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mirror of https://github.com/Siccity/xNode.git synced 2025-12-20 17:26:02 +08:00

Added NodeEditorGUILayout.PortField for drawing ports without a serializable property

This commit is contained in:
Thor Kramer Brigsted 2017-11-02 16:18:03 +01:00
parent 8eff75fa7f
commit b70ba44c23

View File

@ -48,6 +48,26 @@ public static class NodeEditorGUILayout {
EditorGUIUtility.labelWidth = temp_labelWidth;
}
public static void PortField(NodePort port) {
if (port == null) return;
float temp_labelWidth = EditorGUIUtility.labelWidth;
EditorGUILayout.LabelField(port.fieldName.PrettifyCamelCase());
Rect rect = GUILayoutUtility.GetLastRect();
if (port.direction == NodePort.IO.Input) rect.position = rect.position - new Vector2(16, 0);
else if (port.direction == NodePort.IO.Output) rect.position = rect.position + new Vector2(rect.width, 0);
rect.size = new Vector2(16, 16);
DrawPortHandle(rect, port.ValueType);
// Register the handle position
Vector2 portPos = rect.center;
if (NodeEditor.portPositions.ContainsKey(port)) NodeEditor.portPositions[port] = portPos;
else NodeEditor.portPositions.Add(port, portPos);
EditorGUIUtility.labelWidth = temp_labelWidth;
}
private static void DrawPortHandle(Rect rect, Type type) {
Color col = GUI.color;
GUI.color = new Color32(90, 97, 105, 255);