicPorts) {
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if (NodeEditorGUILayout.IsDynamicPortListPort(dynamicPort)) continue;
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NodeEditorGUILayout.PortField(dynamicPort);
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}
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@ -136,8 +136,8 @@ namespace XNodeEditor {
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public virtual void AddContextMenuItems(GenericMenu menu) {
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bool canRemove = true;
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// Actions if only one node is selected
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if (Selection.objects.Length == 1 && Selection.activeObject is XNode.Node) {
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XNode.Node node = Selection.activeObject as XNode.Node;
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if (Selection.objects.Length == 1 && Selection.activeObject is Node) {
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Node node = Selection.activeObject as Node;
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menu.AddItem(new GUIContent("Move To Top"), false, () => NodeEditorWindow.current.MoveNodeToTop(node));
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menu.AddItem(new GUIContent("Rename"), false, NodeEditorWindow.current.RenameSelectedNode);
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@ -152,8 +152,8 @@ namespace XNodeEditor {
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else menu.AddItem(new GUIContent("Remove"), false, null);
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// Custom sctions if only one node is selected
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if (Selection.objects.Length == 1 && Selection.activeObject is XNode.Node) {
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XNode.Node node = Selection.activeObject as XNode.Node;
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if (Selection.objects.Length == 1 && Selection.activeObject is Node) {
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Node node = Selection.activeObject as Node;
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menu.AddCustomContextMenuItems(node);
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}
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}
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@ -171,7 +171,7 @@ namespace XNodeEditor {
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[AttributeUsage(AttributeTargets.Class)]
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public class CustomNodeEditorAttribute : Attribute,
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XNodeEditor.Internal.NodeEditorBase<NodeEditor, NodeEditor.CustomNodeEditorAttribute, XNode.Node>.INodeEditorAttrib {
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XNodeEditor.Internal.NodeEditorBase<NodeEditor, NodeEditor.CustomNodeEditorAttribute, Node>.INodeEditorAttrib {
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private Type inspectedType;
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/// <summary> Tells a NodeEditor which Node type it is an editor for </summary>
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/// <param name="inspectedType">Type that this editor can edit</param>
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@ -15,7 +15,7 @@ namespace XNodeEditor {
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public static bool isPanning { get; private set; }
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public static Vector2[] dragOffset;
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public static XNode.Node[] copyBuffer = null;
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public static Node[] copyBuffer = null;
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public bool IsDraggingPort { get { return draggedOutput != null; } }
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public bool IsHoveringPort { get { return hoveredPort != null; } }
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@ -23,17 +23,17 @@ namespace XNodeEditor {
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public bool IsHoveringReroute { get { return hoveredReroute.port != null; } }
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/// <summary> Return the dragged port or null if not exist </summary>
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public XNode.NodePort DraggedOutputPort { get { XNode.NodePort result = draggedOutput; return result; } }
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public NodePort DraggedOutputPort { get { NodePort result = draggedOutput; return result; } }
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/// <summary> Return the Hovered port or null if not exist </summary>
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public XNode.NodePort HoveredPort { get { XNode.NodePort result = hoveredPort; return result; } }
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public NodePort HoveredPort { get { NodePort result = hoveredPort; return result; } }
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/// <summary> Return the Hovered node or null if not exist </summary>
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public XNode.Node HoveredNode { get { XNode.Node result = hoveredNode; return result; } }
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public Node HoveredNode { get { Node result = hoveredNode; return result; } }
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private XNode.Node hoveredNode = null;
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[NonSerialized] public XNode.NodePort hoveredPort = null;
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[NonSerialized] private XNode.NodePort draggedOutput = null;
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[NonSerialized] private XNode.NodePort draggedOutputTarget = null;
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[NonSerialized] private XNode.NodePort autoConnectOutput = null;
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private Node hoveredNode = null;
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[NonSerialized] public NodePort hoveredPort = null;
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[NonSerialized] private NodePort draggedOutput = null;
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[NonSerialized] private NodePort draggedOutputTarget = null;
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[NonSerialized] private NodePort autoConnectOutput = null;
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[NonSerialized] private List<Vector2> draggedOutputReroutes = new List<Vector2>();
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private RerouteReference hoveredReroute = new RerouteReference();
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@ -91,8 +91,8 @@ namespace XNodeEditor {
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Vector2 mousePos = WindowToGridPosition(e.mousePosition);
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// Move selected nodes with offset
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for (int i = 0; i < Selection.objects.Length; i++) {
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if (Selection.objects[i] is XNode.Node) {
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XNode.Node node = Selection.objects[i] as XNode.Node;
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if (Selection.objects[i] is Node) {
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Node node = Selection.objects[i] as Node;
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Undo.RecordObject(node, "Moved Node");
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Vector2 initial = node.position;
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node.position = mousePos + dragOffset[i];
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@ -104,7 +104,7 @@ namespace XNodeEditor {
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// Offset portConnectionPoints instantly if a node is dragged so they aren't delayed by a frame.
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Vector2 offset = node.position - initial;
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if (offset.sqrMagnitude > 0) {
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foreach (XNode.NodePort output in node.Outputs) {
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foreach (NodePort output in node.Outputs) {
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Rect rect;
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if (portConnectionPoints.TryGetValue(output, out rect)) {
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rect.position += offset;
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@ -112,7 +112,7 @@ namespace XNodeEditor {
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}
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}
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foreach (XNode.NodePort input in node.Inputs) {
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foreach (NodePort input in node.Inputs) {
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Rect rect;
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if (portConnectionPoints.TryGetValue(input, out rect)) {
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rect.position += offset;
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@ -167,8 +167,8 @@ namespace XNodeEditor {
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hoveredPort.VerifyConnections();
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autoConnectOutput = null;
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if (hoveredPort.IsConnected) {
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XNode.Node node = hoveredPort.node;
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XNode.NodePort output = hoveredPort.Connection;
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Node node = hoveredPort.node;
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NodePort output = hoveredPort.Connection;
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int outputConnectionIndex = output.GetConnectionIndex(hoveredPort);
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draggedOutputReroutes = output.GetReroutePoints(outputConnectionIndex);
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hoveredPort.Disconnect(output);
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@ -222,7 +222,7 @@ namespace XNodeEditor {
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if (IsDraggingPort) {
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// If connection is valid, save it
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if (draggedOutputTarget != null && graphEditor.CanConnect(draggedOutput, draggedOutputTarget)) {
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XNode.Node node = draggedOutputTarget.node;
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Node node = draggedOutputTarget.node;
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if (graph.nodes.Count != 0) draggedOutput.Connect(draggedOutputTarget);
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// ConnectionIndex can be -1 if the connection is removed instantly after creation
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@ -245,8 +245,8 @@ namespace XNodeEditor {
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EditorUtility.SetDirty(graph);
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if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
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} else if (currentActivity == NodeActivity.DragNode) {
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IEnumerable<XNode.Node> nodes = Selection.objects.Where(x => x is XNode.Node).Select(x => x as XNode.Node);
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foreach (XNode.Node node in nodes) EditorUtility.SetDirty(node);
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IEnumerable<Node> nodes = Selection.objects.Where(x => x is Node).Select(x => x as Node);
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foreach (Node node in nodes) EditorUtility.SetDirty(node);
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if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
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} else if (!IsHoveringNode) {
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// If click outside node, release field focus
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@ -316,12 +316,12 @@ namespace XNodeEditor {
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if (e.keyCode == KeyCode.F2) RenameSelectedNode();
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}
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if (e.keyCode == KeyCode.A) {
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if (Selection.objects.Any(x => graph.nodes.Contains(x as XNode.Node))) {
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foreach (XNode.Node node in graph.nodes) {
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if (Selection.objects.Any(x => graph.nodes.Contains(x as Node))) {
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foreach (Node node in graph.nodes) {
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DeselectNode(node);
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}
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} else {
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foreach (XNode.Node node in graph.nodes) {
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foreach (Node node in graph.nodes) {
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SelectNode(node, true);
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}
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}
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@ -366,8 +366,8 @@ namespace XNodeEditor {
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dragOffset = new Vector2[Selection.objects.Length + selectedReroutes.Count];
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// Selected nodes
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for (int i = 0; i < Selection.objects.Length; i++) {
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if (Selection.objects[i] is XNode.Node) {
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XNode.Node node = Selection.objects[i] as XNode.Node;
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if (Selection.objects[i] is Node) {
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Node node = Selection.objects[i] as Node;
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dragOffset[i] = node.position - WindowToGridPosition(current.mousePosition);
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}
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}
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@ -380,7 +380,7 @@ namespace XNodeEditor {
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/// <summary> Puts all selected nodes in focus. If no nodes are present, resets view and zoom to to origin </summary>
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public void Home() {
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var nodes = Selection.objects.Where(o => o is XNode.Node).Cast<XNode.Node>().ToList();
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var nodes = Selection.objects.Where(o => o is Node).Cast<Node>().ToList();
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if (nodes.Count > 0) {
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Vector2 minPos = nodes.Select(x => x.position).Aggregate((x, y) => new Vector2(Mathf.Min(x.x, y.x), Mathf.Min(x.y, y.y)));
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Vector2 maxPos = nodes.Select(x => x.position + (nodeSizes.ContainsKey(x) ? nodeSizes[x] : Vector2.zero)).Aggregate((x, y) => new Vector2(Mathf.Max(x.x, y.x), Mathf.Max(x.y, y.y)));
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@ -400,8 +400,8 @@ namespace XNodeEditor {
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}
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selectedReroutes.Clear();
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foreach (UnityEngine.Object item in Selection.objects) {
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if (item is XNode.Node) {
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XNode.Node node = item as XNode.Node;
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if (item is Node) {
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Node node = item as Node;
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graphEditor.RemoveNode(node);
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}
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}
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@ -409,8 +409,8 @@ namespace XNodeEditor {
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/// <summary> Initiate a rename on the currently selected node </summary>
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public void RenameSelectedNode() {
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if (Selection.objects.Length == 1 && Selection.activeObject is XNode.Node) {
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XNode.Node node = Selection.activeObject as XNode.Node;
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if (Selection.objects.Length == 1 && Selection.activeObject is Node) {
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Node node = Selection.activeObject as Node;
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Vector2 size;
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if (nodeSizes.TryGetValue(node, out size)) {
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RenamePopup.Show(Selection.activeObject, size.x);
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@ -421,7 +421,7 @@ namespace XNodeEditor {
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}
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/// <summary> Draw this node on top of other nodes by placing it last in the graph.nodes list </summary>
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public void MoveNodeToTop(XNode.Node node) {
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public void MoveNodeToTop(Node node) {
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int index;
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while ((index = graph.nodes.IndexOf(node)) != graph.nodes.Count - 1) {
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graph.nodes[index] = graph.nodes[index + 1];
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@ -432,7 +432,7 @@ namespace XNodeEditor {
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/// <summary> Duplicate selected nodes and select the duplicates </summary>
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public void DuplicateSelectedNodes() {
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// Get selected nodes which are part of this graph
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XNode.Node[] selectedNodes = Selection.objects.Select(x => x as XNode.Node).Where(x => x != null && x.graph == graph).ToArray();
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Node[] selectedNodes = Selection.objects.Select(x => x as Node).Where(x => x != null && x.graph == graph).ToArray();
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if (selectedNodes == null || selectedNodes.Length == 0) return;
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// Get top left node position
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Vector2 topLeftNode = selectedNodes.Select(x => x.position).Aggregate((x, y) => new Vector2(Mathf.Min(x.x, y.x), Mathf.Min(x.y, y.y)));
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@ -440,14 +440,14 @@ namespace XNodeEditor {
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}
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public void CopySelectedNodes() {
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copyBuffer = Selection.objects.Select(x => x as XNode.Node).Where(x => x != null && x.graph == graph).ToArray();
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copyBuffer = Selection.objects.Select(x => x as Node).Where(x => x != null && x.graph == graph).ToArray();
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}
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public void PasteNodes(Vector2 pos) {
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InsertDuplicateNodes(copyBuffer, pos);
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}
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private void InsertDuplicateNodes(XNode.Node[] nodes, Vector2 topLeft) {
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private void InsertDuplicateNodes(Node[] nodes, Vector2 topLeft) {
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if (nodes == null || nodes.Length == 0) return;
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// Get top-left node
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@ -455,20 +455,20 @@ namespace XNodeEditor {
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Vector2 offset = topLeft - topLeftNode;
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UnityEngine.Object[] newNodes = new UnityEngine.Object[nodes.Length];
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Dictionary<XNode.Node, XNode.Node> substitutes = new Dictionary<XNode.Node, XNode.Node>();
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Dictionary<Node, Node> substitutes = new Dictionary<Node, Node>();
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for (int i = 0; i < nodes.Length; i++) {
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XNode.Node srcNode = nodes[i];
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Node srcNode = nodes[i];
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if (srcNode == null) continue;
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// Check if user is allowed to add more of given node type
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XNode.Node.DisallowMultipleNodesAttribute disallowAttrib;
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Node.DisallowMultipleNodesAttribute disallowAttrib;
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Type nodeType = srcNode.GetType();
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if (NodeEditorUtilities.GetAttrib(nodeType, out disallowAttrib)) {
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int typeCount = graph.nodes.Count(x => x.GetType() == nodeType);
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if (typeCount >= disallowAttrib.max) continue;
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}
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XNode.Node newNode = graphEditor.CopyNode(srcNode);
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Node newNode = graphEditor.CopyNode(srcNode);
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substitutes.Add(srcNode, newNode);
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newNode.position = srcNode.position + offset;
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newNodes[i] = newNode;
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@ -476,14 +476,14 @@ namespace XNodeEditor {
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// Walk through the selected nodes again, recreate connections, using the new nodes
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for (int i = 0; i < nodes.Length; i++) {
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XNode.Node srcNode = nodes[i];
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Node srcNode = nodes[i];
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if (srcNode == null) continue;
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foreach (XNode.NodePort port in srcNode.Ports) {
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foreach (NodePort port in srcNode.Ports) {
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for (int c = 0; c < port.ConnectionCount; c++) {
|
||||
XNode.NodePort inputPort = port.direction == XNode.NodePort.IO.Input ? port : port.GetConnection(c);
|
||||
XNode.NodePort outputPort = port.direction == XNode.NodePort.IO.Output ? port : port.GetConnection(c);
|
||||
NodePort inputPort = port.direction == NodePort.IO.Input ? port : port.GetConnection(c);
|
||||
NodePort outputPort = port.direction == NodePort.IO.Output ? port : port.GetConnection(c);
|
||||
|
||||
XNode.Node newNodeIn, newNodeOut;
|
||||
Node newNodeIn, newNodeOut;
|
||||
if (substitutes.TryGetValue(inputPort.node, out newNodeIn) && substitutes.TryGetValue(outputPort.node, out newNodeOut)) {
|
||||
newNodeIn.UpdatePorts();
|
||||
newNodeOut.UpdatePorts();
|
||||
@ -537,7 +537,7 @@ namespace XNodeEditor {
|
||||
}
|
||||
}
|
||||
|
||||
bool IsHoveringTitle(XNode.Node node) {
|
||||
bool IsHoveringTitle(Node node) {
|
||||
Vector2 mousePos = Event.current.mousePosition;
|
||||
//Get node position
|
||||
Vector2 nodePos = GridToWindowPosition(node.position);
|
||||
@ -550,11 +550,11 @@ namespace XNodeEditor {
|
||||
}
|
||||
|
||||
/// <summary> Attempt to connect dragged output to target node </summary>
|
||||
public void AutoConnect(XNode.Node node) {
|
||||
public void AutoConnect(Node node) {
|
||||
if (autoConnectOutput == null) return;
|
||||
|
||||
// Find compatible input port
|
||||
XNode.NodePort inputPort = node.Ports.FirstOrDefault(x => x.IsInput && graphEditor.CanConnect(autoConnectOutput, x));
|
||||
NodePort inputPort = node.Ports.FirstOrDefault(x => x.IsInput && graphEditor.CanConnect(autoConnectOutput, x));
|
||||
if (inputPort != null) autoConnectOutput.Connect(inputPort);
|
||||
|
||||
// Save changes
|
||||
|
||||
@ -22,7 +22,7 @@ namespace XNodeEditor {
|
||||
// Check script type. Return if deleting a non-node script
|
||||
UnityEditor.MonoScript script = obj as UnityEditor.MonoScript;
|
||||
System.Type scriptType = script.GetClass ();
|
||||
if (scriptType == null || (scriptType != typeof (XNode.Node) && !scriptType.IsSubclassOf (typeof (XNode.Node)))) return AssetDeleteResult.DidNotDelete;
|
||||
if (scriptType == null || (scriptType != typeof (Node) && !scriptType.IsSubclassOf (typeof (Node)))) return AssetDeleteResult.DidNotDelete;
|
||||
|
||||
// Find all ScriptableObjects using this script
|
||||
string[] guids = AssetDatabase.FindAssets ("t:" + scriptType);
|
||||
@ -30,7 +30,7 @@ namespace XNodeEditor {
|
||||
string assetpath = AssetDatabase.GUIDToAssetPath (guids[i]);
|
||||
Object[] objs = AssetDatabase.LoadAllAssetRepresentationsAtPath (assetpath);
|
||||
for (int k = 0; k < objs.Length; k++) {
|
||||
XNode.Node node = objs[k] as XNode.Node;
|
||||
Node node = objs[k] as Node;
|
||||
if (node.GetType () == scriptType) {
|
||||
if (node != null && node.graph != null) {
|
||||
// Delete the node and notify the user
|
||||
@ -48,17 +48,17 @@ namespace XNodeEditor {
|
||||
[InitializeOnLoadMethod]
|
||||
private static void OnReloadEditor () {
|
||||
// Find all NodeGraph assets
|
||||
string[] guids = AssetDatabase.FindAssets ("t:" + typeof (XNode.NodeGraph));
|
||||
string[] guids = AssetDatabase.FindAssets ("t:" + typeof (NodeGraph));
|
||||
for (int i = 0; i < guids.Length; i++) {
|
||||
string assetpath = AssetDatabase.GUIDToAssetPath (guids[i]);
|
||||
XNode.NodeGraph graph = AssetDatabase.LoadAssetAtPath (assetpath, typeof (XNode.NodeGraph)) as XNode.NodeGraph;
|
||||
NodeGraph graph = AssetDatabase.LoadAssetAtPath (assetpath, typeof (NodeGraph)) as NodeGraph;
|
||||
graph.nodes.RemoveAll(x => x == null); //Remove null items
|
||||
Object[] objs = AssetDatabase.LoadAllAssetRepresentationsAtPath (assetpath);
|
||||
// Ensure that all sub node assets are present in the graph node list
|
||||
for (int u = 0; u < objs.Length; u++) {
|
||||
// Ignore null sub assets
|
||||
if (objs[u] == null) continue;
|
||||
if (!graph.nodes.Contains (objs[u] as XNode.Node)) graph.nodes.Add(objs[u] as XNode.Node);
|
||||
if (!graph.nodes.Contains (objs[u] as Node)) graph.nodes.Add(objs[u] as Node);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -13,7 +13,7 @@ namespace XNodeEditor {
|
||||
public partial class NodeEditorWindow {
|
||||
public NodeGraphEditor graphEditor;
|
||||
private List<UnityEngine.Object> selectionCache;
|
||||
private List<XNode.Node> culledNodes;
|
||||
private List<Node> culledNodes;
|
||||
/// <summary> 19 if docked, 22 if not </summary>
|
||||
private int topPadding { get { return isDocked() ? 19 : 22; } }
|
||||
/// <summary> Executed after all other window GUI. Useful if Zoom is ruining your day. Automatically resets after being run.</summary>
|
||||
@ -113,7 +113,7 @@ namespace XNodeEditor {
|
||||
}
|
||||
|
||||
/// <summary> Show right-click context menu for hovered port </summary>
|
||||
void ShowPortContextMenu(XNode.NodePort hoveredPort) {
|
||||
void ShowPortContextMenu(NodePort hoveredPort) {
|
||||
GenericMenu contextMenu = new GenericMenu();
|
||||
foreach (var port in hoveredPort.GetConnections()) {
|
||||
var name = port.node.name;
|
||||
@ -125,10 +125,10 @@ namespace XNodeEditor {
|
||||
if (NodeEditorPreferences.GetSettings().createFilter) {
|
||||
contextMenu.AddSeparator("");
|
||||
|
||||
if (hoveredPort.direction == XNode.NodePort.IO.Input)
|
||||
graphEditor.AddContextMenuItems(contextMenu, hoveredPort.ValueType, XNode.NodePort.IO.Output);
|
||||
if (hoveredPort.direction == NodePort.IO.Input)
|
||||
graphEditor.AddContextMenuItems(contextMenu, hoveredPort.ValueType, NodePort.IO.Output);
|
||||
else
|
||||
graphEditor.AddContextMenuItems(contextMenu, hoveredPort.ValueType, XNode.NodePort.IO.Input);
|
||||
graphEditor.AddContextMenuItems(contextMenu, hoveredPort.ValueType, NodePort.IO.Input);
|
||||
}
|
||||
contextMenu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
|
||||
if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
|
||||
@ -335,12 +335,12 @@ namespace XNodeEditor {
|
||||
List<Vector2> gridPoints = new List<Vector2>(2);
|
||||
|
||||
Color col = GUI.color;
|
||||
foreach (XNode.Node node in graph.nodes) {
|
||||
foreach (Node node in graph.nodes) {
|
||||
//If a null node is found, return. This can happen if the nodes associated script is deleted. It is currently not possible in Unity to delete a null asset.
|
||||
if (node == null) continue;
|
||||
|
||||
// Draw full connections and output > reroute
|
||||
foreach (XNode.NodePort output in node.Outputs) {
|
||||
foreach (NodePort output in node.Outputs) {
|
||||
//Needs cleanup. Null checks are ugly
|
||||
Rect fromRect;
|
||||
if (!_portConnectionPoints.TryGetValue(output, out fromRect)) continue;
|
||||
@ -349,7 +349,7 @@ namespace XNodeEditor {
|
||||
GUIStyle portStyle = graphEditor.GetPortStyle(output);
|
||||
|
||||
for (int k = 0; k < output.ConnectionCount; k++) {
|
||||
XNode.NodePort input = output.GetConnection(k);
|
||||
NodePort input = output.GetConnection(k);
|
||||
|
||||
Gradient noodleGradient = graphEditor.GetNoodleGradient(output, input);
|
||||
float noodleThickness = graphEditor.GetNoodleThickness(output, input);
|
||||
@ -404,7 +404,7 @@ namespace XNodeEditor {
|
||||
}
|
||||
|
||||
System.Reflection.MethodInfo onValidate = null;
|
||||
if (Selection.activeObject != null && Selection.activeObject is XNode.Node) {
|
||||
if (Selection.activeObject != null && Selection.activeObject is Node) {
|
||||
onValidate = Selection.activeObject.GetType().GetMethod("OnValidate");
|
||||
if (onValidate != null) EditorGUI.BeginChangeCheck();
|
||||
}
|
||||
@ -430,14 +430,14 @@ namespace XNodeEditor {
|
||||
//Save guiColor so we can revert it
|
||||
Color guiColor = GUI.color;
|
||||
|
||||
List<XNode.NodePort> removeEntries = new List<XNode.NodePort>();
|
||||
List<NodePort> removeEntries = new List<NodePort>();
|
||||
|
||||
if (e.type == EventType.Layout) culledNodes = new List<XNode.Node>();
|
||||
if (e.type == EventType.Layout) culledNodes = new List<Node>();
|
||||
for (int n = 0; n < graph.nodes.Count; n++) {
|
||||
// Skip null nodes. The user could be in the process of renaming scripts, so removing them at this point is not advisable.
|
||||
if (graph.nodes[n] == null) continue;
|
||||
if (n >= graph.nodes.Count) return;
|
||||
XNode.Node node = graph.nodes[n];
|
||||
Node node = graph.nodes[n];
|
||||
|
||||
// Culling
|
||||
if (e.type == EventType.Layout) {
|
||||
@ -529,14 +529,14 @@ namespace XNodeEditor {
|
||||
|
||||
//Check if we are hovering any of this nodes ports
|
||||
//Check input ports
|
||||
foreach (XNode.NodePort input in node.Inputs) {
|
||||
foreach (NodePort input in node.Inputs) {
|
||||
//Check if port rect is available
|
||||
if (!portConnectionPoints.ContainsKey(input)) continue;
|
||||
Rect r = GridToWindowRectNoClipped(portConnectionPoints[input]);
|
||||
if (r.Contains(mousePos)) hoveredPort = input;
|
||||
}
|
||||
//Check all output ports
|
||||
foreach (XNode.NodePort output in node.Outputs) {
|
||||
foreach (NodePort output in node.Outputs) {
|
||||
//Check if port rect is available
|
||||
if (!portConnectionPoints.ContainsKey(output)) continue;
|
||||
Rect r = GridToWindowRectNoClipped(portConnectionPoints[output]);
|
||||
@ -556,7 +556,7 @@ namespace XNodeEditor {
|
||||
if (onValidate != null && EditorGUI.EndChangeCheck()) onValidate.Invoke(Selection.activeObject, null);
|
||||
}
|
||||
|
||||
private bool ShouldBeCulled(XNode.Node node) {
|
||||
private bool ShouldBeCulled(Node node) {
|
||||
|
||||
Vector2 nodePos = GridToWindowPositionNoClipped(node.position);
|
||||
if (nodePos.x / _zoom > position.width) return true; // Right
|
||||
|
||||
@ -22,18 +22,18 @@ namespace XNodeEditor {
|
||||
/// <summary> Make a field for a serialized property. Automatically displays relevant node port. </summary>
|
||||
public static void PropertyField(SerializedProperty property, GUIContent label, bool includeChildren = true, params GUILayoutOption[] options) {
|
||||
if (property == null) throw new NullReferenceException();
|
||||
XNode.Node node = property.serializedObject.targetObject as XNode.Node;
|
||||
XNode.NodePort port = node.GetPort(property.name);
|
||||
Node node = property.serializedObject.targetObject as Node;
|
||||
NodePort port = node.GetPort(property.name);
|
||||
PropertyField(property, label, port, includeChildren);
|
||||
}
|
||||
|
||||
/// <summary> Make a field for a serialized property. Manual node port override. </summary>
|
||||
public static void PropertyField(SerializedProperty property, XNode.NodePort port, bool includeChildren = true, params GUILayoutOption[] options) {
|
||||
public static void PropertyField(SerializedProperty property, NodePort port, bool includeChildren = true, params GUILayoutOption[] options) {
|
||||
PropertyField(property, null, port, includeChildren, options);
|
||||
}
|
||||
|
||||
/// <summary> Make a field for a serialized property. Manual node port override. </summary>
|
||||
public static void PropertyField(SerializedProperty property, GUIContent label, XNode.NodePort port, bool includeChildren = true, params GUILayoutOption[] options) {
|
||||
public static void PropertyField(SerializedProperty property, GUIContent label, NodePort port, bool includeChildren = true, params GUILayoutOption[] options) {
|
||||
if (property == null) throw new NullReferenceException();
|
||||
|
||||
// If property is not a port, display a regular property field
|
||||
@ -44,10 +44,10 @@ namespace XNodeEditor {
|
||||
List<PropertyAttribute> propertyAttributes = NodeEditorUtilities.GetCachedPropertyAttribs(port.node.GetType(), property.name);
|
||||
|
||||
// If property is an input, display a regular property field and put a port handle on the left side
|
||||
if (port.direction == XNode.NodePort.IO.Input) {
|
||||
if (port.direction == NodePort.IO.Input) {
|
||||
// Get data from [Input] attribute
|
||||
XNode.Node.ShowBackingValue showBacking = XNode.Node.ShowBackingValue.Unconnected;
|
||||
XNode.Node.InputAttribute inputAttribute;
|
||||
Node.ShowBackingValue showBacking = Node.ShowBackingValue.Unconnected;
|
||||
Node.InputAttribute inputAttribute;
|
||||
bool dynamicPortList = false;
|
||||
if (NodeEditorUtilities.GetCachedAttrib(port.node.GetType(), property.name, out inputAttribute)) {
|
||||
dynamicPortList = inputAttribute.dynamicPortList;
|
||||
@ -55,8 +55,8 @@ namespace XNodeEditor {
|
||||
}
|
||||
|
||||
bool usePropertyAttributes = dynamicPortList ||
|
||||
showBacking == XNode.Node.ShowBackingValue.Never ||
|
||||
(showBacking == XNode.Node.ShowBackingValue.Unconnected && port.IsConnected);
|
||||
showBacking == Node.ShowBackingValue.Never ||
|
||||
(showBacking == Node.ShowBackingValue.Unconnected && port.IsConnected);
|
||||
|
||||
float spacePadding = 0;
|
||||
string tooltip = null;
|
||||
@ -79,22 +79,22 @@ namespace XNodeEditor {
|
||||
|
||||
if (dynamicPortList) {
|
||||
Type type = GetType(property);
|
||||
XNode.Node.ConnectionType connectionType = inputAttribute != null ? inputAttribute.connectionType : XNode.Node.ConnectionType.Multiple;
|
||||
Node.ConnectionType connectionType = inputAttribute != null ? inputAttribute.connectionType : Node.ConnectionType.Multiple;
|
||||
DynamicPortList(property.name, type, property.serializedObject, port.direction, connectionType);
|
||||
return;
|
||||
}
|
||||
switch (showBacking) {
|
||||
case XNode.Node.ShowBackingValue.Unconnected:
|
||||
case Node.ShowBackingValue.Unconnected:
|
||||
// Display a label if port is connected
|
||||
if (port.IsConnected) EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName, tooltip));
|
||||
// Display an editable property field if port is not connected
|
||||
else EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30));
|
||||
break;
|
||||
case XNode.Node.ShowBackingValue.Never:
|
||||
case Node.ShowBackingValue.Never:
|
||||
// Display a label
|
||||
EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName, tooltip));
|
||||
break;
|
||||
case XNode.Node.ShowBackingValue.Always:
|
||||
case Node.ShowBackingValue.Always:
|
||||
// Display an editable property field
|
||||
EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30));
|
||||
break;
|
||||
@ -104,10 +104,10 @@ namespace XNodeEditor {
|
||||
float paddingLeft = NodeEditorWindow.current.graphEditor.GetPortStyle(port).padding.left;
|
||||
rect.position = rect.position - new Vector2(16 + paddingLeft, -spacePadding);
|
||||
// If property is an output, display a text label and put a port handle on the right side
|
||||
} else if (port.direction == XNode.NodePort.IO.Output) {
|
||||
} else if (port.direction == NodePort.IO.Output) {
|
||||
// Get data from [Output] attribute
|
||||
XNode.Node.ShowBackingValue showBacking = XNode.Node.ShowBackingValue.Unconnected;
|
||||
XNode.Node.OutputAttribute outputAttribute;
|
||||
Node.ShowBackingValue showBacking = Node.ShowBackingValue.Unconnected;
|
||||
Node.OutputAttribute outputAttribute;
|
||||
bool dynamicPortList = false;
|
||||
if (NodeEditorUtilities.GetCachedAttrib(port.node.GetType(), property.name, out outputAttribute)) {
|
||||
dynamicPortList = outputAttribute.dynamicPortList;
|
||||
@ -115,8 +115,8 @@ namespace XNodeEditor {
|
||||
}
|
||||
|
||||
bool usePropertyAttributes = dynamicPortList ||
|
||||
showBacking == XNode.Node.ShowBackingValue.Never ||
|
||||
(showBacking == XNode.Node.ShowBackingValue.Unconnected && port.IsConnected);
|
||||
showBacking == Node.ShowBackingValue.Never ||
|
||||
(showBacking == Node.ShowBackingValue.Unconnected && port.IsConnected);
|
||||
|
||||
float spacePadding = 0;
|
||||
string tooltip = null;
|
||||
@ -139,22 +139,22 @@ namespace XNodeEditor {
|
||||
|
||||
if (dynamicPortList) {
|
||||
Type type = GetType(property);
|
||||
XNode.Node.ConnectionType connectionType = outputAttribute != null ? outputAttribute.connectionType : XNode.Node.ConnectionType.Multiple;
|
||||
Node.ConnectionType connectionType = outputAttribute != null ? outputAttribute.connectionType : Node.ConnectionType.Multiple;
|
||||
DynamicPortList(property.name, type, property.serializedObject, port.direction, connectionType);
|
||||
return;
|
||||
}
|
||||
switch (showBacking) {
|
||||
case XNode.Node.ShowBackingValue.Unconnected:
|
||||
case Node.ShowBackingValue.Unconnected:
|
||||
// Display a label if port is connected
|
||||
if (port.IsConnected) EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName, tooltip), NodeEditorResources.OutputPort, GUILayout.MinWidth(30));
|
||||
// Display an editable property field if port is not connected
|
||||
else EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30));
|
||||
break;
|
||||
case XNode.Node.ShowBackingValue.Never:
|
||||
case Node.ShowBackingValue.Never:
|
||||
// Display a label
|
||||
EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName, tooltip), NodeEditorResources.OutputPort, GUILayout.MinWidth(30));
|
||||
break;
|
||||
case XNode.Node.ShowBackingValue.Always:
|
||||
case Node.ShowBackingValue.Always:
|
||||
// Display an editable property field
|
||||
EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30));
|
||||
break;
|
||||
@ -185,19 +185,19 @@ namespace XNodeEditor {
|
||||
}
|
||||
|
||||
/// <summary> Make a simple port field. </summary>
|
||||
public static void PortField(XNode.NodePort port, params GUILayoutOption[] options) {
|
||||
public static void PortField(NodePort port, params GUILayoutOption[] options) {
|
||||
PortField(null, port, options);
|
||||
}
|
||||
|
||||
/// <summary> Make a simple port field. </summary>
|
||||
public static void PortField(GUIContent label, XNode.NodePort port, params GUILayoutOption[] options) {
|
||||
public static void PortField(GUIContent label, NodePort port, params GUILayoutOption[] options) {
|
||||
if (port == null) return;
|
||||
if (options == null) options = new GUILayoutOption[] { GUILayout.MinWidth(30) };
|
||||
Vector2 position = Vector3.zero;
|
||||
GUIContent content = label != null ? label : new GUIContent(ObjectNames.NicifyVariableName(port.fieldName));
|
||||
|
||||
// If property is an input, display a regular property field and put a port handle on the left side
|
||||
if (port.direction == XNode.NodePort.IO.Input) {
|
||||
if (port.direction == NodePort.IO.Input) {
|
||||
// Display a label
|
||||
EditorGUILayout.LabelField(content, options);
|
||||
|
||||
@ -206,7 +206,7 @@ namespace XNodeEditor {
|
||||
position = rect.position - new Vector2(16 + paddingLeft, 0);
|
||||
}
|
||||
// If property is an output, display a text label and put a port handle on the right side
|
||||
else if (port.direction == XNode.NodePort.IO.Output) {
|
||||
else if (port.direction == NodePort.IO.Output) {
|
||||
// Display a label
|
||||
EditorGUILayout.LabelField(content, NodeEditorResources.OutputPort, options);
|
||||
|
||||
@ -218,7 +218,7 @@ namespace XNodeEditor {
|
||||
}
|
||||
|
||||
/// <summary> Make a simple port field. </summary>
|
||||
public static void PortField(Vector2 position, XNode.NodePort port) {
|
||||
public static void PortField(Vector2 position, NodePort port) {
|
||||
if (port == null) return;
|
||||
|
||||
Rect rect = new Rect(position, new Vector2(16, 16));
|
||||
@ -235,17 +235,17 @@ namespace XNodeEditor {
|
||||
}
|
||||
|
||||
/// <summary> Add a port field to previous layout element. </summary>
|
||||
public static void AddPortField(XNode.NodePort port) {
|
||||
public static void AddPortField(NodePort port) {
|
||||
if (port == null) return;
|
||||
Rect rect = new Rect();
|
||||
|
||||
// If property is an input, display a regular property field and put a port handle on the left side
|
||||
if (port.direction == XNode.NodePort.IO.Input) {
|
||||
if (port.direction == NodePort.IO.Input) {
|
||||
rect = GUILayoutUtility.GetLastRect();
|
||||
float paddingLeft = NodeEditorWindow.current.graphEditor.GetPortStyle(port).padding.left;
|
||||
rect.position = rect.position - new Vector2(16 + paddingLeft, 0);
|
||||
// If property is an output, display a text label and put a port handle on the right side
|
||||
} else if (port.direction == XNode.NodePort.IO.Output) {
|
||||
} else if (port.direction == NodePort.IO.Output) {
|
||||
rect = GUILayoutUtility.GetLastRect();
|
||||
rect.width += NodeEditorWindow.current.graphEditor.GetPortStyle(port).padding.right;
|
||||
rect.position = rect.position + new Vector2(rect.width, 0);
|
||||
@ -265,7 +265,7 @@ namespace XNodeEditor {
|
||||
}
|
||||
|
||||
/// <summary> Draws an input and an output port on the same line </summary>
|
||||
public static void PortPair(XNode.NodePort input, XNode.NodePort output) {
|
||||
public static void PortPair(NodePort input, NodePort output) {
|
||||
GUILayout.BeginHorizontal();
|
||||
NodeEditorGUILayout.PortField(input, GUILayout.MinWidth(0));
|
||||
NodeEditorGUILayout.PortField(output, GUILayout.MinWidth(0));
|
||||
@ -292,18 +292,18 @@ namespace XNodeEditor {
|
||||
|
||||
#region Obsolete
|
||||
[Obsolete("Use IsDynamicPortListPort instead")]
|
||||
public static bool IsInstancePortListPort(XNode.NodePort port) {
|
||||
public static bool IsInstancePortListPort(NodePort port) {
|
||||
return IsDynamicPortListPort(port);
|
||||
}
|
||||
|
||||
[Obsolete("Use DynamicPortList instead")]
|
||||
public static void InstancePortList(string fieldName, Type type, SerializedObject serializedObject, XNode.NodePort.IO io, XNode.Node.ConnectionType connectionType = XNode.Node.ConnectionType.Multiple, XNode.Node.TypeConstraint typeConstraint = XNode.Node.TypeConstraint.None, Action<ReorderableList> onCreation = null) {
|
||||
public static void InstancePortList(string fieldName, Type type, SerializedObject serializedObject, NodePort.IO io, Node.ConnectionType connectionType = Node.ConnectionType.Multiple, Node.TypeConstraint typeConstraint = Node.TypeConstraint.None, Action<ReorderableList> onCreation = null) {
|
||||
DynamicPortList(fieldName, type, serializedObject, io, connectionType, typeConstraint, onCreation);
|
||||
}
|
||||
#endregion
|
||||
|
||||
/// <summary> Is this port part of a DynamicPortList? </summary>
|
||||
public static bool IsDynamicPortListPort(XNode.NodePort port) {
|
||||
public static bool IsDynamicPortListPort(NodePort port) {
|
||||
string[] parts = port.fieldName.Split(' ');
|
||||
if (parts.Length != 2) return false;
|
||||
Dictionary<string, ReorderableList> cache;
|
||||
@ -320,8 +320,8 @@ namespace XNodeEditor {
|
||||
/// <param name="serializedObject">The serializedObject of the node</param>
|
||||
/// <param name="connectionType">Connection type of added dynamic ports</param>
|
||||
/// <param name="onCreation">Called on the list on creation. Use this if you want to customize the created ReorderableList</param>
|
||||
public static void DynamicPortList(string fieldName, Type type, SerializedObject serializedObject, XNode.NodePort.IO io, XNode.Node.ConnectionType connectionType = XNode.Node.ConnectionType.Multiple, XNode.Node.TypeConstraint typeConstraint = XNode.Node.TypeConstraint.None, Action<ReorderableList> onCreation = null) {
|
||||
XNode.Node node = serializedObject.targetObject as XNode.Node;
|
||||
public static void DynamicPortList(string fieldName, Type type, SerializedObject serializedObject, NodePort.IO io, Node.ConnectionType connectionType = Node.ConnectionType.Multiple, Node.TypeConstraint typeConstraint = Node.TypeConstraint.None, Action<ReorderableList> onCreation = null) {
|
||||
Node node = serializedObject.targetObject as Node;
|
||||
|
||||
var indexedPorts = node.DynamicPorts.Select(x => {
|
||||
string[] split = x.fieldName.Split(' ');
|
||||
@ -331,9 +331,9 @@ namespace XNodeEditor {
|
||||
return new { index = i, port = x };
|
||||
}
|
||||
}
|
||||
return new { index = -1, port = (XNode.NodePort)null };
|
||||
return new { index = -1, port = (NodePort)null };
|
||||
}).Where(x => x.port != null);
|
||||
List<XNode.NodePort> dynamicPorts = indexedPorts.OrderBy(x => x.index).Select(x => x.port).ToList();
|
||||
List<NodePort> dynamicPorts = indexedPorts.OrderBy(x => x.index).Select(x => x.port).ToList();
|
||||
|
||||
node.UpdatePorts();
|
||||
|
||||
@ -354,15 +354,15 @@ namespace XNodeEditor {
|
||||
|
||||
}
|
||||
|
||||
private static ReorderableList CreateReorderableList(string fieldName, List<XNode.NodePort> dynamicPorts, SerializedProperty arrayData, Type type, SerializedObject serializedObject, XNode.NodePort.IO io, XNode.Node.ConnectionType connectionType, XNode.Node.TypeConstraint typeConstraint, Action<ReorderableList> onCreation) {
|
||||
private static ReorderableList CreateReorderableList(string fieldName, List<NodePort> dynamicPorts, SerializedProperty arrayData, Type type, SerializedObject serializedObject, NodePort.IO io, Node.ConnectionType connectionType, Node.TypeConstraint typeConstraint, Action<ReorderableList> onCreation) {
|
||||
bool hasArrayData = arrayData != null && arrayData.isArray;
|
||||
XNode.Node node = serializedObject.targetObject as XNode.Node;
|
||||
Node node = serializedObject.targetObject as Node;
|
||||
ReorderableList list = new ReorderableList(dynamicPorts, null, true, true, true, true);
|
||||
string label = arrayData != null ? arrayData.displayName : ObjectNames.NicifyVariableName(fieldName);
|
||||
|
||||
list.drawElementCallback =
|
||||
(Rect rect, int index, bool isActive, bool isFocused) => {
|
||||
XNode.NodePort port = node.GetPort(fieldName + " " + index);
|
||||
NodePort port = node.GetPort(fieldName + " " + index);
|
||||
if (hasArrayData && arrayData.propertyType != SerializedPropertyType.String) {
|
||||
if (arrayData.arraySize <= index) {
|
||||
EditorGUI.LabelField(rect, "Array[" + index + "] data out of range");
|
||||
@ -402,8 +402,8 @@ namespace XNodeEditor {
|
||||
// Move up
|
||||
if (rl.index > reorderableListIndex) {
|
||||
for (int i = reorderableListIndex; i < rl.index; ++i) {
|
||||
XNode.NodePort port = node.GetPort(fieldName + " " + i);
|
||||
XNode.NodePort nextPort = node.GetPort(fieldName + " " + (i + 1));
|
||||
NodePort port = node.GetPort(fieldName + " " + i);
|
||||
NodePort nextPort = node.GetPort(fieldName + " " + (i + 1));
|
||||
port.SwapConnections(nextPort);
|
||||
|
||||
// Swap cached positions to mitigate twitching
|
||||
@ -416,8 +416,8 @@ namespace XNodeEditor {
|
||||
// Move down
|
||||
else {
|
||||
for (int i = reorderableListIndex; i > rl.index; --i) {
|
||||
XNode.NodePort port = node.GetPort(fieldName + " " + i);
|
||||
XNode.NodePort nextPort = node.GetPort(fieldName + " " + (i - 1));
|
||||
NodePort port = node.GetPort(fieldName + " " + i);
|
||||
NodePort nextPort = node.GetPort(fieldName + " " + (i - 1));
|
||||
port.SwapConnections(nextPort);
|
||||
|
||||
// Swap cached positions to mitigate twitching
|
||||
@ -449,7 +449,7 @@ namespace XNodeEditor {
|
||||
int i = 0;
|
||||
while (node.HasPort(newName)) newName = fieldName + " " + (++i);
|
||||
|
||||
if (io == XNode.NodePort.IO.Output) node.AddDynamicOutput(type, connectionType, XNode.Node.TypeConstraint.None, newName);
|
||||
if (io == NodePort.IO.Output) node.AddDynamicOutput(type, connectionType, Node.TypeConstraint.None, newName);
|
||||
else node.AddDynamicInput(type, connectionType, typeConstraint, newName);
|
||||
serializedObject.Update();
|
||||
EditorUtility.SetDirty(node);
|
||||
@ -469,7 +469,7 @@ namespace XNodeEditor {
|
||||
return new { index = i, port = x };
|
||||
}
|
||||
}
|
||||
return new { index = -1, port = (XNode.NodePort)null };
|
||||
return new { index = -1, port = (NodePort)null };
|
||||
}).Where(x => x.port != null);
|
||||
dynamicPorts = indexedPorts.OrderBy(x => x.index).Select(x => x.port).ToList();
|
||||
|
||||
@ -486,7 +486,7 @@ namespace XNodeEditor {
|
||||
// Move following connections one step up to replace the missing connection
|
||||
for (int k = index + 1; k < dynamicPorts.Count(); k++) {
|
||||
for (int j = 0; j < dynamicPorts[k].ConnectionCount; j++) {
|
||||
XNode.NodePort other = dynamicPorts[k].GetConnection(j);
|
||||
NodePort other = dynamicPorts[k].GetConnection(j);
|
||||
dynamicPorts[k].Disconnect(other);
|
||||
dynamicPorts[k - 1].Connect(other);
|
||||
}
|
||||
@ -523,7 +523,7 @@ namespace XNodeEditor {
|
||||
string newName = arrayData.name + " 0";
|
||||
int i = 0;
|
||||
while (node.HasPort(newName)) newName = arrayData.name + " " + (++i);
|
||||
if (io == XNode.NodePort.IO.Output) node.AddDynamicOutput(type, connectionType, typeConstraint, newName);
|
||||
if (io == NodePort.IO.Output) node.AddDynamicOutput(type, connectionType, typeConstraint, newName);
|
||||
else node.AddDynamicInput(type, connectionType, typeConstraint, newName);
|
||||
EditorUtility.SetDirty(node);
|
||||
dynamicPortCount++;
|
||||
|
||||
@ -28,13 +28,13 @@ namespace XNodeEditor {
|
||||
|
||||
public static Type[] GetNodeTypes() {
|
||||
//Get all classes deriving from Node via reflection
|
||||
return GetDerivedTypes(typeof(XNode.Node));
|
||||
return GetDerivedTypes(typeof(Node));
|
||||
}
|
||||
|
||||
/// <summary> Custom node tint colors defined with [NodeColor(r, g, b)] </summary>
|
||||
public static bool TryGetAttributeTint(this Type nodeType, out Color tint) {
|
||||
if (nodeTint == null) {
|
||||
CacheAttributes<Color, XNode.Node.NodeTintAttribute>(ref nodeTint, x => x.color);
|
||||
CacheAttributes<Color, Node.NodeTintAttribute>(ref nodeTint, x => x.color);
|
||||
}
|
||||
return nodeTint.TryGetValue(nodeType, out tint);
|
||||
}
|
||||
@ -42,7 +42,7 @@ namespace XNodeEditor {
|
||||
/// <summary> Get custom node widths defined with [NodeWidth(width)] </summary>
|
||||
public static bool TryGetAttributeWidth(this Type nodeType, out int width) {
|
||||
if (nodeWidth == null) {
|
||||
CacheAttributes<int, XNode.Node.NodeWidthAttribute>(ref nodeWidth, x => x.width);
|
||||
CacheAttributes<int, Node.NodeWidthAttribute>(ref nodeWidth, x => x.width);
|
||||
}
|
||||
return nodeWidth.TryGetValue(nodeType, out width);
|
||||
}
|
||||
@ -62,7 +62,7 @@ namespace XNodeEditor {
|
||||
// If we can't find field in the first run, it's probably a private field in a base class.
|
||||
FieldInfo field = type.GetField(fieldName, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
|
||||
// Search base classes for private fields only. Public fields are found above
|
||||
while (field == null && (type = type.BaseType) != typeof(XNode.Node)) field = type.GetField(fieldName, BindingFlags.NonPublic | BindingFlags.Instance);
|
||||
while (field == null && (type = type.BaseType) != typeof(Node)) field = type.GetField(fieldName, BindingFlags.NonPublic | BindingFlags.Instance);
|
||||
return field;
|
||||
}
|
||||
|
||||
|
||||
@ -134,14 +134,14 @@ namespace XNodeEditor {
|
||||
/// <param name="compatibleType">Type to find compatiblities</param>
|
||||
/// <param name="direction"></param>
|
||||
/// <returns>True if NodeType has some port with value type compatible</returns>
|
||||
public static bool HasCompatiblePortType(Type nodeType, Type compatibleType, XNode.NodePort.IO direction = XNode.NodePort.IO.Input) {
|
||||
Type findType = typeof(XNode.Node.InputAttribute);
|
||||
if (direction == XNode.NodePort.IO.Output)
|
||||
findType = typeof(XNode.Node.OutputAttribute);
|
||||
public static bool HasCompatiblePortType(Type nodeType, Type compatibleType, NodePort.IO direction = NodePort.IO.Input) {
|
||||
Type findType = typeof(Node.InputAttribute);
|
||||
if (direction == NodePort.IO.Output)
|
||||
findType = typeof(Node.OutputAttribute);
|
||||
|
||||
//Get All fields from node type and we go filter only field with portAttribute.
|
||||
//This way is possible to know the values of the all ports and if have some with compatible value tue
|
||||
foreach (FieldInfo f in XNode.NodeDataCache.GetNodeFields(nodeType)) {
|
||||
foreach (FieldInfo f in NodeDataCache.GetNodeFields(nodeType)) {
|
||||
var portAttribute = f.GetCustomAttributes(findType, false).FirstOrDefault();
|
||||
if (portAttribute != null) {
|
||||
if (IsCastableTo(f.FieldType, compatibleType)) {
|
||||
@ -159,7 +159,7 @@ namespace XNodeEditor {
|
||||
/// <param name="nodeTypes">List with all nodes type to filter</param>
|
||||
/// <param name="compatibleType">Compatible Type to Filter</param>
|
||||
/// <returns>Return Only Node Types with ports compatible, or an empty list</returns>
|
||||
public static List<Type> GetCompatibleNodesTypes(Type[] nodeTypes, Type compatibleType, XNode.NodePort.IO direction = XNode.NodePort.IO.Input) {
|
||||
public static List<Type> GetCompatibleNodesTypes(Type[] nodeTypes, Type compatibleType, NodePort.IO direction = NodePort.IO.Input) {
|
||||
//Result List
|
||||
List<Type> filteredTypes = new List<Type>();
|
||||
|
||||
|
||||
@ -11,8 +11,8 @@ namespace XNodeEditor {
|
||||
public static NodeEditorWindow current;
|
||||
|
||||
/// <summary> Stores node positions for all nodePorts. </summary>
|
||||
public Dictionary<XNode.NodePort, Rect> portConnectionPoints { get { return _portConnectionPoints; } }
|
||||
private Dictionary<XNode.NodePort, Rect> _portConnectionPoints = new Dictionary<XNode.NodePort, Rect>();
|
||||
public Dictionary<NodePort, Rect> portConnectionPoints { get { return _portConnectionPoints; } }
|
||||
private Dictionary<NodePort, Rect> _portConnectionPoints = new Dictionary<NodePort, Rect>();
|
||||
[SerializeField] private NodePortReference[] _references = new NodePortReference[0];
|
||||
[SerializeField] private Rect[] _rects = new Rect[0];
|
||||
|
||||
@ -25,15 +25,15 @@ namespace XNodeEditor {
|
||||
private Func<bool> _isDocked;
|
||||
|
||||
[System.Serializable] private class NodePortReference {
|
||||
[SerializeField] private XNode.Node _node;
|
||||
[SerializeField] private Node _node;
|
||||
[SerializeField] private string _name;
|
||||
|
||||
public NodePortReference(XNode.NodePort nodePort) {
|
||||
public NodePortReference(NodePort nodePort) {
|
||||
_node = nodePort.node;
|
||||
_name = nodePort.fieldName;
|
||||
}
|
||||
|
||||
public XNode.NodePort GetNodePort() {
|
||||
public NodePort GetNodePort() {
|
||||
if (_node == null) {
|
||||
return null;
|
||||
}
|
||||
@ -59,16 +59,16 @@ namespace XNodeEditor {
|
||||
int length = _references.Length;
|
||||
if (length == _rects.Length) {
|
||||
for (int i = 0; i < length; i++) {
|
||||
XNode.NodePort nodePort = _references[i].GetNodePort();
|
||||
NodePort nodePort = _references[i].GetNodePort();
|
||||
if (nodePort != null)
|
||||
_portConnectionPoints.Add(nodePort, _rects[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Dictionary<XNode.Node, Vector2> nodeSizes { get { return _nodeSizes; } }
|
||||
private Dictionary<XNode.Node, Vector2> _nodeSizes = new Dictionary<XNode.Node, Vector2>();
|
||||
public XNode.NodeGraph graph;
|
||||
public Dictionary<Node, Vector2> nodeSizes { get { return _nodeSizes; } }
|
||||
private Dictionary<Node, Vector2> _nodeSizes = new Dictionary<Node, Vector2>();
|
||||
public NodeGraph graph;
|
||||
public Vector2 panOffset { get { return _panOffset; } set { _panOffset = value; Repaint(); } }
|
||||
private Vector2 _panOffset;
|
||||
public float zoom { get { return _zoom; } set { _zoom = Mathf.Clamp(value, NodeEditorPreferences.GetSettings().minZoom, NodeEditorPreferences.GetSettings().maxZoom); Repaint(); } }
|
||||
@ -97,7 +97,7 @@ namespace XNodeEditor {
|
||||
|
||||
/// <summary> Handle Selection Change events</summary>
|
||||
private static void OnSelectionChanged() {
|
||||
XNode.NodeGraph nodeGraph = Selection.activeObject as XNode.NodeGraph;
|
||||
NodeGraph nodeGraph = Selection.activeObject as NodeGraph;
|
||||
if (nodeGraph && !AssetDatabase.Contains(nodeGraph)) {
|
||||
if (NodeEditorPreferences.GetSettings().openOnCreate) Open(nodeGraph);
|
||||
}
|
||||
@ -132,7 +132,7 @@ namespace XNodeEditor {
|
||||
string path = EditorUtility.SaveFilePanelInProject("Save NodeGraph", "NewNodeGraph", "asset", "");
|
||||
if (string.IsNullOrEmpty(path)) return;
|
||||
else {
|
||||
XNode.NodeGraph existingGraph = AssetDatabase.LoadAssetAtPath<XNode.NodeGraph>(path);
|
||||
NodeGraph existingGraph = AssetDatabase.LoadAssetAtPath<NodeGraph>(path);
|
||||
if (existingGraph != null) AssetDatabase.DeleteAsset(path);
|
||||
AssetDatabase.CreateAsset(graph, path);
|
||||
EditorUtility.SetDirty(graph);
|
||||
@ -171,7 +171,7 @@ namespace XNodeEditor {
|
||||
return new Vector2(xOffset, yOffset);
|
||||
}
|
||||
|
||||
public void SelectNode(XNode.Node node, bool add) {
|
||||
public void SelectNode(Node node, bool add) {
|
||||
if (add) {
|
||||
List<Object> selection = new List<Object>(Selection.objects);
|
||||
selection.Add(node);
|
||||
@ -179,7 +179,7 @@ namespace XNodeEditor {
|
||||
} else Selection.objects = new Object[] { node };
|
||||
}
|
||||
|
||||
public void DeselectNode(XNode.Node node) {
|
||||
public void DeselectNode(Node node) {
|
||||
List<Object> selection = new List<Object>(Selection.objects);
|
||||
selection.Remove(node);
|
||||
Selection.objects = selection.ToArray();
|
||||
@ -187,7 +187,7 @@ namespace XNodeEditor {
|
||||
|
||||
[OnOpenAsset(0)]
|
||||
public static bool OnOpen(int instanceID, int line) {
|
||||
XNode.NodeGraph nodeGraph = EditorUtility.InstanceIDToObject(instanceID) as XNode.NodeGraph;
|
||||
NodeGraph nodeGraph = EditorUtility.InstanceIDToObject(instanceID) as NodeGraph;
|
||||
if (nodeGraph != null) {
|
||||
Open(nodeGraph);
|
||||
return true;
|
||||
@ -196,7 +196,7 @@ namespace XNodeEditor {
|
||||
}
|
||||
|
||||
/// <summary>Open the provided graph in the NodeEditor</summary>
|
||||
public static NodeEditorWindow Open(XNode.NodeGraph graph) {
|
||||
public static NodeEditorWindow Open(NodeGraph graph) {
|
||||
if (!graph) return null;
|
||||
|
||||
NodeEditorWindow w = GetWindow(typeof(NodeEditorWindow), false, "xNode", true) as NodeEditorWindow;
|
||||
|
||||
@ -8,8 +8,8 @@ using GenericMenu = XNodeEditor.AdvancedGenericMenu;
|
||||
|
||||
namespace XNodeEditor {
|
||||
/// <summary> Base class to derive custom Node Graph editors from. Use this to override how graphs are drawn in the editor. </summary>
|
||||
[CustomNodeGraphEditor(typeof(XNode.NodeGraph))]
|
||||
public class NodeGraphEditor : XNodeEditor.Internal.NodeEditorBase<NodeGraphEditor, NodeGraphEditor.CustomNodeGraphEditorAttribute, XNode.NodeGraph> {
|
||||
[CustomNodeGraphEditor(typeof(NodeGraph))]
|
||||
public class NodeGraphEditor : XNodeEditor.Internal.NodeEditorBase<NodeGraphEditor, NodeGraphEditor.CustomNodeGraphEditorAttribute, NodeGraph> {
|
||||
[Obsolete("Use window.position instead")]
|
||||
public Rect position { get { return window.position; } set { window.position = value; } }
|
||||
/// <summary> Are we currently renaming a node? </summary>
|
||||
@ -42,7 +42,7 @@ namespace XNodeEditor {
|
||||
/// <summary> Returns context node menu path. Null or empty strings for hidden nodes. </summary>
|
||||
public virtual string GetNodeMenuName(Type type) {
|
||||
//Check if type has the CreateNodeMenuAttribute
|
||||
XNode.Node.CreateNodeMenuAttribute attrib;
|
||||
Node.CreateNodeMenuAttribute attrib;
|
||||
if (NodeEditorUtilities.GetAttrib(type, out attrib)) // Return custom path
|
||||
return attrib.menuName;
|
||||
else // Return generated path
|
||||
@ -52,7 +52,7 @@ namespace XNodeEditor {
|
||||
/// <summary> The order by which the menu items are displayed. </summary>
|
||||
public virtual int GetNodeMenuOrder(Type type) {
|
||||
//Check if type has the CreateNodeMenuAttribute
|
||||
XNode.Node.CreateNodeMenuAttribute attrib;
|
||||
Node.CreateNodeMenuAttribute attrib;
|
||||
if (NodeEditorUtilities.GetAttrib(type, out attrib)) // Return custom path
|
||||
return attrib.order;
|
||||
else
|
||||
@ -62,7 +62,7 @@ namespace XNodeEditor {
|
||||
/// <summary>
|
||||
/// Called before connecting two ports in the graph view to see if the output port is compatible with the input port
|
||||
/// </summary>
|
||||
public virtual bool CanConnect(XNode.NodePort output, XNode.NodePort input) {
|
||||
public virtual bool CanConnect(NodePort output, NodePort input) {
|
||||
return output.CanConnectTo(input);
|
||||
}
|
||||
|
||||
@ -73,7 +73,7 @@ namespace XNodeEditor {
|
||||
/// <param name="menu"></param>
|
||||
/// <param name="compatibleType">Use it to filter only nodes with ports value type, compatible with this type</param>
|
||||
/// <param name="direction">Direction of the compatiblity</param>
|
||||
public virtual void AddContextMenuItems(GenericMenu menu, Type compatibleType = null, XNode.NodePort.IO direction = XNode.NodePort.IO.Input) {
|
||||
public virtual void AddContextMenuItems(GenericMenu menu, Type compatibleType = null, NodePort.IO direction = NodePort.IO.Input) {
|
||||
Vector2 pos = NodeEditorWindow.current.WindowToGridPosition(Event.current.mousePosition);
|
||||
|
||||
Type[] nodeTypes;
|
||||
@ -92,7 +92,7 @@ namespace XNodeEditor {
|
||||
if (string.IsNullOrEmpty(path)) continue;
|
||||
|
||||
// Check if user is allowed to add more of given node type
|
||||
XNode.Node.DisallowMultipleNodesAttribute disallowAttrib;
|
||||
Node.DisallowMultipleNodesAttribute disallowAttrib;
|
||||
bool disallowed = false;
|
||||
if (NodeEditorUtilities.GetAttrib(type, out disallowAttrib)) {
|
||||
int typeCount = target.nodes.Count(x => x.GetType() == type);
|
||||
@ -102,7 +102,7 @@ namespace XNodeEditor {
|
||||
// Add node entry to context menu
|
||||
if (disallowed) menu.AddItem(new GUIContent(path), false, null);
|
||||
else menu.AddItem(new GUIContent(path), false, () => {
|
||||
XNode.Node node = CreateNode(type, pos);
|
||||
Node node = CreateNode(type, pos);
|
||||
if (node != null) NodeEditorWindow.current.AutoConnect(node); // handle null nodes to avoid nullref exceptions
|
||||
});
|
||||
}
|
||||
@ -116,7 +116,7 @@ namespace XNodeEditor {
|
||||
/// <summary> Returned gradient is used to color noodles </summary>
|
||||
/// <param name="output"> The output this noodle comes from. Never null. </param>
|
||||
/// <param name="input"> The output this noodle comes from. Can be null if we are dragging the noodle. </param>
|
||||
public virtual Gradient GetNoodleGradient(XNode.NodePort output, XNode.NodePort input) {
|
||||
public virtual Gradient GetNoodleGradient(NodePort output, NodePort input) {
|
||||
Gradient grad = new Gradient();
|
||||
|
||||
// If dragging the noodle, draw solid, slightly transparent
|
||||
@ -147,20 +147,20 @@ namespace XNodeEditor {
|
||||
/// <summary> Returned float is used for noodle thickness </summary>
|
||||
/// <param name="output"> The output this noodle comes from. Never null. </param>
|
||||
/// <param name="input"> The output this noodle comes from. Can be null if we are dragging the noodle. </param>
|
||||
public virtual float GetNoodleThickness(XNode.NodePort output, XNode.NodePort input) {
|
||||
public virtual float GetNoodleThickness(NodePort output, NodePort input) {
|
||||
return NodeEditorPreferences.GetSettings().noodleThickness;
|
||||
}
|
||||
|
||||
public virtual NoodlePath GetNoodlePath(XNode.NodePort output, XNode.NodePort input) {
|
||||
public virtual NoodlePath GetNoodlePath(NodePort output, NodePort input) {
|
||||
return NodeEditorPreferences.GetSettings().noodlePath;
|
||||
}
|
||||
|
||||
public virtual NoodleStroke GetNoodleStroke(XNode.NodePort output, XNode.NodePort input) {
|
||||
public virtual NoodleStroke GetNoodleStroke(NodePort output, NodePort input) {
|
||||
return NodeEditorPreferences.GetSettings().noodleStroke;
|
||||
}
|
||||
|
||||
/// <summary> Returned color is used to color ports </summary>
|
||||
public virtual Color GetPortColor(XNode.NodePort port) {
|
||||
public virtual Color GetPortColor(NodePort port) {
|
||||
return GetTypeColor(port.ValueType);
|
||||
}
|
||||
|
||||
@ -174,8 +174,8 @@ namespace XNodeEditor {
|
||||
/// </summary>
|
||||
/// <param name="port">the owner of the style</param>
|
||||
/// <returns></returns>
|
||||
public virtual GUIStyle GetPortStyle(XNode.NodePort port) {
|
||||
if (port.direction == XNode.NodePort.IO.Input)
|
||||
public virtual GUIStyle GetPortStyle(NodePort port) {
|
||||
if (port.direction == NodePort.IO.Input)
|
||||
return NodeEditorResources.styles.inputPort;
|
||||
|
||||
return NodeEditorResources.styles.outputPort;
|
||||
@ -183,7 +183,7 @@ namespace XNodeEditor {
|
||||
|
||||
/// <summary> The returned color is used to color the background of the door.
|
||||
/// Usually used for outer edge effect </summary>
|
||||
public virtual Color GetPortBackgroundColor(XNode.NodePort port) {
|
||||
public virtual Color GetPortBackgroundColor(NodePort port) {
|
||||
return Color.gray;
|
||||
}
|
||||
|
||||
@ -193,7 +193,7 @@ namespace XNodeEditor {
|
||||
}
|
||||
|
||||
/// <summary> Override to display custom tooltips </summary>
|
||||
public virtual string GetPortTooltip(XNode.NodePort port) {
|
||||
public virtual string GetPortTooltip(NodePort port) {
|
||||
Type portType = port.ValueType;
|
||||
string tooltip = "";
|
||||
tooltip = portType.PrettyName();
|
||||
@ -210,9 +210,9 @@ namespace XNodeEditor {
|
||||
}
|
||||
|
||||
/// <summary> Create a node and save it in the graph asset </summary>
|
||||
public virtual XNode.Node CreateNode(Type type, Vector2 position) {
|
||||
public virtual Node CreateNode(Type type, Vector2 position) {
|
||||
Undo.RecordObject(target, "Create Node");
|
||||
XNode.Node node = target.AddNode(type);
|
||||
Node node = target.AddNode(type);
|
||||
if (node == null) return null; // handle null nodes to avoid nullref exceptions
|
||||
Undo.RegisterCreatedObjectUndo(node, "Create Node");
|
||||
node.position = position;
|
||||
@ -224,9 +224,9 @@ namespace XNodeEditor {
|
||||
}
|
||||
|
||||
/// <summary> Creates a copy of the original node in the graph </summary>
|
||||
public virtual XNode.Node CopyNode(XNode.Node original) {
|
||||
public virtual Node CopyNode(Node original) {
|
||||
Undo.RecordObject(target, "Duplicate Node");
|
||||
XNode.Node node = target.CopyNode(original);
|
||||
Node node = target.CopyNode(original);
|
||||
Undo.RegisterCreatedObjectUndo(node, "Duplicate Node");
|
||||
node.name = original.name;
|
||||
if (!string.IsNullOrEmpty(AssetDatabase.GetAssetPath(target))) AssetDatabase.AddObjectToAsset(node, target);
|
||||
@ -235,11 +235,11 @@ namespace XNodeEditor {
|
||||
}
|
||||
|
||||
/// <summary> Return false for nodes that can't be removed </summary>
|
||||
public virtual bool CanRemove(XNode.Node node) {
|
||||
public virtual bool CanRemove(Node node) {
|
||||
// Check graph attributes to see if this node is required
|
||||
Type graphType = target.GetType();
|
||||
XNode.NodeGraph.RequireNodeAttribute[] attribs = Array.ConvertAll(
|
||||
graphType.GetCustomAttributes(typeof(XNode.NodeGraph.RequireNodeAttribute), true), x => x as XNode.NodeGraph.RequireNodeAttribute);
|
||||
NodeGraph.RequireNodeAttribute[] attribs = Array.ConvertAll(
|
||||
graphType.GetCustomAttributes(typeof(NodeGraph.RequireNodeAttribute), true), x => x as NodeGraph.RequireNodeAttribute);
|
||||
if (attribs.Any(x => x.Requires(node.GetType()))) {
|
||||
if (target.nodes.Count(x => x.GetType() == node.GetType()) <= 1) {
|
||||
return false;
|
||||
@ -249,7 +249,7 @@ namespace XNodeEditor {
|
||||
}
|
||||
|
||||
/// <summary> Safely remove a node and all its connections. </summary>
|
||||
public virtual void RemoveNode(XNode.Node node) {
|
||||
public virtual void RemoveNode(Node node) {
|
||||
if (!CanRemove(node)) return;
|
||||
|
||||
// Remove the node
|
||||
@ -265,7 +265,7 @@ namespace XNodeEditor {
|
||||
|
||||
[AttributeUsage(AttributeTargets.Class)]
|
||||
public class CustomNodeGraphEditorAttribute : Attribute,
|
||||
XNodeEditor.Internal.NodeEditorBase<NodeGraphEditor, NodeGraphEditor.CustomNodeGraphEditorAttribute, XNode.NodeGraph>.INodeEditorAttrib {
|
||||
XNodeEditor.Internal.NodeEditorBase<NodeGraphEditor, NodeGraphEditor.CustomNodeGraphEditorAttribute, NodeGraph>.INodeEditorAttrib {
|
||||
private Type inspectedType;
|
||||
public string editorPrefsKey;
|
||||
/// <summary> Tells a NodeGraphEditor which Graph type it is an editor for </summary>
|
||||
|
||||
@ -4,7 +4,6 @@ using System.Linq;
|
||||
using UnityEditor;
|
||||
using UnityEditor.Experimental.AssetImporters;
|
||||
using UnityEngine;
|
||||
using XNode;
|
||||
|
||||
namespace XNodeEditor {
|
||||
/// <summary> Deals with modified assets </summary>
|
||||
@ -34,7 +33,7 @@ namespace XNodeEditor {
|
||||
|
||||
private static void AddRequired(NodeGraph graph, Type type, ref Vector2 position) {
|
||||
if (!graph.nodes.Any(x => x.GetType() == type)) {
|
||||
XNode.Node node = graph.AddNode(type);
|
||||
Node node = graph.AddNode(type);
|
||||
node.position = position;
|
||||
position.x += 200;
|
||||
if (node.name == null || node.name.Trim() == "") node.name = NodeEditorUtilities.NodeDefaultName(type);
|
||||
|
||||
109
Scripts/Editor/NodeGroupEditor.cs
Normal file
109
Scripts/Editor/NodeGroupEditor.cs
Normal file
@ -0,0 +1,109 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace XNodeEditor.NodeGroups {
|
||||
[CustomNodeEditor(typeof(NodeGroup))]
|
||||
public class NodeGroupEditor : NodeEditor {
|
||||
private NodeGroup group { get { return _group != null ? _group : _group = target as NodeGroup; } }
|
||||
private NodeGroup _group;
|
||||
public static Texture2D corner { get { return _corner != null ? _corner : _corner = Resources.Load<Texture2D>("xnode_corner"); } }
|
||||
private static Texture2D _corner;
|
||||
private bool isDragging;
|
||||
private Vector2 size;
|
||||
|
||||
public override void OnBodyGUI() {
|
||||
Event e = Event.current;
|
||||
switch (e.type) {
|
||||
case EventType.MouseDrag:
|
||||
if (isDragging) {
|
||||
group.width = Mathf.Max(200, (int) e.mousePosition.x + 16);
|
||||
group.height = Mathf.Max(100, (int) e.mousePosition.y - 34);
|
||||
NodeEditorWindow.current.Repaint();
|
||||
}
|
||||
break;
|
||||
case EventType.MouseDown:
|
||||
// Ignore everything except left clicks
|
||||
if (e.button != 0) return;
|
||||
if (NodeEditorWindow.current.nodeSizes.TryGetValue(target, out size)) {
|
||||
// Mouse position checking is in node local space
|
||||
Rect lowerRight = new Rect(size.x - 34, size.y - 34, 30, 30);
|
||||
if (lowerRight.Contains(e.mousePosition)) {
|
||||
isDragging = true;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case EventType.MouseUp:
|
||||
isDragging = false;
|
||||
// Select nodes inside the group
|
||||
if (Selection.Contains(target)) {
|
||||
List<Object> selection = Selection.objects.ToList();
|
||||
// Select Nodes
|
||||
selection.AddRange(group.GetNodes());
|
||||
// Select Reroutes
|
||||
foreach (Node node in target.graph.nodes) {
|
||||
if (node != null)
|
||||
{
|
||||
foreach (NodePort port in node.Ports) {
|
||||
for (int i = 0; i < port.ConnectionCount; i++) {
|
||||
List<Vector2> reroutes = port.GetReroutePoints(i);
|
||||
for (int k = 0; k < reroutes.Count; k++) {
|
||||
Vector2 p = reroutes[k];
|
||||
if (p.x < group.position.x) continue;
|
||||
if (p.y < group.position.y) continue;
|
||||
if (p.x > group.position.x + group.width) continue;
|
||||
if (p.y > group.position.y + group.height + 30) continue;
|
||||
if (NodeEditorWindow.current.selectedReroutes.Any(x => x.port == port && x.connectionIndex == i && x.pointIndex == k)) continue;
|
||||
NodeEditorWindow.current.selectedReroutes.Add(
|
||||
new Internal.RerouteReference(port, i, k)
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
Selection.objects = selection.Distinct().ToArray();
|
||||
}
|
||||
break;
|
||||
case EventType.Repaint:
|
||||
// Move to bottom
|
||||
if (target.graph.nodes.IndexOf(target) != 0) {
|
||||
target.graph.nodes.Remove(target);
|
||||
target.graph.nodes.Insert(0, target);
|
||||
}
|
||||
// Add scale cursors
|
||||
if (NodeEditorWindow.current.nodeSizes.TryGetValue(target, out size)) {
|
||||
Rect lowerRight = new Rect(target.position, new Vector2(30, 30));
|
||||
lowerRight.y += size.y - 34;
|
||||
lowerRight.x += size.x - 34;
|
||||
lowerRight = NodeEditorWindow.current.GridToWindowRect(lowerRight);
|
||||
NodeEditorWindow.current.onLateGUI += () => AddMouseRect(lowerRight);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
// Control height of node
|
||||
GUILayout.Space(group.height);
|
||||
|
||||
GUI.DrawTexture(new Rect(group.width - 34, group.height + 16, 24, 24), corner);
|
||||
}
|
||||
|
||||
public override int GetWidth() {
|
||||
return group.width;
|
||||
}
|
||||
|
||||
public override Color GetTint() {
|
||||
return group.color;
|
||||
}
|
||||
|
||||
public static void AddMouseRect(Rect rect) {
|
||||
EditorGUIUtility.AddCursorRect(rect, MouseCursor.ResizeUpLeft);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -52,9 +52,9 @@ namespace XNodeEditor {
|
||||
if (input == null || input.Trim() == "") {
|
||||
if (GUILayout.Button("Revert to default") || (e.isKey && e.keyCode == KeyCode.Return)) {
|
||||
target.name = NodeEditorUtilities.NodeDefaultName(target.GetType());
|
||||
NodeEditor.GetEditor((XNode.Node)target, NodeEditorWindow.current).OnRename();
|
||||
NodeEditor.GetEditor((Node)target, NodeEditorWindow.current).OnRename();
|
||||
if (!string.IsNullOrEmpty(AssetDatabase.GetAssetPath(target))) {
|
||||
AssetDatabase.SetMainObject((target as XNode.Node).graph, AssetDatabase.GetAssetPath(target));
|
||||
AssetDatabase.SetMainObject((target as Node).graph, AssetDatabase.GetAssetPath(target));
|
||||
AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(target));
|
||||
}
|
||||
Close();
|
||||
@ -65,9 +65,9 @@ namespace XNodeEditor {
|
||||
else {
|
||||
if (GUILayout.Button("Apply") || (e.isKey && e.keyCode == KeyCode.Return)) {
|
||||
target.name = input;
|
||||
NodeEditor.GetEditor((XNode.Node)target, NodeEditorWindow.current).OnRename();
|
||||
NodeEditor.GetEditor((Node)target, NodeEditorWindow.current).OnRename();
|
||||
if (!string.IsNullOrEmpty(AssetDatabase.GetAssetPath(target))) {
|
||||
AssetDatabase.SetMainObject((target as XNode.Node).graph, AssetDatabase.GetAssetPath(target));
|
||||
AssetDatabase.SetMainObject((target as Node).graph, AssetDatabase.GetAssetPath(target));
|
||||
AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(target));
|
||||
}
|
||||
Close();
|
||||
|
||||
@ -3,7 +3,6 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using XNode;
|
||||
|
||||
namespace XNodeEditor {
|
||||
[CustomEditor(typeof(SceneGraph), true)]
|
||||
|
||||
@ -2,7 +2,6 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace XNode {
|
||||
/// <summary>
|
||||
/// Base class for all nodes
|
||||
/// </summary>
|
||||
@ -418,4 +417,3 @@ namespace XNode {
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -3,7 +3,6 @@ using System.Linq;
|
||||
using System.Reflection;
|
||||
using UnityEngine;
|
||||
|
||||
namespace XNode {
|
||||
/// <summary> Precaches reflection data in editor so we won't have to do it runtime </summary>
|
||||
public static class NodeDataCache {
|
||||
private static PortDataCache portDataCache;
|
||||
@ -177,7 +176,7 @@ namespace XNode {
|
||||
|
||||
// GetFields doesnt return inherited private fields, so walk through base types and pick those up
|
||||
System.Type tempType = nodeType;
|
||||
while ((tempType = tempType.BaseType) != typeof(XNode.Node)) {
|
||||
while ((tempType = tempType.BaseType) != typeof(Node)) {
|
||||
FieldInfo[] parentFields = tempType.GetFields(BindingFlags.NonPublic | BindingFlags.Instance);
|
||||
for (int i = 0; i < parentFields.Length; i++) {
|
||||
// Ensure that we do not already have a member with this type and name
|
||||
@ -223,4 +222,3 @@ namespace XNode {
|
||||
[System.Serializable]
|
||||
private class PortDataCache : Dictionary<System.Type, Dictionary<string, NodePort>> { }
|
||||
}
|
||||
}
|
||||
|
||||
@ -2,7 +2,6 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace XNode {
|
||||
/// <summary> Base class for all node graphs </summary>
|
||||
[Serializable]
|
||||
public abstract class NodeGraph : ScriptableObject {
|
||||
@ -54,7 +53,7 @@ namespace XNode {
|
||||
}
|
||||
|
||||
/// <summary> Create a new deep copy of this graph </summary>
|
||||
public virtual XNode.NodeGraph Copy() {
|
||||
public virtual NodeGraph Copy() {
|
||||
// Instantiate a new nodegraph instance
|
||||
NodeGraph graph = Instantiate(this);
|
||||
// Instantiate all nodes inside the graph
|
||||
@ -121,4 +120,3 @@ namespace XNode {
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
28
Scripts/NodeGroup.cs
Normal file
28
Scripts/NodeGroup.cs
Normal file
@ -0,0 +1,28 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
[CreateNodeMenu("Group")]
|
||||
public class NodeGroup : Node {
|
||||
public int width = 400;
|
||||
public int height = 400;
|
||||
public Color color = new Color(1f, 1f, 1f, 0.1f);
|
||||
|
||||
public override object GetValue(NodePort port) {
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary> Gets nodes in this group </summary>
|
||||
public List<Node> GetNodes() {
|
||||
List<Node> result = new List<Node>();
|
||||
foreach (Node node in graph.nodes) {
|
||||
if (node == this) continue;
|
||||
if (node == null) continue;
|
||||
if (node.position.x < this.position.x) continue;
|
||||
if (node.position.y < this.position.y) continue;
|
||||
if (node.position.x > this.position.x + width) continue;
|
||||
if (node.position.y > this.position.y + height + 30) continue;
|
||||
result.Add(node);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
}
|
||||
@ -1,9 +1,9 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using Attributes;
|
||||
using UnityEngine;
|
||||
|
||||
namespace XNode {
|
||||
[Serializable]
|
||||
public class NodePort {
|
||||
public enum IO { Input, Output }
|
||||
@ -275,15 +275,15 @@ namespace XNode {
|
||||
// If there isn't one of each, they can't connect
|
||||
if (input == null || output == null) return false;
|
||||
// Check input type constraints
|
||||
if (input.typeConstraint == XNode.Node.TypeConstraint.Inherited && !input.ValueType.IsAssignableFrom(output.ValueType)) return false;
|
||||
if (input.typeConstraint == XNode.Node.TypeConstraint.Strict && input.ValueType != output.ValueType) return false;
|
||||
if (input.typeConstraint == XNode.Node.TypeConstraint.InheritedInverse && !output.ValueType.IsAssignableFrom(input.ValueType)) return false;
|
||||
if (input.typeConstraint == XNode.Node.TypeConstraint.InheritedAny && !input.ValueType.IsAssignableFrom(output.ValueType) && !output.ValueType.IsAssignableFrom(input.ValueType)) return false;
|
||||
if (input.typeConstraint == Node.TypeConstraint.Inherited && !input.ValueType.IsAssignableFrom(output.ValueType)) return false;
|
||||
if (input.typeConstraint == Node.TypeConstraint.Strict && input.ValueType != output.ValueType) return false;
|
||||
if (input.typeConstraint == Node.TypeConstraint.InheritedInverse && !output.ValueType.IsAssignableFrom(input.ValueType)) return false;
|
||||
if (input.typeConstraint == Node.TypeConstraint.InheritedAny && !input.ValueType.IsAssignableFrom(output.ValueType) && !output.ValueType.IsAssignableFrom(input.ValueType)) return false;
|
||||
// Check output type constraints
|
||||
if (output.typeConstraint == XNode.Node.TypeConstraint.Inherited && !input.ValueType.IsAssignableFrom(output.ValueType)) return false;
|
||||
if (output.typeConstraint == XNode.Node.TypeConstraint.Strict && input.ValueType != output.ValueType) return false;
|
||||
if (output.typeConstraint == XNode.Node.TypeConstraint.InheritedInverse && !output.ValueType.IsAssignableFrom(input.ValueType)) return false;
|
||||
if (output.typeConstraint == XNode.Node.TypeConstraint.InheritedAny && !input.ValueType.IsAssignableFrom(output.ValueType) && !output.ValueType.IsAssignableFrom(input.ValueType)) return false;
|
||||
if (output.typeConstraint == Node.TypeConstraint.Inherited && !input.ValueType.IsAssignableFrom(output.ValueType)) return false;
|
||||
if (output.typeConstraint == Node.TypeConstraint.Strict && input.ValueType != output.ValueType) return false;
|
||||
if (output.typeConstraint == Node.TypeConstraint.InheritedInverse && !output.ValueType.IsAssignableFrom(input.ValueType)) return false;
|
||||
if (output.typeConstraint == Node.TypeConstraint.InheritedAny && !input.ValueType.IsAssignableFrom(output.ValueType) && !output.ValueType.IsAssignableFrom(input.ValueType)) return false;
|
||||
// Success
|
||||
return true;
|
||||
}
|
||||
@ -419,4 +419,3 @@ namespace XNode {
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -1,9 +1,5 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using XNode;
|
||||
using UnityEngine;
|
||||
|
||||
namespace XNode {
|
||||
/// <summary> Lets you instantiate a node graph in the scene. This allows you to reference in-scene objects. </summary>
|
||||
public class SceneGraph : MonoBehaviour {
|
||||
public NodeGraph graph;
|
||||
@ -20,4 +16,3 @@ namespace XNode {
|
||||
public class SceneGraph<T> : SceneGraph where T : NodeGraph {
|
||||
public new T graph { get { return base.graph as T; } set { base.graph = value; } }
|
||||
}
|
||||
}
|
||||
Loading…
x
Reference in New Issue
Block a user